1 /*
2 * Copyright (C) 2011 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16 #include "glUtils.h"
17 #include <string.h>
18 #include "ErrorLog.h"
19 #include <IOStream.h>
20
glSizeof(GLenum type)21 size_t glSizeof(GLenum type)
22 {
23 size_t retval = 0;
24 switch(type) {
25 case GL_BYTE:
26 case GL_UNSIGNED_BYTE:
27 retval = 1;
28 break;
29 case GL_SHORT:
30 case GL_UNSIGNED_SHORT:
31 case GL_HALF_FLOAT_OES:
32 retval = 2;
33 break;
34 case GL_UNSIGNED_INT:
35 case GL_INT:
36 case GL_FLOAT:
37 case GL_FIXED:
38 case GL_BOOL:
39 retval = 4;
40 break;
41 #ifdef GL_DOUBLE
42 case GL_DOUBLE:
43 retval = 8;
44 break;
45 #endif
46 case GL_FLOAT_VEC2:
47 case GL_INT_VEC2:
48 case GL_BOOL_VEC2:
49 retval = 8;
50 break;
51 case GL_INT_VEC3:
52 case GL_BOOL_VEC3:
53 case GL_FLOAT_VEC3:
54 retval = 12;
55 break;
56 case GL_FLOAT_VEC4:
57 case GL_BOOL_VEC4:
58 case GL_INT_VEC4:
59 case GL_FLOAT_MAT2:
60 retval = 16;
61 break;
62 case GL_FLOAT_MAT3:
63 retval = 36;
64 break;
65 case GL_FLOAT_MAT4:
66 retval = 64;
67 break;
68 case GL_SAMPLER_2D:
69 case GL_SAMPLER_CUBE:
70 retval = 4;
71 break;
72 default:
73 ERR("**** ERROR unknown type 0x%x (%s,%d)\n", type, __FUNCTION__,__LINE__);
74 }
75 return retval;
76
77 }
78
glUtilsParamSize(GLenum param)79 size_t glUtilsParamSize(GLenum param)
80 {
81 size_t s = 0;
82
83 switch(param)
84 {
85 case GL_DEPTH_TEST:
86 case GL_DEPTH_FUNC:
87 case GL_DEPTH_BITS:
88 case GL_MAX_CLIP_PLANES:
89 case GL_GREEN_BITS:
90 case GL_MAX_MODELVIEW_STACK_DEPTH:
91 case GL_MAX_PROJECTION_STACK_DEPTH:
92 case GL_MAX_TEXTURE_STACK_DEPTH:
93 case GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES:
94 case GL_IMPLEMENTATION_COLOR_READ_TYPE_OES:
95 case GL_NUM_COMPRESSED_TEXTURE_FORMATS:
96 case GL_MAX_TEXTURE_SIZE:
97 case GL_TEXTURE_GEN_MODE_OES:
98 case GL_TEXTURE_ENV_MODE:
99 case GL_FOG_MODE:
100 case GL_FOG_DENSITY:
101 case GL_FOG_START:
102 case GL_FOG_END:
103 case GL_SPOT_EXPONENT:
104 case GL_CONSTANT_ATTENUATION:
105 case GL_LINEAR_ATTENUATION:
106 case GL_QUADRATIC_ATTENUATION:
107 case GL_SHININESS:
108 case GL_LIGHT_MODEL_TWO_SIDE:
109 case GL_POINT_SIZE:
110 case GL_POINT_SIZE_MIN:
111 case GL_POINT_SIZE_MAX:
112 case GL_POINT_FADE_THRESHOLD_SIZE:
113 case GL_CULL_FACE:
114 case GL_CULL_FACE_MODE:
115 case GL_FRONT_FACE:
116 case GL_SHADE_MODEL:
117 case GL_DEPTH_WRITEMASK:
118 case GL_DEPTH_CLEAR_VALUE:
119 case GL_STENCIL_FAIL:
120 case GL_STENCIL_PASS_DEPTH_FAIL:
121 case GL_STENCIL_PASS_DEPTH_PASS:
122 case GL_STENCIL_REF:
123 case GL_STENCIL_WRITEMASK:
