1 /**************************************************************************
2  *
3  * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
4  * All Rights Reserved.
5  *
6  * Permission is hereby granted, free of charge, to any person obtaining a
7  * copy of this software and associated documentation files (the
8  * "Software"), to deal in the Software without restriction, including
9  * without limitation the rights to use, copy, modify, merge, publish,
10  * distribute, sub license, and/or sell copies of the Software, and to
11  * permit persons to whom the Software is furnished to do so, subject to
12  * the following conditions:
13  *
14  * The above copyright notice and this permission notice (including the
15  * next paragraph) shall be included in all copies or substantial portions
16  * of the Software.
17  *
18  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20  * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21  * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22  * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23  * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24  * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25  *
26  **************************************************************************/
27 
28 #ifndef PIPE_CONTEXT_H
29 #define PIPE_CONTEXT_H
30 
31 #include "p_compiler.h"
32 #include "p_format.h"
33 #include "p_video_enums.h"
34 
35 #ifdef __cplusplus
36 extern "C" {
37 #endif
38 
39 
40 struct pipe_blend_color;
41 struct pipe_blend_state;
42 struct pipe_box;
43 struct pipe_clip_state;
44 struct pipe_constant_buffer;
45 struct pipe_depth_stencil_alpha_state;
46 struct pipe_draw_info;
47 struct pipe_fence_handle;
48 struct pipe_framebuffer_state;
49 struct pipe_index_buffer;
50 struct pipe_query;
51 struct pipe_poly_stipple;
52 struct pipe_rasterizer_state;
53 struct pipe_resolve_info;
54 struct pipe_resource;
55 struct pipe_sampler_state;
56 struct pipe_sampler_view;
57 struct pipe_scissor_state;
58 struct pipe_shader_state;
59 struct pipe_stencil_ref;
60 struct pipe_stream_output_target;
61 struct pipe_surface;
62 struct pipe_vertex_buffer;
63 struct pipe_vertex_element;
64 struct pipe_video_buffer;
65 struct pipe_video_decoder;
66 struct pipe_viewport_state;
67 struct pipe_compute_state;
68 union pipe_color_union;
69 union pipe_query_result;
70 
71 /**
72  * Gallium rendering context.  Basically:
73  *  - state setting functions
74  *  - VBO drawing functions
75  *  - surface functions
76  */
77 struct pipe_context {
78    struct pipe_screen *screen;
79 
80    void *priv;  /**< context private data (for DRI for example) */
81    void *draw;  /**< private, for draw module (temporary?) */
82 
83    void (*destroy)( struct pipe_context * );
84 
85    /**
86     * VBO drawing
87     */
88    /*@{*/
89    void (*draw_vbo)( struct pipe_context *pipe,
90                      const struct pipe_draw_info *info );
91    /*@}*/
92 
93    /**
94     * Predicate subsequent rendering on occlusion query result
95     * \param query  the query predicate, or NULL if no predicate
96     * \param mode  one of PIPE_RENDER_COND_x
97     */
98    void (*render_condition)( struct pipe_context *pipe,
99                              struct pipe_query *query,
100                              uint mode );
101 
102    /**
103     * Query objects
104     */
105    /*@{*/
106    struct pipe_query *(*create_query)( struct pipe_context *pipe,
107                                        unsigned query_type );
108 
109    void (*destroy_query)(struct pipe_context *pipe,
110                          struct pipe_query *q);
111 
112    void (*begin_query)(struct pipe_context *pipe, struct pipe_query *q);
113    void (*end_query)(struct pipe_context *pipe, struct pipe_query *q);
114 
115    /**
116     * Get results of a query.
