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Searched defs:availableLevels (Results 1 – 4 of 4) sorted by relevance

/external/deqp/framework/randomshaders/
DrsgBinaryOps.cpp81 int availableLevels = state.getShaderParameters().maxExpressionDepth - state.getExpressionDepth(); in getWeight() local
121 …int availableLevels = state.getShaderParameters().maxExpressionDepth - state.getExpressionDe… in BinaryVecOp() local
710 …int availableLevels = state.getShaderParameters().maxExpressionDepth - state.getExpressionDept… in EqualityComparisonOp() local
DrsgStatement.cpp532 int availableLevels = state.getShaderParameters().maxStatementDepth - state.getStatementDepth(); in getWeight() local
DrsgExpression.cpp1371 int availableLevels = state.getShaderParameters().maxExpressionDepth - state.getExpressionDepth(); in getWeight() local
1597 int availableLevels = state.getShaderParameters().maxExpressionDepth - state.getExpressionDepth(); in getWeight() local
DrsgBuiltinFunctions.hpp127 int availableLevels = state.getShaderParameters().maxExpressionDepth - state.getExpressionDepth(); in getWeight() local