1 /**************************************************************************
2 *
3 * Copyright 2010 VMware, Inc.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28 #ifndef RBUG_CONTEXT_H
29 #define RBUG_CONTEXT_H
30
31 #include "pipe/p_state.h"
32 #include "pipe/p_context.h"
33
34 #include "rbug_screen.h"
35
36
37 struct rbug_context {
38 struct pipe_context base; /**< base class */
39
40 struct pipe_context *pipe;
41
42 struct rbug_list list;
43
44 /* call locking */
45 pipe_mutex call_mutex;
46
47 /* current state */
48 struct {
49 struct rbug_shader *shader[PIPE_SHADER_TYPES];
50
51 struct rbug_sampler_view *views[PIPE_SHADER_TYPES][PIPE_MAX_SAMPLERS];
52 struct rbug_resource *texs[PIPE_SHADER_TYPES][PIPE_MAX_SAMPLERS];
53 unsigned num_views[PIPE_SHADER_TYPES];
54
55 unsigned nr_cbufs;
56 struct rbug_resource *cbufs[PIPE_MAX_COLOR_BUFS];
57 struct rbug_resource *zsbuf;
58 } curr;
59
60 /* draw locking */
61 pipe_mutex draw_mutex;
62 pipe_condvar draw_cond;
63 unsigned draw_num_rules;
64 int draw_blocker;
65 int draw_blocked;
66
67 struct {
68 struct rbug_shader *shader[PIPE_SHADER_TYPES];
69
70 struct rbug_resource *texture;
71 struct rbug_resource *surf;
72
73 int blocker;
74 } draw_rule;
75
76 /* list of state objects */
77 pipe_mutex list_mutex;
78 unsigned num_shaders;
79 struct rbug_list shaders;
80 };
81
82 static INLINE struct rbug_context *
rbug_context(struct pipe_context * pipe)83 rbug_context(struct pipe_context *pipe)
84 {
85 return (struct rbug_context *)pipe;
86 }
87
88
89 /**********************************************************
90 * rbug_context.c
91 */
92
93 struct pipe_context *
94 rbug_context_create(struct pipe_screen *screen, struct pipe_context *pipe);
95
96
97 /**********************************************************
98 * rbug_core.c
99 */
100
101 void rbug_notify_draw_blocked(struct rbug_context *rb_context);
102
103
104 #endif /* RBUG_CONTEXT_H */
105