1 /* 2 * Copyright (C) 2006 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17 package android.graphics; 18 19 import android.annotation.ColorInt; 20 import android.annotation.IntDef; 21 import android.annotation.NonNull; 22 import android.annotation.Nullable; 23 import android.annotation.Size; 24 import android.text.GraphicsOperations; 25 import android.text.SpannableString; 26 import android.text.SpannedString; 27 import android.text.TextUtils; 28 29 import java.lang.annotation.Retention; 30 import java.lang.annotation.RetentionPolicy; 31 32 import javax.microedition.khronos.opengles.GL; 33 34 import libcore.util.NativeAllocationRegistry; 35 36 /** 37 * The Canvas class holds the "draw" calls. To draw something, you need 38 * 4 basic components: A Bitmap to hold the pixels, a Canvas to host 39 * the draw calls (writing into the bitmap), a drawing primitive (e.g. Rect, 40 * Path, text, Bitmap), and a paint (to describe the colors and styles for the 41 * drawing). 42 * 43 * <div class="special reference"> 44 * <h3>Developer Guides</h3> 45 * <p>For more information about how to use Canvas, read the 46 * <a href="{@docRoot}guide/topics/graphics/2d-graphics.html"> 47 * Canvas and Drawables</a> developer guide.</p></div> 48 */ 49 public class Canvas { 50 /** @hide */ 51 public static boolean sCompatibilityRestore = false; 52 53 /** 54 * Should only be assigned in constructors (or setBitmap if software canvas), 55 * freed by NativeAllocation. 56 * @hide 57 */ 58 protected long mNativeCanvasWrapper; 59 60 /** @hide */ getNativeCanvasWrapper()61 public long getNativeCanvasWrapper() { 62 return mNativeCanvasWrapper; 63 } 64 65 /** @hide */ isRecordingFor(Object o)66 public boolean isRecordingFor(Object o) { return false; } 67 68 // may be null 69 private Bitmap mBitmap; 70 71 // optional field set by the caller 72 private DrawFilter mDrawFilter; 73 74 /** 75 * @hide 76 */ 77 protected int mDensity = Bitmap.DENSITY_NONE; 78 79 /** 80 * Used to determine when compatibility scaling is in effect. 81 * 82 * @hide 83 */ 84 protected int mScreenDensity = Bitmap.DENSITY_NONE; 85 86 // Maximum bitmap size as defined in Skia's native code 87 // (see SkCanvas.cpp, SkDraw.cpp) 88 private static final int MAXMIMUM_BITMAP_SIZE = 32766; 89 90 // The approximate size of the native allocation associated with 91 // a Canvas object. 92 private static final long NATIVE_ALLOCATION_SIZE = 525; 93 94 // Use a Holder to allow static initialization of Canvas in the boot image. 95 private static class NoImagePreloadHolder { 96 public static final NativeAllocationRegistry sRegistry = new NativeAllocationRegistry( 97 Canvas.class.getClassLoader(), getNativeFinalizer(), NATIVE_ALLOCATION_SIZE); 98 } 99 100 // This field is used to finalize the native Canvas properly 101 private Runnable mFinalizer; 102 103 /** 104 * Construct an empty raster canvas. Use setBitmap() to specify a bitmap to 105 * draw into. The initial target density is {@link Bitmap#DENSITY_NONE}; 106 * this will typically be replaced when a target bitmap is set for the 107 * canvas. 108 */ Canvas()109 public Canvas() { 110 if (!isHardwareAccelerated()) { 111 // 0 means no native bitmap 112 mNativeCanvasWrapper = initRaster(null); 113 mFinalizer = NoImagePreloadHolder.sRegistry.registerNativeAllocation( 114 this, mNativeCanvasWrapper); 115 } else { 116 mFinalizer = null; 117 } 118 } 119 120 /** 121 * Construct a canvas with the specified bitmap to draw into. The bitmap 122 * must be mutable. 123 * 124 * <p>The initial target density of the canvas is the same as the given 125 * bitmap's density. 126 * 127 * @param bitmap Specifies a mutable bitmap for the canvas to draw into. 128 */ Canvas(@onNull Bitmap bitmap)129 public Canvas(@NonNull Bitmap bitmap) { 130 if (!bitmap.isMutable()) { 131 throw new IllegalStateException("Immutable bitmap passed to Canvas constructor"); 132 } 133 throwIfCannotDraw(bitmap); 134 mNativeCanvasWrapper = initRaster(bitmap); 135 mFinalizer = NoImagePreloadHolder.sRegistry.registerNativeAllocation( 136 this, mNativeCanvasWrapper); 137 mBitmap = bitmap; 138 mDensity = bitmap.mDensity; 139 } 140 141 /** @hide */ Canvas(long nativeCanvas)142 public Canvas(long nativeCanvas) { 143 if (nativeCanvas == 0) { 144 throw new IllegalStateException(); 145 } 146 mNativeCanvasWrapper = nativeCanvas; 147 mFinalizer = NoImagePreloadHolder.sRegistry.registerNativeAllocation( 148 this, mNativeCanvasWrapper); 149 mDensity = Bitmap.getDefaultDensity(); 150 } 151 152 /** 153 * Returns null. 154 * 155 * @deprecated This method is not supported and should not be invoked. 156 * 157 * @hide 158 */ 159 @Deprecated getGL()160 protected GL getGL() { 161 return null; 162 } 163 164 /** 165 * Indicates whether this Canvas uses hardware acceleration. 166 * 167 * Note that this method does not define what type of hardware acceleration 168 * may or may not be used. 169 * 170 * @return True if drawing operations are hardware accelerated, 171 * false otherwise. 172 */ isHardwareAccelerated()173 public boolean isHardwareAccelerated() { 174 return false; 175 } 176 177 /** 178 * Specify a bitmap for the canvas to draw into. All canvas state such as 179 * layers, filters, and the save/restore stack are reset with the exception 180 * of the current matrix and clip stack. Additionally, as a side-effect 181 * the canvas' target density is updated to match that of the bitmap. 182 * 183 * @param bitmap Specifies a mutable bitmap for the canvas to draw into. 184 * @see #setDensity(int) 185 * @see #getDensity() 186 */ setBitmap(@ullable Bitmap bitmap)187 public void setBitmap(@Nullable Bitmap bitmap) { 188 if (isHardwareAccelerated()) { 189 throw new RuntimeException("Can't set a bitmap device on a HW accelerated canvas"); 190 } 191 192 if (bitmap == null) { 193 native_setBitmap(mNativeCanvasWrapper, null); 194 mDensity = Bitmap.DENSITY_NONE; 195 } else { 196 if (!bitmap.isMutable()) { 197 throw new IllegalStateException(); 198 } 199 throwIfCannotDraw(bitmap); 200 201 native_setBitmap(mNativeCanvasWrapper, bitmap); 202 mDensity = bitmap.mDensity; 203 } 204 205 mBitmap = bitmap; 206 } 207 208 /** @hide */ setHighContrastText(boolean highContrastText)209 public void setHighContrastText(boolean highContrastText) { 210 native_setHighContrastText(mNativeCanvasWrapper, highContrastText); 211 } 212 213 /** @hide */ insertReorderBarrier()214 public void insertReorderBarrier() {} 215 216 /** @hide */ insertInorderBarrier()217 public void insertInorderBarrier() {} 218 219 /** 220 * Return true if the device that the current layer draws into is opaque 221 * (i.e. does not support per-pixel alpha). 222 * 223 * @return true if the device that the current layer draws into is opaque 224 */ isOpaque()225 public boolean isOpaque() { 226 return native_isOpaque(mNativeCanvasWrapper); 227 } 228 229 /** 230 * Returns the width of the current drawing layer 231 * 232 * @return the width of the current drawing layer 233 */ getWidth()234 public int getWidth() { 235 return native_getWidth(mNativeCanvasWrapper); 236 } 237 238 /** 239 * Returns the height of the current drawing layer 240 * 241 * @return the height of the current drawing layer 242 */ getHeight()243 public int getHeight() { 244 return native_getHeight(mNativeCanvasWrapper); 245 } 246 247 /** 248 * <p>Returns the target density of the canvas. The default density is 249 * derived from the density of its backing bitmap, or 250 * {@link Bitmap#DENSITY_NONE} if there is not one.</p> 251 * 252 * @return Returns the current target density of the canvas, which is used 253 * to determine the scaling factor when drawing a bitmap into it. 254 * 255 * @see #setDensity(int) 256 * @see Bitmap#getDensity() 257 */ getDensity()258 public int getDensity() { 259 return mDensity; 260 } 261 262 /** 263 * <p>Specifies the density for this Canvas' backing bitmap. This modifies 264 * the target density of the canvas itself, as well as the density of its 265 * backing bitmap via {@link Bitmap#setDensity(int) Bitmap.setDensity(int)}. 266 * 267 * @param density The new target density of the canvas, which is used 268 * to determine the scaling factor when drawing a bitmap into it. Use 269 * {@link Bitmap#DENSITY_NONE} to disable bitmap scaling. 270 * 271 * @see #getDensity() 272 * @see Bitmap#setDensity(int) 273 */ setDensity(int density)274 public void setDensity(int density) { 275 if (mBitmap != null) { 276 mBitmap.setDensity(density); 277 } 278 mDensity = density; 279 } 280 281 /** @hide */ setScreenDensity(int density)282 public void setScreenDensity(int density) { 283 mScreenDensity = density; 284 } 285 286 /** 287 * Returns the maximum allowed width for bitmaps drawn with this canvas. 288 * Attempting to draw with a bitmap wider than this value will result 289 * in an error. 290 * 291 * @see #getMaximumBitmapHeight() 292 */ getMaximumBitmapWidth()293 public int getMaximumBitmapWidth() { 294 return MAXMIMUM_BITMAP_SIZE; 295 } 296 297 /** 298 * Returns the maximum allowed height for bitmaps drawn with this canvas. 299 * Attempting to draw with a bitmap taller than this value will result 300 * in an error. 301 * 302 * @see #getMaximumBitmapWidth() 303 */ getMaximumBitmapHeight()304 public int getMaximumBitmapHeight() { 305 return MAXMIMUM_BITMAP_SIZE; 306 } 307 308 // the SAVE_FLAG constants must match their native equivalents 309 310 /** @hide */ 311 @IntDef(flag = true, 312 value = { 313 MATRIX_SAVE_FLAG, 314 CLIP_SAVE_FLAG, 315 HAS_ALPHA_LAYER_SAVE_FLAG, 316 FULL_COLOR_LAYER_SAVE_FLAG, 317 CLIP_TO_LAYER_SAVE_FLAG, 318 ALL_SAVE_FLAG 319 }) 320 @Retention(RetentionPolicy.SOURCE) 321 public @interface Saveflags {} 322 323 /** 324 * Restore the current matrix when restore() is called. 325 */ 326 public static final int MATRIX_SAVE_FLAG = 0x01; 327 328 /** 329 * Restore the current clip when restore() is called. 330 */ 331 public static final int CLIP_SAVE_FLAG = 0x02; 332 333 /** 334 * The layer requires a per-pixel alpha channel. 335 */ 336 public static final int HAS_ALPHA_LAYER_SAVE_FLAG = 0x04; 337 338 /** 339 * The layer requires full 8-bit precision for each color channel. 340 */ 341 public static final int FULL_COLOR_LAYER_SAVE_FLAG = 0x08; 342 343 /** 344 * Clip drawing to the bounds of the offscreen layer, omit at your own peril. 345 * <p class="note"><strong>Note:</strong> it is strongly recommended to not 346 * omit this flag for any call to <code>saveLayer()</code> and 347 * <code>saveLayerAlpha()</code> variants. Not passing this flag generally 348 * triggers extremely poor performance with hardware accelerated rendering. 349 */ 350 public static final int CLIP_TO_LAYER_SAVE_FLAG = 0x10; 351 352 /** 353 * Restore everything when restore() is called (standard save flags). 354 * <p class="note"><strong>Note:</strong> for performance reasons, it is 355 * strongly recommended to pass this - the complete set of flags - to any 356 * call to <code>saveLayer()</code> and <code>saveLayerAlpha()</code> 357 * variants. 358 */ 359 public static final int ALL_SAVE_FLAG = 0x1F; 360 361 /** 362 * Saves the current matrix and clip onto a private stack. 363 * <p> 364 * Subsequent calls to translate,scale,rotate,skew,concat or clipRect, 365 * clipPath will all operate as usual, but when the balancing call to 366 * restore() is made, those calls will be forgotten, and the settings that 367 * existed before the save() will be reinstated. 368 * 369 * @return The value to pass to restoreToCount() to balance this save() 370 */ save()371 public int save() { 372 return native_save(mNativeCanvasWrapper, MATRIX_SAVE_FLAG | CLIP_SAVE_FLAG); 373 } 374 375 /** 376 * Based on saveFlags, can save the current matrix and clip onto a private 377 * stack. 378 * <p class="note"><strong>Note:</strong> if possible, use the 379 * parameter-less save(). It is simpler and faster than individually 380 * disabling the saving of matrix or clip with this method. 381 * <p> 382 * Subsequent calls to translate,scale,rotate,skew,concat or clipRect, 383 * clipPath will all operate as usual, but when the balancing call to 384 * restore() is made, those calls will be forgotten, and the settings that 385 * existed before the save() will be reinstated. 