117     * \param wait  if true, this query will block until the result is ready
118     * \return TRUE if results are ready, FALSE otherwise
119     */
120    boolean (*get_query_result)(struct pipe_context *pipe,
121                                struct pipe_query *q,
122                                boolean wait,
123                                union pipe_query_result *result);
124    /*@}*/
125 
126    /**
127     * State functions (create/bind/destroy state objects)
128     */
129    /*@{*/
130    void * (*create_blend_state)(struct pipe_context *,
131                                 const struct pipe_blend_state *);
132    void   (*bind_blend_state)(struct pipe_context *, void *);
133    void   (*delete_blend_state)(struct pipe_context *, void  *);
134 
135    void * (*create_sampler_state)(struct pipe_context *,
136                                   const struct pipe_sampler_state *);
137    void   (*bind_fragment_sampler_states)(struct pipe_context *,
138                                           unsigned num_samplers,
139                                           void **samplers);
140    void   (*bind_vertex_sampler_states)(struct pipe_context *,
141                                         unsigned num_samplers,
142                                         void **samplers);
143    void   (*bind_geometry_sampler_states)(struct pipe_context *,
144                                           unsigned num_samplers,
145                                           void **samplers);
146    void   (*bind_compute_sampler_states)(struct pipe_context *,
147                                          unsigned start_slot,
148                                          unsigned num_samplers,
149                                          void **samplers);
150    void   (*delete_sampler_state)(struct pipe_context *, void *);
151 
152    void * (*create_rasterizer_state)(struct pipe_context *,
153                                      const struct pipe_rasterizer_state *);
154    void   (*bind_rasterizer_state)(struct pipe_context *, void *);
155    void   (*delete_rasterizer_state)(struct pipe_context *, void *);
156 
157    void * (*create_depth_stencil_alpha_state)(struct pipe_context *,
158                                         const struct pipe_depth_stencil_alpha_state *);
159    void   (*bind_depth_stencil_alpha_state)(struct pipe_context *, void *);
160    void   (*delete_depth_stencil_alpha_state)(struct pipe_context *, void *);
161 
162    void * (*create_fs_state)(struct pipe_context *,
163                              const struct pipe_shader_state *);
164    void   (*bind_fs_state)(struct pipe_context *, void *);
165    void   (*delete_fs_state)(struct pipe_context *, void *);
166 
167    void * (*create_vs_state)(struct pipe_context *,
168                              const struct pipe_shader_state *);
169    void   (*bind_vs_state)(struct pipe_context *, void *);
170    void   (*delete_vs_state)(struct pipe_context *, void *);
171 
172    void * (*create_gs_state)(struct pipe_context *,
173                              const struct pipe_shader_state *);
174    void   (*bind_gs_state)(struct pipe_context *, void *);
175    void   (*delete_gs_state)(struct pipe_context *, void *);
176 
177    void * (*create_vertex_elements_state)(struct pipe_context *,
178                                           unsigned num_elements,
179                                           const struct pipe_vertex_element *);
180    void   (*bind_vertex_elements_state)(struct pipe_context *, void *);
181    void   (*delete_vertex_elements_state)(struct pipe_context *, void *);
182 
183    /*@}*/
184 
185    /**
186     * Parameter-like state (or properties)
187     */
188    /*@{*/
189    void (*set_blend_color)( struct pipe_context *,
190                             const struct pipe_blend_color * );
191 
192    void (*set_stencil_ref)( struct pipe_context *,
193                             const struct pipe_stencil_ref * );
194 
195    void (*set_sample_mask)( struct pipe_context *,
196                             unsigned sample_mask );
197 
198    void (*set_clip_state)( struct pipe_context *,
199                             const struct pipe_clip_state * );
200 
201    void (*set_constant_buffer)( struct pipe_context *,
202                                 uint shader, uint index,
203                                 struct pipe_constant_buffer *buf );
204 
205    void (*set_framebuffer_state)( struct pipe_context *,
206                                   const struct pipe_framebuffer_state * );
207 
208    void (*set_polygon_stipple)( struct pipe_context *,
209 				const struct pipe_poly_stipple * );
210 
211    void (*set_scissor_state)( struct pipe_context *,
212                               const struct pipe_scissor_state * );
213 
214    void (*set_viewport_state)( struct pipe_context *,
215                                const struct pipe_viewport_state * );
216 
217    void (*set_fragment_sampler_views)(struct pipe_context *,
218                                       unsigned num_views,
219                                       struct pipe_sampler_view **);
220 
221    void (*set_vertex_sampler_views)(struct pipe_context *,
222                                     unsigned num_views,
223                                     struct pipe_sampler_view **);
224 
225    void (*set_geometry_sampler_views)(struct pipe_context *,
226                                       unsigned num_views,
227                                       struct pipe_sampler_view **);
228 
229    void (*set_compute_sampler_views)(struct pipe_context *,
230                                      unsigned start_slot, unsigned num_views,
231                                      struct pipe_sampler_view **);
232 
233    /**
234     * Bind an array of shader resources that will be used by the
235     * graphics pipeline.  Any resources that were previously bound to
236     * the specified range will be unbound after this call.