124 case GL_MATRIX_MODE:
125 case GL_MODELVIEW_STACK_DEPTH:
126 case GL_PROJECTION_STACK_DEPTH:
127 case GL_TEXTURE_STACK_DEPTH:
128 case GL_ALPHA_TEST_FUNC:
129 case GL_ALPHA_TEST_REF:
130 case GL_ALPHA_TEST:
131 case GL_DITHER:
132 case GL_BLEND_DST:
133 case GL_BLEND_SRC:
134 case GL_BLEND:
135 case GL_LOGIC_OP_MODE:
136 case GL_SCISSOR_TEST:
137 case GL_MAX_TEXTURE_UNITS:
138 case GL_ACTIVE_TEXTURE:
139 case GL_ALPHA_BITS:
140 case GL_ARRAY_BUFFER_BINDING:
141 case GL_BLUE_BITS:
142 case GL_CLIENT_ACTIVE_TEXTURE:
143 case GL_CLIP_PLANE0:
144 case GL_CLIP_PLANE1:
145 case GL_CLIP_PLANE2:
146 case GL_CLIP_PLANE3:
147 case GL_CLIP_PLANE4:
148 case GL_CLIP_PLANE5:
149 case GL_COLOR_ARRAY:
150 case GL_COLOR_ARRAY_BUFFER_BINDING:
151 case GL_COLOR_ARRAY_SIZE:
152 case GL_COLOR_ARRAY_STRIDE:
153 case GL_COLOR_ARRAY_TYPE:
154 case GL_COLOR_LOGIC_OP:
155 case GL_COLOR_MATERIAL:
156 case GL_PACK_ALIGNMENT:
157 case GL_PERSPECTIVE_CORRECTION_HINT:
158 case GL_POINT_SIZE_ARRAY_BUFFER_BINDING_OES:
159 case GL_POINT_SIZE_ARRAY_STRIDE_OES:
160 case GL_POINT_SIZE_ARRAY_TYPE_OES:
161 case GL_POINT_SMOOTH:
162 case GL_POINT_SMOOTH_HINT:
163 case GL_POINT_SPRITE_OES:
164 case GL_COORD_REPLACE_OES:
165 case GL_COMBINE_ALPHA:
166 case GL_SRC0_RGB:
167 case GL_SRC1_RGB:
168 case GL_SRC2_RGB:
169 case GL_OPERAND0_RGB:
170 case GL_OPERAND1_RGB:
171 case GL_OPERAND2_RGB:
172 case GL_SRC0_ALPHA:
173 case GL_SRC1_ALPHA:
174 case GL_SRC2_ALPHA:
175 case GL_OPERAND0_ALPHA:
176 case GL_OPERAND1_ALPHA:
177 case GL_OPERAND2_ALPHA:
178 case GL_RGB_SCALE:
179 case GL_ALPHA_SCALE:
180 case GL_COMBINE_RGB:
181 case GL_POLYGON_OFFSET_FACTOR:
182 case GL_POLYGON_OFFSET_FILL:
183 case GL_POLYGON_OFFSET_UNITS:
184 case GL_RED_BITS:
185 case GL_RESCALE_NORMAL:
186 case GL_SAMPLE_ALPHA_TO_COVERAGE:
187 case GL_SAMPLE_ALPHA_TO_ONE:
188 case GL_SAMPLE_BUFFERS:
189 case GL_SAMPLE_COVERAGE:
190 case GL_SAMPLE_COVERAGE_INVERT:
191 case GL_SAMPLE_COVERAGE_VALUE:
192 case GL_SAMPLES:
193 case GL_MAX_SAMPLES_EXT:
194 case GL_STENCIL_BITS:
195 case GL_STENCIL_CLEAR_VALUE:
196 case GL_STENCIL_FUNC:
197 case GL_STENCIL_TEST:
198 case GL_STENCIL_VALUE_MASK:
199 case GL_STENCIL_BACK_FUNC:
200 case GL_STENCIL_BACK_VALUE_MASK:
201 case GL_STENCIL_BACK_REF:
202 case GL_STENCIL_BACK_FAIL:
203 case GL_STENCIL_BACK_PASS_DEPTH_FAIL:
204 case GL_STENCIL_BACK_PASS_DEPTH_PASS:
205 case GL_STENCIL_BACK_WRITEMASK:
206 case GL_TEXTURE_2D:
207 case GL_TEXTURE_BINDING_2D:
208 case GL_TEXTURE_BINDING_CUBE_MAP:
209 case GL_TEXTURE_BINDING_EXTERNAL_OES:
210 case GL_TEXTURE_COORD_ARRAY:
211 case GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING:
212 case GL_TEXTURE_COORD_ARRAY_SIZE:
213 case GL_TEXTURE_COORD_ARRAY_STRIDE:
214 case GL_TEXTURE_COORD_ARRAY_TYPE:
215 case GL_UNPACK_ALIGNMENT:
216 case GL_VERTEX_ARRAY:
217 case GL_VERTEX_ARRAY_BUFFER_BINDING:
218 case GL_VERTEX_ARRAY_SIZE:
219 case GL_VERTEX_ARRAY_STRIDE:
220 case GL_VERTEX_ARRAY_TYPE:
221 case GL_SPOT_CUTOFF:
222 case GL_TEXTURE_MIN_FILTER:
223 case GL_TEXTURE_MAG_FILTER:
224 case GL_TEXTURE_WRAP_S:
225 case GL_TEXTURE_WRAP_T:
226 case GL_GENERATE_MIPMAP:
227 case GL_GENERATE_MIPMAP_HINT:
228 case GL_RENDERBUFFER_WIDTH_OES:
229 case GL_RENDERBUFFER_HEIGHT_OES:
230 case GL_RENDERBUFFER_INTERNAL_FORMAT_OES:
231 case GL_RENDERBUFFER_RED_SIZE_OES:
232 case GL_RENDERBUFFER_GREEN_SIZE_OES:
233 case GL_RENDERBUFFER_BLUE_SIZE_OES:
234 case GL_RENDERBUFFER_ALPHA_SIZE_OES:
235 case GL_RENDERBUFFER_DEPTH_SIZE_OES:
236 case GL_RENDERBUFFER_STENCIL_SIZE_OES:
237 case GL_RENDERBUFFER_BINDING:
238 case GL_FRAMEBUFFER_BINDING:
239 case GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_OES:
240 case GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_OES:
241 case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_OES:
242 case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_OES:
243 case GL_FENCE_STATUS_NV:
244 case GL_FENCE_CONDITION_NV:
245 case GL_TEXTURE_WIDTH_QCOM:
246 case GL_TEXTURE_HEIGHT_QCOM:
247 case GL_TEXTURE_DEPTH_QCOM:
248 case GL_TEXTURE_INTERNAL_FORMAT_QCOM:
249 case GL_TEXTURE_FORMAT_QCOM:
250 case GL_TEXTURE_TYPE_QCOM:
251 case GL_TEXTURE_IMAGE_VALID_QCOM:
252 case GL_TEXTURE_NUM_LEVELS_QCOM:
253 case GL_TEXTURE_TARGET_QCOM:
254 case GL_TEXTURE_OBJECT_VALID_QCOM:
255 case GL_BLEND_EQUATION_RGB_OES:
256 case GL_BLEND_EQUATION_ALPHA_OES:
257 case GL_BLEND_DST_RGB_OES:
258 case GL_BLEND_SRC_RGB_OES:
259 case GL_BLEND_DST_ALPHA_OES:
260 case GL_BLEND_SRC_ALPHA_OES:
261 case GL_MAX_LIGHTS:
262 case GL_SHADER_TYPE:
263 case GL_DELETE_STATUS:
264 case GL_COMPILE_STATUS:
265 case GL_INFO_LOG_LENGTH:
266 case GL_SHADER_SOURCE_LENGTH:
267 case GL_CURRENT_PROGRAM:
268 case GL_LINK_STATUS:
269 case GL_VALIDATE_STATUS:
270 case GL_ATTACHED_SHADERS:
271 case GL_ACTIVE_UNIFORMS:
272 case GL_ACTIVE_ATTRIBUTES:
273 case GL_SUBPIXEL_BITS:
274 case GL_MAX_CUBE_MAP_TEXTURE_SIZE:
275 case GL_NUM_SHADER_BINARY_FORMATS:
276 case GL_SHADER_COMPILER:
277 case GL_MAX_VERTEX_ATTRIBS:
278 case GL_MAX_VERTEX_UNIFORM_VECTORS:
279 case GL_MAX_VARYING_VECTORS:
280 case GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS:
