1 /**************************************************************************
2 *
3 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28 /*
29 * Authors:
30 * Keith Whitwell <keith@tungstengraphics.com>
31 */
32
33
34 #include "pipe/p_context.h"
35 #include "util/u_memory.h"
36 #include "util/u_math.h"
37 #include "util/u_cpu_detect.h"
38 #include "util/u_inlines.h"
39 #include "draw_context.h"
40 #include "draw_vs.h"
41 #include "draw_gs.h"
42
43 #if HAVE_LLVM
44 #include "gallivm/lp_bld_init.h"
45 #include "gallivm/lp_bld_limits.h"
46 #include "draw_llvm.h"
47
48 static boolean
draw_get_option_use_llvm(void)49 draw_get_option_use_llvm(void)
50 {
51 static boolean first = TRUE;
52 static boolean value;
53 if (first) {
54 first = FALSE;
55 value = debug_get_bool_option("DRAW_USE_LLVM", TRUE);
56
57 #ifdef PIPE_ARCH_X86
58 util_cpu_detect();
59 /* require SSE2 due to LLVM PR6960. */
60 if (!util_cpu_caps.has_sse2)
61 value = FALSE;
62 #endif
63 }
64 return value;
65 }
66 #endif
67
68
69 /**
70 * Create new draw module context with gallivm state for LLVM JIT.
71 */
72 static struct draw_context *
draw_create_context(struct pipe_context * pipe,boolean try_llvm)73 draw_create_context(struct pipe_context *pipe, boolean try_llvm)
74 {
75 struct draw_context *draw = CALLOC_STRUCT( draw_context );
76 if (draw == NULL)
77 goto err_out;
78
79 #if HAVE_LLVM
80 if (try_llvm && draw_get_option_use_llvm()) {
81 draw->llvm = draw_llvm_create(draw);
82 if (!draw->llvm)
83 goto err_destroy;
84 }
85 #endif
86
87 draw->pipe = pipe;
88
89 if (!draw_init(draw))
90 goto err_destroy;
91
92 return draw;
93
94 err_destroy:
95 draw_destroy( draw );
96 err_out:
97 return NULL;
98 }
99
100
101 /**
102 * Create new draw module context, with LLVM JIT.
103 */
104 struct draw_context *
draw_create(struct pipe_context * pipe)105 draw_create(struct pipe_context *pipe)
106 {
107 return draw_create_context(pipe, TRUE);
108 }
109
110
111 /**
112 * Create a new draw context, without LLVM JIT.
113 */
114 struct draw_context *
draw_create_no_llvm(struct pipe_context * pipe)115 draw_create_no_llvm(struct pipe_context *pipe)
116 {
117 return draw_create_context(pipe, FALSE);
118 }
119
120
draw_init(struct draw_context * draw)121 boolean draw_init(struct draw_context *draw)
122 {
123 /*
124 * Note that several functions compute the clipmask of the predefined
125 * formats with hardcoded formulas instead of using these. So modifications
126 * here must be reflected there too.
127 */
128
129 ASSIGN_4V( draw->plane[0], -1, 0, 0, 1 );
130 ASSIGN_4V( draw->plane[1], 1, 0, 0, 1 );
131 ASSIGN_4V( draw->plane[2], 0, -1, 0, 1 );
132 ASSIGN_4V( draw->plane[3], 0, 1, 0, 1 );
133 ASSIGN_4V( draw->plane[4], 0, 0, 1, 1 ); /* yes these are correct */
134 ASSIGN_4V( draw->plane[5], 0, 0, -1, 1 ); /* mesa's a bit wonky */
135 draw->clip_xy = TRUE;
136 draw->clip_z = TRUE;
137
138 draw->pt.user.planes = (float (*) [DRAW_TOTAL_CLIP_PLANES][4]) &(draw->plane[0]);
139
140 if (!draw_pipeline_init( draw ))
141 return FALSE;
142
143 if (!draw_pt_init( draw ))
144 return FALSE;
145
146 if (!draw_vs_init( draw ))
147 return FALSE;
148
149 if (!draw_gs_init( draw ))
150 return FALSE;
151
152 draw->quads_always_flatshade_last = !draw->pipe->screen->get_param(
153 draw->pipe->screen, PIPE_CAP_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION);
154
155 return TRUE;
156 }
157
158
draw_destroy(struct draw_context * draw)159 void draw_destroy( struct draw_context *draw )
160 {
161 struct pipe_context *pipe;
162 int i, j;
163
164 if (!draw)
165 return;
166
167 pipe = draw->pipe;
168
169 /* free any rasterizer CSOs that we may have created.
