1 /**************************************************************************
2 *
3 * Copyright 2006 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27 /*
28 * Authors:
29 * Keith Whitwell <keith@tungstengraphics.com>
30 * Michel Dänzer <michel@tungstengraphics.com>
31 */
32
33 #include <stdio.h>
34
35 #include "pipe/p_context.h"
36 #include "pipe/p_defines.h"
37
38 #include "util/u_inlines.h"
39 #include "util/u_cpu_detect.h"
40 #include "util/u_format.h"
41 #include "util/u_math.h"
42 #include "util/u_memory.h"
43 #include "util/u_simple_list.h"
44 #include "util/u_transfer.h"
45
46 #include "lp_context.h"
47 #include "lp_flush.h"
48 #include "lp_screen.h"
49 #include "lp_tile_image.h"
50 #include "lp_texture.h"
51 #include "lp_setup.h"
52 #include "lp_state.h"
53
54 #include "state_tracker/sw_winsys.h"
55
56
57 #ifdef DEBUG
58 static struct llvmpipe_resource resource_list;
59 #endif
60 static unsigned id_counter = 0;
61
62
63 static INLINE boolean
resource_is_texture(const struct pipe_resource * resource)64 resource_is_texture(const struct pipe_resource *resource)
65 {
66 switch (resource->target) {
67 case PIPE_BUFFER:
68 return FALSE;
69 case PIPE_TEXTURE_1D:
70 case PIPE_TEXTURE_2D:
71 case PIPE_TEXTURE_RECT:
72 case PIPE_TEXTURE_3D:
73 case PIPE_TEXTURE_CUBE:
74 return TRUE;
75 default:
76 assert(0);
77 return FALSE;
78 }
79 }
80
81
82
83 /**
84 * Allocate storage for llvmpipe_texture::layout array.
85 * The number of elements is width_in_tiles * height_in_tiles.
86 */
87 static enum lp_texture_layout *
alloc_layout_array(unsigned num_slices,unsigned width,unsigned height)88 alloc_layout_array(unsigned num_slices, unsigned width, unsigned height)
89 {
90 const unsigned tx = align(width, TILE_SIZE) / TILE_SIZE;
91 const unsigned ty = align(height, TILE_SIZE) / TILE_SIZE;
92
93 assert(num_slices * tx * ty > 0);
94 assert(LP_TEX_LAYOUT_NONE == 0); /* calloc'ing LP_TEX_LAYOUT_NONE here */
95
96 return (enum lp_texture_layout *)
97 CALLOC(num_slices * tx * ty, sizeof(enum lp_texture_layout));
98 }
99
100
101
102 /**
103 * Conventional allocation path for non-display textures:
104 * Just compute row strides here. Storage is allocated on demand later.
105 */
106 static boolean
llvmpipe_texture_layout(struct llvmpipe_screen * screen,struct llvmpipe_resource * lpr)107 llvmpipe_texture_layout(struct llvmpipe_screen *screen,
108 struct llvmpipe_resource *lpr)
109 {
110 struct pipe_resource *pt = &lpr->base;
111 unsigned level;
112 unsigned width = pt->width0;
113 unsigned height = pt->height0;
114 unsigned depth = pt->depth0;
115 size_t total_size = 0;
116
117 assert(LP_MAX_TEXTURE_2D_LEVELS <= LP_MAX_TEXTURE_LEVELS);
118 assert(LP_MAX_TEXTURE_3D_LEVELS <= LP_MAX_TEXTURE_LEVELS);
119
120 for (level = 0; level <= pt->last_level; level++) {
121
122 /* Row stride and image stride (for linear layout) */
123 {
124 unsigned alignment, nblocksx, nblocksy, block_size;
125
126 /* For non-compressed formats we need to align the texture size
127 * to the tile size to facilitate render-to-texture.