386 * 387 * @param saveFlags flag bits that specify which parts of the Canvas state 388 * to save/restore 389 * @return The value to pass to restoreToCount() to balance this save() 390 */ save(@aveflags int saveFlags)391 public int save(@Saveflags int saveFlags) { 392 return native_save(mNativeCanvasWrapper, saveFlags); 393 } 394 395 /** 396 * This behaves the same as save(), but in addition it allocates and 397 * redirects drawing to an offscreen bitmap. 398 * <p class="note"><strong>Note:</strong> this method is very expensive, 399 * incurring more than double rendering cost for contained content. Avoid 400 * using this method, especially if the bounds provided are large, or if 401 * the {@link #CLIP_TO_LAYER_SAVE_FLAG} is omitted from the 402 * {@code saveFlags} parameter. It is recommended to use a 403 * {@link android.view.View#LAYER_TYPE_HARDWARE hardware layer} on a View 404 * to apply an xfermode, color filter, or alpha, as it will perform much 405 * better than this method. 406 * <p> 407 * All drawing calls are directed to a newly allocated offscreen bitmap. 408 * Only when the balancing call to restore() is made, is that offscreen 409 * buffer drawn back to the current target of the Canvas (either the 410 * screen, it's target Bitmap, or the previous layer). 411 * <p> 412 * Attributes of the Paint - {@link Paint#getAlpha() alpha}, 413 * {@link Paint#getXfermode() Xfermode}, and 414 * {@link Paint#getColorFilter() ColorFilter} are applied when the 415 * offscreen bitmap is drawn back when restore() is called. 416 * 417 * @param bounds May be null. The maximum size the offscreen bitmap 418 * needs to be (in local coordinates) 419 * @param paint This is copied, and is applied to the offscreen when 420 * restore() is called. 421 * @param saveFlags see _SAVE_FLAG constants, generally {@link #ALL_SAVE_FLAG} is recommended 422 * for performance reasons. 423 * @return value to pass to restoreToCount() to balance this save() 424 */ saveLayer(@ullable RectF bounds, @Nullable Paint paint, @Saveflags int saveFlags)425 public int saveLayer(@Nullable RectF bounds, @Nullable Paint paint, @Saveflags int saveFlags) { 426 if (bounds == null) { 427 bounds = new RectF(getClipBounds()); 428 } 429 return saveLayer(bounds.left, bounds.top, bounds.right, bounds.bottom, paint, saveFlags); 430 } 431 432 /** 433 * Convenience for saveLayer(bounds, paint, {@link #ALL_SAVE_FLAG}) 434 */ saveLayer(@ullable RectF bounds, @Nullable Paint paint)435 public int saveLayer(@Nullable RectF bounds, @Nullable Paint paint) { 436 return saveLayer(bounds, paint, ALL_SAVE_FLAG); 437 } 438 439 /** 440 * Helper version of saveLayer() that takes 4 values rather than a RectF. 441 */ saveLayer(float left, float top, float right, float bottom, @Nullable Paint paint, @Saveflags int saveFlags)442 public int saveLayer(float left, float top, float right, float bottom, @Nullable Paint paint, 443 @Saveflags int saveFlags) { 444 return native_saveLayer(mNativeCanvasWrapper, left, top, right, bottom, 445 paint != null ? paint.getNativeInstance() : 0, 446 saveFlags); 447 } 448 449 /** 450 * Convenience for saveLayer(left, top, right, bottom, paint, {@link #ALL_SAVE_FLAG}) 451 */ saveLayer(float left, float top, float right, float bottom, @Nullable Paint paint)452 public int saveLayer(float left, float top, float right, float bottom, @Nullable Paint paint) { 453 return saveLayer(left, top, right, bottom, paint, ALL_SAVE_FLAG); 454 } 455 456 /** 457 * This behaves the same as save(), but in addition it allocates and 458 * redirects drawing to an offscreen bitmap. 459 * <p class="note"><strong>Note:</strong> this method is very expensive, 460 * incurring more than double rendering cost for contained content. Avoid 461 * using this method, especially if the bounds provided are large, or if 462 * the {@link #CLIP_TO_LAYER_SAVE_FLAG} is omitted from the 463 * {@code saveFlags} parameter. It is recommended to use a 464 * {@link android.view.View#LAYER_TYPE_HARDWARE hardware layer} on a View 465 * to apply an xfermode, color filter, or alpha, as it will perform much 466 * better than this method. 467 * <p> 468 * All drawing calls are directed to a newly allocated offscreen bitmap. 469 * Only when the balancing call to restore() is made, is that offscreen 470 * buffer drawn back to the current target of the Canvas (either the 471 * screen, it's target Bitmap, or the previous layer). 472 * <p> 473 * The {@code alpha} parameter is applied when the offscreen bitmap is 474 * drawn back when restore() is called. 475 * 476 * @param bounds The maximum size the offscreen bitmap needs to be 477 * (in local coordinates) 478 * @param alpha The alpha to apply to the offscreen when it is 479 drawn during restore() 480 * @param saveFlags see _SAVE_FLAG constants, generally {@link #ALL_SAVE_FLAG} is recommended 481 * for performance reasons. 482 * @return value to pass to restoreToCount() to balance this call 483 */ saveLayerAlpha(@ullable RectF bounds, int alpha, @Saveflags int saveFlags)484 public int saveLayerAlpha(@Nullable RectF bounds, int alpha, @Saveflags int saveFlags) { 485 if (bounds == null) { 486 bounds = new RectF(getClipBounds()); 487 } 488 return saveLayerAlpha(bounds.left, bounds.top, bounds.right, bounds.bottom, alpha, saveFlags); 489 } 490 491 /** 492 * Convenience for saveLayerAlpha(bounds, alpha, {@link #ALL_SAVE_FLAG}) 493 */ saveLayerAlpha(@ullable RectF bounds, int alpha)494 public int saveLayerAlpha(@Nullable RectF bounds, int alpha) { 495 return saveLayerAlpha(bounds, alpha, ALL_SAVE_FLAG); 496 } 497 498 /** 499 * Helper for saveLayerAlpha() that takes 4 values instead of a RectF. 500 */ saveLayerAlpha(float left, float top, float right, float bottom, int alpha, @Saveflags int saveFlags)501 public int saveLayerAlpha(float left, float top, float right, float bottom, int alpha, 502 @Saveflags int saveFlags) { 503 alpha = Math.min(255, Math.max(0, alpha)); 504 return native_saveLayerAlpha(mNativeCanvasWrapper, left, top, right, bottom, 505 alpha, saveFlags); 506 } 507 508 /** 509 * Helper for saveLayerAlpha(left, top, right, bottom, alpha, {@link #ALL_SAVE_FLAG}) 510 */ saveLayerAlpha(float left, float top, float right, float bottom, int alpha)511 public int saveLayerAlpha(float left, float top, float right, float bottom, int alpha) { 512 return saveLayerAlpha(left, top, right, bottom, alpha, ALL_SAVE_FLAG); 513 } 514 515 /** 516 * This call balances a previous call to save(), and is used to remove all 517 * modifications to the matrix/clip state since the last save call. It is 518 * an error to call restore() more times than save() was called. 519 */ restore()520 public void restore() { 521 boolean throwOnUnderflow = !sCompatibilityRestore || !isHardwareAccelerated(); 522 native_restore(mNativeCanvasWrapper, throwOnUnderflow); 523 } 524 525 /** 526 * Returns the number of matrix/clip states on the Canvas' private stack. 527 * This will equal # save() calls - # restore() calls. 528 */ getSaveCount()529 public int getSaveCount() { 530 return native_getSaveCount(mNativeCanvasWrapper); 531 } 532 533 /** 534 * Efficient way to pop any calls to save() that happened after the save 535 * count reached saveCount. It is an error for saveCount to be less than 1. 536 * 537 * Example: 538 * int count = canvas.save(); 539 * ... // more calls potentially to save() 540 * canvas.restoreToCount(count); 541 * // now the canvas is back in the same state it was before the initial 542 * // call to save(). 543 * 544 * @param saveCount The save level to restore to. 545 */ restoreToCount(int saveCount)546 public void restoreToCount(int saveCount) { 547 boolean throwOnUnderflow = !sCompatibilityRestore || !isHardwareAccelerated(); 548 native_restoreToCount(mNativeCanvasWrapper, saveCount, throwOnUnderflow); 549 } 550 551 /** 552 * Preconcat the current matrix with the specified translation 553 * 554 * @param dx The distance to translate in X 555 * @param dy The distance to translate in Y 556 */ translate(float dx, float dy)557 public void translate(float dx, float dy) { 558 native_translate(mNativeCanvasWrapper, dx, dy); 559 } 560 561 /** 562 * Preconcat the current matrix with the specified scale. 563 * 564 * @param sx The amount to scale in X 565 * @param sy The amount to scale in Y 566 */ scale(float sx, float sy)567 public void scale(float sx, float sy) { 568 native_scale(mNativeCanvasWrapper, sx, sy); 569 } 570 571 /** 572 * Preconcat the current matrix with the specified scale. 573 * 574 * @param sx The amount to scale in X 575 * @param sy The amount to scale in Y 576 * @param px The x-coord for the pivot point (unchanged by the scale) 577 * @param py The y-coord for the pivot point (unchanged by the scale) 578 */ scale(float sx, float sy, float px, float py)579 public final void scale(float sx, float sy, float px, float py) { 580 translate(px, py); 581 scale(sx, sy); 582 translate(-px, -py); 583 } 584 585 /** 586 * Preconcat the current matrix with the specified rotation. 587 * 588 * @param degrees The amount to rotate, in degrees 589 */ rotate(float degrees)590 public void rotate(float degrees) { 591 native_rotate(mNativeCanvasWrapper, degrees); 592 } 593 594 /** 595 * Preconcat the current matrix with the specified rotation. 596 * 597 * @param degrees The amount to rotate, in degrees 598 * @param px The x-coord for the pivot point (unchanged by the rotation) 599 * @param py The y-coord for the pivot point (unchanged by the rotation) 600 */ rotate(float degrees, float px, float py)601 public final void rotate(float degrees, float px, float py) { 602 translate(px, py); 603 rotate(degrees); 604 translate(-px, -py); 605 } 606 607 /** 608 * Preconcat the current matrix with the specified skew. 609 * 610 * @param sx The amount to skew in X 611 * @param sy The amount to skew in Y 612 */ skew(float sx, float sy)613 public void skew(float sx, float sy) { 614 native_skew(mNativeCanvasWrapper, sx, sy); 615 } 616 617 /** 618 * Preconcat the current matrix with the specified matrix. If the specified 619 * matrix is null, this method does nothing. 620 * 621 * @param matrix The matrix to preconcatenate with the current matrix 622 */ concat(@ullable Matrix matrix)623 public void concat(@Nullable Matrix matrix) { 624 if (matrix != null) native_concat(mNativeCanvasWrapper, matrix.native_instance); 625 } 626 627 /** 628 * Completely replace the current matrix with the specified matrix. If the 629 * matrix parameter is null, then the current matrix is reset to identity. 630 * 631 * <strong>Note:</strong> it is recommended to use {@link #concat(Matrix)}, 632 * {@link #scale(float, float)}, {@link #translate(float, float)} and 633 * {@link #rotate(float)} instead of this method. 634 * 635 * @param matrix The matrix to replace the current matrix with. If it is 636 * null, set the current matrix to identity. 637 * 638 * @see #concat(Matrix) 639 */ setMatrix(@ullable Matrix matrix)640 public void setMatrix(@Nullable Matrix matrix) { 641 native_setMatrix(mNativeCanvasWrapper, 642 matrix == null ? 0 : matrix.native_instance); 643 } 644 645 /** 646 * Return, in ctm, the current transformation matrix. This does not alter 647 * the matrix in the canvas, but just returns a copy of it. 648 * 649 * @deprecated {@link #isHardwareAccelerated() Hardware accelerated} canvases may have any 650 * matrix when passed to a View or Drawable, as it is implementation defined where in the 651 * hierarchy such canvases are created. It is recommended in such cases to either draw contents 652 * irrespective of the current matrix, or to track relevant transform state outside of the 653 * canvas. 654 */ 655 @Deprecated getMatrix(@onNull Matrix ctm)656 public void getMatrix(@NonNull Matrix ctm) { 657 native_getCTM(mNativeCanvasWrapper, ctm.native_instance); 658 } 659 660 /** 661 * Return a new matrix with a copy of the canvas' current transformation 662 * matrix. 663 * 664 * @deprecated {@link #isHardwareAccelerated() Hardware accelerated} canvases may have any 665 * matrix when passed to a View or Drawable, as it is implementation defined where in the 666 * hierarchy such canvases are created. It is recommended in such cases to either draw contents 667 * irrespective of the current matrix, or to track relevant transform state outside of the 668 * canvas. 