1 #ifndef _TCUVECTORUTIL_HPP
2 #define _TCUVECTORUTIL_HPP
3 /*-------------------------------------------------------------------------
4  * drawElements Quality Program Tester Core
5  * ----------------------------------------
6  *
7  * Copyright 2014 The Android Open Source Project
8  *
9  * Licensed under the Apache License, Version 2.0 (the "License");
10  * you may not use this file except in compliance with the License.
11  * You may obtain a copy of the License at
12  *
13  *      http://www.apache.org/licenses/LICENSE-2.0
14  *
15  * Unless required by applicable law or agreed to in writing, software
16  * distributed under the License is distributed on an "AS IS" BASIS,
17  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
18  * See the License for the specific language governing permissions and
19  * limitations under the License.
20  *
21  *//*!
22  * \file
23  * \brief Vector utility functions.
24  *//*--------------------------------------------------------------------*/
25 
26 #include "tcuDefs.hpp"
27 #include "tcuVector.hpp"
28 #include "deMeta.hpp"
29 #include "deMath.h"
30 #include "deInt32.h"
31 
32 #include <ostream>
33 #include <math.h>
34 
35 namespace tcu
36 {
37 
38 static const float PI = 3.141592653589793238f;
39 
40 #if (DE_OS == DE_OS_ANDROID) || (DE_OS == DE_OS_UNIX) || (DE_OS == DE_OS_WIN32 && DE_COMPILER == DE_COMPILER_CLANG)
abs(float f)41 inline float abs			(float f) { return deFloatAbs(f); }
42 #endif
43 
add(T a,T b)44 template<typename T> inline T add			(T a, T b) { return a + b; }
sub(T a,T b)45 template<typename T> inline T sub			(T a, T b) { return a - b; }
mul(T a,T b)46 template<typename T> inline T mul			(T a, T b) { return a * b; }
div(T a,T b)47 template<typename T> inline T div			(T a, T b) { return a / b; }
48 
bitwiseNot(T a)49 template<typename T> inline T bitwiseNot	(T a)		{ return ~a; }
bitwiseAnd(T a,T b)50 template<typename T> inline T bitwiseAnd	(T a, T b)	{ return a & b; }
bitwiseOr(T a,T b)51 template<typename T> inline T bitwiseOr		(T a, T b)	{ return a | b; }
bitwiseXor(T a,T b)52 template<typename T> inline T bitwiseXor	(T a, T b)	{ return a ^ b; }
53 
logicalNot(T a)54 template<typename T> inline T logicalNot	(T a)		{ return !a; }
logicalAnd(T a,T b)55 template<typename T> inline T logicalAnd	(T a, T b)	{ return a && b; }
logicalOr(T a,T b)56 template<typename T> inline T logicalOr		(T a, T b)	{ return a || b; }
57 
mod(T a,T b)58 template<typename T>	inline T		mod		(T a, T b)			{ return a % b; }
mod(float x,float y)59 template<>				inline float	mod		(float x, float y)	{ return x - y * deFloatFloor(x / y); }
60 
negate(T f)61 template<typename T>	inline	T			negate				(T f)			{ return -f; }
negate(deUint32 f)62 template<>				inline	deUint32	negate<deUint32>	(deUint32 f)	{ return (deUint32)-(int)f;	}
63 
radians(float f)64 inline float radians		(float f) { return deFloatRadians(f); }
degrees(float f)65 inline float degrees		(float f) { return deFloatDegrees(f); }
inverseSqrt(float f)66 inline float inverseSqrt	(float f) { return deFloatRsq(f); }
sign(float f)67 inline float sign			(float f) { return (f < 0.0f) ? -1.0f : ((f > 0.0f) ? +1.0f : 0.0f); }
fract(float f)68 inline float fract			(float f) { return f - deFloatFloor(f); }