237     *
238     * \param first      first resource to bind.
239     * \param count      number of consecutive resources to bind.
240     * \param resources  array of pointers to the resources to bind, it
241     *                   should contain at least \a count elements
242     *                   unless it's NULL, in which case no new
243     *                   resources will be bound.
244     */
245    void (*set_shader_resources)(struct pipe_context *,
246                                 unsigned start, unsigned count,
247                                 struct pipe_surface **resources);
248 
249    void (*set_vertex_buffers)( struct pipe_context *,
250                                unsigned num_buffers,
251                                const struct pipe_vertex_buffer * );
252 
253    void (*set_index_buffer)( struct pipe_context *pipe,
254                              const struct pipe_index_buffer * );
255 
256    /*@}*/
257 
258    /**
259     * Stream output functions.
260     */
261    /*@{*/
262 
263    struct pipe_stream_output_target *(*create_stream_output_target)(
264                         struct pipe_context *,
265                         struct pipe_resource *,
266                         unsigned buffer_offset,
267                         unsigned buffer_size);
268 
269    void (*stream_output_target_destroy)(struct pipe_context *,
270                                         struct pipe_stream_output_target *);
271 
272    void (*set_stream_output_targets)(struct pipe_context *,
273                               unsigned num_targets,
274                               struct pipe_stream_output_target **targets,
275                               unsigned append_bitmask);
276 
277    /*@}*/
278 
279 
280    /**
281     * Resource functions for blit-like functionality
282     *
283     * If a driver supports multisampling, resource_resolve must be available.
284     */
285    /*@{*/
286 
287    /**
288     * Copy a block of pixels from one resource to another.
289     * The resource must be of the same format.
290     * Resources with nr_samples > 1 are not allowed.
291     */
292    void (*resource_copy_region)(struct pipe_context *pipe,
293                                 struct pipe_resource *dst,
294                                 unsigned dst_level,
295                                 unsigned dstx, unsigned dsty, unsigned dstz,
296                                 struct pipe_resource *src,
297                                 unsigned src_level,
298                                 const struct pipe_box *src_box);
299 
300    /**
301     * Resolve a multisampled resource into a non-multisampled one.
302     * Source and destination must be of the same format.
303     */
304    void (*resource_resolve)(struct pipe_context *pipe,
305                             const struct pipe_resolve_info *info);
306 
307    /*@}*/
308 
309    /**
310     * Clear the specified set of currently bound buffers to specified values.
311     * The entire buffers are cleared (no scissor, no colormask, etc).
312     *
313     * \param buffers  bitfield of PIPE_CLEAR_* values.
314     * \param color  pointer to a union of fiu array for each of r, g, b, a.
315     * \param depth  depth clear value in [0,1].
316     * \param stencil  stencil clear value
317     */
318    void (*clear)(struct pipe_context *pipe,
319                  unsigned buffers,
320                  const union pipe_color_union *color,
321                  double depth,
322                  unsigned stencil);
323 
324    /**
325     * Clear a color rendertarget surface.