669 */ 670 @Deprecated getMatrix()671 public final @NonNull Matrix getMatrix() { 672 Matrix m = new Matrix(); 673 //noinspection deprecation 674 getMatrix(m); 675 return m; 676 } 677 678 /** 679 * Modify the current clip with the specified rectangle. 680 * 681 * @param rect The rect to intersect with the current clip 682 * @param op How the clip is modified 683 * @return true if the resulting clip is non-empty 684 */ clipRect(@onNull RectF rect, @NonNull Region.Op op)685 public boolean clipRect(@NonNull RectF rect, @NonNull Region.Op op) { 686 return native_clipRect(mNativeCanvasWrapper, rect.left, rect.top, rect.right, rect.bottom, 687 op.nativeInt); 688 } 689 690 /** 691 * Modify the current clip with the specified rectangle, which is 692 * expressed in local coordinates. 693 * 694 * @param rect The rectangle to intersect with the current clip. 695 * @param op How the clip is modified 696 * @return true if the resulting clip is non-empty 697 */ clipRect(@onNull Rect rect, @NonNull Region.Op op)698 public boolean clipRect(@NonNull Rect rect, @NonNull Region.Op op) { 699 return native_clipRect(mNativeCanvasWrapper, rect.left, rect.top, rect.right, rect.bottom, 700 op.nativeInt); 701 } 702 703 /** 704 * Intersect the current clip with the specified rectangle, which is 705 * expressed in local coordinates. 706 * 707 * @param rect The rectangle to intersect with the current clip. 708 * @return true if the resulting clip is non-empty 709 */ clipRect(@onNull RectF rect)710 public boolean clipRect(@NonNull RectF rect) { 711 return native_clipRect(mNativeCanvasWrapper, rect.left, rect.top, rect.right, rect.bottom, 712 Region.Op.INTERSECT.nativeInt); 713 } 714 715 /** 716 * Intersect the current clip with the specified rectangle, which is 717 * expressed in local coordinates. 718 * 719 * @param rect The rectangle to intersect with the current clip. 720 * @return true if the resulting clip is non-empty 721 */ clipRect(@onNull Rect rect)722 public boolean clipRect(@NonNull Rect rect) { 723 return native_clipRect(mNativeCanvasWrapper, rect.left, rect.top, rect.right, rect.bottom, 724 Region.Op.INTERSECT.nativeInt); 725 } 726 727 /** 728 * Modify the current clip with the specified rectangle, which is 729 * expressed in local coordinates. 730 * 731 * @param left The left side of the rectangle to intersect with the 732 * current clip 733 * @param top The top of the rectangle to intersect with the current 734 * clip 735 * @param right The right side of the rectangle to intersect with the 736 * current clip 737 * @param bottom The bottom of the rectangle to intersect with the current 738 * clip 739 * @param op How the clip is modified 740 * @return true if the resulting clip is non-empty 741 */ clipRect(float left, float top, float right, float bottom, @NonNull Region.Op op)742 public boolean clipRect(float left, float top, float right, float bottom, 743 @NonNull Region.Op op) { 744 return native_clipRect(mNativeCanvasWrapper, left, top, right, bottom, op.nativeInt); 745 } 746 747 /** 748 * Intersect the current clip with the specified rectangle, which is 749 * expressed in local coordinates. 750 * 751 * @param left The left side of the rectangle to intersect with the 752 * current clip 753 * @param top The top of the rectangle to intersect with the current clip 754 * @param right The right side of the rectangle to intersect with the 755 * current clip 756 * @param bottom The bottom of the rectangle to intersect with the current 757 * clip 758 * @return true if the resulting clip is non-empty 759 */ clipRect(float left, float top, float right, float bottom)760 public boolean clipRect(float left, float top, float right, float bottom) { 761 return native_clipRect(mNativeCanvasWrapper, left, top, right, bottom, 762 Region.Op.INTERSECT.nativeInt); 763 } 764 765 /** 766 * Intersect the current clip with the specified rectangle, which is 767 * expressed in local coordinates. 768 * 769 * @param left The left side of the rectangle to intersect with the 770 * current clip 771 * @param top The top of the rectangle to intersect with the current clip 772 * @param right The right side of the rectangle to intersect with the 773 * current clip 774 * @param bottom The bottom of the rectangle to intersect with the current 775 * clip 776 * @return true if the resulting clip is non-empty 777 */ clipRect(int left, int top, int right, int bottom)778 public boolean clipRect(int left, int top, int right, int bottom) { 779 return native_clipRect(mNativeCanvasWrapper, left, top, right, bottom, 780 Region.Op.INTERSECT.nativeInt); 781 } 782 783 /** 784 * Modify the current clip with the specified path. 785 * 786 * @param path The path to operate on the current clip 787 * @param op How the clip is modified 788 * @return true if the resulting is non-empty 789 */ clipPath(@onNull Path path, @NonNull Region.Op op)790 public boolean clipPath(@NonNull Path path, @NonNull Region.Op op) { 791 return native_clipPath(mNativeCanvasWrapper, path.ni(), op.nativeInt); 792 } 793 794 /** 795 * Intersect the current clip with the specified path. 796 * 797 * @param path The path to intersect with the current clip 798 * @return true if the resulting is non-empty 799 */ clipPath(@onNull Path path)800 public boolean clipPath(@NonNull Path path) { 801 return clipPath(path, Region.Op.INTERSECT); 802 } 803 804 /** 805 * Modify the current clip with the specified region. Note that unlike 806 * clipRect() and clipPath() which transform their arguments by the 807 * current matrix, clipRegion() assumes its argument is already in the 808 * coordinate system of the current layer's bitmap, and so not 809 * transformation is performed. 810 * 811 * @param region The region to operate on the current clip, based on op 812 * @param op How the clip is modified 813 * @return true if the resulting is non-empty 814 * 815 * @deprecated Unlike all other clip calls this API does not respect the 816 * current matrix. Use {@link #clipRect(Rect)} as an alternative. 817 */ 818 @Deprecated clipRegion(@onNull Region region, @NonNull Region.Op op)819 public boolean clipRegion(@NonNull Region region, @NonNull Region.Op op) { 820 return native_clipRegion(mNativeCanvasWrapper, region.ni(), op.nativeInt); 821 } 822 823 /** 824 * Intersect the current clip with the specified region. Note that unlike 825 * clipRect() and clipPath() which transform their arguments by the 826 * current matrix, clipRegion() assumes its argument is already in the 827 * coordinate system of the current layer's bitmap, and so not 828 * transformation is performed. 829 * 830 * @param region The region to operate on the current clip, based on op 831 * @return true if the resulting is non-empty 832 * 833 * @deprecated Unlike all other clip calls this API does not respect the 834 * current matrix. Use {@link #clipRect(Rect)} as an alternative. 835 */ 836 @Deprecated clipRegion(@onNull Region region)837 public boolean clipRegion(@NonNull Region region) { 838 return clipRegion(region, Region.Op.INTERSECT); 839 } 840 getDrawFilter()841 public @Nullable DrawFilter getDrawFilter() { 842 return mDrawFilter; 843 } 844 setDrawFilter(@ullable DrawFilter filter)845 public void setDrawFilter(@Nullable DrawFilter filter) { 846 long nativeFilter = 0; 847 if (filter != null) { 848 nativeFilter = filter.mNativeInt; 849 } 850 mDrawFilter = filter; 851 nativeSetDrawFilter(mNativeCanvasWrapper, nativeFilter); 852 } 853 854 public enum EdgeType { 855 856 /** 857 * Black-and-White: Treat edges by just rounding to nearest pixel boundary 858 */ 859 BW(0), //!< treat edges by just rounding to nearest pixel boundary 860 861 /** 862 * Antialiased: Treat edges by rounding-out, since they may be antialiased 863 */ 864 AA(1); 865 EdgeType(int nativeInt)866 EdgeType(int nativeInt) { 867 this.nativeInt = nativeInt; 868 } 869 870 /** 871 * @hide 872 */ 873 public final int nativeInt; 874 } 875 876 /** 877 * Return true if the specified rectangle, after being transformed by the 878 * current matrix, would lie completely outside of the current clip. Call 879 * this to check if an area you intend to draw into is clipped out (and 880 * therefore you can skip making the draw calls). 881 * 882 * @param rect the rect to compare with the current clip 883 * @param type {@link Canvas.EdgeType#AA} if the path should be considered antialiased, 884 * since that means it may affect a larger area (more pixels) than 885 * non-antialiased ({@link Canvas.EdgeType#BW}). 886 * @return true if the rect (transformed by the canvas' matrix) 887 * does not intersect with the canvas' clip 888 */ quickReject(@onNull RectF rect, @NonNull EdgeType type)889 public boolean quickReject(@NonNull RectF rect, @NonNull EdgeType type) { 890 return native_quickReject(mNativeCanvasWrapper, 891 rect.left, rect.top, rect.right, rect.bottom); 892 } 893 894 /** 895 * Return true if the specified path, after being transformed by the 896 * current matrix, would lie completely outside of the current clip. Call 897 * this to check if an area you intend to draw into is clipped out (and 898 * therefore you can skip making the draw calls). Note: for speed it may 899 * return false even if the path itself might not intersect the clip 900 * (i.e. the bounds of the path intersects, but the path does not). 901 * 902 * @param path The path to compare with the current clip 903 * @param type {@link Canvas.EdgeType#AA} if the path should be considered antialiased, 904 * since that means it may affect a larger area (more pixels) than 905 * non-antialiased ({@link Canvas.EdgeType#BW}). 906 * @return true if the path (transformed by the canvas' matrix) 907 * does not intersect with the canvas' clip 908 */ quickReject(@onNull Path path, @NonNull EdgeType type)909 public boolean quickReject(@NonNull Path path, @NonNull EdgeType type) { 910 return native_quickReject(mNativeCanvasWrapper, path.ni()); 911 } 912 913 /** 914 * Return true if the specified rectangle, after being transformed by the 915 * current matrix, would lie completely outside of the current clip. Call 916 * this to check if an area you intend to draw into is clipped out (and 917 * therefore you can skip making the draw calls). 918 * 919 * @param left The left side of the rectangle to compare with the 920 * current clip 921 * @param top The top of the rectangle to compare with the current 922 * clip 923 * @param right The right side of the rectangle to compare with the 924 * current clip 925 * @param bottom The bottom of the rectangle to compare with the 926 * current clip 927 * @param type {@link Canvas.EdgeType#AA} if the path should be considered antialiased, 928 * since that means it may affect a larger area (more pixels) than 929 * non-antialiased ({@link Canvas.EdgeType#BW}). 930 * @return true if the rect (transformed by the canvas' matrix) 931 * does not intersect with the canvas' clip 932 */ quickReject(float left, float top, float right, float bottom, @NonNull EdgeType type)933 public boolean quickReject(float left, float top, float right, float bottom, 934 @NonNull EdgeType type) { 935 return native_quickReject(mNativeCanvasWrapper, left, top, right, bottom); 936 } 937 938 /** 939 * Return the bounds of the current clip (in local coordinates) in the 940 * bounds parameter, and return true if it is non-empty. This can be useful 941 * in a way similar to quickReject, in that it tells you that drawing 942 * outside of these bounds will be clipped out. 943 * 944 * @param bounds Return the clip bounds here. If it is null, ignore it but 945 * still return true if the current clip is non-empty. 946 * @return true if the current clip is non-empty. 947 */ getClipBounds(@ullable Rect bounds)948 public boolean getClipBounds(@Nullable Rect bounds) { 949 return native_getClipBounds(mNativeCanvasWrapper, bounds); 950 } 951 952 /** 953 * Retrieve the bounds of the current clip (in local coordinates). 954 * 955 * @return the clip bounds, or [0, 0, 0, 0] if the clip is empty. 