mix(float x,float y,float a)69 inline float mix			(float x, float y, float a) { return x * (1.0f - a) + y * a; }
step(float edge,float x)70 inline float step			(float edge, float x) { return (x < edge) ? 0.0f : 1.0f; }
smoothStep(float edge0,float edge1,float x)71 inline float smoothStep		(float edge0, float edge1, float x)
72 {
73 	if (x <= edge0) return 0.0f;
74 	if (x >= edge1) return 1.0f;
75 	float t = de::clamp((x - edge0) / (edge1 - edge0), 0.0f, 1.0f);
76 	return t * t * (3.0f - 2.0f * t);
77 }
78 
mix(double x,double y,double a)79 inline double mix			(double x, double y, double a) { return x * (1.0 - a) + y * a; }
step(double edge,double x)80 inline double step			(double edge, double x) { return (x < edge) ? 0.0 : 1.0; }
81 
length(float f)82 inline float length			(float f) { return deFloatAbs(f); }
distance(float x,float y)83 inline float distance		(float x, float y) { return deFloatAbs(x - y); }
dot(float x,float y)84 inline float dot			(float x, float y) { return (x * y); }
85 
normalize(float f)86 inline float normalize		(float f) { return sign(f); }
faceForward(float n,float i,float ref)87 inline float faceForward	(float n, float i, float ref) { return ((ref * i) < 0.0f) ? n : -n; }
reflect(float i,float n)88 inline float reflect		(float i, float n) { return i - 2.0f * (n * i) * n; }
refract(float i,float n,float eta)89 inline float refract		(float i, float n, float eta)
90 {
91 	float cosAngle = (n * i);
92 	float k = 1.0f - eta * eta * (1.0f - cosAngle * cosAngle);
93 	if (k < 0.0f)
94 		return 0.0f;
95 	else
96 		return eta * i - (eta * cosAngle + deFloatSqrt(k)) * n;
97 }
98 
lessThan(T a,T b)99 template<typename T> inline bool	lessThan			(T a, T b) { return (a < b); }
lessThanEqual(T a,T b)100 template<typename T> inline bool	lessThanEqual		(T a, T b) { return (a <= b); }
greaterThan(T a,T b)101 template<typename T> inline bool	greaterThan			(T a, T b) { return (a > b); }
greaterThanEqual(T a,T b)102 template<typename T> inline bool	greaterThanEqual	(T a, T b) { return (a >= b); }
equal(T a,T b)103 template<typename T> inline bool	equal				(T a, T b) { return (a == b); }
notEqual(T a,T b)104 template<typename T> inline bool	notEqual			(T a, T b) { return (a != b); }
allEqual(T a,T b)105 template<typename T> inline bool	allEqual			(T a, T b) { return (a == b); }
anyNotEqual(T a,T b)106 template<typename T> inline bool	anyNotEqual			(T a, T b) { return (a != b); }
107 
boolNot(bool a)108 inline bool boolNot				(bool a) { return !a; }
109 
chopToInt(float a)110 inline int chopToInt			(float a) { return deChopFloatToInt32(a); }
111 
roundToEven(float a)112 inline float roundToEven (float a)
113 {
114 	float q = deFloatFrac(a);
115 	float r = a-q;
116 
117 	if (q > 0.5f)
118 		r += 1.0f;
119 	else if (q == 0.5 && (((int)r) % 2 != 0))
120 		r += 1.0f;
121 
122 	return r;
123 }
124 
125 template <typename T, int Size>
dot(const Vector<T,Size> & a,const Vector<T,Size> & b)126 inline T dot (const Vector<T, Size>& a, const Vector<T, Size>& b)
127 {
128 	T res = T();
129 	for (int i = 0; i < Size; i++)
130 		res += a.m_data[i] * b.m_data[i];
131 	return res;
132 }
133 
134 template <typename T, int Size>
lengthSquared(const Vector<T,Size> & a)135 inline T lengthSquared (const Vector<T, Size>& a)
