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/external/mesa3d/src/gallium/state_trackers/d3d1x/progs/d3d11tri/
Dd3d11tri.cpp52 struct d3d11tri : public d3d11_application struct
54 ID3D11PixelShader* ps;
55 ID3D11VertexShader* vs;
56 ID3D11InputLayout* layout;
57 ID3D11Buffer* vb;
59 virtual bool init(ID3D11Device* dev, int argc, char** argv) in init()
90 …D3D11DeviceContext* ctx, ID3D11RenderTargetView* rtv, unsigned width, unsigned height, double time) in draw()