956 */ getClipBounds()957 public final @NonNull Rect getClipBounds() { 958 Rect r = new Rect(); 959 getClipBounds(r); 960 return r; 961 } 962 963 /** 964 * Fill the entire canvas' bitmap (restricted to the current clip) with the 965 * specified RGB color, using srcover porterduff mode. 966 * 967 * @param r red component (0..255) of the color to draw onto the canvas 968 * @param g green component (0..255) of the color to draw onto the canvas 969 * @param b blue component (0..255) of the color to draw onto the canvas 970 */ drawRGB(int r, int g, int b)971 public void drawRGB(int r, int g, int b) { 972 drawColor(Color.rgb(r, g, b)); 973 } 974 975 /** 976 * Fill the entire canvas' bitmap (restricted to the current clip) with the 977 * specified ARGB color, using srcover porterduff mode. 978 * 979 * @param a alpha component (0..255) of the color to draw onto the canvas 980 * @param r red component (0..255) of the color to draw onto the canvas 981 * @param g green component (0..255) of the color to draw onto the canvas 982 * @param b blue component (0..255) of the color to draw onto the canvas 983 */ drawARGB(int a, int r, int g, int b)984 public void drawARGB(int a, int r, int g, int b) { 985 drawColor(Color.argb(a, r, g, b)); 986 } 987 988 /** 989 * Fill the entire canvas' bitmap (restricted to the current clip) with the 990 * specified color, using srcover porterduff mode. 991 * 992 * @param color the color to draw onto the canvas 993 */ drawColor(@olorInt int color)994 public void drawColor(@ColorInt int color) { 995 native_drawColor(mNativeCanvasWrapper, color, PorterDuff.Mode.SRC_OVER.nativeInt); 996 } 997 998 /** 999 * Fill the entire canvas' bitmap (restricted to the current clip) with the 1000 * specified color and porter-duff xfermode. 1001 * 1002 * @param color the color to draw with 1003 * @param mode the porter-duff mode to apply to the color 1004 */ drawColor(@olorInt int color, @NonNull PorterDuff.Mode mode)1005 public void drawColor(@ColorInt int color, @NonNull PorterDuff.Mode mode) { 1006 native_drawColor(mNativeCanvasWrapper, color, mode.nativeInt); 1007 } 1008 1009 /** 1010 * Fill the entire canvas' bitmap (restricted to the current clip) with 1011 * the specified paint. This is equivalent (but faster) to drawing an 1012 * infinitely large rectangle with the specified paint. 1013 * 1014 * @param paint The paint used to draw onto the canvas 1015 */ drawPaint(@onNull Paint paint)1016 public void drawPaint(@NonNull Paint paint) { 1017 native_drawPaint(mNativeCanvasWrapper, paint.getNativeInstance()); 1018 } 1019 1020 /** 1021 * Draw a series of points. Each point is centered at the coordinate 1022 * specified by pts[], and its diameter is specified by the paint's stroke 1023 * width (as transformed by the canvas' CTM), with special treatment for 1024 * a stroke width of 0, which always draws exactly 1 pixel (or at most 4 1025 * if antialiasing is enabled). The shape of the point is controlled by 1026 * the paint's Cap type. The shape is a square, unless the cap type is 1027 * Round, in which case the shape is a circle. 1028 * 1029 * @param pts Array of points to draw [x0 y0 x1 y1 x2 y2 ...] 1030 * @param offset Number of values to skip before starting to draw. 1031 * @param count The number of values to process, after skipping offset 1032 * of them. Since one point uses two values, the number of 1033 * "points" that are drawn is really (count >> 1). 1034 * @param paint The paint used to draw the points 1035 */ drawPoints(@izemultiple=2) float[] pts, int offset, int count, @NonNull Paint paint)1036 public void drawPoints(@Size(multiple=2) float[] pts, int offset, int count, 1037 @NonNull Paint paint) { 1038 native_drawPoints(mNativeCanvasWrapper, pts, offset, count, paint.getNativeInstance()); 1039 } 1040 1041 /** 1042 * Helper for drawPoints() that assumes you want to draw the entire array 1043 */ drawPoints(@izemultiple=2) @onNull float[] pts, @NonNull Paint paint)1044 public void drawPoints(@Size(multiple=2) @NonNull float[] pts, @NonNull Paint paint) { 1045 drawPoints(pts, 0, pts.length, paint); 1046 } 1047 1048 /** 1049 * Helper for drawPoints() for drawing a single point. 1050 */ drawPoint(float x, float y, @NonNull Paint paint)1051 public void drawPoint(float x, float y, @NonNull Paint paint) { 1052 native_drawPoint(mNativeCanvasWrapper, x, y, paint.getNativeInstance()); 1053 } 1054 1055 /** 1056 * Draw a line segment with the specified start and stop x,y coordinates, 1057 * using the specified paint. 1058 * 1059 * <p>Note that since a line is always "framed", the Style is ignored in the paint.</p> 1060 * 1061 * <p>Degenerate lines (length is 0) will not be drawn.</p> 1062 * 1063 * @param startX The x-coordinate of the start point of the line 1064 * @param startY The y-coordinate of the start point of the line 1065 * @param paint The paint used to draw the line 1066 */ drawLine(float startX, float startY, float stopX, float stopY, @NonNull Paint paint)1067 public void drawLine(float startX, float startY, float stopX, float stopY, 1068 @NonNull Paint paint) { 1069 native_drawLine(mNativeCanvasWrapper, startX, startY, stopX, stopY, paint.getNativeInstance()); 1070 } 1071 1072 /** 1073 * Draw a series of lines. Each line is taken from 4 consecutive values 1074 * in the pts array. Thus to draw 1 line, the array must contain at least 4 1075 * values. This is logically the same as drawing the array as follows: 1076 * drawLine(pts[0], pts[1], pts[2], pts[3]) followed by 1077 * drawLine(pts[4], pts[5], pts[6], pts[7]) and so on. 1078 * 1079 * @param pts Array of points to draw [x0 y0 x1 y1 x2 y2 ...] 1080 * @param offset Number of values in the array to skip before drawing. 1081 * @param count The number of values in the array to process, after 1082 * skipping "offset" of them. Since each line uses 4 values, 1083 * the number of "lines" that are drawn is really 1084 * (count >> 2). 1085 * @param paint The paint used to draw the points 1086 */ drawLines(@izemultiple=4) @onNull float[] pts, int offset, int count, @NonNull Paint paint)1087 public void drawLines(@Size(multiple=4) @NonNull float[] pts, int offset, int count, 1088 @NonNull Paint paint) { 1089 native_drawLines(mNativeCanvasWrapper, pts, offset, count, paint.getNativeInstance()); 1090 } 1091 drawLines(@izemultiple=4) @onNull float[] pts, @NonNull Paint paint)1092 public void drawLines(@Size(multiple=4) @NonNull float[] pts, @NonNull Paint paint) { 1093 drawLines(pts, 0, pts.length, paint); 1094 } 1095 1096 /** 1097 * Draw the specified Rect using the specified paint. The rectangle will 1098 * be filled or framed based on the Style in the paint. 1099 * 1100 * @param rect The rect to be drawn 1101 * @param paint The paint used to draw the rect 1102 */ drawRect(@onNull RectF rect, @NonNull Paint paint)1103 public void drawRect(@NonNull RectF rect, @NonNull Paint paint) { 1104 native_drawRect(mNativeCanvasWrapper, 1105 rect.left, rect.top, rect.right, rect.bottom, paint.getNativeInstance()); 1106 } 1107 1108 /** 1109 * Draw the specified Rect using the specified Paint. The rectangle 1110 * will be filled or framed based on the Style in the paint. 1111 * 1112 * @param r The rectangle to be drawn. 1113 * @param paint The paint used to draw the rectangle 1114 */ drawRect(@onNull Rect r, @NonNull Paint paint)1115 public void drawRect(@NonNull Rect r, @NonNull Paint paint) { 1116 drawRect(r.left, r.top, r.right, r.bottom, paint); 1117 } 1118 1119 1120 /** 1121 * Draw the specified Rect using the specified paint. The rectangle will 1122 * be filled or framed based on the Style in the paint. 1123 * 1124 * @param left The left side of the rectangle to be drawn 1125 * @param top The top side of the rectangle to be drawn 1126 * @param right The right side of the rectangle to be drawn 1127 * @param bottom The bottom side of the rectangle to be drawn 1128 * @param paint The paint used to draw the rect 1129 */ drawRect(float left, float top, float right, float bottom, @NonNull Paint paint)1130 public void drawRect(float left, float top, float right, float bottom, @NonNull Paint paint) { 1131 native_drawRect(mNativeCanvasWrapper, left, top, right, bottom, paint.getNativeInstance()); 1132 } 1133 1134 /** 1135 * Draw the specified oval using the specified paint. The oval will be 1136 * filled or framed based on the Style in the paint. 1137 * 1138 * @param oval The rectangle bounds of the oval to be drawn 1139 */ drawOval(@onNull RectF oval, @NonNull Paint paint)1140 public void drawOval(@NonNull RectF oval, @NonNull Paint paint) { 1141 if (oval == null) { 1142 throw new NullPointerException(); 1143 } 1144 drawOval(oval.left, oval.top, oval.right, oval.bottom, paint); 1145 } 1146 1147 /** 1148 * Draw the specified oval using the specified paint. The oval will be 1149 * filled or framed based on the Style in the paint. 1150 */ drawOval(float left, float top, float right, float bottom, @NonNull Paint paint)1151 public void drawOval(float left, float top, float right, float bottom, @NonNull Paint paint) { 1152 native_drawOval(mNativeCanvasWrapper, left, top, right, bottom, paint.getNativeInstance()); 1153 } 1154 1155 /** 1156 * Draw the specified circle using the specified paint. If radius is <= 0, 1157 * then nothing will be drawn. The circle will be filled or framed based 1158 * on the Style in the paint. 1159 * 1160 * @param cx The x-coordinate of the center of the cirle to be drawn 1161 * @param cy The y-coordinate of the center of the cirle to be drawn 1162 * @param radius The radius of the cirle to be drawn 1163 * @param paint The paint used to draw the circle 1164 */ drawCircle(float cx, float cy, float radius, @NonNull Paint paint)1165 public void drawCircle(float cx, float cy, float radius, @NonNull Paint paint) { 1166 native_drawCircle(mNativeCanvasWrapper, cx, cy, radius, paint.getNativeInstance()); 1167 } 1168 1169 /** 1170 * <p>Draw the specified arc, which will be scaled to fit inside the 1171 * specified oval.</p> 1172 * 1173 * <p>If the start angle is negative or >= 360, the start angle is treated 1174 * as start angle modulo 360.</p> 1175 * 1176 * <p>If the sweep angle is >= 360, then the oval is drawn 1177 * completely. Note that this differs slightly from SkPath::arcTo, which 1178 * treats the sweep angle modulo 360. If the sweep angle is negative, 1179 * the sweep angle is treated as sweep angle modulo 360</p> 1180 * 1181 * <p>The arc is drawn clockwise. An angle of 0 degrees correspond to the 1182 * geometric angle of 0 degrees (3 o'clock on a watch.)</p> 1183 * 1184 * @param oval The bounds of oval used to define the shape and size 1185 * of the arc 1186 * @param startAngle Starting angle (in degrees) where the arc begins 1187 * @param sweepAngle Sweep angle (in degrees) measured clockwise 1188 * @param useCenter If true, include the center of the oval in the arc, and 1189 close it if it is being stroked. This will draw a wedge 1190 * @param paint The paint used to draw the arc 1191 */ drawArc(@onNull RectF oval, float startAngle, float sweepAngle, boolean useCenter, @NonNull Paint paint)1192 public void drawArc(@NonNull RectF oval, float startAngle, float sweepAngle, boolean useCenter, 1193 @NonNull Paint paint) { 1194 drawArc(oval.left, oval.top, oval.right, oval.bottom, startAngle, sweepAngle, useCenter, 1195 paint); 1196 } 1197 1198 /** 1199 * <p>Draw the specified arc, which will be scaled to fit inside the 1200 * specified oval.</p> 1201 * 1202 * <p>If the start angle is negative or >= 360, the start angle is treated 1203 * as start angle modulo 360.</p> 1204 * 1205 * <p>If the sweep angle is >= 360, then the oval is drawn 1206 * completely. Note that this differs slightly from SkPath::arcTo, which 1207 * treats the sweep angle modulo 360. If the sweep angle is negative, 1208 * the sweep angle is treated as sweep angle modulo 360</p> 1209 * 1210 * <p>The arc is drawn clockwise. An angle of 0 degrees correspond to the 1211 * geometric angle of 0 degrees (3 o'clock on a watch.)