128 */
129 if (util_format_is_compressed(pt->format))
130 alignment = 1;
131 else
132 alignment = TILE_SIZE;
133
134 nblocksx = util_format_get_nblocksx(pt->format,
135 align(width, alignment));
136 nblocksy = util_format_get_nblocksy(pt->format,
137 align(height, alignment));
138 block_size = util_format_get_blocksize(pt->format);
139
140 lpr->row_stride[level] = align(nblocksx * block_size, 16);
141
142 lpr->img_stride[level] = lpr->row_stride[level] * nblocksy;
143 }
144
145 /* Size of the image in tiles (for tiled layout) */
146 {
147 const unsigned width_t = align(width, TILE_SIZE) / TILE_SIZE;
148 const unsigned height_t = align(height, TILE_SIZE) / TILE_SIZE;
149 lpr->tiles_per_row[level] = width_t;
150 lpr->tiles_per_image[level] = width_t * height_t;
151 }
152
153 /* Number of 3D image slices or cube faces */
154 {
155 unsigned num_slices;
156
157 if (lpr->base.target == PIPE_TEXTURE_CUBE)
158 num_slices = 6;
159 else if (lpr->base.target == PIPE_TEXTURE_3D)
160 num_slices = depth;
161 else
162 num_slices = 1;
163
164 lpr->num_slices_faces[level] = num_slices;
165
166 lpr->layout[level] = alloc_layout_array(num_slices, width, height);
167 if (!lpr->layout[level]) {
168 goto fail;
169 }
170 }
171
172 total_size += lpr->num_slices_faces[level] * lpr->img_stride[level];
173 if (total_size > LP_MAX_TEXTURE_SIZE) {
174 goto fail;
175 }
176
177 /* Compute size of next mipmap level */
178 width = u_minify(width, 1);
179 height = u_minify(height, 1);
180 depth = u_minify(depth, 1);
181 }
182
183 return TRUE;
184
185 fail:
186 for (level = 0; level <= pt->last_level; level++) {
187 if (lpr->layout[level]) {
188 FREE(lpr->layout[level]);
189 }
190 }
191
192 return FALSE;
193 }
194
195
196
197 static boolean
llvmpipe_displaytarget_layout(struct llvmpipe_screen * screen,struct llvmpipe_resource * lpr)198 llvmpipe_displaytarget_layout(struct llvmpipe_screen *screen,
199 struct llvmpipe_resource *lpr)
200 {
201 struct sw_winsys *winsys = screen->winsys;
202
203 /* Round up the surface size to a multiple of the tile size to
204 * avoid tile clipping.
205 */
206 const unsigned width = align(lpr->base.width0, TILE_SIZE);
207 const unsigned height = align(lpr->base.height0, TILE_SIZE);
208 const unsigned width_t = width / TILE_SIZE;
209 const unsigned height_t = height / TILE_SIZE;
210
211 lpr->tiles_per_row[0] = width_t;
212 lpr->tiles_per_image[0] = width_t * height_t;
213 lpr->num_slices_faces[0] = 1;
214 lpr->img_stride[0] = 0;
215
216 lpr->layout[0] = alloc_layout_array(1, width, height);
217 if (!lpr->layout[0]) {
218 return FALSE;
219 }
220
221 lpr->dt = winsys->displaytarget_create(winsys,
222 lpr->base.bind,
223 lpr->base.format,
224 width, height,
225 16,
226 &lpr->row_stride[0] );
227
228 if (lpr->dt == NULL)
229 return FALSE;
230
231 {
232 void *map = winsys->displaytarget_map(winsys, lpr->dt,
233 PIPE_TRANSFER_WRITE);
234
235 if (map)
236 memset(map, 0, height * lpr->row_stride[0]);
237
238 winsys->displaytarget_unmap(winsys, lpr->dt);
239 }
240
241 return TRUE;
242 }
243
244
245 static struct pipe_resource *
llvmpipe_resource_create(struct pipe_screen * _screen,const struct pipe_resource * templat)246 llvmpipe_resource_create(struct pipe_screen *_screen,
247 const struct pipe_resource *templat)
248 {
249 struct llvmpipe_screen *screen = llvmpipe_screen(_screen);
250 struct llvmpipe_resource *lpr = CALLOC_STRUCT(llvmpipe_resource);
251 if (!lpr)
252 return NULL;
253
254 lpr->base = *templat;
255 pipe_reference_init(&lpr->base.reference, 1);
256 lpr->base.screen = &screen->base;
257
258 /* assert(lpr->base.bind); */
259
260 if (resource_is_texture(&lpr->base)) {
261 if (lpr->base.bind & PIPE_BIND_DISPLAY_TARGET) {
262 /* displayable surface */
263 if (!llvmpipe_displaytarget_layout(screen, lpr))
264 goto fail;
265 assert(lpr->layout[0][0] == LP_TEX_LAYOUT_NONE);
266 }
267 else {
268 /* texture map */
269 if (!llvmpipe_texture_layout(screen, lpr))
270 goto fail;
271 assert(lpr->layout[0][0] == LP_TEX_LAYOUT_NONE);
272 }
273 assert(lpr->layout[0]);
274 }
275 else {
276 /* other data (vertex buffer, const buffer, etc) */
