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Searched defs:fragmentShader (Results 1 – 12 of 12) sorted by relevance

/frameworks/native/cmds/flatland/
DGLHelper.h35 const char* fragmentShader[MAX_SHADER_LINES]; member
/frameworks/base/media/mca/filterfw/java/android/filterfw/core/
DShaderProgram.java54 public ShaderProgram(FilterContext context, String fragmentShader) { in ShaderProgram()
63 public ShaderProgram(FilterContext context, String vertexShader, String fragmentShader) { in ShaderProgram()
253 String fragmentShader); in allocate()
/frameworks/rs/java/tests/GenImages/src/com/android/rs/genimage/
DGenImage.java216 int fragmentShader = GenImage.loadShader(GLES20.GL_FRAGMENT_SHADER, fragmentShaderCode); in Triangle() local
/frameworks/native/libs/gui/tests/
DGLTest.cpp295 GLuint vertexShader, fragmentShader; in createProgram() local
/frameworks/av/cmds/screenrecord/
DProgram.cpp113 const char* fragmentShader) { in createProgram()
/frameworks/base/tests/UiBench/src/com/android/test/uibench/opengl/
DImageFlipRenderThread.java237 int fragmentShader = buildShader(fragment, GL_FRAGMENT_SHADER); in buildProgram() local
/frameworks/base/tests/HwAccelerationTest/src/com/android/test/hwui/
DGLTextureViewActivity.java284 int fragmentShader = buildShader(fragment, GL_FRAGMENT_SHADER); in buildProgram() local
/frameworks/base/tests/Camera2Tests/SmartCamera/SimpleCamera/src/androidx/media/filterfw/
DImageShader.java224 public ImageShader(String fragmentShader) { in ImageShader()
229 public ImageShader(String vertexShader, String fragmentShader) { in ImageShader()
/frameworks/base/libs/hwui/
DProgramCache.cpp430 String8 fragmentShader = generateFragmentShader(description); in generateProgram() local
/frameworks/base/packages/SystemUI/src/com/android/systemui/
DImageWallpaper.java669 int fragmentShader = buildShader(fragment, GL_FRAGMENT_SHADER); in buildProgram() local
/frameworks/av/media/libstagefright/tests/
DSurfaceMediaSource_test.cpp235 GLuint vertexShader, fragmentShader; in createProgram() local
/frameworks/base/packages/WallpaperCropper/src/com/android/gallery3d/glrenderer/
DGLES20Canvas.java305 private int assembleProgram(int vertexShader, int fragmentShader, ShaderParameter[] params) { in assembleProgram()