326     * \param color  pointer to an union of fiu array for each of r, g, b, a.
327     */
328    void (*clear_render_target)(struct pipe_context *pipe,
329                                struct pipe_surface *dst,
330                                const union pipe_color_union *color,
331                                unsigned dstx, unsigned dsty,
332                                unsigned width, unsigned height);
333 
334    /**
335     * Clear a depth-stencil surface.
336     * \param clear_flags  bitfield of PIPE_CLEAR_DEPTH/STENCIL values.
337     * \param depth  depth clear value in [0,1].
338     * \param stencil  stencil clear value
339     */
340    void (*clear_depth_stencil)(struct pipe_context *pipe,
341                                struct pipe_surface *dst,
342                                unsigned clear_flags,
343                                double depth,
344                                unsigned stencil,
345                                unsigned dstx, unsigned dsty,
346                                unsigned width, unsigned height);
347 
348    /** Flush draw commands
349     */
350    void (*flush)( struct pipe_context *pipe,
351                   struct pipe_fence_handle **fence );
352 
353    /**
354     * Create a view on a texture to be used by a shader stage.
355     */
356    struct pipe_sampler_view * (*create_sampler_view)(struct pipe_context *ctx,
357                                                      struct pipe_resource *texture,
358                                                      const struct pipe_sampler_view *templat);
359 
360    void (*sampler_view_destroy)(struct pipe_context *ctx,
361                                 struct pipe_sampler_view *view);
362 
363 
364    /**
365     * Get a surface which is a "view" into a resource, used by
366     * render target / depth stencil stages.
367     * \param usage  bitmaks of PIPE_BIND_* flags
368     */
369    struct pipe_surface *(*create_surface)(struct pipe_context *ctx,
370                                           struct pipe_resource *resource,
371                                           const struct pipe_surface *templat);
372 
373    void (*surface_destroy)(struct pipe_context *ctx,
374                            struct pipe_surface *);
375 
376    /**
377     * Get a transfer object for transferring data to/from a texture.
378     *
379     * Transfers are (by default) context-private and allow uploads to be
380     * interleaved with
381     */
382    struct pipe_transfer *(*get_transfer)(struct pipe_context *,
383                                          struct pipe_resource *resource,
384                                          unsigned level,
385                                          unsigned usage,  /* a combination of PIPE_TRANSFER_x */
386                                          const struct pipe_box *);
387 
388    void (*transfer_destroy)(struct pipe_context *,
389                             struct pipe_transfer *);
390 
391    void *(*transfer_map)( struct pipe_context *,
392                           struct pipe_transfer *transfer );
393 
394    /* If transfer was created with WRITE|FLUSH_EXPLICIT, only the
395     * regions specified with this call are guaranteed to be written to
396     * the resource.
397     */
398    void (*transfer_flush_region)( struct pipe_context *,
399 				  struct pipe_transfer *transfer,
400 				  const struct pipe_box *);
401 
402    void (*transfer_unmap)( struct pipe_context *,
403                            struct pipe_transfer *transfer );
404 
405 
406    /* One-shot transfer operation with data supplied in a user
407     * pointer.  XXX: strides??
408     */
409    void (*transfer_inline_write)( struct pipe_context *,
410                                   struct pipe_resource *,
411                                   unsigned level,
412                                   unsigned usage, /* a combination of PIPE_TRANSFER_x */
413                                   const struct pipe_box *,
414                                   const void *data,
415                                   unsigned stride,
416                                   unsigned layer_stride);
417 
418    /**
419     * Flush any pending framebuffer writes and invalidate texture caches.
