1 /*
2 * Copyright 2014 Google Inc.
3 *
4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file.
6 */
7
8 #include "SkRecordOpts.h"
9
10 #include "SkRecordPattern.h"
11 #include "SkRecords.h"
12 #include "SkTDArray.h"
13
14 using namespace SkRecords;
15
16 // Most of the optimizations in this file are pattern-based. These are all defined as structs with:
17 // - a Match typedef
18 // - a bool onMatch(SkRceord*, Match*, int begin, int end) method,
19 // which returns true if it made changes and false if not.
20
21 // Run a pattern-based optimization once across the SkRecord, returning true if it made any changes.
22 // It looks for spans which match Pass::Match, and when found calls onMatch() with that pattern,
23 // record, and [begin,end) span of the commands that matched.
24 template <typename Pass>
apply(Pass * pass,SkRecord * record)25 static bool apply(Pass* pass, SkRecord* record) {
26 typename Pass::Match match;
27 bool changed = false;
28 int begin, end = 0;
29
30 while (match.search(record, &begin, &end)) {
31 changed |= pass->onMatch(record, &match, begin, end);
32 }
33 return changed;
34 }
35
36 ///////////////////////////////////////////////////////////////////////////////////////////////////
37
multiple_set_matrices(SkRecord * record)38 static void multiple_set_matrices(SkRecord* record) {
39 struct {
40 typedef Pattern<Is<SetMatrix>,
41 Greedy<Is<NoOp>>,
42 Is<SetMatrix> >
43 Match;
44
45 bool onMatch(SkRecord* record, Match* pattern, int begin, int end) {
46 record->replace<NoOp>(begin); // first SetMatrix
47 return true;
48 }
49 } pass;
50 while (apply(&pass, record));
51 }
52
53 ///////////////////////////////////////////////////////////////////////////////////////////////////
54
55 #if 0 // experimental, but needs knowledge of previous matrix to operate correctly
56 static void apply_matrix_to_draw_params(SkRecord* record) {
57 struct {
58 typedef Pattern<Is<SetMatrix>,
59 Greedy<Is<NoOp>>,
60 Is<SetMatrix> >
61 Pattern;
62
63 bool onMatch(SkRecord* record, Pattern* pattern, int begin, int end) {
64 record->replace<NoOp>(begin); // first SetMatrix
65 return true;
66 }
67 } pass;
68 // No need to loop, as we never "open up" opportunities for more of this type of optimization.
69 apply(&pass, record);
70 }
71 #endif
72
73 ///////////////////////////////////////////////////////////////////////////////////////////////////
74
75 // Turns the logical NoOp Save and Restore in Save-Draw*-Restore patterns into actual NoOps.
76 struct SaveOnlyDrawsRestoreNooper {
77 typedef Pattern<Is<Save>,
78 Greedy<Or<Is<NoOp>, IsDraw>>,
79 Is<Restore>>
80 Match;
81
onMatchSaveOnlyDrawsRestoreNooper82 bool onMatch(SkRecord* record, Match*, int begin, int end) {
83 record->replace<NoOp>(begin); // Save
84 record->replace<NoOp>(end-1); // Restore
85 return true;
86 }
87 };
88
fold_opacity_layer_color_to_paint(const SkPaint & layerPaint,bool isSaveLayer,SkPaint * paint)89 static bool fold_opacity_layer_color_to_paint(const SkPaint& layerPaint,
90 bool isSaveLayer,
91 SkPaint* paint) {
92 // We assume layerPaint is always from a saveLayer. If isSaveLayer is
93 // true, we assume paint is too.
94
95 // The alpha folding can proceed if the filter layer paint does not have properties which cause
96 // the resulting filter layer to be "blended" in complex ways to the parent layer. For example,
97 // looper drawing unmodulated filter layer twice and then modulating the result produces
98 // different image to drawing modulated filter layer twice.
99 // TODO: most likely the looper and only some xfer modes are the hard constraints
100 if (paint->getXfermode() || paint->getLooper()) {
101 return false;
102 }
103
104 if (!isSaveLayer && paint->getImageFilter()) {
105 // For normal draws, the paint color is used as one input for the color for the draw. Image
106 // filter will operate on the result, and thus we can not change the input.