</p> 1212 * 1213 * @param startAngle Starting angle (in degrees) where the arc begins 1214 * @param sweepAngle Sweep angle (in degrees) measured clockwise 1215 * @param useCenter If true, include the center of the oval in the arc, and 1216 close it if it is being stroked. This will draw a wedge 1217 * @param paint The paint used to draw the arc 1218 */ drawArc(float left, float top, float right, float bottom, float startAngle, float sweepAngle, boolean useCenter, @NonNull Paint paint)1219 public void drawArc(float left, float top, float right, float bottom, float startAngle, 1220 float sweepAngle, boolean useCenter, @NonNull Paint paint) { 1221 native_drawArc(mNativeCanvasWrapper, left, top, right, bottom, startAngle, sweepAngle, 1222 useCenter, paint.getNativeInstance()); 1223 } 1224 1225 /** 1226 * Draw the specified round-rect using the specified paint. The roundrect 1227 * will be filled or framed based on the Style in the paint. 1228 * 1229 * @param rect The rectangular bounds of the roundRect to be drawn 1230 * @param rx The x-radius of the oval used to round the corners 1231 * @param ry The y-radius of the oval used to round the corners 1232 * @param paint The paint used to draw the roundRect 1233 */ drawRoundRect(@onNull RectF rect, float rx, float ry, @NonNull Paint paint)1234 public void drawRoundRect(@NonNull RectF rect, float rx, float ry, @NonNull Paint paint) { 1235 drawRoundRect(rect.left, rect.top, rect.right, rect.bottom, rx, ry, paint); 1236 } 1237 1238 /** 1239 * Draw the specified round-rect using the specified paint. The roundrect 1240 * will be filled or framed based on the Style in the paint. 1241 * 1242 * @param rx The x-radius of the oval used to round the corners 1243 * @param ry The y-radius of the oval used to round the corners 1244 * @param paint The paint used to draw the roundRect 1245 */ drawRoundRect(float left, float top, float right, float bottom, float rx, float ry, @NonNull Paint paint)1246 public void drawRoundRect(float left, float top, float right, float bottom, float rx, float ry, 1247 @NonNull Paint paint) { 1248 native_drawRoundRect(mNativeCanvasWrapper, left, top, right, bottom, rx, ry, paint.getNativeInstance()); 1249 } 1250 1251 /** 1252 * Draw the specified path using the specified paint. The path will be 1253 * filled or framed based on the Style in the paint. 1254 * 1255 * @param path The path to be drawn 1256 * @param paint The paint used to draw the path 1257 */ drawPath(@onNull Path path, @NonNull Paint paint)1258 public void drawPath(@NonNull Path path, @NonNull Paint paint) { 1259 if (path.isSimplePath && path.rects != null) { 1260 native_drawRegion(mNativeCanvasWrapper, path.rects.mNativeRegion, paint.getNativeInstance()); 1261 } else { 1262 native_drawPath(mNativeCanvasWrapper, path.ni(), paint.getNativeInstance()); 1263 } 1264 } 1265 1266 /** 1267 * @hide 1268 */ throwIfCannotDraw(Bitmap bitmap)1269 protected void throwIfCannotDraw(Bitmap bitmap) { 1270 if (bitmap.isRecycled()) { 1271 throw new RuntimeException("Canvas: trying to use a recycled bitmap " + bitmap); 1272 } 1273 if (!bitmap.isPremultiplied() && bitmap.getConfig() == Bitmap.Config.ARGB_8888 && 1274 bitmap.hasAlpha()) { 1275 throw new RuntimeException("Canvas: trying to use a non-premultiplied bitmap " 1276 + bitmap); 1277 } 1278 } 1279 1280 /** 1281 * Draws the specified bitmap as an N-patch (most often, a 9-patches.) 1282 * 1283 * @param patch The ninepatch object to render 1284 * @param dst The destination rectangle. 1285 * @param paint The paint to draw the bitmap with. may be null 1286 * 1287 * @hide 1288 */ drawPatch(@onNull NinePatch patch, @NonNull Rect dst, @Nullable Paint paint)1289 public void drawPatch(@NonNull NinePatch patch, @NonNull Rect dst, @Nullable Paint paint) { 1290 Bitmap bitmap = patch.getBitmap(); 1291 throwIfCannotDraw(bitmap); 1292 final long nativePaint = paint == null ? 0 : paint.getNativeInstance(); 1293 native_drawNinePatch(mNativeCanvasWrapper, bitmap.getNativeInstance(), patch.mNativeChunk, 1294 dst.left, dst.top, dst.right, dst.bottom, nativePaint, 1295 mDensity, patch.getDensity()); 1296 } 1297 1298 /** 1299 * Draws the specified bitmap as an N-patch (most often, a 9-patches.) 1300 * 1301 * @param patch The ninepatch object to render 1302 * @param dst The destination rectangle. 1303 * @param paint The paint to draw the bitmap with. may be null 1304 * 1305 * @hide 1306 */ drawPatch(@onNull NinePatch patch, @NonNull RectF dst, @Nullable Paint paint)1307 public void drawPatch(@NonNull NinePatch patch, @NonNull RectF dst, @Nullable Paint paint) { 1308 Bitmap bitmap = patch.getBitmap(); 1309 throwIfCannotDraw(bitmap); 1310 final long nativePaint = paint == null ? 0 : paint.getNativeInstance(); 1311 native_drawNinePatch(mNativeCanvasWrapper, bitmap.getNativeInstance(), patch.mNativeChunk, 1312 dst.left, dst.top, dst.right, dst.bottom, nativePaint, 1313 mDensity, patch.getDensity()); 1314 } 1315 1316 /** 1317 * Draw the specified bitmap, with its top/left corner at (x,y), using 1318 * the specified paint, transformed by the current matrix. 1319 * 1320 * <p>Note: if the paint contains a maskfilter that generates a mask which 1321 * extends beyond the bitmap's original width/height (e.g. BlurMaskFilter), 1322 * then the bitmap will be drawn as if it were in a Shader with CLAMP mode. 1323 * Thus the color outside of the original width/height will be the edge 1324 * color replicated. 1325 * 1326 * <p>If the bitmap and canvas have different densities, this function 1327 * will take care of automatically scaling the bitmap to draw at the 1328 * same density as the canvas. 1329 * 1330 * @param bitmap The bitmap to be drawn 1331 * @param left The position of the left side of the bitmap being drawn 1332 * @param top The position of the top side of the bitmap being drawn 1333 * @param paint The paint used to draw the bitmap (may be null) 1334 */ drawBitmap(@onNull Bitmap bitmap, float left, float top, @Nullable Paint paint)1335 public void drawBitmap(@NonNull Bitmap bitmap, float left, float top, @Nullable Paint paint) { 1336 throwIfCannotDraw(bitmap); 1337 native_drawBitmap(mNativeCanvasWrapper, bitmap, left, top, 1338 paint != null ? paint.getNativeInstance() : 0, mDensity, mScreenDensity, bitmap.mDensity); 1339 } 1340 1341 /** 1342 * Draw the specified bitmap, scaling/translating automatically to fill 1343 * the destination rectangle. If the source rectangle is not null, it 1344 * specifies the subset of the bitmap to draw. 1345 * 1346 * <p>Note: if the paint contains a maskfilter that generates a mask which 1347 * extends beyond the bitmap's original width/height (e.g. BlurMaskFilter), 1348 * then the bitmap will be drawn as if it were in a Shader with CLAMP mode. 1349 * Thus the color outside of the original width/height will be the edge 1350 * color replicated. 1351 * 1352 * <p>This function <em>ignores the density associated with the bitmap</em>. 1353 * This is because the source and destination rectangle coordinate 1354 * spaces are in their respective densities, so must already have the 1355 * appropriate scaling factor applied. 1356 * 1357 * @param bitmap The bitmap to be drawn 1358 * @param src May be null. The subset of the bitmap to be drawn 1359 * @param dst The rectangle that the bitmap will be scaled/translated 1360 * to fit into 1361 * @param paint May be null. The paint used to draw the bitmap 1362 */ drawBitmap(@onNull Bitmap bitmap, @Nullable Rect src, @NonNull RectF dst, @Nullable Paint paint)1363 public void drawBitmap(@NonNull Bitmap bitmap, @Nullable Rect src, @NonNull RectF dst, 1364 @Nullable Paint paint) { 1365 if (dst == null) { 1366 throw new NullPointerException(); 1367 } 1368 throwIfCannotDraw(bitmap); 1369 final long nativePaint = paint == null ? 0 : paint.getNativeInstance(); 1370 1371 float left, top, right, bottom; 1372 if (src == null) { 1373 left = top = 0; 1374 right = bitmap.getWidth(); 1375 bottom = bitmap.getHeight(); 1376 } else { 1377 left = src.left; 1378 right = src.right; 1379 top = src.top; 1380 bottom = src.bottom; 1381 } 1382 1383 native_drawBitmap(mNativeCanvasWrapper, bitmap, left, top, right, bottom, 1384 dst.left, dst.top, dst.right, dst.bottom, nativePaint, mScreenDensity, 1385 bitmap.mDensity); 1386 } 1387 1388 /** 1389 * Draw the specified bitmap, scaling/translating automatically to fill 1390 * the destination rectangle. If the source rectangle is not null, it 1391 * specifies the subset of the bitmap to draw. 1392 * 1393 * <p>Note: if the paint contains a maskfilter that generates a mask which 1394 * extends beyond the bitmap's original width/height (e.g. BlurMaskFilter), 1395 * then the bitmap will be drawn as if it were in a Shader with CLAMP mode. 1396 * Thus the color outside of the original width/height will be the edge 1397 * color replicated. 1398 * 1399 * <p>This function <em>ignores the density associated with the bitmap</em>. 1400 * This is because the source and destination rectangle coordinate 1401 * spaces are in their respective densities, so must already have the 1402 * appropriate scaling factor applied. 1403 * 1404 * @param bitmap The bitmap to be drawn 1405 * @param src May be null. The subset of the bitmap to be drawn 1406 * @param dst The rectangle that the bitmap will be scaled/translated 1407 * to fit into 1408 * @param paint May be null. The paint used to draw the bitmap 1409 */ drawBitmap(@onNull Bitmap bitmap, @Nullable Rect src, @NonNull Rect dst, @Nullable Paint paint)1410 public void drawBitmap(@NonNull Bitmap bitmap, @Nullable Rect src, @NonNull Rect dst, 1411 @Nullable Paint paint) { 1412 if (dst == null) { 1413 throw new NullPointerException(); 1414 } 1415 throwIfCannotDraw(bitmap); 1416 final long nativePaint = paint == null ? 0 : paint.getNativeInstance(); 1417 1418 int left, top, right, bottom; 1419 if (src == null) { 1420 left = top = 0; 1421 right = bitmap.getWidth(); 1422 bottom = bitmap.getHeight(); 1423 } else { 1424 left = src.left; 1425 right = src.right; 1426 top = src.top; 1427 bottom = src.bottom; 1428 } 1429 1430 native_drawBitmap(mNativeCanvasWrapper, bitmap, left, top, right, bottom, 1431 dst.left, dst.top, dst.right, dst.bottom, nativePaint, mScreenDensity, 1432 bitmap.mDensity); 1433 } 1434 1435 /** 1436 * Treat the specified array of colors as a bitmap, and draw it. This gives 1437 * the same result as first creating a bitmap from the array, and then 1438 * drawing it, but this method avoids explicitly creating a bitmap object 1439 * which can be more efficient if the colors are changing often. 1440 * 1441 * @param colors Array of colors representing the pixels of the bitmap 1442 * @param offset Offset into the array of colors for the first pixel 1443 * @param stride The number of colors in the array between rows (must be 1444 * >= width or <= -width). 1445 * @param x The X coordinate for where to draw the bitmap 1446 * @param y The Y coordinate for where to draw the bitmap 1447 * @param width The width of the bitmap 1448 * @param height The height of the bitmap 1449 * @param hasAlpha True if the alpha channel of the colors contains valid 1450 * values. If false, the alpha byte is ignored (assumed to 1451 * be 0xFF for every pixel). 