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Searched defs:depthStencilFormat (Results 1 – 9 of 9) sorted by relevance

/external/deqp/framework/opengl/
DgluFboRenderContext.cpp70 static void getDepthStencilBits (deUint32 depthStencilFormat, int* depthBits, int* stencilBits) in getDepthStencilBits()
211 const deUint32 depthStencilFormat = chooseDepthStencilFormat(config); in createFramebuffer() local
/external/deqp/modules/gles3/functional/
Des3fFboStencilbufferTests.cpp158 const deUint32 depthStencilFormat = GL_DEPTH24_STENCIL8; in render() local
Des3fFboMultisampleTests.cpp57 …ext, const char* name, const char* desc, deUint32 colorFormat, deUint32 depthStencilFormat, const … in BasicFboMultisampleCase()
Des3fFboRenderTest.cpp101 GLenum depthStencilFormat; member in deqp::gles3::Functional::FboConfig
1575 deUint32 depthStencilFormat = GL_DEPTH24_STENCIL8; in init() local
1663 deUint32 depthStencilFormat = GL_DEPTH24_STENCIL8; in init() local
Des3fFboInvalidateTests.cpp1209 const deUint32 depthStencilFormat = GL_DEPTH24_STENCIL8; in render() local
/external/deqp/external/vulkancts/modules/vulkan/pipeline/
DvktPipelineReferenceRenderer.cpp167 const tcu::TextureFormat& depthStencilFormat, in ReferenceRenderer()
DvktPipelineImageSamplingInstance.cpp973 …const tcu::TextureFormat depthStencilFormat = tcu::TextureFormat(); // Undefined depth/stencil f… in verifyImage() local
DvktPipelineReferenceRenderer.hpp123 const tcu::TextureFormat& depthStencilFormat) in ColorFragmentShader()
DvktPipelineEarlyFragmentTests.cpp361 const VkFormat depthStencilFormat) in makeRenderPass()