1 /* 2 * Copyright (C) 2014 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17 package android.hardware.display; 18 19 import android.hardware.SensorManager; 20 import android.os.Handler; 21 import android.os.PowerManager; 22 import android.view.Display; 23 import android.view.DisplayInfo; 24 25 /** 26 * Display manager local system service interface. 27 * 28 * @hide Only for use within the system server. 29 */ 30 public abstract class DisplayManagerInternal { 31 /** 32 * Called by the power manager to initialize power management facilities. 33 */ initPowerManagement(DisplayPowerCallbacks callbacks, Handler handler, SensorManager sensorManager)34 public abstract void initPowerManagement(DisplayPowerCallbacks callbacks, 35 Handler handler, SensorManager sensorManager); 36 37 /** 38 * Called by the power manager to request a new power state. 39 * <p> 40 * The display power controller makes a copy of the provided object and then 41 * begins adjusting the power state to match what was requested. 42 * </p> 43 * 44 * @param request The requested power state. 45 * @param waitForNegativeProximity If true, issues a request to wait for 46 * negative proximity before turning the screen back on, assuming the screen 47 * was turned off by the proximity sensor. 48 * @return True if display is ready, false if there are important changes that must 49 * be made asynchronously (such as turning the screen on), in which case the caller 50 * should grab a wake lock, watch for {@link DisplayPowerCallbacks#onStateChanged()} 51 * then try the request again later until the state converges. 52 */ requestPowerState(DisplayPowerRequest request, boolean waitForNegativeProximity)53 public abstract boolean requestPowerState(DisplayPowerRequest request, 54 boolean waitForNegativeProximity); 55 56 /** 57 * Returns true if the proximity sensor screen-off function is available. 58 */ isProximitySensorAvailable()59 public abstract boolean isProximitySensorAvailable(); 60 61 /** 62 * Returns information about the specified logical display. 63 * 64 * @param displayId The logical display id. 65 * @return The logical display info, or null if the display does not exist. The 66 * returned object must be treated as immutable. 67 */ getDisplayInfo(int displayId)68 public abstract DisplayInfo getDisplayInfo(int displayId); 69 70 /** 71 * Registers a display transaction listener to provide the client a chance to 72 * update its surfaces within the same transaction as any display layout updates. 73 * 74 * @param listener The listener to register. 75 */ registerDisplayTransactionListener(DisplayTransactionListener listener)76 public abstract void registerDisplayTransactionListener(DisplayTransactionListener listener); 77 78 /** 79 * Unregisters a display transaction listener to provide the client a chance to 80 * update its surfaces within the same transaction as any display layout updates. 81 * 82 * @param listener The listener to unregister. 83 */ unregisterDisplayTransactionListener(DisplayTransactionListener listener)84 public abstract void unregisterDisplayTransactionListener(DisplayTransactionListener listener); 85 86 /** 87 * Overrides the display information of a particular logical display. 88 * This is used by the window manager to control the size and characteristics 89 * of the default display. It is expected to apply the requested change 90 * to the display information synchronously so that applications will immediately 91 * observe the new state. 92 * 93 * NOTE: This method must be the only entry point by which the window manager 94 * influences the logical configuration of displays. 95 * 96 * @param displayId The logical display id. 97 * @param info The new data to be stored. 98 */ setDisplayInfoOverrideFromWindowManager( int displayId, DisplayInfo info)99 public abstract void setDisplayInfoOverrideFromWindowManager( 100 int displayId, DisplayInfo info); 101 102 /** 103 * Called by the window manager to perform traversals while holding a 104 * surface flinger transaction. 105 */ performTraversalInTransactionFromWindowManager()106 public abstract void performTraversalInTransactionFromWindowManager(); 107 108 /** 109 * Tells the display manager about properties of the display that depend on the windows on it. 110 * This includes whether there is interesting unique content on the specified logical display, 111 * and whether the one of the windows has a preferred refresh rate. 112 * <p> 113 * If the display has unique content, then the display manager arranges for it 114 * to be presented on a physical display if appropriate. Otherwise, the display manager 115 * may choose to make the physical display mirror some other logical display. 