277 const enum pipe_format format = templat->format;
278 const uint w = templat->width0 / util_format_get_blockheight(format);
279 /* XXX buffers should only have one dimension, those values should be 1 */
280 const uint h = templat->height0 / util_format_get_blockwidth(format);
281 const uint d = templat->depth0;
282 const uint bpp = util_format_get_blocksize(format);
283 const uint bytes = w * h * d * bpp;
284 lpr->data = align_malloc(bytes, 16);
285 if (!lpr->data)
286 goto fail;
287 memset(lpr->data, 0, bytes);
288 }
289
290 lpr->id = id_counter++;
291
292 #ifdef DEBUG
293 insert_at_tail(&resource_list, lpr);
294 #endif
295
296 return &lpr->base;
297
298 fail:
299 FREE(lpr);
300 return NULL;
301 }
302
303
304 static void
llvmpipe_resource_destroy(struct pipe_screen * pscreen,struct pipe_resource * pt)305 llvmpipe_resource_destroy(struct pipe_screen *pscreen,
306 struct pipe_resource *pt)
307 {
308 struct llvmpipe_screen *screen = llvmpipe_screen(pscreen);
309 struct llvmpipe_resource *lpr = llvmpipe_resource(pt);
310
311 if (lpr->dt) {
312 /* display target */
313 struct sw_winsys *winsys = screen->winsys;
314 winsys->displaytarget_destroy(winsys, lpr->dt);
315
316 if (lpr->tiled[0].data) {
317 align_free(lpr->tiled[0].data);
318 lpr->tiled[0].data = NULL;
319 }
320
321 FREE(lpr->layout[0]);
322 }
323 else if (resource_is_texture(pt)) {
324 /* regular texture */
325 uint level;
326
327 /* free linear image data */
328 for (level = 0; level < Elements(lpr->linear); level++) {
329 if (lpr->linear[level].data) {
330 align_free(lpr->linear[level].data);
331 lpr->linear[level].data = NULL;
332 }
333 }
334
335 /* free tiled image data */
336 for (level = 0; level < Elements(lpr->tiled); level++) {
337 if (lpr->tiled[level].data) {
338 align_free(lpr->tiled[level].data);
339 lpr->tiled[level].data = NULL;
340 }
341 }
342
343 /* free layout flag arrays */
344 for (level = 0; level < Elements(lpr->tiled); level++) {
345 FREE(lpr->layout[level]);
346 lpr->layout[level] = NULL;
347 }
348 }
349 else if (!lpr->userBuffer) {
350 assert(lpr->data);
351 align_free(lpr->data);
352 }
353
354 #ifdef DEBUG
355 if (lpr->next)
356 remove_from_list(lpr);
357 #endif
358
359 FREE(lpr);
360 }
361
362
363 /**
364 * Map a resource for read/write.
365 */
366 void *
llvmpipe_resource_map(struct pipe_resource * resource,unsigned level,unsigned layer,enum lp_texture_usage tex_usage,enum lp_texture_layout layout)367 llvmpipe_resource_map(struct pipe_resource *resource,
368 unsigned level,
369 unsigned layer,
370 enum lp_texture_usage tex_usage,
371 enum lp_texture_layout layout)
372 {
373 struct llvmpipe_resource *lpr = llvmpipe_resource(resource);
374 uint8_t *map;
375
376 assert(level < LP_MAX_TEXTURE_LEVELS);
377 assert(layer < (u_minify(resource->depth0, level) + resource->array_size - 1));
378
379 assert(tex_usage == LP_TEX_USAGE_READ ||
380 tex_usage == LP_TEX_USAGE_READ_WRITE ||
381 tex_usage == LP_TEX_USAGE_WRITE_ALL);
382
383 assert(layout == LP_TEX_LAYOUT_NONE ||
384 layout == LP_TEX_LAYOUT_TILED ||
385 layout == LP_TEX_LAYOUT_LINEAR);
386
387 if (lpr->dt) {
388 /* display target */
389 struct llvmpipe_screen *screen = llvmpipe_screen(resource->screen);
390 struct sw_winsys *winsys = screen->winsys;
391 unsigned dt_usage;
392 uint8_t *map2;
393
394 if (tex_usage == LP_TEX_USAGE_READ) {
395 dt_usage = PIPE_TRANSFER_READ;
396 }
397 else {
398 dt_usage = PIPE_TRANSFER_READ_WRITE;
399 }
400
401 assert(level == 0);
402 assert(layer == 0);
403
404 /* FIXME: keep map count? */
405 map = winsys->displaytarget_map(winsys, lpr->dt, dt_usage);
406
407 /* install this linear image in texture data structure */
408 lpr->linear[level].data = map;
409
410 /* make sure tiled data gets converted to linear data */
411 map2 = llvmpipe_get_texture_image(lpr, 0, 0, tex_usage, layout);
412 if (layout == LP_TEX_LAYOUT_LINEAR)
413 assert(map == map2);
414
415 return map2;
416 }
417 else if (resource_is_texture(resource)) {
418
419 map = llvmpipe_get_texture_image(lpr, layer, level,
420 tex_usage, layout);
421 return map;
422 }
423 else {
424 return lpr->data;
425 }
426 }
427
428
429 /**
430 * Unmap a resource.