1452 * @param paint May be null. The paint used to draw the bitmap 1453 * 1454 * @deprecated Usage with a {@link #isHardwareAccelerated() hardware accelerated} canvas 1455 * requires an internal copy of color buffer contents every time this method is called. Using a 1456 * Bitmap avoids this copy, and allows the application to more explicitly control the lifetime 1457 * and copies of pixel data. 1458 */ 1459 @Deprecated drawBitmap(@onNull int[] colors, int offset, int stride, float x, float y, int width, int height, boolean hasAlpha, @Nullable Paint paint)1460 public void drawBitmap(@NonNull int[] colors, int offset, int stride, float x, float y, 1461 int width, int height, boolean hasAlpha, @Nullable Paint paint) { 1462 // check for valid input 1463 if (width < 0) { 1464 throw new IllegalArgumentException("width must be >= 0"); 1465 } 1466 if (height < 0) { 1467 throw new IllegalArgumentException("height must be >= 0"); 1468 } 1469 if (Math.abs(stride) < width) { 1470 throw new IllegalArgumentException("abs(stride) must be >= width"); 1471 } 1472 int lastScanline = offset + (height - 1) * stride; 1473 int length = colors.length; 1474 if (offset < 0 || (offset + width > length) || lastScanline < 0 1475 || (lastScanline + width > length)) { 1476 throw new ArrayIndexOutOfBoundsException(); 1477 } 1478 // quick escape if there's nothing to draw 1479 if (width == 0 || height == 0) { 1480 return; 1481 } 1482 // punch down to native for the actual draw 1483 native_drawBitmap(mNativeCanvasWrapper, colors, offset, stride, x, y, width, height, hasAlpha, 1484 paint != null ? paint.getNativeInstance() : 0); 1485 } 1486 1487 /** 1488 * Legacy version of drawBitmap(int[] colors, ...) that took ints for x,y 1489 * 1490 * @deprecated Usage with a {@link #isHardwareAccelerated() hardware accelerated} canvas 1491 * requires an internal copy of color buffer contents every time this method is called. Using a 1492 * Bitmap avoids this copy, and allows the application to more explicitly control the lifetime 1493 * and copies of pixel data. 1494 */ 1495 @Deprecated drawBitmap(@onNull int[] colors, int offset, int stride, int x, int y, int width, int height, boolean hasAlpha, @Nullable Paint paint)1496 public void drawBitmap(@NonNull int[] colors, int offset, int stride, int x, int y, 1497 int width, int height, boolean hasAlpha, @Nullable Paint paint) { 1498 // call through to the common float version 1499 drawBitmap(colors, offset, stride, (float)x, (float)y, width, height, 1500 hasAlpha, paint); 1501 } 1502 1503 /** 1504 * Draw the bitmap using the specified matrix. 1505 * 1506 * @param bitmap The bitmap to draw 1507 * @param matrix The matrix used to transform the bitmap when it is drawn 1508 * @param paint May be null. The paint used to draw the bitmap 1509 */ drawBitmap(@onNull Bitmap bitmap, @NonNull Matrix matrix, @Nullable Paint paint)1510 public void drawBitmap(@NonNull Bitmap bitmap, @NonNull Matrix matrix, @Nullable Paint paint) { 1511 nativeDrawBitmapMatrix(mNativeCanvasWrapper, bitmap, matrix.ni(), 1512 paint != null ? paint.getNativeInstance() : 0); 1513 } 1514 1515 /** 1516 * @hide 1517 */ checkRange(int length, int offset, int count)1518 protected static void checkRange(int length, int offset, int count) { 1519 if ((offset | count) < 0 || offset + count > length) { 1520 throw new ArrayIndexOutOfBoundsException(); 1521 } 1522 } 1523 1524 /** 1525 * Draw the bitmap through the mesh, where mesh vertices are evenly 1526 * distributed across the bitmap. There are meshWidth+1 vertices across, and 1527 * meshHeight+1 vertices down. The verts array is accessed in row-major 1528 * order, so that the first meshWidth+1 vertices are distributed across the 1529 * top of the bitmap from left to right. A more general version of this 1530 * method is drawVertices(). 1531 * 1532 * @param bitmap The bitmap to draw using the mesh 1533 * @param meshWidth The number of columns in the mesh. Nothing is drawn if 1534 * this is 0 1535 * @param meshHeight The number of rows in the mesh. Nothing is drawn if 1536 * this is 0 1537 * @param verts Array of x,y pairs, specifying where the mesh should be 1538 * drawn. There must be at least 1539 * (meshWidth+1) * (meshHeight+1) * 2 + vertOffset values 1540 * in the array 1541 * @param vertOffset Number of verts elements to skip before drawing 1542 * @param colors May be null. Specifies a color at each vertex, which is 1543 * interpolated across the cell, and whose values are 1544 * multiplied by the corresponding bitmap colors. If not null, 1545 * there must be at least (meshWidth+1) * (meshHeight+1) + 1546 * colorOffset values in the array. 1547 * @param colorOffset Number of color elements to skip before drawing 1548 * @param paint May be null. The paint used to draw the bitmap 1549 */ drawBitmapMesh(@onNull Bitmap bitmap, int meshWidth, int meshHeight, @NonNull float[] verts, int vertOffset, @Nullable int[] colors, int colorOffset, @Nullable Paint paint)1550 public void drawBitmapMesh(@NonNull Bitmap bitmap, int meshWidth, int meshHeight, 1551 @NonNull float[] verts, int vertOffset, @Nullable int[] colors, int colorOffset, 1552 @Nullable Paint paint) { 1553 if ((meshWidth | meshHeight | vertOffset | colorOffset) < 0) { 1554 throw new ArrayIndexOutOfBoundsException(); 1555 } 1556 if (meshWidth == 0 || meshHeight == 0) { 1557 return; 1558 } 1559 int count = (meshWidth + 1) * (meshHeight + 1); 1560 // we mul by 2 since we need two floats per vertex 1561 checkRange(verts.length, vertOffset, count * 2); 1562 if (colors != null) { 1563 // no mul by 2, since we need only 1 color per vertex 1564 checkRange(colors.length, colorOffset, count); 1565 } 1566 nativeDrawBitmapMesh(mNativeCanvasWrapper, bitmap, meshWidth, meshHeight, 1567 verts, vertOffset, colors, colorOffset, 1568 paint != null ? paint.getNativeInstance() : 0); 1569 } 1570 1571 public enum VertexMode { 1572 TRIANGLES(0), 1573 TRIANGLE_STRIP(1), 1574 TRIANGLE_FAN(2); 1575 VertexMode(int nativeInt)1576 VertexMode(int nativeInt) { 1577 this.nativeInt = nativeInt; 1578 } 1579 1580 /** 1581 * @hide 1582 */ 1583 public final int nativeInt; 1584 } 1585 1586 /** 1587 * Draw the array of vertices, interpreted as triangles (based on mode). The 1588 * verts array is required, and specifies the x,y pairs for each vertex. If 1589 * texs is non-null, then it is used to specify the coordinate in shader 1590 * coordinates to use at each vertex (the paint must have a shader in this 1591 * case). If there is no texs array, but there is a color array, then each 1592 * color is interpolated across its corresponding triangle in a gradient. If 1593 * both texs and colors arrays are present, then they behave as before, but 1594 * the resulting color at each pixels is the result of multiplying the 1595 * colors from the shader and the color-gradient together. The indices array 1596 * is optional, but if it is present, then it is used to specify the index 1597 * of each triangle, rather than just walking through the arrays in order. 1598 * 1599 * @param mode How to interpret the array of vertices 1600 * @param vertexCount The number of values in the vertices array (and 1601 * corresponding texs and colors arrays if non-null). Each logical 1602 * vertex is two values (x, y), vertexCount must be a multiple of 2. 1603 * @param verts Array of vertices for the mesh 1604 * @param vertOffset Number of values in the verts to skip before drawing. 1605 * @param texs May be null. If not null, specifies the coordinates to sample 1606 * into the current shader (e.g. bitmap tile or gradient) 1607 * @param texOffset Number of values in texs to skip before drawing. 1608 * @param colors May be null. If not null, specifies a color for each 1609 * vertex, to be interpolated across the triangle. 1610 * @param colorOffset Number of values in colors to skip before drawing. 1611 * @param indices If not null, array of indices to reference into the 1612 * vertex (texs, colors) array. 1613 * @param indexCount number of entries in the indices array (if not null). 1614 * @param paint Specifies the shader to use if the texs array is non-null. 1615 */ drawVertices(@onNull VertexMode mode, int vertexCount, @NonNull float[] verts, int vertOffset, @Nullable float[] texs, int texOffset, @Nullable int[] colors, int colorOffset, @Nullable short[] indices, int indexOffset, int indexCount, @NonNull Paint paint)1616 public void drawVertices(@NonNull VertexMode mode, int vertexCount, @NonNull float[] verts, 1617 int vertOffset, @Nullable float[] texs, int texOffset, @Nullable int[] colors, 1618 int colorOffset, @Nullable short[] indices, int indexOffset, int indexCount, 1619 @NonNull Paint paint) { 1620 checkRange(verts.length, vertOffset, vertexCount); 1621 if (isHardwareAccelerated()) { 1622 return; 1623 } 1624 if (texs != null) { 1625 checkRange(texs.length, texOffset, vertexCount); 1626 } 1627 if (colors != null) { 1628 checkRange(colors.length, colorOffset, vertexCount / 2); 1629 } 1630 if (indices != null) { 1631 checkRange(indices.length, indexOffset, indexCount); 1632 } 1633 nativeDrawVertices(mNativeCanvasWrapper, mode.nativeInt, vertexCount, verts, 1634 vertOffset, texs, texOffset, colors, colorOffset, 1635 indices, indexOffset, indexCount, paint.getNativeInstance()); 1636 } 1637 1638 /** 1639 * Draw the text, with origin at (x,y), using the specified paint. The 1640 * origin is interpreted based on the Align setting in the paint. 1641 * 1642 * @param text The text to be drawn 1643 * @param x The x-coordinate of the origin of the text being drawn 1644 * @param y The y-coordinate of the baseline of the text being drawn 1645 * @param paint The paint used for the text (e.g. color, size, style) 1646 */ drawText(@onNull char[] text, int index, int count, float x, float y, @NonNull Paint paint)1647 public void drawText(@NonNull char[] text, int index, int count, float x, float y, 1648 @NonNull Paint paint) { 1649 if ((index | count | (index + count) | 1650 (text.length - index - count)) < 0) { 1651 throw new IndexOutOfBoundsException(); 1652 } 1653 native_drawText(mNativeCanvasWrapper, text, index, count, x, y, paint.mBidiFlags, 1654 paint.getNativeInstance(), paint.mNativeTypeface); 1655 } 1656 1657 /** 1658 * Draw the text, with origin at (x,y), using the specified paint. The 1659 * origin is interpreted based on the Align setting in the paint. 1660 * 1661 * @param text The text to be drawn 1662 * @param x The x-coordinate of the origin of the text being drawn 1663 * @param y The y-coordinate of the baseline of the text being drawn 1664 * @param paint The paint used for the text (e.g. color, size, style) 1665 */ drawText(@onNull String text, float x, float y, @NonNull Paint paint)1666 public void drawText(@NonNull String text, float x, float y, @NonNull Paint paint) { 1667 native_drawText(mNativeCanvasWrapper, text, 0, text.length(), x, y, paint.mBidiFlags, 1668 paint.getNativeInstance(), paint.mNativeTypeface); 1669 } 1670 1671 /** 1672 * Draw the text, with origin at (x,y), using the specified paint. 1673 * The origin is interpreted based on the Align setting in the paint. 1674 * 1675 * @param text The text to be drawn 1676 * @param start The index of the first character in text to draw 1677 * @param end (end - 1) is the index of the last character in text to draw 1678 * @param x The x-coordinate of the origin of the text being drawn 1679 * @param y The y-coordinate of the baseline of the text being drawn 1680 * @param paint The paint used for the text (e.g. color, size, style) 1681 */ drawText(@onNull String text, int start, int end, float x, float y, @NonNull Paint paint)1682 public void drawText(@NonNull String text, int start, int end, float x, float y, 1683 @NonNull Paint paint) { 1684 if ((start | end | (end - start) | (text.length() - end)) < 0) { 1685 throw new IndexOutOfBoundsException(); 1686 } 1687 native_drawText(mNativeCanvasWrapper, text, start, end, x, y, paint.mBidiFlags, 1688 paint.getNativeInstance(), paint.mNativeTypeface); 1689 } 1690 1691 /** 1692 * Draw the specified range of text, specified by start/end, with its 1693 * origin at (x,y), in the specified Paint. The origin is interpreted 1694 * based on the Align setting in the Paint. 1695 * 1696 * @param text The text to be drawn 1697 * @param start The index of the first character in text to draw 1698 * @param end (end - 1) is the index of the last character in text 1699 * to draw 1700 * @param x The x-coordinate of origin for where to draw the text 1701 * @param y The y-coordinate of origin for where to draw the text 1702 * @param paint The paint used for the text (e.g. color, size, style) 1703 */ drawText(@onNull CharSequence text, int start, int end, float x, float y, @NonNull Paint paint)1704 public void drawText(@NonNull CharSequence text, int start, int end, float x, float y, 1705 @NonNull Paint paint) { 1706 if ((start | end | (end - start) | (text.length() - end)) < 0) { 1707 throw new IndexOutOfBoundsException(); 1708 } 1709 if (text instanceof String || text instanceof SpannedString || 1710 text instanceof SpannableString) { 1711 native_drawText(mNativeCanvasWrapper, text.toString(), start, end, x, y, 1712 paint.mBidiFlags, paint.getNativeInstance(), paint.mNativeTypeface); 1713 } else if (text instanceof GraphicsOperations) { 1714 ((GraphicsOperations) text).drawText(this, start, end, x, y, 1715 paint); 1716 } else { 1717 char[] buf = TemporaryBuffer.obtain(end - start); 1718 TextUtils.getChars(text, start, end, buf, 0); 1719 native_drawText(mNativeCanvasWrapper, buf, 0, end - start, x, y, 1720 paint.mBidiFlags, paint.getNativeInstance(), paint.mNativeTypeface); 1721 TemporaryBuffer.recycle(buf); 1722 } 1723 } 1724 1725 /** 1726 * Draw a run of text, all in a single direction, with optional context for complex text 1727 * shaping. 