1 /*
2  *  Copyright (c) 2012 The WebRTC project authors. All Rights Reserved.
3  *
4  *  Use of this source code is governed by a BSD-style license
5  *  that can be found in the LICENSE file in the root of the source
6  *  tree. An additional intellectual property rights grant can be found
7  *  in the file PATENTS.  All contributing project authors may
8  *  be found in the AUTHORS file in the root of the source tree.
9  */
10 
11 #include "webrtc/modules/video_coding/receiver.h"
12 
13 #include <assert.h>
14 
15 #include <cstdlib>
16 #include <utility>
17 #include <vector>
18 
19 #include "webrtc/base/logging.h"
20 #include "webrtc/base/trace_event.h"
21 #include "webrtc/modules/video_coding/encoded_frame.h"
22 #include "webrtc/modules/video_coding/internal_defines.h"
23 #include "webrtc/modules/video_coding/media_opt_util.h"
24 #include "webrtc/system_wrappers/include/clock.h"
25 
26 namespace webrtc {
27 
28 enum { kMaxReceiverDelayMs = 10000 };
29 
VCMReceiver(VCMTiming * timing,Clock * clock,EventFactory * event_factory)30 VCMReceiver::VCMReceiver(VCMTiming* timing,
31                          Clock* clock,
32                          EventFactory* event_factory)
33     : VCMReceiver(timing,
34                   clock,
35                   rtc::scoped_ptr<EventWrapper>(event_factory->CreateEvent()),
36                   rtc::scoped_ptr<EventWrapper>(event_factory->CreateEvent())) {
37 }
38 
VCMReceiver(VCMTiming * timing,Clock * clock,rtc::scoped_ptr<EventWrapper> receiver_event,rtc::scoped_ptr<EventWrapper> jitter_buffer_event)39 VCMReceiver::VCMReceiver(VCMTiming* timing,
40                          Clock* clock,
41                          rtc::scoped_ptr<EventWrapper> receiver_event,
42                          rtc::scoped_ptr<EventWrapper> jitter_buffer_event)
43     : crit_sect_(CriticalSectionWrapper::CreateCriticalSection()),
44       clock_(clock),
45       jitter_buffer_(clock_, std::move(jitter_buffer_event)),
46       timing_(timing),
47       render_wait_event_(std::move(receiver_event)),
48       max_video_delay_ms_(kMaxVideoDelayMs) {
49   Reset();
50 }
51 
~VCMReceiver()52 VCMReceiver::~VCMReceiver() {
53   render_wait_event_->Set();
54   delete crit_sect_;
55 }
56 
Reset()57 void VCMReceiver::Reset() {
58   CriticalSectionScoped cs(crit_sect_);
59   if (!jitter_buffer_.Running()) {
60     jitter_buffer_.Start();
61   } else {
62     jitter_buffer_.Flush();
63   }
64 }
65 
UpdateRtt(int64_t rtt)66 void VCMReceiver::UpdateRtt(int64_t rtt) {
67   jitter_buffer_.UpdateRtt(rtt);
68 }
69 
InsertPacket(const VCMPacket & packet,uint16_t frame_width,uint16_t frame_height)70 int32_t VCMReceiver::InsertPacket(const VCMPacket& packet,
71                                   uint16_t frame_width,
72                                   uint16_t frame_height) {
73   // Insert the packet into the jitter buffer. The packet can either be empty or
74   // contain media at this point.
75   bool retransmitted = false;
76   const VCMFrameBufferEnum ret =
77       jitter_buffer_.InsertPacket(packet, &retransmitted);
78   if (ret == kOldPacket) {
79     return VCM_OK;
80   } else if (ret == kFlushIndicator) {
81     return VCM_FLUSH_INDICATOR;
82   } else if (ret < 0) {
83     return VCM_JITTER_BUFFER_ERROR;
84   }
85   if (ret == kCompleteSession && !retransmitted) {
86     // We don't want to include timestamps which have suffered from
87     // retransmission here, since we compensate with extra retransmission
88     // delay within the jitter estimate.
