1 /* 2 * Copyright (C) 2011-2012 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17 #ifndef ANDROID_RSD_SHADER_CACHE_H 18 #define ANDROID_RSD_SHADER_CACHE_H 19 20 namespace android { 21 namespace renderscript { 22 23 class Context; 24 25 } 26 } 27 28 29 #if !defined(RS_SERVER) && !defined(RS_COMPATIBILITY_LIB) 30 #include <utils/String8.h> 31 #include <utils/Vector.h> 32 #else 33 #include "rsUtils.h" 34 #endif 35 class RsdShader; 36 37 // --------------------------------------------------------------------------- 38 39 // An element is a group of Components that occupies one cell in a structure. 40 class RsdShaderCache { 41 public: 42 RsdShaderCache(); 43 virtual ~RsdShaderCache(); 44 setActiveVertex(RsdShader * pv)45 void setActiveVertex(RsdShader *pv) { 46 mVertexDirty = true; 47 mVertex = pv; 48 } 49 setActiveFragment(RsdShader * pf)50 void setActiveFragment(RsdShader *pf) { 51 mFragmentDirty = true; 52 mFragment = pf; 53 } 54 55 bool setup(const android::renderscript::Context *rsc); 56 57 void cleanupVertex(RsdShader *s); 58 void cleanupFragment(RsdShader *s); 59 60 void cleanupAll(); 61 62 int32_t vtxAttribSlot(const android::String8 &attrName) const; vtxUniformSlot(uint32_t a)63 int32_t vtxUniformSlot(uint32_t a) const {return mCurrent->vtxUniforms[a].slot;} vtxUniformSize(uint32_t a)64 uint32_t vtxUniformSize(uint32_t a) const {return mCurrent->vtxUniforms[a].arraySize;} fragUniformSlot(uint32_t a)65 int32_t fragUniformSlot(uint32_t a) const {return mCurrent->fragUniforms[a].slot;} fragUniformSize(uint32_t a)66 uint32_t fragUniformSize(uint32_t a) const {return mCurrent->fragUniforms[a].arraySize;} 67 68 protected: 69 bool link(const android::renderscript::Context *rsc); 70 bool mFragmentDirty; 71 bool mVertexDirty; 72 RsdShader *mVertex; 73 RsdShader *mFragment; 74 75 struct UniformQueryData { 76 char *name; 77 uint32_t nameLength; 78 int32_t writtenLength; 79 int32_t arraySize; 80 uint32_t type; UniformQueryDataUniformQueryData81 UniformQueryData(uint32_t maxName) { 82 name = nullptr; 83 nameLength = maxName; 84 if (nameLength > 0 ) { 85 name = new char[nameLength]; 86 } 87 } ~UniformQueryDataUniformQueryData88 ~UniformQueryData() { 89 if (name != nullptr) { 90 delete[] name; 91 name = nullptr; 92 } 93 } 94 }; 95 struct UniformData { 96 int32_t slot; 97 uint32_t arraySize; 98 }; 99 struct AttrData { 100 int32_t slot; 101 const char* name; 102 }; 103 struct ProgramEntry { ProgramEntryProgramEntry104 ProgramEntry(uint32_t numVtxAttr, uint32_t numVtxUnis, 105 uint32_t numFragUnis) : vtx(0), frag(0), program(0), vtxAttrCount(0), 106 vtxAttrs(0), vtxUniforms(0), fragUniforms(0), 107 fragUniformIsSTO(0) { 108 vtxAttrCount = numVtxAttr; 109 if (numVtxAttr) { 110 vtxAttrs = new AttrData[numVtxAttr]; 111 } 112 if (numVtxUnis) { 113 vtxUniforms = new UniformData[numVtxUnis]; 114 } 115 if (numFragUnis) { 116 fragUniforms = new UniformData[numFragUnis]; 117 fragUniformIsSTO = new bool[numFragUnis]; 118 } 119 } ~ProgramEntryProgramEntry120 ~ProgramEntry() { 121 if (vtxAttrs) { 122 delete[] vtxAttrs; 123 vtxAttrs = nullptr; 124 } 125 if (vtxUniforms) { 126 delete[] vtxUniforms; 127 vtxUniforms = nullptr; 128 } 129 if (fragUniforms) { 130 delete[] fragUniforms; 131 fragUniforms = nullptr; 132 } 133 if (fragUniformIsSTO) { 134 delete[] fragUniformIsSTO; 135 fragUniformIsSTO = nullptr; 136 } 137 } 138 uint32_t vtx; 139 uint32_t frag; 140 uint32_t program; 141 uint32_t vtxAttrCount; 142 AttrData *vtxAttrs; 143 UniformData *vtxUniforms; 144 UniformData *fragUniforms; 145 bool *fragUniformIsSTO; 146 }; 147 android::Vector<ProgramEntry*> mEntries; 148 ProgramEntry *mCurrent; 149 150 bool hasArrayUniforms(RsdShader *vtx, RsdShader *frag); 151 void populateUniformData(RsdShader *prog, uint32_t linkedID, UniformData *data); 152 void updateUniformArrayData(const android::renderscript::Context *rsc, 153 RsdShader *prog, uint32_t linkedID, 154 UniformData *data, const char* logTag, 155 UniformQueryData **uniformList, uint32_t uniListSize); 156 }; 157 158 159 #endif //ANDROID_RSD_SHADER_CACHE_H 160 161 162 163 164