107 // For layer saves, the image filter is applied to the layer contents. The layer is then
108 // modulated with the paint color, so it's fine to proceed with the fold for saveLayer
109 // paints with image filters.
110 return false;
111 }
112
113 if (paint->getColorFilter()) {
114 // Filter input depends on the paint color.
115
116 // Here we could filter the color if we knew the draw is going to be uniform color. This
117 // should be detectable as drawPath/drawRect/.. without a shader being uniform, while
118 // drawBitmap/drawSprite or a shader being non-uniform. However, current matchers don't
119 // give the type out easily, so just do not optimize that at the moment.
120 return false;
121 }
122
123 const uint32_t layerColor = layerPaint.getColor();
124 // The layer paint color must have only alpha component.
125 if (SK_ColorTRANSPARENT != SkColorSetA(layerColor, SK_AlphaTRANSPARENT)) {
126 return false;
127 }
128
129 // The layer paint can not have any effects.
130 if (layerPaint.getPathEffect() ||
131 layerPaint.getShader() ||
132 layerPaint.getXfermode() ||
133 layerPaint.getMaskFilter() ||
134 layerPaint.getColorFilter() ||
135 layerPaint.getRasterizer() ||
136 layerPaint.getLooper() ||
137 layerPaint.getImageFilter()) {
138 return false;
139 }
140
141 paint->setAlpha(SkMulDiv255Round(paint->getAlpha(), SkColorGetA(layerColor)));
142
143 return true;
144 }
145
146 // Turns logical no-op Save-[non-drawing command]*-Restore patterns into actual no-ops.
147 struct SaveNoDrawsRestoreNooper {
148 // Greedy matches greedily, so we also have to exclude Save and Restore.
149 // Nested SaveLayers need to be excluded, or we'll match their Restore!
150 typedef Pattern<Is<Save>,
151 Greedy<Not<Or<Is<Save>,
152 Is<SaveLayer>,
153 Is<Restore>,
154 IsDraw>>>,
155 Is<Restore>>
156 Match;
157
onMatchSaveNoDrawsRestoreNooper158 bool onMatch(SkRecord* record, Match*, int begin, int end) {
159 // The entire span between Save and Restore (inclusively) does nothing.
160 for (int i = begin; i < end; i++) {
161 record->replace<NoOp>(i);
162 }
163 return true;
164 }
165 };
SkRecordNoopSaveRestores(SkRecord * record)166 void SkRecordNoopSaveRestores(SkRecord* record) {
167 SaveOnlyDrawsRestoreNooper onlyDraws;
168 SaveNoDrawsRestoreNooper noDraws;
169
170 // Run until they stop changing things.
171 while (apply(&onlyDraws, record) || apply(&noDraws, record));
172 }
173
174 // For some SaveLayer-[drawing command]-Restore patterns, merge the SaveLayer's alpha into the
175 // draw, and no-op the SaveLayer and Restore.
176 struct SaveLayerDrawRestoreNooper {
177 typedef Pattern<Is<SaveLayer>, IsDraw, Is<Restore>> Match;
178
onMatchSaveLayerDrawRestoreNooper179 bool onMatch(SkRecord* record, Match* match, int begin, int end) {
180 if (match->first<SaveLayer>()->backdrop) {
181 // can't throw away the layer if we have a backdrop
182 return false;
183 }
184
185 // A SaveLayer's bounds field is just a hint, so we should be free to ignore it.
186 SkPaint* layerPaint = match->first<SaveLayer>()->paint;
187 if (nullptr == layerPaint) {
188 // There wasn't really any point to this SaveLayer at all.
189 return KillSaveLayerAndRestore(record, begin);
190 }
191
192 SkPaint* drawPaint = match->second<SkPaint>();
193 if (drawPaint == nullptr) {
194 // We can just give the draw the SaveLayer's paint.