281 case GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS:
282 case GL_MAX_FRAGMENT_UNIFORM_VECTORS:
283 case GL_MAX_RENDERBUFFER_SIZE:
284 case GL_MAX_TEXTURE_IMAGE_UNITS:
285 case GL_REQUIRED_TEXTURE_IMAGE_UNITS_OES:
286 case GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES:
287 case GL_LINE_WIDTH:
288 s = 1;
289 break;
290 case GL_ALIASED_LINE_WIDTH_RANGE:
291 case GL_ALIASED_POINT_SIZE_RANGE:
292 case GL_DEPTH_RANGE:
293 case GL_MAX_VIEWPORT_DIMS:
294 case GL_SMOOTH_POINT_SIZE_RANGE:
295 case GL_SMOOTH_LINE_WIDTH_RANGE:
296 s= 2;
297 break;
298 case GL_SPOT_DIRECTION:
299 case GL_POINT_DISTANCE_ATTENUATION:
300 case GL_CURRENT_NORMAL:
301 s = 3;
302 break;
303 case GL_CURRENT_VERTEX_ATTRIB:
304 case GL_CURRENT_TEXTURE_COORDS:
305 case GL_CURRENT_COLOR:
306 case GL_FOG_COLOR:
307 case GL_AMBIENT:
308 case GL_DIFFUSE:
309 case GL_SPECULAR:
310 case GL_EMISSION:
311 case GL_POSITION:
312 case GL_LIGHT_MODEL_AMBIENT:
313 case GL_TEXTURE_ENV_COLOR:
314 case GL_SCISSOR_BOX:
315 case GL_VIEWPORT:
316 case GL_TEXTURE_CROP_RECT_OES:
317 case GL_COLOR_CLEAR_VALUE:
318 case GL_COLOR_WRITEMASK:
319 case GL_AMBIENT_AND_DIFFUSE:
320 case GL_BLEND_COLOR:
321 s = 4;
322 break;
323 case GL_MODELVIEW_MATRIX:
324 case GL_PROJECTION_MATRIX:
325 case GL_TEXTURE_MATRIX:
326 s = 16;
327 break;
328 default:
329 ERR("glUtilsParamSize: unknow param 0x%08x\n", param);
330 s = 1; // assume 1
331 }
332 return s;
333 }
334
glUtilsPackPointerData(unsigned char * dst,unsigned char * src,int size,GLenum type,unsigned int stride,unsigned int datalen)335 void glUtilsPackPointerData(unsigned char *dst, unsigned char *src,
336 int size, GLenum type, unsigned int stride,
337 unsigned int datalen)
338 {
339 unsigned int vsize = size * glSizeof(type);
340 if (stride == 0) stride = vsize;
341
342 if (stride == vsize) {
343 memcpy(dst, src, datalen);
344 } else {
345 for (unsigned int i = 0; i < datalen; i += vsize) {
346 memcpy(dst, src, vsize);
347 dst += vsize;
348 src += stride;
349 }
350 }
351 }
352
glUtilsWritePackPointerData(void * _stream,unsigned char * src,int size,GLenum type,unsigned int stride,unsigned int datalen)353 void glUtilsWritePackPointerData(void* _stream, unsigned char *src,
354 int size, GLenum type, unsigned int stride,
355 unsigned int datalen)
356 {
357 IOStream* stream = reinterpret_cast<IOStream*>(_stream);
358
359 unsigned int vsize = size * glSizeof(type);
360 if (stride == 0) stride = vsize;
361
362 if (stride == vsize) {
363 stream->writeFully(src, datalen);
364 } else {
365 for (unsigned int i = 0; i < datalen; i += vsize) {