136 {
137 	T sqSum = T();
138 	for (int i = 0; i < Size; i++)
139 		sqSum += a.m_data[i] * a.m_data[i];
140 	return sqSum;
141 }
142 
143 template <typename T, int Size>
length(const Vector<T,Size> & a)144 inline typename de::meta::EnableIf<T, de::meta::TypesSame<T, double>::Value>::Type length (const Vector<T, Size>& a)
145 {
146 	return ::sqrt(lengthSquared(a));
147 }
148 
149 template <typename T, int Size>
length(const Vector<T,Size> & a)150 inline typename de::meta::EnableIf<T, de::meta::TypesSame<T, float>::Value>::Type length (const Vector<T, Size>& a)
151 {
152 	return deFloatSqrt(lengthSquared(a));
153 }
154 
155 template <typename T, int Size>
distance(const Vector<T,Size> & a,const Vector<T,Size> & b)156 inline T distance (const Vector<T, Size>& a, const Vector<T, Size>& b)
157 {
158 	return length(a - b);
159 }
160 
161 template <typename T, int Size>
cross(const Vector<T,Size> & a,const Vector<T,Size> & b)162 inline Vector<T, Size> cross (const Vector<T, Size>& a, const Vector<T, Size>& b)
163 {
164 	DE_STATIC_ASSERT(Size == 3);
165 	return Vector<T, Size>(
166 		a.y() * b.z() - b.y() * a.z(),
167 		a.z() * b.x() - b.z() * a.x(),
168 		a.x() * b.y() - b.x() * a.y());
169 }
170 
171 template <typename T, int Size>
normalize(const Vector<T,Size> & a)172 inline Vector<T, Size> normalize (const Vector<T, Size>& a)
173 {
174 	T ooLen = T(1) / length(a);
175 	Vector<T, Size> res;
176 	for (int i = 0; i < Size; i++)
177 		res.m_data[i] = ooLen * a.m_data[i];
178 	return res;
179 }
180 
181 template <typename T, int Size>
faceForward(const Vector<T,Size> & n,const Vector<T,Size> & i,const Vector<T,Size> & ref)182 inline Vector<T, Size> faceForward (const Vector<T, Size>& n, const Vector<T, Size>& i, const Vector<T, Size>& ref)
183 {
184 	return (dot(ref, i) < T(0)) ? n: -n;
185 }
186 
187 template <typename T, int Size>
reflect(const Vector<T,Size> & i,const Vector<T,Size> & n)188 inline Vector<T, Size> reflect (const Vector<T, Size>& i, const Vector<T, Size>& n)
189 {
190 	return i - T(2) * dot(n, i) * n;
191 }
192 
193 template <typename T, int Size>
refract(const Vector<T,Size> & i,const Vector<T,Size> & n,T eta)194 inline Vector<T, Size> refract (const Vector<T, Size>& i, const Vector<T, Size>& n, T eta)
195 {
196 	T cosAngle = dot(n, i);
197 	T k = T(1) - eta * eta * (T(1) - cosAngle * cosAngle);
198 	if (k < T(0))
199 		return Vector<T, Size>(T(0));
200 	else
201 		return i * eta - n * T(eta * cosAngle + ::sqrt(k));
202 }
203 
204 template <int Size>
mix(const Vector<float,Size> & x,const Vector<float,Size> & y,float a)205 Vector<float, Size> mix (const Vector<float, Size>& x, const Vector<float, Size>& y, float a)
206 {
207 	Vector<float, Size> res;
208 	for (int i = 0; i < Size; i++)
209 		res.m_data[i] = deFloatMix(x.m_data[i], y.m_data[i], a);
210 	return res;
211 }
212 
213 template <int Size>
mix(const Vector<double,Size> & x,const Vector<double,Size> & y,double a)214 Vector<double, Size> mix (const Vector<double, Size>& x, const Vector<double, Size>& y, double a)
215 {
216 	Vector<double, Size> res;
217 	for (int i = 0; i < Size; i++)
218 		res.m_data[i] = deMix(x.m_data[i], y.m_data[i], a);
219 	return res;
220 }
221 
222 // Piece-wise compare operators.