420     */
421    void (*texture_barrier)(struct pipe_context *);
422 
423    /**
424     * Creates a video decoder for a specific video codec/profile
425     */
426    struct pipe_video_decoder *(*create_video_decoder)( struct pipe_context *context,
427                                                        enum pipe_video_profile profile,
428                                                        enum pipe_video_entrypoint entrypoint,
429                                                        enum pipe_video_chroma_format chroma_format,
430                                                        unsigned width, unsigned height, unsigned max_references,
431                                                        bool expect_chunked_decode);
432 
433    /**
434     * Creates a video buffer as decoding target
435     */
436    struct pipe_video_buffer *(*create_video_buffer)( struct pipe_context *context,
437                                                      const struct pipe_video_buffer *templat );
438 
439    /**
440     * Compute kernel execution
441     */
442    /*@{*/
443    /**
444     * Define the compute program and parameters to be used by
445     * pipe_context::launch_grid.
446     */
447    void *(*create_compute_state)(struct pipe_context *context,
448 				 const struct pipe_compute_state *);
449    void (*bind_compute_state)(struct pipe_context *, void *);
450    void (*delete_compute_state)(struct pipe_context *, void *);
451 
452    /**
453     * Bind an array of shader resources that will be used by the
454     * compute program.  Any resources that were previously bound to
455     * the specified range will be unbound after this call.
456     *
457     * \param first      first resource to bind.
458     * \param count      number of consecutive resources to bind.
459     * \param resources  array of pointers to the resources to bind, it
460     *                   should contain at least \a count elements
461     *                   unless it's NULL, in which case no new
462     *                   resources will be bound.
463     */
464    void (*set_compute_resources)(struct pipe_context *,
465                                  unsigned start, unsigned count,
466                                  struct pipe_surface **resources);
467 
468    /**
469     * Bind an array of buffers to be mapped into the address space of
470     * the GLOBAL resource.  Any buffers that were previously bound
471     * between [first, first + count - 1] are unbound after this call.
472     *
473     * \param first      first buffer to map.
474     * \param count      number of consecutive buffers to map.
475     * \param resources  array of pointers to the buffers to map, it
476     *                   should contain at least \a count elements
477     *                   unless it's NULL, in which case no new
478     *                   resources will be bound.
479     * \param handles    array of pointers to the memory locations that
480     *                   will be filled with the respective base
481     *                   addresses each buffer will be mapped to.  It
482     *                   should contain at least \a count elements,
483     *                   unless \a resources is NULL in which case \a
484     *                   handles should be NULL as well.
485     *
486     * Note that the driver isn't required to make any guarantees about
487     * the contents of the \a handles array being valid anytime except
488     * during the subsequent calls to pipe_context::launch_grid.  This
489     * means that the only sensible location handles[i] may point to is
490     * somewhere within the INPUT buffer itself.  This is so to
491     * accommodate implementations that lack virtual memory but
492     * nevertheless migrate buffers on the fly, leading to resource
493     * base addresses that change on each kernel invocation or are
494     * unknown to the pipe driver.
495     */
496    void (*set_global_binding)(struct pipe_context *context,
497                               unsigned first, unsigned count,
498                               struct pipe_resource **resources,
499                               uint32_t **handles);
500 
501    /**
502     * Launch the compute kernel starting from instruction \a pc of the
503     * currently bound compute program.
504     *
505     * \a grid_layout and \a block_layout are arrays of size \a
506     * PIPE_COMPUTE_CAP_GRID_DIMENSION that determine the layout of the
507     * grid (in block units) and working block (in thread units) to be
508     * used, respectively.
509     *
510     * \a input will be used to initialize the INPUT resource, and it
511     * should point to a buffer of at least
512     * pipe_compute_state::req_input_mem bytes.
513     */
514    void (*launch_grid)(struct pipe_context *context,
515                        const uint *block_layout, const uint *grid_layout,
516                        uint32_t pc, const void *input);
517    /*@}*/
518 };
519 
520 
521 #ifdef __cplusplus
522 }
523 #endif
524 
525 #endif /* PIPE_CONTEXT_H */
526