170 */
171 for (i = 0; i < 2; i++) {
172 for (j = 0; j < 2; j++) {
173 if (draw->rasterizer_no_cull[i][j]) {
174 pipe->delete_rasterizer_state(pipe, draw->rasterizer_no_cull[i][j]);
175 }
176 }
177 }
178
179 for (i = 0; i < draw->pt.nr_vertex_buffers; i++) {
180 pipe_resource_reference(&draw->pt.vertex_buffer[i].buffer, NULL);
181 }
182
183 /* Not so fast -- we're just borrowing this at the moment.
184 *
185 if (draw->render)
186 draw->render->destroy( draw->render );
187 */
188
189 draw_pipeline_destroy( draw );
190 draw_pt_destroy( draw );
191 draw_vs_destroy( draw );
192 draw_gs_destroy( draw );
193 #ifdef HAVE_LLVM
194 if (draw->llvm)
195 draw_llvm_destroy( draw->llvm );
196 #endif
197
198 FREE( draw );
199 }
200
201
202
draw_flush(struct draw_context * draw)203 void draw_flush( struct draw_context *draw )
204 {
205 draw_do_flush( draw, DRAW_FLUSH_BACKEND );
206 }
207
208
209 /**
210 * Specify the Minimum Resolvable Depth factor for polygon offset.
211 * This factor potentially depends on the number of Z buffer bits,
212 * the rasterization algorithm and the arithmetic performed on Z
213 * values between vertex shading and rasterization. It will vary
214 * from one driver to another.
215 */
draw_set_mrd(struct draw_context * draw,double mrd)216 void draw_set_mrd(struct draw_context *draw, double mrd)
217 {
218 draw->mrd = mrd;
219 }
220
221
update_clip_flags(struct draw_context * draw)222 static void update_clip_flags( struct draw_context *draw )
223 {
224 draw->clip_xy = !draw->driver.bypass_clip_xy;
225 draw->guard_band_xy = (!draw->driver.bypass_clip_xy &&
226 draw->driver.guard_band_xy);
227 draw->clip_z = (!draw->driver.bypass_clip_z &&
228 draw->rasterizer && draw->rasterizer->depth_clip);
229 draw->clip_user = draw->rasterizer &&
230 draw->rasterizer->clip_plane_enable != 0;
231 }
232
233 /**
234 * Register new primitive rasterization/rendering state.
235 * This causes the drawing pipeline to be rebuilt.
236 */
draw_set_rasterizer_state(struct draw_context * draw,const struct pipe_rasterizer_state * raster,void * rast_handle)237 void draw_set_rasterizer_state( struct draw_context *draw,
238 const struct pipe_rasterizer_state *raster,
239 void *rast_handle )
240 {
241 if (!draw->suspend_flushing) {
242 draw_do_flush( draw, DRAW_FLUSH_STATE_CHANGE );
243
244 draw->rasterizer = raster;
245 draw->rast_handle = rast_handle;
246 update_clip_flags(draw);
247 }
248 }
249
250 /* With a little more work, llvmpipe will be able to turn this off and
251 * do its own x/y clipping.
252 *
253 * Some hardware can turn off clipping altogether - in particular any
254 * hardware with a TNL unit can do its own clipping, even if it is
255 * relying on the draw module for some other reason.
