Searched defs:depthStencilFormat (Results 1 – 9 of 9) sorted by relevance
70 static void getDepthStencilBits (deUint32 depthStencilFormat, int* depthBits, int* stencilBits) in getDepthStencilBits()211 const deUint32 depthStencilFormat = chooseDepthStencilFormat(config); in createFramebuffer() local
158 const deUint32 depthStencilFormat = GL_DEPTH24_STENCIL8; in render() local
57 …ext, const char* name, const char* desc, deUint32 colorFormat, deUint32 depthStencilFormat, const … in BasicFboMultisampleCase()
101 GLenum depthStencilFormat; member in deqp::gles3::Functional::FboConfig1575 deUint32 depthStencilFormat = GL_DEPTH24_STENCIL8; in init() local1663 deUint32 depthStencilFormat = GL_DEPTH24_STENCIL8; in init() local
1209 const deUint32 depthStencilFormat = GL_DEPTH24_STENCIL8; in render() local
167 const tcu::TextureFormat& depthStencilFormat, in ReferenceRenderer()
973 …const tcu::TextureFormat depthStencilFormat = tcu::TextureFormat(); // Undefined depth/stencil f… in verifyImage() local
123 const tcu::TextureFormat& depthStencilFormat) in ColorFragmentShader()
361 const VkFormat depthStencilFormat) in makeRenderPass()