1 /* 2 * Copyright (C) 2010 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17 package android.graphics; 18 19 import java.lang.ref.WeakReference; 20 21 import android.annotation.Nullable; 22 import android.os.Handler; 23 import android.os.Looper; 24 import android.os.Message; 25 import android.view.Surface; 26 27 /** 28 * Captures frames from an image stream as an OpenGL ES texture. 29 * 30 * <p>The image stream may come from either camera preview or video decode. A 31 * {@link android.view.Surface} created from a SurfaceTexture can be used as an output 32 * destination for the {@link android.hardware.camera2}, {@link android.media.MediaCodec}, 33 * {@link android.media.MediaPlayer}, and {@link android.renderscript.Allocation} APIs. 34 * When {@link #updateTexImage} is called, the contents of the texture object specified 35 * when the SurfaceTexture was created are updated to contain the most recent image from the image 36 * stream. This may cause some frames of the stream to be skipped. 37 * 38 * <p>A SurfaceTexture may also be used in place of a SurfaceHolder when specifying the output 39 * destination of the older {@link android.hardware.Camera} API. Doing so will cause all the 40 * frames from the image stream to be sent to the SurfaceTexture object rather than to the device's 41 * display. 42 * 43 * <p>When sampling from the texture one should first transform the texture coordinates using the 44 * matrix queried via {@link #getTransformMatrix(float[])}. The transform matrix may change each 45 * time {@link #updateTexImage} is called, so it should be re-queried each time the texture image 46 * is updated. 47 * This matrix transforms traditional 2D OpenGL ES texture coordinate column vectors of the form (s, 48 * t, 0, 1) where s and t are on the inclusive interval [0, 1] to the proper sampling location in 49 * the streamed texture. This transform compensates for any properties of the image stream source 50 * that cause it to appear different from a traditional OpenGL ES texture. For example, sampling 51 * from the bottom left corner of the image can be accomplished by transforming the column vector 52 * (0, 0, 0, 1) using the queried matrix, while sampling from the top right corner of the image can 53 * be done by transforming (1, 1, 0, 1). 54 * 55 * <p>The texture object uses the GL_TEXTURE_EXTERNAL_OES texture target, which is defined by the 56 * <a href="http://www.khronos.org/registry/gles/extensions/OES/OES_EGL_image_external.txt"> 57 * GL_OES_EGL_image_external</a> OpenGL ES extension. This limits how the texture may be used. 58 * Each time the texture is bound it must be bound to the GL_TEXTURE_EXTERNAL_OES target rather than 59 * the GL_TEXTURE_2D target. Additionally, any OpenGL ES 2.0 shader that samples from the texture 60 * must declare its use of this extension using, for example, an "#extension 61 * GL_OES_EGL_image_external : require" directive. Such shaders must also access the texture using 62 * the samplerExternalOES GLSL sampler type. 63 * 64 * <p>SurfaceTexture objects may be created on any thread. {@link #updateTexImage} may only be 65 * called on the thread with the OpenGL ES context that contains the texture object. The 66 * frame-available callback is called on an arbitrary thread, so unless special care is taken {@link 67 * #updateTexImage} should not be called directly from the callback. 68 */ 69 public class SurfaceTexture { 70 private final Looper mCreatorLooper; 71 private Handler mOnFrameAvailableHandler; 72 73 /** 74 * These fields are used by native code, do not access or modify. 75 */ 76 private long mSurfaceTexture; 77 private long mProducer; 78 private long mFrameAvailableListener; 79 80 /** 81 * Callback interface for being notified that a new stream frame is available. 82 */ 83 public interface OnFrameAvailableListener { onFrameAvailable(SurfaceTexture surfaceTexture)84 void onFrameAvailable(SurfaceTexture surfaceTexture); 85 } 86 87 /** 88 * Exception thrown when a SurfaceTexture couldn't be created or resized. 89 * 90 * @deprecated No longer thrown. {@link android.view.Surface.OutOfResourcesException} 91 * is used instead. 92 */ 93 @SuppressWarnings("serial") 94 @Deprecated 95 public static class OutOfResourcesException extends Exception { OutOfResourcesException()96 public OutOfResourcesException() { 97 } OutOfResourcesException(String name)98 public OutOfResourcesException(String name) { 99 super(name); 100 } 101 } 102 103 /** 104 * Construct a new SurfaceTexture to stream images to a given OpenGL texture. 105 * 106 * @param texName the OpenGL texture object name (e.g. generated via glGenTextures) 107 * 108 * @throws Surface.OutOfResourcesException If the SurfaceTexture cannot be created. 