195 // TODO(mtklein): figure out how to do this clearly
196 return false;
197 }
198
199 if (!fold_opacity_layer_color_to_paint(*layerPaint, false /*isSaveLayer*/, drawPaint)) {
200 return false;
201 }
202
203 return KillSaveLayerAndRestore(record, begin);
204 }
205
KillSaveLayerAndRestoreSaveLayerDrawRestoreNooper206 static bool KillSaveLayerAndRestore(SkRecord* record, int saveLayerIndex) {
207 record->replace<NoOp>(saveLayerIndex); // SaveLayer
208 record->replace<NoOp>(saveLayerIndex+2); // Restore
209 return true;
210 }
211 };
SkRecordNoopSaveLayerDrawRestores(SkRecord * record)212 void SkRecordNoopSaveLayerDrawRestores(SkRecord* record) {
213 SaveLayerDrawRestoreNooper pass;
214 apply(&pass, record);
215 }
216
217
218 /* For SVG generated:
219 SaveLayer (non-opaque, typically for CSS opacity)
220 Save
221 ClipRect
222 SaveLayer (typically for SVG filter)
223 Restore
224 Restore
225 Restore
226 */
227 struct SvgOpacityAndFilterLayerMergePass {
228 typedef Pattern<Is<SaveLayer>, Is<Save>, Is<ClipRect>, Is<SaveLayer>,
229 Is<Restore>, Is<Restore>, Is<Restore>> Match;
230
onMatchSvgOpacityAndFilterLayerMergePass231 bool onMatch(SkRecord* record, Match* match, int begin, int end) {
232 if (match->first<SaveLayer>()->backdrop) {
233 // can't throw away the layer if we have a backdrop
234 return false;
235 }
236
237 SkPaint* opacityPaint = match->first<SaveLayer>()->paint;
238 if (nullptr == opacityPaint) {
239 // There wasn't really any point to this SaveLayer at all.
240 return KillSaveLayerAndRestore(record, begin);
241 }
242
243 // This layer typically contains a filter, but this should work for layers with for other
244 // purposes too.
245 SkPaint* filterLayerPaint = match->fourth<SaveLayer>()->paint;
246 if (filterLayerPaint == nullptr) {
247 // We can just give the inner SaveLayer the paint of the outer SaveLayer.
248 // TODO(mtklein): figure out how to do this clearly
249 return false;
250 }
251
252 if (!fold_opacity_layer_color_to_paint(*opacityPaint, true /*isSaveLayer*/,
253 filterLayerPaint)) {
254 return false;
255 }
256
257 return KillSaveLayerAndRestore(record, begin);
258 }
259
KillSaveLayerAndRestoreSvgOpacityAndFilterLayerMergePass260 static bool KillSaveLayerAndRestore(SkRecord* record, int saveLayerIndex) {
261 record->replace<NoOp>(saveLayerIndex); // SaveLayer
262 record->replace<NoOp>(saveLayerIndex + 6); // Restore
263 return true;
264 }
265 };
266
SkRecordMergeSvgOpacityAndFilterLayers(SkRecord * record)267 void SkRecordMergeSvgOpacityAndFilterLayers(SkRecord* record) {
268 SvgOpacityAndFilterLayerMergePass pass;
269 apply(&pass, record);
270 }
271
272 ///////////////////////////////////////////////////////////////////////////////////////////////////
273
SkRecordOptimize(SkRecord * record)274 void SkRecordOptimize(SkRecord* record) {
275 // This might be useful as a first pass in the future if we want to weed
276 // out junk for other optimization passes. Right now, nothing needs it,
277 // and the bounding box hierarchy will do the work of skipping no-op
278 // Save-NoDraw-Restore sequences better than we can here.
279 //SkRecordNoopSaveRestores(record);
280
281 SkRecordNoopSaveLayerDrawRestores(record);
282 SkRecordMergeSvgOpacityAndFilterLayers(record);
283
284 record->defrag();
285 }
286
SkRecordOptimize2(SkRecord * record)287 void SkRecordOptimize2(SkRecord* record) {
288 multiple_set_matrices(record);
289 SkRecordNoopSaveRestores(record);
290 SkRecordNoopSaveLayerDrawRestores(record);
291 SkRecordMergeSvgOpacityAndFilterLayers(record);
292
293 record->defrag();
294 }
295
296