1728 * 1729 * <p>See {@link #drawTextRun(CharSequence, int, int, int, int, float, float, boolean, Paint)} 1730 * for more details. This method uses a character array rather than CharSequence to 1731 * represent the string. Also, to be consistent with the pattern established in 1732 * {@link #drawText}, in this method {@code count} and {@code contextCount} are used rather 1733 * than offsets of the end position; {@code count = end - start, contextCount = contextEnd - 1734 * contextStart}. 1735 * 1736 * @param text the text to render 1737 * @param index the start of the text to render 1738 * @param count the count of chars to render 1739 * @param contextIndex the start of the context for shaping. Must be 1740 * no greater than index. 1741 * @param contextCount the number of characters in the context for shaping. 1742 * contexIndex + contextCount must be no less than index + count. 1743 * @param x the x position at which to draw the text 1744 * @param y the y position at which to draw the text 1745 * @param isRtl whether the run is in RTL direction 1746 * @param paint the paint 1747 */ drawTextRun(@onNull char[] text, int index, int count, int contextIndex, int contextCount, float x, float y, boolean isRtl, @NonNull Paint paint)1748 public void drawTextRun(@NonNull char[] text, int index, int count, int contextIndex, 1749 int contextCount, float x, float y, boolean isRtl, @NonNull Paint paint) { 1750 1751 if (text == null) { 1752 throw new NullPointerException("text is null"); 1753 } 1754 if (paint == null) { 1755 throw new NullPointerException("paint is null"); 1756 } 1757 if ((index | count | contextIndex | contextCount | index - contextIndex 1758 | (contextIndex + contextCount) - (index + count) 1759 | text.length - (contextIndex + contextCount)) < 0) { 1760 throw new IndexOutOfBoundsException(); 1761 } 1762 1763 native_drawTextRun(mNativeCanvasWrapper, text, index, count, contextIndex, contextCount, 1764 x, y, isRtl, paint.getNativeInstance(), paint.mNativeTypeface); 1765 } 1766 1767 /** 1768 * Draw a run of text, all in a single direction, with optional context for complex text 1769 * shaping. 1770 * 1771 * <p>The run of text includes the characters from {@code start} to {@code end} in the text. In 1772 * addition, the range {@code contextStart} to {@code contextEnd} is used as context for the 1773 * purpose of complex text shaping, such as Arabic text potentially shaped differently based on 1774 * the text next to it. 1775 * 1776 * <p>All text outside the range {@code contextStart..contextEnd} is ignored. The text between 1777 * {@code start} and {@code end} will be laid out and drawn. 1778 * 1779 * <p>The direction of the run is explicitly specified by {@code isRtl}. Thus, this method is 1780 * suitable only for runs of a single direction. Alignment of the text is as determined by the 1781 * Paint's TextAlign value. Further, {@code 0 <= contextStart <= start <= end <= contextEnd 1782 * <= text.length} must hold on entry. 1783 * 1784 * <p>Also see {@link android.graphics.Paint#getRunAdvance} for a corresponding method to 1785 * measure the text; the advance width of the text drawn matches the value obtained from that 1786 * method. 1787 * 1788 * @param text the text to render 1789 * @param start the start of the text to render. Data before this position 1790 * can be used for shaping context. 1791 * @param end the end of the text to render. Data at or after this 1792 * position can be used for shaping context. 1793 * @param contextStart the index of the start of the shaping context 1794 * @param contextEnd the index of the end of the shaping context 1795 * @param x the x position at which to draw the text 1796 * @param y the y position at which to draw the text 1797 * @param isRtl whether the run is in RTL direction 1798 * @param paint the paint 1799 * 1800 * @see #drawTextRun(char[], int, int, int, int, float, float, boolean, Paint) 1801 */ drawTextRun(@onNull CharSequence text, int start, int end, int contextStart, int contextEnd, float x, float y, boolean isRtl, @NonNull Paint paint)1802 public void drawTextRun(@NonNull CharSequence text, int start, int end, int contextStart, 1803 int contextEnd, float x, float y, boolean isRtl, @NonNull Paint paint) { 1804 1805 if (text == null) { 1806 throw new NullPointerException("text is null"); 1807 } 1808 if (paint == null) { 1809 throw new NullPointerException("paint is null"); 1810 } 1811 if ((start | end | contextStart | contextEnd | start - contextStart | end - start 1812 | contextEnd - end | text.length() - contextEnd) < 0) { 1813 throw new IndexOutOfBoundsException(); 1814 } 1815 1816 if (text instanceof String || text instanceof SpannedString || 1817 text instanceof SpannableString) { 1818 native_drawTextRun(mNativeCanvasWrapper, text.toString(), start, end, contextStart, 1819 contextEnd, x, y, isRtl, paint.getNativeInstance(), paint.mNativeTypeface); 1820 } else if (text instanceof GraphicsOperations) { 1821 ((GraphicsOperations) text).drawTextRun(this, start, end, 1822 contextStart, contextEnd, x, y, isRtl, paint); 1823 } else { 1824 int contextLen = contextEnd - contextStart; 1825 int len = end - start; 1826 char[] buf = TemporaryBuffer.obtain(contextLen); 1827 TextUtils.getChars(text, contextStart, contextEnd, buf, 0); 1828 native_drawTextRun(mNativeCanvasWrapper, buf, start - contextStart, len, 1829 0, contextLen, x, y, isRtl, paint.getNativeInstance(), paint.mNativeTypeface); 1830 TemporaryBuffer.recycle(buf); 1831 } 1832 } 1833 1834 /** 1835 * Draw the text in the array, with each character's origin specified by 1836 * the pos array. 1837 * 1838 * @param text The text to be drawn 1839 * @param index The index of the first character to draw 1840 * @param count The number of characters to draw, starting from index. 1841 * @param pos Array of [x,y] positions, used to position each 1842 * character 1843 * @param paint The paint used for the text (e.g. color, size, style) 1844 * 1845 * @deprecated This method does not support glyph composition and decomposition and 1846 * should therefore not be used to render complex scripts. It also doesn't 1847 * handle supplementary characters (eg emoji). 1848 */ 1849 @Deprecated drawPosText(@onNull char[] text, int index, int count, @NonNull @Size(multiple=2) float[] pos, @NonNull Paint paint)1850 public void drawPosText(@NonNull char[] text, int index, int count, 1851 @NonNull @Size(multiple=2) float[] pos, 1852 @NonNull Paint paint) { 1853 if (index < 0 || index + count > text.length || count*2 > pos.length) { 1854 throw new IndexOutOfBoundsException(); 1855 } 1856 for (int i = 0; i < count; i++) { 1857 drawText(text, index + i, 1, pos[i * 2], pos[i * 2 + 1], paint); 1858 } 1859 } 1860 1861 /** 1862 * Draw the text in the array, with each character's origin specified by 1863 * the pos array. 1864 * 1865 * @param text The text to be drawn 1866 * @param pos Array of [x,y] positions, used to position each character 1867 * @param paint The paint used for the text (e.g. color, size, style) 1868 * 1869 * @deprecated This method does not support glyph composition and decomposition and 1870 * should therefore not be used to render complex scripts. It also doesn't 1871 * handle supplementary characters (eg emoji). 1872 */ 1873 @Deprecated drawPosText(@onNull String text, @NonNull @Size(multiple=2) float[] pos, @NonNull Paint paint)1874 public void drawPosText(@NonNull String text, @NonNull @Size(multiple=2) float[] pos, 1875 @NonNull Paint paint) { 1876 drawPosText(text.toCharArray(), 0, text.length(), pos, paint); 1877 } 1878 1879 /** 1880 * Draw the text, with origin at (x,y), using the specified paint, along 1881 * the specified path. The paint's Align setting determins where along the 1882 * path to start the text. 1883 * 1884 * @param text The text to be drawn 1885 * @param path The path the text should follow for its baseline 1886 * @param hOffset The distance along the path to add to the text's 1887 * starting position 1888 * @param vOffset The distance above(-) or below(+) the path to position 1889 * the text 1890 * @param paint The paint used for the text (e.g. color, size, style) 1891 */ drawTextOnPath(@onNull char[] text, int index, int count, @NonNull Path path, float hOffset, float vOffset, @NonNull Paint paint)1892 public void drawTextOnPath(@NonNull char[] text, int index, int count, @NonNull Path path, 1893 float hOffset, float vOffset, @NonNull Paint paint) { 1894 if (index < 0 || index + count > text.length) { 1895 throw new ArrayIndexOutOfBoundsException(); 1896 } 1897 native_drawTextOnPath(mNativeCanvasWrapper, text, index, count, 1898 path.ni(), hOffset, vOffset, 1899 paint.mBidiFlags, paint.getNativeInstance(), paint.mNativeTypeface); 1900 } 1901 1902 /** 1903 * Draw the text, with origin at (x,y), using the specified paint, along 1904 * the specified path. The paint's Align setting determins where along the 1905 * path to start the text. 1906 * 1907 * @param text The text to be drawn 1908 * @param path The path the text should follow for its baseline 1909 * @param hOffset The distance along the path to add to the text's 1910 * starting position 1911 * @param vOffset The distance above(-) or below(+) the path to position 1912 * the text 1913 * @param paint The paint used for the text (e.g. color, size, style) 1914 */ drawTextOnPath(@onNull String text, @NonNull Path path, float hOffset, float vOffset, @NonNull Paint paint)1915 public void drawTextOnPath(@NonNull String text, @NonNull Path path, float hOffset, 1916 float vOffset, @NonNull Paint paint) { 1917 if (text.length() > 0) { 1918 native_drawTextOnPath(mNativeCanvasWrapper, text, path.ni(), hOffset, vOffset, 1919 paint.mBidiFlags, paint.getNativeInstance(), paint.mNativeTypeface); 1920 } 1921 } 1922 1923 /** 1924 * Save the canvas state, draw the picture, and restore the canvas state. 1925 * This differs from picture.draw(canvas), which does not perform any 1926 * save/restore. 1927 * 1928 * <p> 1929 * <strong>Note:</strong> This forces the picture to internally call 1930 * {@link Picture#endRecording} in order to prepare for playback. 1931 * 1932 * @param picture The picture to be drawn 1933 */ drawPicture(@onNull Picture picture)1934 public void drawPicture(@NonNull Picture picture) { 1935 picture.endRecording(); 1936 int restoreCount = save(); 1937 picture.draw(this); 1938 restoreToCount(restoreCount); 1939 } 1940 1941 /** 1942 * Draw the picture, stretched to fit into the dst rectangle. 1943 */ drawPicture(@onNull Picture picture, @NonNull RectF dst)1944 public void drawPicture(@NonNull Picture picture, @NonNull RectF dst) { 1945 save(); 1946 translate(dst.left, dst.top); 1947 if (picture.getWidth() > 0 && picture.getHeight() > 0) { 1948 scale(dst.width() / picture.getWidth(), dst.height() / picture.getHeight()); 1949 } 1950 drawPicture(picture); 1951 restore(); 1952 } 1953 1954 /** 1955 * Draw the picture, stretched to fit into the dst rectangle. 1956 */ drawPicture(@onNull Picture picture, @NonNull Rect dst)1957 public void drawPicture(@NonNull Picture picture, @NonNull Rect dst) { 1958 save(); 1959 translate(dst.left, dst.top); 1960 if (picture.getWidth() > 0 && picture.getHeight() > 0) { 1961 scale((float) dst.width() / picture.getWidth(), 1962 (float) dst.height() / picture.getHeight()); 1963 } 1964 drawPicture(picture); 1965 restore(); 1966 } 1967 1968 /** 1969 * Releases the resources associated with this canvas. 