256 */
draw_set_driver_clipping(struct draw_context * draw,boolean bypass_clip_xy,boolean bypass_clip_z,boolean guard_band_xy)257 void draw_set_driver_clipping( struct draw_context *draw,
258 boolean bypass_clip_xy,
259 boolean bypass_clip_z,
260 boolean guard_band_xy)
261 {
262 draw_do_flush( draw, DRAW_FLUSH_STATE_CHANGE );
263
264 draw->driver.bypass_clip_xy = bypass_clip_xy;
265 draw->driver.bypass_clip_z = bypass_clip_z;
266 draw->driver.guard_band_xy = guard_band_xy;
267 update_clip_flags(draw);
268 }
269
270
271 /**
272 * Plug in the primitive rendering/rasterization stage (which is the last
273 * stage in the drawing pipeline).
274 * This is provided by the device driver.
275 */
draw_set_rasterize_stage(struct draw_context * draw,struct draw_stage * stage)276 void draw_set_rasterize_stage( struct draw_context *draw,
277 struct draw_stage *stage )
278 {
279 draw_do_flush( draw, DRAW_FLUSH_STATE_CHANGE );
280
281 draw->pipeline.rasterize = stage;
282 }
283
284
285 /**
286 * Set the draw module's clipping state.
287 */
draw_set_clip_state(struct draw_context * draw,const struct pipe_clip_state * clip)288 void draw_set_clip_state( struct draw_context *draw,
289 const struct pipe_clip_state *clip )
290 {
291 draw_do_flush( draw, DRAW_FLUSH_STATE_CHANGE );
292
293 memcpy(&draw->plane[6], clip->ucp, sizeof(clip->ucp));
294 }
295
296
297 /**
298 * Set the draw module's viewport state.
299 */
draw_set_viewport_state(struct draw_context * draw,const struct pipe_viewport_state * viewport)300 void draw_set_viewport_state( struct draw_context *draw,
301 const struct pipe_viewport_state *viewport )
302 {
303 draw_do_flush( draw, DRAW_FLUSH_STATE_CHANGE );
304 draw->viewport = *viewport; /* struct copy */
305 draw->identity_viewport = (viewport->scale[0] == 1.0f &&
306 viewport->scale[1] == 1.0f &&
307 viewport->scale[2] == 1.0f &&
308 viewport->scale[3] == 1.0f &&
309 viewport->translate[0] == 0.0f &&
310 viewport->translate[1] == 0.0f &&
311 viewport->translate[2] == 0.0f &&
312 viewport->translate[3] == 0.0f);
313
314 draw_vs_set_viewport( draw, viewport );
315 }
316
317
318
319 void
draw_set_vertex_buffers(struct draw_context * draw,unsigned count,const struct pipe_vertex_buffer * buffers)320 draw_set_vertex_buffers(struct draw_context *draw,
321 unsigned count,
322 const struct pipe_vertex_buffer *buffers)
323 {
324 assert(count <= PIPE_MAX_ATTRIBS);
325
326 util_copy_vertex_buffers(draw->pt.vertex_buffer,
327 &draw->pt.nr_vertex_buffers,
328 buffers, count);
329 }
330
331
332 void
draw_set_vertex_elements(struct draw_context * draw,unsigned count,const struct pipe_vertex_element * elements)333 draw_set_vertex_elements(struct draw_context *draw,
334 unsigned count,
335 const struct pipe_vertex_element *elements)
336 {
337 assert(count <= PIPE_MAX_ATTRIBS);
338
339 /* We could improve this by only flushing the frontend and the fetch part
340 * of the middle. This would avoid recalculating the emit keys.*/
341 draw_do_flush( draw, DRAW_FLUSH_STATE_CHANGE );
342
343 memcpy(draw->pt.vertex_element, elements, count * sizeof(elements[0]));
344 draw->pt.nr_vertex_elements = count;
345 }
346
347
348 /**
349 * Tell drawing context where to find mapped vertex buffers.
