1 /*
2  * Copyright (C) 2008 The Android Open Source Project
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  *      http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  */
16 
17 package com.android.rs.test_v16;
18 
19 import android.renderscript.RSSurfaceView;
20 import android.renderscript.RenderScript;
21 
22 import android.app.Activity;
23 import android.content.res.Configuration;
24 import android.os.Bundle;
25 import android.os.Handler;
26 import android.os.Looper;
27 import android.os.Message;
28 import android.provider.Settings.System;
29 import android.util.Log;
30 import android.view.Menu;
31 import android.view.MenuItem;
32 import android.view.View;
33 import android.view.Window;
34 import android.widget.Button;
35 import android.widget.ListView;
36 
37 import java.lang.Runtime;
38 
39 public class RSTest_v16 extends Activity {
40     //EventListener mListener = new EventListener();
41 
42     private static final String LOG_TAG = "RSTest_v16";
43     private static final boolean DEBUG  = false;
44     private static final boolean LOG_ENABLED = false;
45 
46     private RSTestView mView;
47 
48     // get the current looper (from your Activity UI thread for instance
49 
50     @Override
onCreate(Bundle icicle)51     public void onCreate(Bundle icicle) {
52         super.onCreate(icicle);
53 
54         // Create our Preview view and set it as the content of our
55         // Activity
56         mView = new RSTestView(this);
57         setContentView(mView);
58     }
59 
60     @Override
onResume()61     protected void onResume() {
62         // Ideally a game should implement onResume() and onPause()
63         // to take appropriate action when the activity loses focus
64         super.onResume();
65         mView.resume();
66     }
67 
68     @Override
onPause()69     protected void onPause() {
70         // Ideally a game should implement onResume() and onPause()
71         // to take appropriate action when the activity loses focus
72         super.onPause();
73         mView.pause();
74     }
75 
76     @Override
onStop()77     protected void onStop() {
78         // Actually kill the app if we are stopping. We don't want to
79         // continue/resume this test ever. It should always start fresh.
80         finish();
81         super.onStop();
82     }
83 
log(String message)84     static void log(String message) {
85         if (LOG_ENABLED) {
86             Log.v(LOG_TAG, message);
87         }
88     }
89 
90 
91 }
92