1 /**************************************************************************
2  *
3  * Copyright 2010 VMware, Inc.
4  * All Rights Reserved.
5  *
6  * Permission is hereby granted, free of charge, to any person obtaining a
7  * copy of this software and associated documentation files (the
8  * "Software"), to deal in the Software without restriction, including
9  * without limitation the rights to use, copy, modify, merge, publish,
10  * distribute, sub license, and/or sell copies of the Software, and to
11  * permit persons to whom the Software is furnished to do so, subject to
12  * the following conditions:
13  *
14  * The above copyright notice and this permission notice (including the
15  * next paragraph) shall be included in all copies or substantial portions
16  * of the Software.
17  *
18  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20  * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21  * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
22  * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23  * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24  * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25  *
26  **************************************************************************/
27 
28 #ifndef RBUG_CONTEXT_H
29 #define RBUG_CONTEXT_H
30 
31 #include "pipe/p_state.h"
32 #include "pipe/p_context.h"
33 
34 #include "rbug_screen.h"
35 
36 
37 struct rbug_context {
38    struct pipe_context base;  /**< base class */
39 
40    struct pipe_context *pipe;
41 
42    struct rbug_list list;
43 
44    /* call locking */
45    pipe_mutex call_mutex;
46 
47    /* current state */
48    struct {
49       struct rbug_shader *shader[PIPE_SHADER_TYPES];
50 
51       struct rbug_sampler_view *views[PIPE_SHADER_TYPES][PIPE_MAX_SAMPLERS];
52       struct rbug_resource *texs[PIPE_SHADER_TYPES][PIPE_MAX_SAMPLERS];
53       unsigned num_views[PIPE_SHADER_TYPES];
54 
55       unsigned nr_cbufs;
56       struct rbug_resource *cbufs[PIPE_MAX_COLOR_BUFS];
57       struct rbug_resource *zsbuf;
58    } curr;
59 
60    /* draw locking */
61    pipe_mutex draw_mutex;
62    pipe_condvar draw_cond;
63    unsigned draw_num_rules;
64    int draw_blocker;
65    int draw_blocked;
66 
67    struct {
68       struct rbug_shader *shader[PIPE_SHADER_TYPES];
69 
70       struct rbug_resource *texture;
71       struct rbug_resource *surf;
72 
73       int blocker;
74    } draw_rule;
75 
76    /* list of state objects */
77    pipe_mutex list_mutex;
78    unsigned num_shaders;
79    struct rbug_list shaders;
80 };
81 
82 static INLINE struct rbug_context *
rbug_context(struct pipe_context * pipe)83 rbug_context(struct pipe_context *pipe)
84 {
85    return (struct rbug_context *)pipe;
86 }
87 
88 
89 /**********************************************************
90  * rbug_context.c
91  */
92 
93 struct pipe_context *
94 rbug_context_create(struct pipe_screen *screen, struct pipe_context *pipe);
95 
96 
97 /**********************************************************
98  * rbug_core.c
99  */
100 
101 void rbug_notify_draw_blocked(struct rbug_context *rb_context);
102 
103 
104 #endif /* RBUG_CONTEXT_H */
105