431 */
432 void
llvmpipe_resource_unmap(struct pipe_resource * resource,unsigned level,unsigned layer)433 llvmpipe_resource_unmap(struct pipe_resource *resource,
434 unsigned level,
435 unsigned layer)
436 {
437 struct llvmpipe_resource *lpr = llvmpipe_resource(resource);
438
439 if (lpr->dt) {
440 /* display target */
441 struct llvmpipe_screen *lp_screen = llvmpipe_screen(resource->screen);
442 struct sw_winsys *winsys = lp_screen->winsys;
443
444 assert(level == 0);
445 assert(layer == 0);
446
447 /* make sure linear image is up to date */
448 (void) llvmpipe_get_texture_image(lpr, layer, level,
449 LP_TEX_USAGE_READ,
450 LP_TEX_LAYOUT_LINEAR);
451
452 winsys->displaytarget_unmap(winsys, lpr->dt);
453 }
454 }
455
456
457 void *
llvmpipe_resource_data(struct pipe_resource * resource)458 llvmpipe_resource_data(struct pipe_resource *resource)
459 {
460 struct llvmpipe_resource *lpr = llvmpipe_resource(resource);
461
462 assert(!resource_is_texture(resource));
463
464 return lpr->data;
465 }
466
467
468 static struct pipe_resource *
llvmpipe_resource_from_handle(struct pipe_screen * screen,const struct pipe_resource * template,struct winsys_handle * whandle)469 llvmpipe_resource_from_handle(struct pipe_screen *screen,
470 const struct pipe_resource *template,
471 struct winsys_handle *whandle)
472 {
473 struct sw_winsys *winsys = llvmpipe_screen(screen)->winsys;
474 struct llvmpipe_resource *lpr;
475 unsigned width, height, width_t, height_t;
476
477 /* XXX Seems like from_handled depth textures doesn't work that well */
478
479 lpr = CALLOC_STRUCT(llvmpipe_resource);
480 if (!lpr) {
481 goto no_lpr;
482 }
483
484 lpr->base = *template;
485 pipe_reference_init(&lpr->base.reference, 1);
486 lpr->base.screen = screen;
487
488 width = align(lpr->base.width0, TILE_SIZE);
489 height = align(lpr->base.height0, TILE_SIZE);
490 width_t = width / TILE_SIZE;
491 height_t = height / TILE_SIZE;
492
493 /*
494 * Looks like unaligned displaytargets work just fine,
495 * at least sampler/render ones.
