Searched defs:hasStencil (Results 1 – 11 of 11) sorted by relevance
138 static bool hasStencil (const eglu::CandidateConfig& c) { return c.stencilSize() > 0; } in hasStencil() function
1020 static bool hasStencil (const eglu::CandidateConfig& c) { return c.stencilSize() > 0; } in hasStencil() function
98 bool hasStencil = renderTarget.getStencilBits() > 0; in translateState() local
384 bool hasStencil = renderTarget.stencilBits > 0; in translateCommand() local
122 const bool hasStencil = stencilBits > 0; in getCompatibleDepthStencilFormat() local
840 …const bool hasStencil = access.getFormat().order == tcu::TextureFormat::DS || access.getFormat().o… in fillWithComponentGradients() local917 …const bool hasStencil = access.getFormat().order == tcu::TextureFormat::DS || access.getFormat().o… in fillWithGrid() local
756 …bool hasStencil = stencilBuffer.getWidth() > 0 && stencilBuffer.getHeight() > 0 && stencil… in render() local
1010 …const bool hasStencil = access.getFormat().order == tcu::TextureFormat::S || access.getFormat().or… in clearToTextureInitialValue() local3369 bool hasStencil = !isEmpty(stencilArea); in clear() local4286 const bool hasStencil = !isEmpty(stencilBuf); in drawWithReference() local
3026 const bool hasStencil = tcu::hasStencilComponent(format.order); in verifyAttachment() local