1 // Copyright 2000 The RE2 Authors.  All Rights Reserved.
2 // Use of this source code is governed by a BSD-style
3 // license that can be found in the LICENSE file.
4 
5 // Sometimes it is necessary to allocate a large number of small
6 // objects.  Doing this the usual way (malloc, new) is slow,
7 // especially for multithreaded programs.  An UnsafeArena provides a
8 // mark/release method of memory management: it asks for a large chunk
9 // from the operating system and doles it out bit by bit as required.
10 // Then you free all the memory at once by calling UnsafeArena::Reset().
11 // The "Unsafe" refers to the fact that UnsafeArena is not safe to
12 // call from multiple threads.
13 //
14 // The global operator new that can be used as follows:
15 //
16 //   #include "lib/arena-inl.h"
17 //
18 //   UnsafeArena arena(1000);
19 //   Foo* foo = new (AllocateInArena, &arena) Foo;
20 //
21 
22 #ifndef RE2_UTIL_ARENA_H_
23 #define RE2_UTIL_ARENA_H_
24 
25 namespace re2 {
26 
27 // This class is thread-compatible.
28 class UnsafeArena {
29  public:
30   UnsafeArena(const size_t block_size);
31   virtual ~UnsafeArena();
32 
33   void Reset();
34 
35   // This should be the worst-case alignment for any type.  This is
36   // good for IA-32, SPARC version 7 (the last one I know), and
37   // supposedly Alpha.  i386 would be more time-efficient with a
38   // default alignment of 8, but ::operator new() uses alignment of 4,
39   // and an assertion will fail below after the call to MakeNewBlock()
40   // if you try to use a larger alignment.
41 #ifdef __i386__
42   static const int kDefaultAlignment = 4;
43 #else
44   static const int kDefaultAlignment = 8;
45 #endif
46 
47  private:
48   void* GetMemoryFallback(const size_t size, const int align);
49 
50  public:
GetMemory(const size_t size,const int align)51   void* GetMemory(const size_t size, const int align) {
52     if ( size > 0 && size < remaining_ && align == 1 ) {       // common case
53       last_alloc_ = freestart_;
54       freestart_ += size;
55       remaining_ -= size;
56       return reinterpret_cast<void*>(last_alloc_);
57     }
58     return GetMemoryFallback(size, align);
59   }
60 
61  private:
62   struct AllocatedBlock {
63     char *mem;
64     size_t size;
65   };
66 
67   // The returned AllocatedBlock* is valid until the next call to AllocNewBlock
68   // or Reset (i.e. anything that might affect overflow_blocks_).
69   AllocatedBlock *AllocNewBlock(const size_t block_size);
70 
71   const AllocatedBlock *IndexToBlock(int index) const;
72 
73   const size_t block_size_;
74   char* freestart_;         // beginning of the free space in most recent block
75   char* freestart_when_empty_;  // beginning of the free space when we're empty
76   char* last_alloc_;         // used to make sure ReturnBytes() is safe
77   size_t remaining_;
78   // STL vector isn't as efficient as it could be, so we use an array at first
79   int blocks_alloced_;       // how many of the first_blocks_ have been alloced
80   AllocatedBlock first_blocks_[16];   // the length of this array is arbitrary
81   // if the first_blocks_ aren't enough, expand into overflow_blocks_.
82   vector<AllocatedBlock>* overflow_blocks_;
83 
84   void FreeBlocks();         // Frees all except first block
85 
86   DISALLOW_EVIL_CONSTRUCTORS(UnsafeArena);
87 };
88 
89 // Operators for allocation on the arena
90 // Syntax: new (AllocateInArena, arena) MyClass;
91 // STL containers, etc.
92 enum AllocateInArenaType { AllocateInArena };
93 
94 }  // namespace re2
95 
new(size_t size,re2::AllocateInArenaType,re2::UnsafeArena * arena)96 inline void* operator new(size_t size,
97                           re2::AllocateInArenaType /* unused */,
98                           re2::UnsafeArena *arena) {
99   return reinterpret_cast<char*>(arena->GetMemory(size, 1));
100 }
101 
102 #endif  // RE2_UTIL_ARENA_H_
103 
104