350 */
351 void
draw_set_mapped_vertex_buffer(struct draw_context * draw,unsigned attr,const void * buffer)352 draw_set_mapped_vertex_buffer(struct draw_context *draw,
353 unsigned attr, const void *buffer)
354 {
355 draw->pt.user.vbuffer[attr] = buffer;
356 }
357
358
359 void
draw_set_mapped_constant_buffer(struct draw_context * draw,unsigned shader_type,unsigned slot,const void * buffer,unsigned size)360 draw_set_mapped_constant_buffer(struct draw_context *draw,
361 unsigned shader_type,
362 unsigned slot,
363 const void *buffer,
364 unsigned size )
365 {
366 debug_assert(shader_type == PIPE_SHADER_VERTEX ||
367 shader_type == PIPE_SHADER_GEOMETRY);
368 debug_assert(slot < PIPE_MAX_CONSTANT_BUFFERS);
369
370 switch (shader_type) {
371 case PIPE_SHADER_VERTEX:
372 draw->pt.user.vs_constants[slot] = buffer;
373 draw->pt.user.vs_constants_size[slot] = size;
374 draw_vs_set_constants(draw, slot, buffer, size);
375 break;
376 case PIPE_SHADER_GEOMETRY:
377 draw->pt.user.gs_constants[slot] = buffer;
378 draw->pt.user.gs_constants_size[slot] = size;
379 draw_gs_set_constants(draw, slot, buffer, size);
380 break;
381 default:
382 assert(0 && "invalid shader type in draw_set_mapped_constant_buffer");
383 }
384 }
385
386
387 /**
388 * Tells the draw module to draw points with triangles if their size
389 * is greater than this threshold.
390 */
391 void
draw_wide_point_threshold(struct draw_context * draw,float threshold)392 draw_wide_point_threshold(struct draw_context *draw, float threshold)
393 {
394 draw_do_flush( draw, DRAW_FLUSH_STATE_CHANGE );
395 draw->pipeline.wide_point_threshold = threshold;
396 }
397
398
399 /**
400 * Should the draw module handle point->quad conversion for drawing sprites?
401 */
402 void
draw_wide_point_sprites(struct draw_context * draw,boolean draw_sprite)403 draw_wide_point_sprites(struct draw_context *draw, boolean draw_sprite)
404 {
405 draw_do_flush( draw, DRAW_FLUSH_STATE_CHANGE );
406 draw->pipeline.wide_point_sprites = draw_sprite;
407 }
408
409
410 /**
411 * Tells the draw module to draw lines with triangles if their width
412 * is greater than this threshold.
413 */
414 void
draw_wide_line_threshold(struct draw_context * draw,float threshold)415 draw_wide_line_threshold(struct draw_context *draw, float threshold)
416 {
417 draw_do_flush( draw, DRAW_FLUSH_STATE_CHANGE );
418 draw->pipeline.wide_line_threshold = roundf(threshold);
419 }
420
421
422 /**
423 * Tells the draw module whether or not to implement line stipple.
424 */
425 void
draw_enable_line_stipple(struct draw_context * draw,boolean enable)426 draw_enable_line_stipple(struct draw_context *draw, boolean enable)
427 {
428 draw_do_flush( draw, DRAW_FLUSH_STATE_CHANGE );
429 draw->pipeline.line_stipple = enable;
430 }
431
432
433 /**
434 * Tells draw module whether to convert points to quads for sprite mode.
435 */
436 void
draw_enable_point_sprites(struct draw_context * draw,boolean enable)437 draw_enable_point_sprites(struct draw_context *draw, boolean enable)
438 {
439 draw_do_flush( draw, DRAW_FLUSH_STATE_CHANGE );
440 draw->pipeline.point_sprite = enable;
441 }
442
443
444 void
draw_set_force_passthrough(struct draw_context * draw,boolean enable)445 draw_set_force_passthrough( struct draw_context *draw, boolean enable )
446 {
447 draw_do_flush( draw, DRAW_FLUSH_STATE_CHANGE );
448 draw->force_passthrough = enable;
449 }
450
451
452
453 /**
454 * Allocate an extra vertex/geometry shader vertex attribute, if it doesn't
455 * exist already.