109 */ SurfaceTexture(int texName)110 public SurfaceTexture(int texName) { 111 this(texName, false); 112 } 113 114 /** 115 * Construct a new SurfaceTexture to stream images to a given OpenGL texture. 116 * 117 * In single buffered mode the application is responsible for serializing access to the image 118 * content buffer. Each time the image content is to be updated, the 119 * {@link #releaseTexImage()} method must be called before the image content producer takes 120 * ownership of the buffer. For example, when producing image content with the NDK 121 * ANativeWindow_lock and ANativeWindow_unlockAndPost functions, {@link #releaseTexImage()} 122 * must be called before each ANativeWindow_lock, or that call will fail. When producing 123 * image content with OpenGL ES, {@link #releaseTexImage()} must be called before the first 124 * OpenGL ES function call each frame. 125 * 126 * @param texName the OpenGL texture object name (e.g. generated via glGenTextures) 127 * @param singleBufferMode whether the SurfaceTexture will be in single buffered mode. 128 * 129 * @throws Surface.OutOfResourcesException If the SurfaceTexture cannot be created. 130 */ SurfaceTexture(int texName, boolean singleBufferMode)131 public SurfaceTexture(int texName, boolean singleBufferMode) { 132 mCreatorLooper = Looper.myLooper(); 133 nativeInit(false, texName, singleBufferMode, new WeakReference<SurfaceTexture>(this)); 134 } 135 136 /** 137 * Construct a new SurfaceTexture to stream images to a given OpenGL texture. 138 * 139 * In single buffered mode the application is responsible for serializing access to the image 140 * content buffer. Each time the image content is to be updated, the 141 * {@link #releaseTexImage()} method must be called before the image content producer takes 142 * ownership of the buffer. For example, when producing image content with the NDK 143 * ANativeWindow_lock and ANativeWindow_unlockAndPost functions, {@link #releaseTexImage()} 144 * must be called before each ANativeWindow_lock, or that call will fail. When producing 145 * image content with OpenGL ES, {@link #releaseTexImage()} must be called before the first 146 * OpenGL ES function call each frame. 147 * 148 * Unlike {@link #SurfaceTexture(int, boolean)}, which takes an OpenGL texture object name, 149 * this constructor creates the SurfaceTexture in detached mode. A texture name must be passed 150 * in using {@link #attachToGLContext} before calling {@link #releaseTexImage()} and producing 151 * image content using OpenGL ES. 152 * 153 * @param singleBufferMode whether the SurfaceTexture will be in single buffered mode. 154 * 155 * @throws Surface.OutOfResourcesException If the SurfaceTexture cannot be created. 156 * @hide 157 */ SurfaceTexture(boolean singleBufferMode)158 public SurfaceTexture(boolean singleBufferMode) { 159 mCreatorLooper = Looper.myLooper(); 160 nativeInit(true, 0, singleBufferMode, new WeakReference<SurfaceTexture>(this)); 161 } 162 163 /** 164 * Register a callback to be invoked when a new image frame becomes available to the 165 * SurfaceTexture. 166 * <p> 167 * The callback may be called on an arbitrary thread, so it is not 168 * safe to call {@link #updateTexImage} without first binding the OpenGL ES context to the 169 * thread invoking the callback. 170 * </p> 171 * 172 * @param listener The listener to use, or null to remove the listener. 173 */ setOnFrameAvailableListener(@ullable OnFrameAvailableListener listener)174 public void setOnFrameAvailableListener(@Nullable OnFrameAvailableListener listener) { 175 setOnFrameAvailableListener(listener, null); 176 } 177 178 /** 179 * Register a callback to be invoked when a new image frame becomes available to the 180 * SurfaceTexture. 181 * <p> 182 * If a handler is specified, the callback will be invoked on that handler's thread. 183 * If no handler is specified, then the callback may be called on an arbitrary thread, 184 * so it is not safe to call {@link #updateTexImage} without first binding the OpenGL ES 185 * context to the thread invoking the callback. 186 * </p> 187 * 188 * @param listener The listener to use, or null to remove the listener. 189 * @param handler The handler on which the listener should be invoked, or null 190 * to use an arbitrary thread. 