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Searched defs:lightRadius (Results 1 – 9 of 9) sorted by relevance

/frameworks/base/libs/hwui/
DTessellationCache.cpp211 const Vector3& lightCenter, float lightRadius, in tessellateShadows()
358 const Vector3& lightCenter, float lightRadius) { in precacheShadows()
375 const Vector3& lightCenter, float lightRadius, vertexBuffer_pair_t& outBuffers) { in getShadowBuffers()
391 const Vector3& lightCenter, float lightRadius) { in getShadowTask()
DTessellationCache.h95 const Vector3& lightCenter, float lightRadius) in ShadowTask()
120 const float lightRadius; variable
DShadowTessellator.cpp63 const mat4& receiverTransform, const Vector3& lightCenter, int lightRadius, in tessellateSpotShadow()
DOpenGLRenderer.cpp98 void OpenGLRenderer::initLight(float lightRadius, uint8_t ambientShadowAlpha, in initLight()
/frameworks/base/libs/hwui/tests/microbench/
DShadowBench.cpp38 float lightRadius; member
/frameworks/base/libs/hwui/renderthread/
DRenderProxy.cpp184 float lightRadius, uint8_t ambientShadowAlpha, uint8_t spotShadowAlpha) { in CREATE_BRIDGE6()
190 void RenderProxy::setup(int width, int height, float lightRadius, in setup()
DCanvasContext.cpp159 void CanvasContext::setup(int width, int height, float lightRadius, in setup()
/frameworks/base/core/java/android/view/
DThreadedRenderer.java988 float lightRadius, int ambientShadowAlpha, int spotShadowAlpha); in nSetup()
/frameworks/base/core/jni/
Dandroid_view_ThreadedRenderer.cpp487 … jint width, jint height, jfloat lightRadius, jint ambientShadowAlpha, jint spotShadowAlpha) { in android_view_ThreadedRenderer_setup()