456 *
457 * This is used by some of the optional draw module stages such
458 * as wide_point which may need to allocate additional generic/texcoord
459 * attributes.
460 */
461 int
draw_alloc_extra_vertex_attrib(struct draw_context * draw,uint semantic_name,uint semantic_index)462 draw_alloc_extra_vertex_attrib(struct draw_context *draw,
463 uint semantic_name, uint semantic_index)
464 {
465 int slot;
466 uint num_outputs;
467 uint n;
468
469 slot = draw_find_shader_output(draw, semantic_name, semantic_index);
470 if (slot > 0) {
471 return slot;
472 }
473
474 num_outputs = draw_current_shader_outputs(draw);
475 n = draw->extra_shader_outputs.num;
476
477 assert(n < Elements(draw->extra_shader_outputs.semantic_name));
478
479 draw->extra_shader_outputs.semantic_name[n] = semantic_name;
480 draw->extra_shader_outputs.semantic_index[n] = semantic_index;
481 draw->extra_shader_outputs.slot[n] = num_outputs + n;
482 draw->extra_shader_outputs.num++;
483
484 return draw->extra_shader_outputs.slot[n];
485 }
486
487
488 /**
489 * Remove all extra vertex attributes that were allocated with
490 * draw_alloc_extra_vertex_attrib().
491 */
492 void
draw_remove_extra_vertex_attribs(struct draw_context * draw)493 draw_remove_extra_vertex_attribs(struct draw_context *draw)
494 {
495 draw->extra_shader_outputs.num = 0;
496 }
497
498
499 /**
500 * If a geometry shader is present, return its info, else the vertex shader's
501 * info.
502 */
503 struct tgsi_shader_info *
draw_get_shader_info(const struct draw_context * draw)504 draw_get_shader_info(const struct draw_context *draw)
505 {
506
507 if (draw->gs.geometry_shader) {
508 return &draw->gs.geometry_shader->info;
509 } else {
510 return &draw->vs.vertex_shader->info;
511 }
512 }
513
514
515 /**
516 * Ask the draw module for the location/slot of the given vertex attribute in
517 * a post-transformed vertex.
518 *
519 * With this function, drivers that use the draw module should have no reason
520 * to track the current vertex/geometry shader.
521 *
522 * Note that the draw module may sometimes generate vertices with extra
523 * attributes (such as texcoords for AA lines). The driver can call this
524 * function to find those attributes.
525 *
526 * Zero is returned if the attribute is not found since this is
527 * a don't care / undefined situtation. Returning -1 would be a bit more
528 * work for the drivers.
529 */
530 int
draw_find_shader_output(const struct draw_context * draw,uint semantic_name,uint semantic_index)531 draw_find_shader_output(const struct draw_context *draw,
532 uint semantic_name, uint semantic_index)
533 {
534 const struct tgsi_shader_info *info = draw_get_shader_info(draw);
535 uint i;
536
537 for (i = 0; i < info->num_outputs; i++) {
538 if (info->output_semantic_name[i] == semantic_name &&
539 info->output_semantic_index[i] == semantic_index)
540 return i;
541 }
542
543 /* Search the extra vertex attributes */
544 for (i = 0; i < draw->extra_shader_outputs.num; i++) {
545 if (draw->extra_shader_outputs.semantic_name[i] == semantic_name &&
546 draw->extra_shader_outputs.semantic_index[i] == semantic_index) {
547 return draw->extra_shader_outputs.slot[i];
548 }
549 }
550
551 return 0;
552 }
553
554
555 /**
556 * Return total number of the shader outputs. This function is similar to
557 * draw_current_shader_outputs() but this function also counts any extra
558 * vertex/geometry output attributes that may be filled in by some draw
559 * stages (such as AA point, AA line).