223 
224 template <typename T, int Size>
equal(const Vector<T,Size> & a,const Vector<T,Size> & b)225 inline Vector<bool, Size> equal (const Vector<T, Size>& a, const Vector<T, Size>& b)
226 {
227 	Vector<bool, Size> res;
228 	for (int i = 0; i < Size; i++)
229 		res.m_data[i] = a.m_data[i] == b.m_data[i];
230 	return res;
231 }
232 
233 template <typename T, int Size>
notEqual(const Vector<T,Size> & a,const Vector<T,Size> & b)234 inline Vector<bool, Size> notEqual (const Vector<T, Size>& a, const Vector<T, Size>& b)
235 {
236 	Vector<bool, Size> res;
237 	for (int i = 0; i < Size; i++)
238 		res.m_data[i] = a.m_data[i] != b.m_data[i];
239 	return res;
240 }
241 
242 template <typename T, int Size>
lessThan(const Vector<T,Size> & a,const Vector<T,Size> & b)243 inline Vector<bool, Size> lessThan (const Vector<T, Size>& a, const Vector<T, Size>& b)
244 {
245 	Vector<bool, Size> res;
246 	for (int i = 0; i < Size; i++)
247 		res.m_data[i] = a.m_data[i] < b.m_data[i];
248 	return res;
249 }
250 
251 template <typename T, int Size>
lessThanEqual(const Vector<T,Size> & a,const Vector<T,Size> & b)252 inline Vector<bool, Size> lessThanEqual (const Vector<T, Size>& a, const Vector<T, Size>& b)
253 {
254 	Vector<bool, Size> res;
255 	for (int i = 0; i < Size; i++)
256 		res.m_data[i] = a.m_data[i] <= b.m_data[i];
257 	return res;
258 }
259 
260 template <typename T, int Size>
greaterThan(const Vector<T,Size> & a,const Vector<T,Size> & b)261 inline Vector<bool, Size> greaterThan (const Vector<T, Size>& a, const Vector<T, Size>& b)
262 {
263 	Vector<bool, Size> res;
264 	for (int i = 0; i < Size; i++)
265 		res.m_data[i] = a.m_data[i] > b.m_data[i];
266 	return res;
267 }
268 
269 template <typename T, int Size>
greaterThanEqual(const Vector<T,Size> & a,const Vector<T,Size> & b)270 inline Vector<bool, Size> greaterThanEqual (const Vector<T, Size>& a, const Vector<T, Size>& b)
271 {
272 	Vector<bool, Size> res;
273 	for (int i = 0; i < Size; i++)
274 		res.m_data[i] = a.m_data[i] >= b.m_data[i];
275 	return res;
276 }
277 
278 // Equality comparison operators.
279 
280 template <typename T, int Size>
allEqual(const Vector<T,Size> & a,const Vector<T,Size> & b)281 inline bool allEqual (const Vector<T, Size>& a, const Vector<T, Size>& b)
282 {
283 	bool res = true;
284 	for (int i = 0; i < Size; i++)
285 		res = res && a.m_data[i] == b.m_data[i];
286 	return res;
287 }
288 
289 template <typename T, int Size>
anyNotEqual(const Vector<T,Size> & a,const Vector<T,Size> & b)290 inline bool anyNotEqual (const Vector<T, Size>& a, const Vector<T, Size>& b)
291 {
292 	bool res = false;
293 	for (int i = 0; i < Size; i++)
294 		res = res || a.m_data[i] != b.m_data[i];
295 	return res;
296 }
297 
298 // Boolean built-ins.
299 
300 template <int Size>
boolNot(const Vector<bool,Size> & a)301 inline Vector<bool, Size> boolNot (const Vector<bool, Size>& a)
302 {
303 	Vector<bool, Size> res;
304 	for (int i = 0; i < Size; i++)
305 		res.m_data[i] = !a.m_data[i];
306 	return res;
307 }
308 
309 template <int Size>
boolAny(const Vector<bool,Size> & a)310 inline bool boolAny (const Vector<bool, Size>& a)
311 {
312 	for (int i = 0; i < Size; i++)
313 		if (a.m_data[i] == true)
314 			return true;
315 	return false;
316 }
317 
318 template <int Size>
boolAll(const Vector<bool,Size> & a)319 inline bool boolAll (const Vector<bool, Size>& a)
320 {
321 	for (int i = 0; i < Size; i++)
322 		if (a.m_data[i] == false)
323 			return false;
324 	return true;
325 }
326 
327 template <int Size>
chopToInt(const Vector<float,Size> & v)328 Vector<int, Size> chopToInt (const Vector<float, Size>& v)
329 {
330 	Vector<int, Size> res;
331 	for (int i = 0; i < Size; i++)
332 		res.m_data[i] = chopToInt(v.m_data[i]);
333 	return res;
334 }
335 
336 // Vector construction using selection based on boolean vector.