191 */ setOnFrameAvailableListener(@ullable final OnFrameAvailableListener listener, @Nullable Handler handler)192 public void setOnFrameAvailableListener(@Nullable final OnFrameAvailableListener listener, 193 @Nullable Handler handler) { 194 if (listener != null) { 195 // Although we claim the thread is arbitrary, earlier implementation would 196 // prefer to send the callback on the creating looper or the main looper 197 // so we preserve this behavior here. 198 Looper looper = handler != null ? handler.getLooper() : 199 mCreatorLooper != null ? mCreatorLooper : Looper.getMainLooper(); 200 mOnFrameAvailableHandler = new Handler(looper, null, true /*async*/) { 201 @Override 202 public void handleMessage(Message msg) { 203 listener.onFrameAvailable(SurfaceTexture.this); 204 } 205 }; 206 } else { 207 mOnFrameAvailableHandler = null; 208 } 209 } 210 211 /** 212 * Set the default size of the image buffers. The image producer may override the buffer size, 213 * in which case the producer-set buffer size will be used, not the default size set by this 214 * method. Both video and camera based image producers do override the size. This method may 215 * be used to set the image size when producing images with {@link android.graphics.Canvas} (via 216 * {@link android.view.Surface#lockCanvas}), or OpenGL ES (via an EGLSurface). 217 * 218 * The new default buffer size will take effect the next time the image producer requests a 219 * buffer to fill. For {@link android.graphics.Canvas} this will be the next time {@link 220 * android.view.Surface#lockCanvas} is called. For OpenGL ES, the EGLSurface should be 221 * destroyed (via eglDestroySurface), made not-current (via eglMakeCurrent), and then recreated 222 * (via eglCreateWindowSurface) to ensure that the new default size has taken effect. 223 * 224 * The width and height parameters must be no greater than the minimum of 225 * GL_MAX_VIEWPORT_DIMS and GL_MAX_TEXTURE_SIZE (see 226 * {@link javax.microedition.khronos.opengles.GL10#glGetIntegerv glGetIntegerv}). 227 * An error due to invalid dimensions might not be reported until 228 * updateTexImage() is called. 229 */ setDefaultBufferSize(int width, int height)230 public void setDefaultBufferSize(int width, int height) { 231 nativeSetDefaultBufferSize(width, height); 232 } 233 234 /** 235 * Update the texture image to the most recent frame from the image stream. This may only be 236 * called while the OpenGL ES context that owns the texture is current on the calling thread. 237 * It will implicitly bind its texture to the GL_TEXTURE_EXTERNAL_OES texture target. 238 */ updateTexImage()239 public void updateTexImage() { 240 nativeUpdateTexImage(); 241 } 242 243 /** 244 * Releases the the texture content. This is needed in single buffered mode to allow the image 245 * content producer to take ownership of the image buffer. 246 * For more information see {@link #SurfaceTexture(int, boolean)}. 247 */ releaseTexImage()248 public void releaseTexImage() { 249 nativeReleaseTexImage(); 250 } 251 252 /** 253 * Detach the SurfaceTexture from the OpenGL ES context that owns the OpenGL ES texture object. 254 * This call must be made with the OpenGL ES context current on the calling thread. The OpenGL 255 * ES texture object will be deleted as a result of this call. After calling this method all 256 * calls to {@link #updateTexImage} will throw an {@link java.lang.IllegalStateException} until 257 * a successful call to {@link #attachToGLContext} is made. 258 * 259 * This can be used to access the SurfaceTexture image contents from multiple OpenGL ES 260 * contexts. Note, however, that the image contents are only accessible from one OpenGL ES 261 * context at a time. 262 */ detachFromGLContext()263 public void detachFromGLContext() { 264 int err = nativeDetachFromGLContext(); 265 if (err != 0) { 266 throw new RuntimeException("Error during detachFromGLContext (see logcat for details)"); 267 } 268 } 269 270 /** 271 * Attach the SurfaceTexture to the OpenGL ES context that is current on the calling thread. A 272 * new OpenGL ES texture object is created and populated with the SurfaceTexture image frame 273 * that was current at the time of the last call to {@link #detachFromGLContext}. This new 274 * texture is bound to the GL_TEXTURE_EXTERNAL_OES texture target. 275 * 276 * This can be used to access the SurfaceTexture image contents from multiple OpenGL ES 277 * contexts. Note, however, that the image contents are only accessible from one OpenGL ES 278 * context at a time. 279 * 280 * @param texName The name of the OpenGL ES texture that will be created. This texture name 281 * must be unusued in the OpenGL ES context that is current on the calling thread. 282 */ attachToGLContext(int texName)283 public void attachToGLContext(int texName) { 284 int err = nativeAttachToGLContext(texName); 285 if (err != 0) { 286 throw new RuntimeException("Error during attachToGLContext (see logcat for details)"); 287 } 288 } 289 290 /** 291 * Retrieve the 4x4 texture coordinate transform matrix associated with the texture image set by 292 * the most recent call to updateTexImage. 