560 *
561 * If geometry shader is present, its output will be returned,
562 * if not vertex shader is used.
563 */
564 uint
draw_num_shader_outputs(const struct draw_context * draw)565 draw_num_shader_outputs(const struct draw_context *draw)
566 {
567 const struct tgsi_shader_info *info = draw_get_shader_info(draw);
568 uint count;
569
570 count = info->num_outputs;
571 count += draw->extra_shader_outputs.num;
572
573 return count;
574 }
575
576
577 /**
578 * Provide TGSI sampler objects for vertex/geometry shaders that use
579 * texture fetches. This state only needs to be set once per context.
580 * This might only be used by software drivers for the time being.
581 */
582 void
draw_texture_samplers(struct draw_context * draw,uint shader,uint num_samplers,struct tgsi_sampler ** samplers)583 draw_texture_samplers(struct draw_context *draw,
584 uint shader,
585 uint num_samplers,
586 struct tgsi_sampler **samplers)
587 {
588 if (shader == PIPE_SHADER_VERTEX) {
589 draw->vs.tgsi.num_samplers = num_samplers;
590 draw->vs.tgsi.samplers = samplers;
591 } else {
592 debug_assert(shader == PIPE_SHADER_GEOMETRY);
593 draw->gs.tgsi.num_samplers = num_samplers;
594 draw->gs.tgsi.samplers = samplers;
595 }
596 }
597
598
599
600
draw_set_render(struct draw_context * draw,struct vbuf_render * render)601 void draw_set_render( struct draw_context *draw,
602 struct vbuf_render *render )
603 {
604 draw->render = render;
605 }
606
607
608 /**
609 * Tell the draw module where vertex indexes/elements are located, and
610 * their size (in bytes).
611 *
612 * Note: the caller must apply the pipe_index_buffer::offset value to
613 * the address. The draw module doesn't do that.
614 */
615 void
draw_set_indexes(struct draw_context * draw,const void * elements,unsigned elem_size)616 draw_set_indexes(struct draw_context *draw,
617 const void *elements, unsigned elem_size)
618 {
619 assert(elem_size == 0 ||
620 elem_size == 1 ||
621 elem_size == 2 ||
622 elem_size == 4);
623 draw->pt.user.elts = elements;
624 draw->pt.user.eltSizeIB = elem_size;
625 }
626
627
628 /* Revamp me please:
629 */
draw_do_flush(struct draw_context * draw,unsigned flags)630 void draw_do_flush( struct draw_context *draw, unsigned flags )
631 {
632 if (!draw->suspend_flushing)
633 {
634 assert(!draw->flushing); /* catch inadvertant recursion */
635
636 draw->flushing = TRUE;
637
638 draw_pipeline_flush( draw, flags );
639
640 draw_pt_flush( draw, flags );
641
642 draw->flushing = FALSE;
643 }
644 }
645
646
647 /**
648 * Return the number of output attributes produced by the geometry
649 * shader, if present. If no geometry shader, return the number of
650 * outputs from the vertex shader.
651 * \sa draw_num_shader_outputs
652 */
653 uint
draw_current_shader_outputs(const struct draw_context * draw)654 draw_current_shader_outputs(const struct draw_context *draw)
655 {
656 if (draw->gs.geometry_shader)
657 return draw->gs.num_gs_outputs;
658 return draw->vs.num_vs_outputs;
659 }
660
661
662 /**
663 * Return the index of the shader output which will contain the
664 * vertex position.
665 */
666 uint
draw_current_shader_position_output(const struct draw_context * draw)667 draw_current_shader_position_output(const struct draw_context *draw)
668 {
669 if (draw->gs.geometry_shader)
670 return draw->gs.position_output;
671 return draw->vs.position_output;
672 }
673
674
675 /**
676 * Return the index of the shader output which will contain the
677 * vertex position.