89     timing_->IncomingTimestamp(packet.timestamp, clock_->TimeInMilliseconds());
90   }
91   return VCM_OK;
92 }
93 
TriggerDecoderShutdown()94 void VCMReceiver::TriggerDecoderShutdown() {
95   jitter_buffer_.Stop();
96   render_wait_event_->Set();
97 }
98 
FrameForDecoding(uint16_t max_wait_time_ms,int64_t * next_render_time_ms,bool prefer_late_decoding)99 VCMEncodedFrame* VCMReceiver::FrameForDecoding(uint16_t max_wait_time_ms,
100                                                int64_t* next_render_time_ms,
101                                                bool prefer_late_decoding) {
102   const int64_t start_time_ms = clock_->TimeInMilliseconds();
103   uint32_t frame_timestamp = 0;
104   // Exhaust wait time to get a complete frame for decoding.
105   bool found_frame =
106       jitter_buffer_.NextCompleteTimestamp(max_wait_time_ms, &frame_timestamp);
107 
108   if (!found_frame)
109     found_frame = jitter_buffer_.NextMaybeIncompleteTimestamp(&frame_timestamp);
110 
111   if (!found_frame)
112     return NULL;
113 
114   // We have a frame - Set timing and render timestamp.
115   timing_->SetJitterDelay(jitter_buffer_.EstimatedJitterMs());
116   const int64_t now_ms = clock_->TimeInMilliseconds();
117   timing_->UpdateCurrentDelay(frame_timestamp);
118   *next_render_time_ms = timing_->RenderTimeMs(frame_timestamp, now_ms);
119   // Check render timing.
120   bool timing_error = false;
121   // Assume that render timing errors are due to changes in the video stream.
122   if (*next_render_time_ms < 0) {
123     timing_error = true;
124   } else if (std::abs(*next_render_time_ms - now_ms) > max_video_delay_ms_) {
125     int frame_delay = static_cast<int>(std::abs(*next_render_time_ms - now_ms));
126     LOG(LS_WARNING) << "A frame about to be decoded is out of the configured "
127                     << "delay bounds (" << frame_delay << " > "
128                     << max_video_delay_ms_
129                     << "). Resetting the video jitter buffer.";
130     timing_error = true;
131   } else if (static_cast<int>(timing_->TargetVideoDelay()) >
132              max_video_delay_ms_) {
133     LOG(LS_WARNING) << "The video target delay has grown larger than "
134                     << max_video_delay_ms_ << " ms. Resetting jitter buffer.";
135     timing_error = true;
136   }
137 
138   if (timing_error) {
139     // Timing error => reset timing and flush the jitter buffer.
140     jitter_buffer_.Flush();
141     timing_->Reset();
142     return NULL;
143   }
144 
145   if (prefer_late_decoding) {
146     // Decode frame as close as possible to the render timestamp.
147     const int32_t available_wait_time =
148         max_wait_time_ms -
149         static_cast<int32_t>(clock_->TimeInMilliseconds() - start_time_ms);
150     uint16_t new_max_wait_time =
151         static_cast<uint16_t>(VCM_MAX(available_wait_time, 0));
152     uint32_t wait_time_ms = timing_->MaxWaitingTime(
153         *next_render_time_ms, clock_->TimeInMilliseconds());
154     if (new_max_wait_time < wait_time_ms) {
155       // We're not allowed to wait until the frame is supposed to be rendered,
156       // waiting as long as we're allowed to avoid busy looping, and then return
157       // NULL. Next call to this function might return the frame.
158       render_wait_event_->Wait(new_max_wait_time);
159       return NULL;
160     }
161     // Wait until it's time to render.
162     render_wait_event_->Wait(wait_time_ms);
163   }
164 
165   // Extract the frame from the jitter buffer and set the render time.
166   VCMEncodedFrame* frame = jitter_buffer_.ExtractAndSetDecode(frame_timestamp);
167   if (frame == NULL) {
168     return NULL;
169   }
170   frame->SetRenderTime(*next_render_time_ms);
171   TRACE_EVENT_ASYNC_STEP1("webrtc", "Video", frame->TimeStamp(), "SetRenderTS",
172                           "render_time", *next_render_time_ms);
173   if (!frame->Complete()) {
174     // Update stats for incomplete frames.
175     bool retransmitted = false;
176     const int64_t last_packet_time_ms =
177         jitter_buffer_.LastPacketTime(frame, &retransmitted);
178     if (last_packet_time_ms >= 0 && !retransmitted) {
179       // We don't want to include timestamps which have suffered from
180       // retransmission here, since we compensate with extra retransmission
181       // delay within the jitter estimate.