293 * 294 * This transform matrix maps 2D homogeneous texture coordinates of the form (s, t, 0, 1) with s 295 * and t in the inclusive range [0, 1] to the texture coordinate that should be used to sample 296 * that location from the texture. Sampling the texture outside of the range of this transform 297 * is undefined. 298 * 299 * The matrix is stored in column-major order so that it may be passed directly to OpenGL ES via 300 * the glLoadMatrixf or glUniformMatrix4fv functions. 301 * 302 * @param mtx the array into which the 4x4 matrix will be stored. The array must have exactly 303 * 16 elements. 304 */ getTransformMatrix(float[] mtx)305 public void getTransformMatrix(float[] mtx) { 306 // Note we intentionally don't check mtx for null, so this will result in a 307 // NullPointerException. But it's safe because it happens before the call to native. 308 if (mtx.length != 16) { 309 throw new IllegalArgumentException(); 310 } 311 nativeGetTransformMatrix(mtx); 312 } 313 314 /** 315 * Retrieve the timestamp associated with the texture image set by the most recent call to 316 * updateTexImage. 317 * 318 * This timestamp is in nanoseconds, and is normally monotonically increasing. The timestamp 319 * should be unaffected by time-of-day adjustments, and for a camera should be strictly 320 * monotonic but for a MediaPlayer may be reset when the position is set. The 321 * specific meaning and zero point of the timestamp depends on the source providing images to 322 * the SurfaceTexture. Unless otherwise specified by the image source, timestamps cannot 323 * generally be compared across SurfaceTexture instances, or across multiple program 324 * invocations. It is mostly useful for determining time offsets between subsequent frames. 325 */ 326 getTimestamp()327 public long getTimestamp() { 328 return nativeGetTimestamp(); 329 } 330 331 /** 332 * release() frees all the buffers and puts the SurfaceTexture into the 333 * 'abandoned' state. Once put in this state the SurfaceTexture can never 334 * leave it. When in the 'abandoned' state, all methods of the 335 * IGraphicBufferProducer interface will fail with the NO_INIT error. 336 * 337 * Note that while calling this method causes all the buffers to be freed 338 * from the perspective of the the SurfaceTexture, if there are additional 339 * references on the buffers (e.g. if a buffer is referenced by a client or 340 * by OpenGL ES as a texture) then those buffer will remain allocated. 341 * 342 * Always call this method when you are done with SurfaceTexture. Failing 343 * to do so may delay resource deallocation for a significant amount of 344 * time. 345 */ release()346 public void release() { 347 nativeRelease(); 348 } 349 350 /** 351 * Returns true if the SurfaceTexture was released 352 * @hide 353 */ isReleased()354 public boolean isReleased() { 355 return nativeIsReleased(); 356 } 357 358 @Override finalize()359 protected void finalize() throws Throwable { 360 try { 361 nativeFinalize(); 362 } finally { 363 super.finalize(); 364 } 365 } 366 367 /** 368 * This method is invoked from native code only. 369 */ 370 @SuppressWarnings({"UnusedDeclaration"}) postEventFromNative(WeakReference<SurfaceTexture> weakSelf)371 private static void postEventFromNative(WeakReference<SurfaceTexture> weakSelf) { 372 SurfaceTexture st = weakSelf.get(); 373 if (st != null) { 374 Handler handler = st.mOnFrameAvailableHandler; 375 if (handler != null) { 376 handler.sendEmptyMessage(0); 377 } 378 } 379 } 380 nativeInit(boolean isDetached, int texName, boolean singleBufferMode, WeakReference<SurfaceTexture> weakSelf)381 private native void nativeInit(boolean isDetached, int texName, 382 boolean singleBufferMode, WeakReference<SurfaceTexture> weakSelf) 383 throws Surface.OutOfResourcesException; nativeFinalize()384 private native void nativeFinalize(); nativeGetTransformMatrix(float[] mtx)385 private native void nativeGetTransformMatrix(float[] mtx); nativeGetTimestamp()386 private native long nativeGetTimestamp(); nativeSetDefaultBufferSize(int width, int height)387 private native void nativeSetDefaultBufferSize(int width, int height); nativeUpdateTexImage()388 private native void nativeUpdateTexImage(); nativeReleaseTexImage()389 private native void nativeReleaseTexImage(); nativeDetachFromGLContext()390 private native int nativeDetachFromGLContext(); nativeAttachToGLContext(int texName)391 private native int nativeAttachToGLContext(int texName); nativeGetQueuedCount()392 private native int nativeGetQueuedCount(); nativeRelease()393 private native void nativeRelease(); nativeIsReleased()394 private native boolean nativeIsReleased(); 395 396 /* 397 * We use a class initializer to allow the native code to cache some 398 * field offsets. 399 */ nativeClassInit()400 private static native void nativeClassInit(); nativeClassInit()401 static { nativeClassInit(); } 402 } 403