337 
338 template <typename T, int Size>
select(T trueVal,T falseVal,const Vector<bool,Size> & cond)339 inline Vector<T, Size> select (T trueVal, T falseVal, const Vector<bool, Size>& cond)
340 {
341 	Vector<T, Size> res;
342 	for (int i = 0; i < Size; i++)
343 		res[i] = cond[i] ? trueVal : falseVal;
344 	return res;
345 }
346 
347 // Component-wise selection.
348 
349 template <typename T, int Size>
select(const Vector<T,Size> & trueVal,const Vector<T,Size> & falseVal,const Vector<bool,Size> & cond)350 inline Vector<T, Size> select (const Vector<T, Size>& trueVal, const Vector<T, Size>& falseVal, const Vector<bool, Size>& cond)
351 {
352 	Vector<T, Size> res;
353 	for (int i = 0; i < Size; i++)
354 		res[i] = cond[i] ? trueVal[i] : falseVal[i];
355 	return res;
356 }
357 
358 // Absolute difference (abs(a - b))
359 
360 template<typename T, int Size>
absDiff(const Vector<T,Size> & a,const Vector<T,Size> & b)361 static inline Vector<T, Size> absDiff (const Vector<T, Size>& a, const Vector<T, Size>& b)
362 {
363 	Vector<T, Size> res;
364 
365 	for (int ndx = 0; ndx < Size; ndx++)
366 		res[ndx] = (a[ndx] > b[ndx]) ? (a[ndx] - b[ndx]) : (b[ndx] - a[ndx]);
367 
368 	return res;
369 }
370 
371 // Macros for component-wise ops.
372 
373 #define TCU_DECLARE_VECTOR_UNARY_FUNC(FUNC_NAME, OP_NAME)	\
374 template <typename T, int Size>								\
375 Vector<T, Size> FUNC_NAME (const Vector<T, Size>& v)		\
376 {															\
377 	Vector<T, Size> res;									\
378 	for (int i = 0; i < Size; i++)							\
379 		res.m_data[i] = OP_NAME(v.m_data[i]);				\
380 	return res;												\
381 }
382 
383 #define TCU_DECLARE_VECTOR_BINARY_FUNC(FUNC_NAME, OP_NAME)						\
384 template <typename T, int Size>													\
385 Vector<T, Size> FUNC_NAME (const Vector<T, Size>& a, const Vector<T, Size>& b)	\
386 {																				\
387 	Vector<T, Size> res;														\
388 	for (int i = 0; i < Size; i++)												\
389 		res.m_data[i] = OP_NAME(a.m_data[i], b.m_data[i]);						\
390 	return res;																	\
391 }
392 
393 #define TCU_DECLARE_VECTOR_TERNARY_FUNC(FUNC_NAME, OP_NAME)													\
394 template <typename T, int Size>																				\
395 Vector<T, Size> FUNC_NAME (const Vector<T, Size>& a, const Vector<T, Size>& b, const Vector<T, Size>& c)	\
396 {																											\
397 	Vector<T, Size> res;																					\
398 	for (int i = 0; i < Size; i++)																			\
399 		res.m_data[i] = OP_NAME(a.m_data[i], b.m_data[i], c.m_data[i]);										\
400 	return res;																								\
401 }
402 
403 // \todo [2011-07-01 pyry] Add some prefix to vector funcs and remove this hack.
