1 /* 2 * Copyright (C) 2008 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17 package com.android.rs.test_v16; 18 19 import android.renderscript.RSSurfaceView; 20 import android.renderscript.RenderScript; 21 22 import android.app.Activity; 23 import android.content.res.Configuration; 24 import android.os.Bundle; 25 import android.os.Handler; 26 import android.os.Looper; 27 import android.os.Message; 28 import android.provider.Settings.System; 29 import android.util.Log; 30 import android.view.Menu; 31 import android.view.MenuItem; 32 import android.view.View; 33 import android.view.Window; 34 import android.widget.Button; 35 import android.widget.ListView; 36 37 import java.lang.Runtime; 38 39 public class RSTest_v16 extends Activity { 40 //EventListener mListener = new EventListener(); 41 42 private static final String LOG_TAG = "RSTest_v16"; 43 private static final boolean DEBUG = false; 44 private static final boolean LOG_ENABLED = false; 45 46 private RSTestView mView; 47 48 // get the current looper (from your Activity UI thread for instance 49 50 @Override onCreate(Bundle icicle)51 public void onCreate(Bundle icicle) { 52 super.onCreate(icicle); 53 54 // Create our Preview view and set it as the content of our 55 // Activity 56 mView = new RSTestView(this); 57 setContentView(mView); 58 } 59 60 @Override onResume()61 protected void onResume() { 62 // Ideally a game should implement onResume() and onPause() 63 // to take appropriate action when the activity loses focus 64 super.onResume(); 65 mView.resume(); 66 } 67 68 @Override onPause()69 protected void onPause() { 70 // Ideally a game should implement onResume() and onPause() 71 // to take appropriate action when the activity loses focus 72 super.onPause(); 73 mView.pause(); 74 } 75 76 @Override onStop()77 protected void onStop() { 78 // Actually kill the app if we are stopping. We don't want to 79 // continue/resume this test ever. It should always start fresh. 80 finish(); 81 super.onStop(); 82 } 83 log(String message)84 static void log(String message) { 85 if (LOG_ENABLED) { 86 Log.v(LOG_TAG, message); 87 } 88 } 89 90 91 } 92