678 */
679 uint
draw_current_shader_clipvertex_output(const struct draw_context * draw)680 draw_current_shader_clipvertex_output(const struct draw_context *draw)
681 {
682 return draw->vs.clipvertex_output;
683 }
684
685 uint
draw_current_shader_clipdistance_output(const struct draw_context * draw,int index)686 draw_current_shader_clipdistance_output(const struct draw_context *draw, int index)
687 {
688 return draw->vs.clipdistance_output[index];
689 }
690
691 /**
692 * Return a pointer/handle for a driver/CSO rasterizer object which
693 * disabled culling, stippling, unfilled tris, etc.
694 * This is used by some pipeline stages (such as wide_point, aa_line
695 * and aa_point) which convert points/lines into triangles. In those
696 * cases we don't want to accidentally cull the triangles.
697 *
698 * \param scissor should the rasterizer state enable scissoring?
699 * \param flatshade should the rasterizer state use flat shading?
700 * \return rasterizer CSO handle
701 */
702 void *
draw_get_rasterizer_no_cull(struct draw_context * draw,boolean scissor,boolean flatshade)703 draw_get_rasterizer_no_cull( struct draw_context *draw,
704 boolean scissor,
705 boolean flatshade )
706 {
707 if (!draw->rasterizer_no_cull[scissor][flatshade]) {
708 /* create now */
709 struct pipe_context *pipe = draw->pipe;
710 struct pipe_rasterizer_state rast;
711
712 memset(&rast, 0, sizeof(rast));
713 rast.scissor = scissor;
714 rast.flatshade = flatshade;
715 rast.front_ccw = 1;
716 rast.gl_rasterization_rules = draw->rasterizer->gl_rasterization_rules;
717
718 draw->rasterizer_no_cull[scissor][flatshade] =
719 pipe->create_rasterizer_state(pipe, &rast);
720 }
721 return draw->rasterizer_no_cull[scissor][flatshade];
722 }
723
724 void
draw_set_mapped_so_targets(struct draw_context * draw,int num_targets,struct draw_so_target * targets[PIPE_MAX_SO_BUFFERS])725 draw_set_mapped_so_targets(struct draw_context *draw,
726 int num_targets,
727 struct draw_so_target *targets[PIPE_MAX_SO_BUFFERS])
728 {
729 int i;
730
731 for (i = 0; i < num_targets; i++)
732 draw->so.targets[i] = targets[i];
733 for (i = num_targets; i < PIPE_MAX_SO_BUFFERS; i++)
734 draw->so.targets[i] = NULL;
735
736 draw->so.num_targets = num_targets;
737 }
738
739 void
draw_set_mapped_so_buffers(struct draw_context * draw,void * buffers[PIPE_MAX_SO_BUFFERS],unsigned num_buffers)740 draw_set_mapped_so_buffers(struct draw_context *draw,
741 void *buffers[PIPE_MAX_SO_BUFFERS],
742 unsigned num_buffers)
743 {
744 }
745
746 void
draw_set_so_state(struct draw_context * draw,struct pipe_stream_output_info * state)747 draw_set_so_state(struct draw_context *draw,
748 struct pipe_stream_output_info *state)
749 {
750 memcpy(&draw->so.state,
751 state,
752 sizeof(struct pipe_stream_output_info));
753 }
754
755 void
draw_set_sampler_views(struct draw_context * draw,unsigned shader_stage,struct pipe_sampler_view ** views,unsigned num)756 draw_set_sampler_views(struct draw_context *draw,
757 unsigned shader_stage,
758 struct pipe_sampler_view **views,
759 unsigned num)
760 {
761 unsigned i;
762
763 debug_assert(shader_stage < PIPE_SHADER_TYPES);