496 */
497 #if 0
498 assert(lpr->base.width0 == width);
499 assert(lpr->base.height0 == height);
500 #endif
501
502 lpr->tiles_per_row[0] = width_t;
503 lpr->tiles_per_image[0] = width_t * height_t;
504 lpr->num_slices_faces[0] = 1;
505 lpr->img_stride[0] = 0;
506
507 lpr->dt = winsys->displaytarget_from_handle(winsys,
508 template,
509 whandle,
510 &lpr->row_stride[0]);
511 if (!lpr->dt) {
512 goto no_dt;
513 }
514
515 lpr->layout[0] = alloc_layout_array(1, lpr->base.width0, lpr->base.height0);
516 if (!lpr->layout[0]) {
517 goto no_layout_0;
518 }
519
520 assert(lpr->layout[0][0] == LP_TEX_LAYOUT_NONE);
521
522 lpr->id = id_counter++;
523
524 #ifdef DEBUG
525 insert_at_tail(&resource_list, lpr);
526 #endif
527
528 return &lpr->base;
529
530 no_layout_0:
531 winsys->displaytarget_destroy(winsys, lpr->dt);
532 no_dt:
533 FREE(lpr);
534 no_lpr:
535 return NULL;
536 }
537
538
539 static boolean
llvmpipe_resource_get_handle(struct pipe_screen * screen,struct pipe_resource * pt,struct winsys_handle * whandle)540 llvmpipe_resource_get_handle(struct pipe_screen *screen,
541 struct pipe_resource *pt,
542 struct winsys_handle *whandle)
543 {
544 struct sw_winsys *winsys = llvmpipe_screen(screen)->winsys;
545 struct llvmpipe_resource *lpr = llvmpipe_resource(pt);
546
547 assert(lpr->dt);
548 if (!lpr->dt)
549 return FALSE;
550
551 return winsys->displaytarget_get_handle(winsys, lpr->dt, whandle);
552 }
553
554
555 static struct pipe_surface *
llvmpipe_create_surface(struct pipe_context * pipe,struct pipe_resource * pt,const struct pipe_surface * surf_tmpl)556 llvmpipe_create_surface(struct pipe_context *pipe,
557 struct pipe_resource *pt,
558 const struct pipe_surface *surf_tmpl)
559 {
560 struct pipe_surface *ps;
561
562 assert(surf_tmpl->u.tex.level <= pt->last_level);
563
564 ps = CALLOC_STRUCT(pipe_surface);
565 if (ps) {
566 pipe_reference_init(&ps->reference, 1);
567 pipe_resource_reference(&ps->texture, pt);
568 ps->context = pipe;
569 ps->format = surf_tmpl->format;
570 ps->width = u_minify(pt->width0, surf_tmpl->u.tex.level);
571 ps->height = u_minify(pt->height0, surf_tmpl->u.tex.level);
572 ps->usage = surf_tmpl->usage;
573
574 ps->u.tex.level = surf_tmpl->u.tex.level;
575 ps->u.tex.first_layer = surf_tmpl->u.tex.first_layer;
576 ps->u.tex.last_layer = surf_tmpl->u.tex.last_layer;
577 }
578 return ps;
579 }
580
581
582 static void
llvmpipe_surface_destroy(struct pipe_context * pipe,struct pipe_surface * surf)583 llvmpipe_surface_destroy(struct pipe_context *pipe,
584 struct pipe_surface *surf)
585 {
586 /* Effectively do the texture_update work here - if texture images
587 * needed post-processing to put them into hardware layout, this is
588 * where it would happen. For llvmpipe, nothing to do.
589 */
590 assert(surf->texture);
591 pipe_resource_reference(&surf->texture, NULL);
592 FREE(surf);
593 }
594
595
596 static struct pipe_transfer *
llvmpipe_get_transfer(struct pipe_context * pipe,struct pipe_resource * resource,unsigned level,unsigned usage,const struct pipe_box * box)597 llvmpipe_get_transfer(struct pipe_context *pipe,
598 struct pipe_resource *resource,
599 unsigned level,
600 unsigned usage,
601 const struct pipe_box *box)
602 {
603 struct llvmpipe_context *llvmpipe = llvmpipe_context(pipe);
604 struct llvmpipe_resource *lprex = llvmpipe_resource(resource);
605 struct llvmpipe_transfer *lpr;
606
607 assert(resource);
608 assert(level <= resource->last_level);
609
610 /*
611 * Transfers, like other pipe operations, must happen in order, so flush the
612 * context if necessary.
613 */
614 if (!(usage & PIPE_TRANSFER_UNSYNCHRONIZED)) {
615 boolean read_only = !(usage & PIPE_TRANSFER_WRITE);
616 boolean do_not_block = !!(usage & PIPE_TRANSFER_DONTBLOCK);
617 if (!llvmpipe_flush_resource(pipe, resource,
618 level,
619 box->depth > 1 ? -1 : box->z,
620 read_only,
621 TRUE, /* cpu_access */
622 do_not_block,
623 __FUNCTION__)) {
624 /*
625 * It would have blocked, but state tracker requested no to.
