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Searched defs:eyeZ (Results 1 – 5 of 5) sorted by relevance

/cts/tests/openglperf2/jni/primitive/fullpipeline/
DFullPipelineRenderer.cpp117 float eyeZ = 1.5f; in setUp() local
/cts/tests/openglperf2/jni/reference/scene/glowing/
DGlowingScene.cpp84 float eyeZ = 10.0f; in setUpViewMatrix() local
/cts/tests/openglperf2/jni/reference/scene/flocking/
DFlockingScene.cpp79 float eyeZ = 10.0f; in setUpViewMatrix() local
/cts/tests/openglperf2/test/
DMatrixTest.cpp141 float eyeZ = 6.0f; in TEST() local
/cts/tests/openglperf2/jni/graphics/
DMatrix.cpp132 Matrix* Matrix::newLookAt(float eyeX, float eyeY, float eyeZ, float centerX, in newLookAt()