116 * </p> 117 * 118 * <p> 119 * If one of the windows on the display has a preferred refresh rate that's supported by the 120 * display, then the display manager will request its use. 121 * </p> 122 * 123 * @param displayId The logical display id to update. 124 * @param hasContent True if the logical display has content. This is used to control automatic 125 * mirroring. 126 * @param requestedRefreshRate The preferred refresh rate for the top-most visible window that 127 * has a preference. 128 * @param requestedModeId The preferred mode id for the top-most visible window that has a 129 * preference. 130 * @param inTraversal True if called from WindowManagerService during a window traversal 131 * prior to call to performTraversalInTransactionFromWindowManager. 132 */ setDisplayProperties(int displayId, boolean hasContent, float requestedRefreshRate, int requestedModeId, boolean inTraversal)133 public abstract void setDisplayProperties(int displayId, boolean hasContent, 134 float requestedRefreshRate, int requestedModeId, boolean inTraversal); 135 136 /** 137 * Applies an offset to the contents of a display, for example to avoid burn-in. 138 * <p> 139 * TODO: Technically this should be associated with a physical rather than logical 140 * display but this is good enough for now. 141 * </p> 142 * 143 * @param displayId The logical display id to update. 144 * @param x The X offset by which to shift the contents of the display. 145 * @param y The Y offset by which to shift the contents of the display. 146 */ setDisplayOffsets(int displayId, int x, int y)147 public abstract void setDisplayOffsets(int displayId, int x, int y); 148 149 /** 150 * Describes the requested power state of the display. 151 * 152 * This object is intended to describe the general characteristics of the 153 * power state, such as whether the screen should be on or off and the current 154 * brightness controls leaving the DisplayPowerController to manage the 155 * details of how the transitions between states should occur. The goal is for 156 * the PowerManagerService to focus on the global power state and not 157 * have to micro-manage screen off animations, auto-brightness and other effects. 158 */ 159 public static final class DisplayPowerRequest { 160 // Policy: Turn screen off as if the user pressed the power button 161 // including playing a screen off animation if applicable. 162 public static final int POLICY_OFF = 0; 163 // Policy: Enable dozing and always-on display functionality. 164 public static final int POLICY_DOZE = 1; 165 // Policy: Make the screen dim when the user activity timeout is 166 // about to expire. 167 public static final int POLICY_DIM = 2; 168 // Policy: Make the screen bright as usual. 169 public static final int POLICY_BRIGHT = 3; 170 171 // The basic overall policy to apply: off, doze, dim or bright. 172 public int policy; 173 174 // If true, the proximity sensor overrides the screen state when an object is 175 // nearby, turning it off temporarily until the object is moved away. 176 public boolean useProximitySensor; 177 178 // The desired screen brightness in the range 0 (minimum / off) to 255 (brightest). 179 // The display power controller may choose to clamp the brightness. 180 // When auto-brightness is enabled, this field should specify a nominal default 181 // value to use while waiting for the light sensor to report enough data. 182 public int screenBrightness; 183 184 // The screen auto-brightness adjustment factor in the range -1 (dimmer) to 1 (brighter). 185 public float screenAutoBrightnessAdjustment; 186 187 // Set to true if screenBrightness and screenAutoBrightnessAdjustment were both 188 // set by the user as opposed to being programmatically controlled by apps. 189 public boolean brightnessSetByUser; 190 191 // If true, enables automatic brightness control. 192 public boolean useAutoBrightness; 193 194 // If true, scales the brightness to half of desired. 195 public boolean lowPowerMode; 196 197 // If true, applies a brightness boost. 198 public boolean boostScreenBrightness; 199 200 // If true, prevents the screen from completely turning on if it is currently off. 201 // The display does not enter a "ready" state if this flag is true and screen on is 202 // blocked. The window manager policy blocks screen on while it prepares the keyguard to 203 // prevent the user from seeing intermediate updates. 