366 stream->writeFully(src, (size_t)vsize);
367 src += stride;
368 }
369 }
370 }
371
glUtilsPixelBitSize(GLenum format,GLenum type)372 int glUtilsPixelBitSize(GLenum format, GLenum type)
373 {
374 int components = 0;
375 int componentsize = 0;
376 int pixelsize = 0;
377 switch(type) {
378 case GL_BYTE:
379 case GL_UNSIGNED_BYTE:
380 componentsize = 8;
381 break;
382 case GL_SHORT:
383 case GL_UNSIGNED_SHORT:
384 case GL_UNSIGNED_SHORT_5_6_5:
385 case GL_UNSIGNED_SHORT_4_4_4_4:
386 case GL_UNSIGNED_SHORT_5_5_5_1:
387 case GL_RGB565_OES:
388 case GL_RGB5_A1_OES:
389 case GL_RGBA4_OES:
390 pixelsize = 16;
391 break;
392 case GL_INT:
393 case GL_UNSIGNED_INT:
394 case GL_FLOAT:
395 case GL_FIXED:
396 case GL_UNSIGNED_INT_24_8_OES:
397 pixelsize = 32;
398 break;
399 default:
400 ERR("glUtilsPixelBitSize: unknown pixel type - assuming pixel data 0\n");
401 componentsize = 0;
402 }
403
404 if (pixelsize == 0) {
405 switch(format) {
406 #if 0
407 case GL_RED:
408 case GL_GREEN:
409 case GL_BLUE:
410 #endif
411 case GL_ALPHA:
412 case GL_LUMINANCE:
413 case GL_DEPTH_COMPONENT:
414 case GL_DEPTH_STENCIL_OES:
415 components = 1;
416 break;
417 case GL_LUMINANCE_ALPHA:
418 components = 2;
419 break;
420 case GL_RGB:
421 #if 0
422 case GL_BGR:
423 #endif
424 components = 3;
425 break;
426 case GL_RGBA:
427 case GL_BGRA_EXT:
428 components = 4;
429 break;
430 default:
431 ERR("glUtilsPixelBitSize: unknown pixel format...\n");
432 components = 0;
433 }
434 pixelsize = components * componentsize;
435 }
436
437 return pixelsize;
438 }
439
440 // pack a list of strings into one.
glUtilsPackStrings(char * ptr,char ** strings,GLint * length,GLsizei count)441 void glUtilsPackStrings(char *ptr, char **strings, GLint *length, GLsizei count)
442 {
443 char *p = ptr;
444 *p = '\0';
445 for (int i = 0; i < count; i++) {
446 int l=0;
447 if (strings[i]!=NULL) {
448 if (length == NULL || length[i] < 0) {
449 l = strlen(strings[i]);
450 strcat(p, strings[i]);
451 } else {
452 l = length[i];
453 strncat(p, strings[i], l);
454 }
455 }
456 p += l;
457 }
458 }
459
460 // claculate the length of a list of strings
glUtilsCalcShaderSourceLen(char ** strings,GLint * length,GLsizei count)461 int glUtilsCalcShaderSourceLen( char **strings, GLint *length, GLsizei count)
462 {
463 int len = 0;
464 for (int i = 0; i < count; i++) {
465 int l;
466 if (length == NULL || length[i] < 0) {
467 l = strings[i]!=NULL ? strlen(strings[i]) : 0;
468 } else {
469 l = length[i];
470 }
471 len += l;
472 }
473 return len;
474
475 }
476