182       timing_->IncomingTimestamp(frame_timestamp, last_packet_time_ms);
183     }
184   }
185   return frame;
186 }
187 
ReleaseFrame(VCMEncodedFrame * frame)188 void VCMReceiver::ReleaseFrame(VCMEncodedFrame* frame) {
189   jitter_buffer_.ReleaseFrame(frame);
190 }
191 
ReceiveStatistics(uint32_t * bitrate,uint32_t * framerate)192 void VCMReceiver::ReceiveStatistics(uint32_t* bitrate, uint32_t* framerate) {
193   assert(bitrate);
194   assert(framerate);
195   jitter_buffer_.IncomingRateStatistics(framerate, bitrate);
196 }
197 
DiscardedPackets() const198 uint32_t VCMReceiver::DiscardedPackets() const {
199   return jitter_buffer_.num_discarded_packets();
200 }
201 
SetNackMode(VCMNackMode nackMode,int64_t low_rtt_nack_threshold_ms,int64_t high_rtt_nack_threshold_ms)202 void VCMReceiver::SetNackMode(VCMNackMode nackMode,
203                               int64_t low_rtt_nack_threshold_ms,
204                               int64_t high_rtt_nack_threshold_ms) {
205   CriticalSectionScoped cs(crit_sect_);
206   // Default to always having NACK enabled in hybrid mode.
207   jitter_buffer_.SetNackMode(nackMode, low_rtt_nack_threshold_ms,
208                              high_rtt_nack_threshold_ms);
209 }
210 
SetNackSettings(size_t max_nack_list_size,int max_packet_age_to_nack,int max_incomplete_time_ms)211 void VCMReceiver::SetNackSettings(size_t max_nack_list_size,
212                                   int max_packet_age_to_nack,
213                                   int max_incomplete_time_ms) {
214   jitter_buffer_.SetNackSettings(max_nack_list_size, max_packet_age_to_nack,
215                                  max_incomplete_time_ms);
216 }
217 
NackMode() const218 VCMNackMode VCMReceiver::NackMode() const {
219   CriticalSectionScoped cs(crit_sect_);
220   return jitter_buffer_.nack_mode();
221 }
222 
NackList(bool * request_key_frame)223 std::vector<uint16_t> VCMReceiver::NackList(bool* request_key_frame) {
224   return jitter_buffer_.GetNackList(request_key_frame);
225 }
226 
SetDecodeErrorMode(VCMDecodeErrorMode decode_error_mode)227 void VCMReceiver::SetDecodeErrorMode(VCMDecodeErrorMode decode_error_mode) {
228   jitter_buffer_.SetDecodeErrorMode(decode_error_mode);
229 }
230 
DecodeErrorMode() const231 VCMDecodeErrorMode VCMReceiver::DecodeErrorMode() const {
232   return jitter_buffer_.decode_error_mode();
233 }
234 
SetMinReceiverDelay(int desired_delay_ms)235 int VCMReceiver::SetMinReceiverDelay(int desired_delay_ms) {
236   CriticalSectionScoped cs(crit_sect_);
237   if (desired_delay_ms < 0 || desired_delay_ms > kMaxReceiverDelayMs) {
238     return -1;
239   }
240   max_video_delay_ms_ = desired_delay_ms + kMaxVideoDelayMs;
241   // Initializing timing to the desired delay.
242   timing_->set_min_playout_delay(desired_delay_ms);
243   return 0;
244 }
245 
RenderBufferSizeMs()246 int VCMReceiver::RenderBufferSizeMs() {
247   uint32_t timestamp_start = 0u;
248   uint32_t timestamp_end = 0u;
249   // Render timestamps are computed just prior to decoding. Therefore this is
250   // only an estimate based on frames' timestamps and current timing state.
251   jitter_buffer_.RenderBufferSize(&timestamp_start, &timestamp_end);
252   if (timestamp_start == timestamp_end) {
253     return 0;
254   }
255   // Update timing.
256   const int64_t now_ms = clock_->TimeInMilliseconds();
257   timing_->SetJitterDelay(jitter_buffer_.EstimatedJitterMs());
258   // Get render timestamps.
259   uint32_t render_start = timing_->RenderTimeMs(timestamp_start, now_ms);
260   uint32_t render_end = timing_->RenderTimeMs(timestamp_end, now_ms);
261   return render_end - render_start;
262 }
263 
RegisterStatsCallback(VCMReceiveStatisticsCallback * callback)264 void VCMReceiver::RegisterStatsCallback(
265     VCMReceiveStatisticsCallback* callback) {
266   jitter_buffer_.RegisterStatsCallback(callback);
267 }
268 
269 }  // namespace webrtc
270