Searched defs:eyeZ (Results 1 – 5 of 5) sorted by relevance
117 float eyeZ = 1.5f; in setUp() local
84 float eyeZ = 10.0f; in setUpViewMatrix() local
79 float eyeZ = 10.0f; in setUpViewMatrix() local
141 float eyeZ = 6.0f; in TEST() local
132 Matrix* Matrix::newLookAt(float eyeX, float eyeY, float eyeZ, float centerX, in newLookAt()