1970 * 1971 * @hide 1972 */ release()1973 public void release() { 1974 mNativeCanvasWrapper = 0; 1975 if (mFinalizer != null) { 1976 mFinalizer.run(); 1977 mFinalizer = null; 1978 } 1979 } 1980 1981 /** 1982 * Free up as much memory as possible from private caches (e.g. fonts, images) 1983 * 1984 * @hide 1985 */ freeCaches()1986 public static native void freeCaches(); 1987 1988 /** 1989 * Free up text layout caches 1990 * 1991 * @hide 1992 */ freeTextLayoutCaches()1993 public static native void freeTextLayoutCaches(); 1994 initRaster(Bitmap bitmap)1995 private static native long initRaster(Bitmap bitmap); native_setBitmap(long canvasHandle, Bitmap bitmap)1996 private static native void native_setBitmap(long canvasHandle, 1997 Bitmap bitmap); native_isOpaque(long canvasHandle)1998 private static native boolean native_isOpaque(long canvasHandle); native_setHighContrastText(long renderer, boolean highContrastText)1999 private static native void native_setHighContrastText(long renderer, boolean highContrastText); native_getWidth(long canvasHandle)2000 private static native int native_getWidth(long canvasHandle); native_getHeight(long canvasHandle)2001 private static native int native_getHeight(long canvasHandle); 2002 native_save(long canvasHandle, int saveFlags)2003 private static native int native_save(long canvasHandle, int saveFlags); native_saveLayer(long nativeCanvas, float l, float t, float r, float b, long nativePaint, int layerFlags)2004 private static native int native_saveLayer(long nativeCanvas, float l, 2005 float t, float r, float b, 2006 long nativePaint, 2007 int layerFlags); native_saveLayerAlpha(long nativeCanvas, float l, float t, float r, float b, int alpha, int layerFlags)2008 private static native int native_saveLayerAlpha(long nativeCanvas, float l, 2009 float t, float r, float b, 2010 int alpha, int layerFlags); native_restore(long canvasHandle, boolean tolerateUnderflow)2011 private static native void native_restore(long canvasHandle, boolean tolerateUnderflow); native_restoreToCount(long canvasHandle, int saveCount, boolean tolerateUnderflow)2012 private static native void native_restoreToCount(long canvasHandle, 2013 int saveCount, 2014 boolean tolerateUnderflow); native_getSaveCount(long canvasHandle)2015 private static native int native_getSaveCount(long canvasHandle); 2016 native_translate(long canvasHandle, float dx, float dy)2017 private static native void native_translate(long canvasHandle, 2018 float dx, float dy); native_scale(long canvasHandle, float sx, float sy)2019 private static native void native_scale(long canvasHandle, 2020 float sx, float sy); native_rotate(long canvasHandle, float degrees)2021 private static native void native_rotate(long canvasHandle, float degrees); native_skew(long canvasHandle, float sx, float sy)2022 private static native void native_skew(long canvasHandle, 2023 float sx, float sy); native_concat(long nativeCanvas, long nativeMatrix)2024 private static native void native_concat(long nativeCanvas, 2025 long nativeMatrix); native_setMatrix(long nativeCanvas, long nativeMatrix)2026 private static native void native_setMatrix(long nativeCanvas, 2027 long nativeMatrix); native_clipRect(long nativeCanvas, float left, float top, float right, float bottom, int regionOp)2028 private static native boolean native_clipRect(long nativeCanvas, 2029 float left, float top, 2030 float right, float bottom, 2031 int regionOp); native_clipPath(long nativeCanvas, long nativePath, int regionOp)2032 private static native boolean native_clipPath(long nativeCanvas, 2033 long nativePath, 2034 int regionOp); native_clipRegion(long nativeCanvas, long nativeRegion, int regionOp)2035 private static native boolean native_clipRegion(long nativeCanvas, 2036 long nativeRegion, 2037 int regionOp); nativeSetDrawFilter(long nativeCanvas, long nativeFilter)2038 private static native void nativeSetDrawFilter(long nativeCanvas, 2039 long nativeFilter); native_getClipBounds(long nativeCanvas, Rect bounds)2040 private static native boolean native_getClipBounds(long nativeCanvas, 2041 Rect bounds); native_getCTM(long nativeCanvas, long nativeMatrix)2042 private static native void native_getCTM(long nativeCanvas, 2043 long nativeMatrix); native_quickReject(long nativeCanvas, long nativePath)2044 private static native boolean native_quickReject(long nativeCanvas, 2045 long nativePath); native_quickReject(long nativeCanvas, float left, float top, float right, float bottom)2046 private static native boolean native_quickReject(long nativeCanvas, 2047 float left, float top, 2048 float right, float bottom); native_drawColor(long nativeCanvas, int color, int mode)2049 private static native void native_drawColor(long nativeCanvas, int color, 2050 int mode); native_drawPaint(long nativeCanvas, long nativePaint)2051 private static native void native_drawPaint(long nativeCanvas, 2052 long nativePaint); native_drawPoint(long canvasHandle, float x, float y, long paintHandle)2053 private static native void native_drawPoint(long canvasHandle, float x, float y, 2054 long paintHandle); native_drawPoints(long canvasHandle, float[] pts, int offset, int count, long paintHandle)2055 private static native void native_drawPoints(long canvasHandle, float[] pts, 2056 int offset, int count, 2057 long paintHandle); native_drawLine(long nativeCanvas, float startX, float startY, float stopX, float stopY, long nativePaint)2058 private static native void native_drawLine(long nativeCanvas, float startX, 2059 float startY, float stopX, 2060 float stopY, long nativePaint); native_drawLines(long canvasHandle, float[] pts, int offset, int count, long paintHandle)2061 private static native void native_drawLines(long canvasHandle, float[] pts, 2062 int offset, int count, 2063 long paintHandle); native_drawRect(long nativeCanvas, float left, float top, float right, float bottom, long nativePaint)2064 private static native void native_drawRect(long nativeCanvas, float left, 2065 float top, float right, 2066 float bottom, 2067 long nativePaint); native_drawOval(long nativeCanvas, float left, float top, float right, float bottom, long nativePaint)2068 private static native void native_drawOval(long nativeCanvas, float left, float top, 2069 float right, float bottom, long nativePaint); native_drawCircle(long nativeCanvas, float cx, float cy, float radius, long nativePaint)2070 private static native void native_drawCircle(long nativeCanvas, float cx, 2071 float cy, float radius, 2072 long nativePaint); native_drawArc(long nativeCanvas, float left, float top, float right, float bottom, float startAngle, float sweep, boolean useCenter, long nativePaint)2073 private static native void native_drawArc(long nativeCanvas, float left, float top, 2074 float right, float bottom, 2075 float startAngle, float sweep, boolean useCenter, 2076 long nativePaint); native_drawRoundRect(long nativeCanvas, float left, float top, float right, float bottom, float rx, float ry, long nativePaint)2077 private static native void native_drawRoundRect(long nativeCanvas, 2078 float left, float top, float right, float bottom, 2079 float rx, float ry, long nativePaint); native_drawPath(long nativeCanvas, long nativePath, long nativePaint)2080 private static native void native_drawPath(long nativeCanvas, 2081 long nativePath, 2082 long nativePaint); native_drawRegion(long nativeCanvas, long nativeRegion, long nativePaint)2083 private static native void native_drawRegion(long nativeCanvas, 2084 long nativeRegion, long nativePaint); native_drawNinePatch(long nativeCanvas, long nativeBitmap, long ninePatch, float dstLeft, float dstTop, float dstRight, float dstBottom, long nativePaintOrZero, int screenDensity, int bitmapDensity)2085 private native void native_drawNinePatch(long nativeCanvas, long nativeBitmap, 2086 long ninePatch, float dstLeft, float dstTop, float dstRight, float dstBottom, 2087 long nativePaintOrZero, int screenDensity, int bitmapDensity); native_drawBitmap(long nativeCanvas, Bitmap bitmap, float left, float top, long nativePaintOrZero, int canvasDensity, int screenDensity, int bitmapDensity)2088 private native void native_drawBitmap(long nativeCanvas, Bitmap bitmap, 2089 float left, float top, 2090 long nativePaintOrZero, 2091 int canvasDensity, 2092 int screenDensity, 2093 int bitmapDensity); native_drawBitmap(long nativeCanvas, Bitmap bitmap, float srcLeft, float srcTop, float srcRight, float srcBottom, float dstLeft, float dstTop, float dstRight, float dstBottom, long nativePaintOrZero, int screenDensity, int bitmapDensity)2094 private native void native_drawBitmap(long nativeCanvas, Bitmap bitmap, 2095 float srcLeft, float srcTop, float srcRight, float srcBottom, 2096 float dstLeft, float dstTop, float dstRight, float dstBottom, 2097 long nativePaintOrZero, int screenDensity, int bitmapDensity); native_drawBitmap(long nativeCanvas, int[] colors, int offset, int stride, float x, float y, int width, int height, boolean hasAlpha, long nativePaintOrZero)2098 private static native void native_drawBitmap(long nativeCanvas, int[] colors, 2099 int offset, int stride, float x, 2100 float y, int width, int height, 2101 boolean hasAlpha, 2102 long nativePaintOrZero); nativeDrawBitmapMatrix(long nativeCanvas, Bitmap bitmap, long nativeMatrix, long nativePaint)2103 private static native void nativeDrawBitmapMatrix(long nativeCanvas, 2104 Bitmap bitmap, 2105 long nativeMatrix, 2106 long nativePaint); nativeDrawBitmapMesh(long nativeCanvas, Bitmap bitmap, int meshWidth, int meshHeight, float[] verts, int vertOffset, int[] colors, int colorOffset, long nativePaint)2107 private static native void nativeDrawBitmapMesh(long nativeCanvas, 2108 Bitmap bitmap, 2109 int meshWidth, int meshHeight, 2110 float[] verts, int vertOffset, 2111 int[] colors, int colorOffset, 2112 long nativePaint); nativeDrawVertices(long nativeCanvas, int mode, int n, float[] verts, int vertOffset, float[] texs, int texOffset, int[] colors, int colorOffset, short[] indices, int indexOffset, int indexCount, long nativePaint)2113 private static native void nativeDrawVertices(long nativeCanvas, int mode, int n, 2114 float[] verts, int vertOffset, float[] texs, int texOffset, 2115 int[] colors, int colorOffset, short[] indices, 2116 int indexOffset, int indexCount, long nativePaint); 2117 native_drawText(long nativeCanvas, char[] text, int index, int count, float x, float y, int flags, long nativePaint, long nativeTypeface)2118 private static native void native_drawText(long nativeCanvas, char[] text, 2119 int index, int count, float x, 2120 float y, int flags, long nativePaint, 2121 long nativeTypeface); native_drawText(long nativeCanvas, String text, int start, int end, float x, float y, int flags, long nativePaint, long nativeTypeface)2122 private static native void native_drawText(long nativeCanvas, String text, 2123 int start, int end, float x, 2124 float y, int flags, long nativePaint, 2125 long nativeTypeface); 2126 native_drawTextRun(long nativeCanvas, String text, int start, int end, int contextStart, int contextEnd, float x, float y, boolean isRtl, long nativePaint, long nativeTypeface)2127 private static native void native_drawTextRun(long nativeCanvas, String text, 2128 int start, int end, int contextStart, int contextEnd, 2129 float x, float y, boolean isRtl, long nativePaint, long nativeTypeface); 2130 native_drawTextRun(long nativeCanvas, char[] text, int start, int count, int contextStart, int contextCount, float x, float y, boolean isRtl, long nativePaint, long nativeTypeface)2131 private static native void native_drawTextRun(long nativeCanvas, char[] text, 2132 int start, int count, int contextStart, int contextCount, 2133 float x, float y, boolean isRtl, long nativePaint, long nativeTypeface); 2134 native_drawTextOnPath(long nativeCanvas, char[] text, int index, int count, long nativePath, float hOffset, float vOffset, int bidiFlags, long nativePaint, long nativeTypeface)2135 private static native void native_drawTextOnPath(long nativeCanvas, 2136 char[] text, int index, 2137 int count, long nativePath, 2138 float hOffset, 2139 float vOffset, int bidiFlags, 2140 long nativePaint, long nativeTypeface); native_drawTextOnPath(long nativeCanvas, String text, long nativePath, float hOffset, float vOffset, int flags, long nativePaint, long nativeTypeface)2141 private static native void native_drawTextOnPath(long nativeCanvas, 2142 String text, long nativePath, 2143 float hOffset, 2144 float vOffset, 2145 int flags, long nativePaint, long nativeTypeface); getNativeFinalizer()2146 private static native long getNativeFinalizer(); 2147 } 2148