404 #if defined(min)
405 #	undef min
406 #endif
407 #if defined(max)
408 #	undef max
409 #endif
410 
411 TCU_DECLARE_VECTOR_UNARY_FUNC(negate, negate)
412 TCU_DECLARE_VECTOR_UNARY_FUNC(bitwiseNot, bitwiseNot)
413 TCU_DECLARE_VECTOR_BINARY_FUNC(add, add)
414 TCU_DECLARE_VECTOR_BINARY_FUNC(sub, sub)
415 TCU_DECLARE_VECTOR_BINARY_FUNC(mul, mul)
416 TCU_DECLARE_VECTOR_BINARY_FUNC(div, div)
417 TCU_DECLARE_VECTOR_BINARY_FUNC(mod, mod)
418 TCU_DECLARE_VECTOR_BINARY_FUNC(bitwiseAnd, bitwiseAnd)
419 TCU_DECLARE_VECTOR_BINARY_FUNC(bitwiseOr, bitwiseOr)
420 TCU_DECLARE_VECTOR_BINARY_FUNC(bitwiseXor, bitwiseXor)
421 TCU_DECLARE_VECTOR_UNARY_FUNC(logicalNot, logicalNot)
422 TCU_DECLARE_VECTOR_BINARY_FUNC(logicalAnd, logicalAnd)
423 TCU_DECLARE_VECTOR_BINARY_FUNC(logicalOr, logicalOr)
424 
425 TCU_DECLARE_VECTOR_UNARY_FUNC(radians, deFloatRadians)
426 TCU_DECLARE_VECTOR_UNARY_FUNC(degrees, deFloatDegrees)
427 TCU_DECLARE_VECTOR_UNARY_FUNC(sin, deFloatSin)
428 TCU_DECLARE_VECTOR_UNARY_FUNC(cos, deFloatCos)
429 TCU_DECLARE_VECTOR_UNARY_FUNC(tan, deFloatTan)
430 TCU_DECLARE_VECTOR_UNARY_FUNC(asin, deFloatAsin)
431 TCU_DECLARE_VECTOR_UNARY_FUNC(acos, deFloatAcos)
432 TCU_DECLARE_VECTOR_UNARY_FUNC(atan, deFloatAtanOver)
433 TCU_DECLARE_VECTOR_BINARY_FUNC(atan2, deFloatAtan2)
434 TCU_DECLARE_VECTOR_UNARY_FUNC(sinh, deFloatSinh)
435 TCU_DECLARE_VECTOR_UNARY_FUNC(cosh, deFloatCosh)
436 TCU_DECLARE_VECTOR_UNARY_FUNC(tanh, deFloatTanh)
437 TCU_DECLARE_VECTOR_UNARY_FUNC(asinh, deFloatAsinh)
438 TCU_DECLARE_VECTOR_UNARY_FUNC(acosh, deFloatAcosh)
439 TCU_DECLARE_VECTOR_UNARY_FUNC(atanh, deFloatAtanh)
440 
441 TCU_DECLARE_VECTOR_BINARY_FUNC(pow, deFloatPow)
442 TCU_DECLARE_VECTOR_UNARY_FUNC(exp, deFloatExp)
443 TCU_DECLARE_VECTOR_UNARY_FUNC(log, deFloatLog)
444 TCU_DECLARE_VECTOR_UNARY_FUNC(exp2, deFloatExp2)
445 TCU_DECLARE_VECTOR_UNARY_FUNC(log2, deFloatLog2)
446 TCU_DECLARE_VECTOR_UNARY_FUNC(sqrt, deFloatSqrt)
447 TCU_DECLARE_VECTOR_UNARY_FUNC(inverseSqrt, deFloatRsq)
448 
449 TCU_DECLARE_VECTOR_UNARY_FUNC(abs, de::abs)
450 TCU_DECLARE_VECTOR_UNARY_FUNC(sign, deFloatSign)
451 TCU_DECLARE_VECTOR_UNARY_FUNC(floor, deFloatFloor)
452 TCU_DECLARE_VECTOR_UNARY_FUNC(trunc, deFloatTrunc)
453 TCU_DECLARE_VECTOR_UNARY_FUNC(roundToEven, roundToEven)
454 TCU_DECLARE_VECTOR_UNARY_FUNC(ceil, deFloatCeil)
455 TCU_DECLARE_VECTOR_UNARY_FUNC(fract, deFloatFrac)
456 TCU_DECLARE_VECTOR_BINARY_FUNC(min, de::min)
457 TCU_DECLARE_VECTOR_BINARY_FUNC(max, de::max)
458 TCU_DECLARE_VECTOR_TERNARY_FUNC(clamp, de::clamp)
459 TCU_DECLARE_VECTOR_TERNARY_FUNC(mix, deFloatMix)
460 TCU_DECLARE_VECTOR_BINARY_FUNC(step, deFloatStep)
461 TCU_DECLARE_VECTOR_TERNARY_FUNC(smoothStep, deFloatSmoothStep)
462 
463 } // tcu
464 
465 #endif // _TCUVECTORUTIL_HPP
466