764 debug_assert(num <= PIPE_MAX_SAMPLERS);
765
766 for (i = 0; i < num; ++i)
767 draw->sampler_views[shader_stage][i] = views[i];
768 for (i = num; i < PIPE_MAX_SAMPLERS; ++i)
769 draw->sampler_views[shader_stage][i] = NULL;
770
771 draw->num_sampler_views[shader_stage] = num;
772 }
773
774 void
draw_set_samplers(struct draw_context * draw,unsigned shader_stage,struct pipe_sampler_state ** samplers,unsigned num)775 draw_set_samplers(struct draw_context *draw,
776 unsigned shader_stage,
777 struct pipe_sampler_state **samplers,
778 unsigned num)
779 {
780 unsigned i;
781
782 debug_assert(shader_stage < PIPE_SHADER_TYPES);
783 debug_assert(num <= PIPE_MAX_SAMPLERS);
784
785 for (i = 0; i < num; ++i)
786 draw->samplers[shader_stage][i] = samplers[i];
787 for (i = num; i < PIPE_MAX_SAMPLERS; ++i)
788 draw->samplers[shader_stage][i] = NULL;
789
790 draw->num_samplers[shader_stage] = num;
791
792 #ifdef HAVE_LLVM
793 if (draw->llvm && shader_stage == PIPE_SHADER_VERTEX)
794 draw_llvm_set_sampler_state(draw);
795 #endif
796 }
797
798 void
draw_set_mapped_texture(struct draw_context * draw,unsigned shader_stage,unsigned sampler_idx,uint32_t width,uint32_t height,uint32_t depth,uint32_t first_level,uint32_t last_level,uint32_t row_stride[PIPE_MAX_TEXTURE_LEVELS],uint32_t img_stride[PIPE_MAX_TEXTURE_LEVELS],const void * data[PIPE_MAX_TEXTURE_LEVELS])799 draw_set_mapped_texture(struct draw_context *draw,
800 unsigned shader_stage,
801 unsigned sampler_idx,
802 uint32_t width, uint32_t height, uint32_t depth,
803 uint32_t first_level, uint32_t last_level,
804 uint32_t row_stride[PIPE_MAX_TEXTURE_LEVELS],
805 uint32_t img_stride[PIPE_MAX_TEXTURE_LEVELS],
806 const void *data[PIPE_MAX_TEXTURE_LEVELS])
807 {
808 if (shader_stage == PIPE_SHADER_VERTEX) {
809 #ifdef HAVE_LLVM
810 if (draw->llvm)
811 draw_llvm_set_mapped_texture(draw,
812 sampler_idx,
813 width, height, depth, first_level, last_level,
814 row_stride, img_stride, data);
815 #endif
816 }
817 }
818
819 /**
820 * XXX: Results for PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS because there are two
821 * different ways of setting textures, and drivers typically only support one.
822 */
823 int
draw_get_shader_param_no_llvm(unsigned shader,enum pipe_shader_cap param)824 draw_get_shader_param_no_llvm(unsigned shader, enum pipe_shader_cap param)
825 {
826 switch(shader) {
827 case PIPE_SHADER_VERTEX:
828 case PIPE_SHADER_GEOMETRY:
829 return tgsi_exec_get_shader_param(param);
830 default:
831 return 0;
832 }
833 }
834
835 /**
836 * XXX: Results for PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS because there are two
837 * different ways of setting textures, and drivers typically only support one.
838 */
839 int
draw_get_shader_param(unsigned shader,enum pipe_shader_cap param)840 draw_get_shader_param(unsigned shader, enum pipe_shader_cap param)
841 {
842
843 #ifdef HAVE_LLVM
844 if (draw_get_option_use_llvm()) {
845 switch(shader) {
846 case PIPE_SHADER_VERTEX:
847 case PIPE_SHADER_GEOMETRY:
848 return gallivm_get_shader_param(param);
849 default:
850 return 0;
851 }
852 }
853 #endif
854
855 return draw_get_shader_param_no_llvm(shader, param);
856 }
857
858