204 // 205 // Technically, we may not block the screen itself from turning on (because that introduces 206 // extra unnecessary latency) but we do prevent content on screen from becoming 207 // visible to the user. 208 public boolean blockScreenOn; 209 210 // Overrides the policy for adjusting screen brightness and state while dozing. 211 public int dozeScreenBrightness; 212 public int dozeScreenState; 213 214 // If true, use twilight to affect the brightness. 215 public boolean useTwilight; 216 DisplayPowerRequest()217 public DisplayPowerRequest() { 218 policy = POLICY_BRIGHT; 219 useProximitySensor = false; 220 screenBrightness = PowerManager.BRIGHTNESS_ON; 221 screenAutoBrightnessAdjustment = 0.0f; 222 useAutoBrightness = false; 223 blockScreenOn = false; 224 dozeScreenBrightness = PowerManager.BRIGHTNESS_DEFAULT; 225 dozeScreenState = Display.STATE_UNKNOWN; 226 } 227 DisplayPowerRequest(DisplayPowerRequest other)228 public DisplayPowerRequest(DisplayPowerRequest other) { 229 copyFrom(other); 230 } 231 isBrightOrDim()232 public boolean isBrightOrDim() { 233 return policy == POLICY_BRIGHT || policy == POLICY_DIM; 234 } 235 copyFrom(DisplayPowerRequest other)236 public void copyFrom(DisplayPowerRequest other) { 237 policy = other.policy; 238 useProximitySensor = other.useProximitySensor; 239 screenBrightness = other.screenBrightness; 240 screenAutoBrightnessAdjustment = other.screenAutoBrightnessAdjustment; 241 brightnessSetByUser = other.brightnessSetByUser; 242 useAutoBrightness = other.useAutoBrightness; 243 blockScreenOn = other.blockScreenOn; 244 lowPowerMode = other.lowPowerMode; 245 boostScreenBrightness = other.boostScreenBrightness; 246 dozeScreenBrightness = other.dozeScreenBrightness; 247 dozeScreenState = other.dozeScreenState; 248 useTwilight = other.useTwilight; 249 } 250 251 @Override equals(Object o)252 public boolean equals(Object o) { 253 return o instanceof DisplayPowerRequest 254 && equals((DisplayPowerRequest)o); 255 } 256 equals(DisplayPowerRequest other)257 public boolean equals(DisplayPowerRequest other) { 258 return other != null 259 && policy == other.policy 260 && useProximitySensor == other.useProximitySensor 261 && screenBrightness == other.screenBrightness 262 && screenAutoBrightnessAdjustment == other.screenAutoBrightnessAdjustment 263 && brightnessSetByUser == other.brightnessSetByUser 264 && useAutoBrightness == other.useAutoBrightness 265 && blockScreenOn == other.blockScreenOn 266 && lowPowerMode == other.lowPowerMode 267 && boostScreenBrightness == other.boostScreenBrightness 268 && dozeScreenBrightness == other.dozeScreenBrightness 269 && dozeScreenState == other.dozeScreenState 270 && useTwilight == other.useTwilight; 271 } 272 273 @Override hashCode()274 public int hashCode() { 275 return 0; // don't care 276 } 277 278 @Override toString()279 public String toString() { 280 return "policy=" + policyToString(policy) 281 + ", useProximitySensor=" + useProximitySensor 282 + ", screenBrightness=" + screenBrightness 283 + ", screenAutoBrightnessAdjustment=" + screenAutoBrightnessAdjustment 284 + ", brightnessSetByUser=" + brightnessSetByUser 285 + ", useAutoBrightness=" + useAutoBrightness 286 + ", blockScreenOn=" + blockScreenOn 287 + ", lowPowerMode=" + lowPowerMode 288 + ", boostScreenBrightness=" + boostScreenBrightness 289 + ", dozeScreenBrightness=" + dozeScreenBrightness 290 + ", dozeScreenState=" + Display.stateToString(dozeScreenState) 291 + ", useTwilight=" + useTwilight; 292 } 293 policyToString(int policy)294 public static String policyToString(int policy) { 295 switch (policy) { 296 case POLICY_OFF: 297 return "OFF"; 298 case POLICY_DOZE: 299 return "DOZE"; 300 case POLICY_DIM: 301 return "DIM"; 302 case POLICY_BRIGHT: 303 return "BRIGHT"; 304 default: 305 return Integer.toString(policy); 306 } 307 } 308 } 309 310 /** 311 * Asynchronous callbacks from the power controller to the power manager service. 312 */ 313 public interface DisplayPowerCallbacks { onStateChanged()314 void onStateChanged(); onProximityPositive()315 void onProximityPositive(); onProximityNegative()316 void onProximityNegative(); onDisplayStateChange(int state)317 void onDisplayStateChange(int state); // one of the Display state constants 318 acquireSuspendBlocker()319 void acquireSuspendBlocker(); releaseSuspendBlocker()320 void releaseSuspendBlocker(); 321 } 322 323 /** 324 * Called within a Surface transaction whenever the size or orientation of a 325 * display may have changed. Provides an opportunity for the client to 326 * update the position of its surfaces as part of the same transaction. 327 */ 328 public interface DisplayTransactionListener { onDisplayTransaction()329 void onDisplayTransaction(); 330 } 331 } 332