626 */
627 assert(do_not_block);
628 return NULL;
629 }
630 }
631
632 if (resource == llvmpipe->constants[PIPE_SHADER_FRAGMENT][0])
633 llvmpipe->dirty |= LP_NEW_CONSTANTS;
634
635 lpr = CALLOC_STRUCT(llvmpipe_transfer);
636 if (lpr) {
637 struct pipe_transfer *pt = &lpr->base;
638 pipe_resource_reference(&pt->resource, resource);
639 pt->box = *box;
640 pt->level = level;
641 pt->stride = lprex->row_stride[level];
642 pt->layer_stride = lprex->img_stride[level];
643 pt->usage = usage;
644
645 return pt;
646 }
647 return NULL;
648 }
649
650
651 static void
llvmpipe_transfer_destroy(struct pipe_context * pipe,struct pipe_transfer * transfer)652 llvmpipe_transfer_destroy(struct pipe_context *pipe,
653 struct pipe_transfer *transfer)
654 {
655 /* Effectively do the texture_update work here - if texture images
656 * needed post-processing to put them into hardware layout, this is
657 * where it would happen. For llvmpipe, nothing to do.
658 */
659 assert (transfer->resource);
660 pipe_resource_reference(&transfer->resource, NULL);
661 FREE(transfer);
662 }
663
664
665 static void *
llvmpipe_transfer_map(struct pipe_context * pipe,struct pipe_transfer * transfer)666 llvmpipe_transfer_map( struct pipe_context *pipe,
667 struct pipe_transfer *transfer )
668 {
669 struct llvmpipe_screen *screen = llvmpipe_screen(pipe->screen);
670 ubyte *map;
671 struct llvmpipe_resource *lpr;
672 enum pipe_format format;
673 enum lp_texture_usage tex_usage;
674 const char *mode;
675
676 assert(transfer->level < LP_MAX_TEXTURE_LEVELS);
677
678 /*
679 printf("tex_transfer_map(%d, %d %d x %d of %d x %d, usage %d )\n",
680 transfer->x, transfer->y, transfer->width, transfer->height,
681 transfer->texture->width0,
682 transfer->texture->height0,
683 transfer->usage);
684 */
685
686 if (transfer->usage == PIPE_TRANSFER_READ) {
687 tex_usage = LP_TEX_USAGE_READ;
688 mode = "read";
689 }
690 else {
691 tex_usage = LP_TEX_USAGE_READ_WRITE;
692 mode = "read/write";
693 }
694
695 if (0) {
696 struct llvmpipe_resource *lpr = llvmpipe_resource(transfer->resource);
697 printf("transfer map tex %u mode %s\n", lpr->id, mode);
698 }
699
700
701 assert(transfer->resource);
702 lpr = llvmpipe_resource(transfer->resource);
703 format = lpr->base.format;
704
705 map = llvmpipe_resource_map(transfer->resource,
706 transfer->level,
707 transfer->box.z,
708 tex_usage, LP_TEX_LAYOUT_LINEAR);
709
710
711 /* May want to do different things here depending on read/write nature
712 * of the map:
713 */
714 if (transfer->usage & PIPE_TRANSFER_WRITE) {
715 /* Do something to notify sharing contexts of a texture change.
716 */
717 screen->timestamp++;
718 }
719
720 map +=
721 transfer->box.y / util_format_get_blockheight(format) * transfer->stride +
722 transfer->box.x / util_format_get_blockwidth(format) * util_format_get_blocksize(format);
723
724 return map;
725 }
726
727
728 static void
llvmpipe_transfer_unmap(struct pipe_context * pipe,struct pipe_transfer * transfer)729 llvmpipe_transfer_unmap(struct pipe_context *pipe,
730 struct pipe_transfer *transfer)
731 {
732 assert(transfer->resource);
733
734 llvmpipe_resource_unmap(transfer->resource,
735 transfer->level,
736 transfer->box.z);
737 }
738
739 unsigned int
llvmpipe_is_resource_referenced(struct pipe_context * pipe,struct pipe_resource * presource,unsigned level,int layer)740 llvmpipe_is_resource_referenced( struct pipe_context *pipe,
741 struct pipe_resource *presource,
742 unsigned level, int layer)
743 {
744 struct llvmpipe_context *llvmpipe = llvmpipe_context( pipe );
745
746 if (presource->target == PIPE_BUFFER)
747 return LP_UNREFERENCED;
748
749 return lp_setup_is_resource_referenced(llvmpipe->setup, presource);
750 }
751
752
753
754 /**
755 * Create buffer which wraps user-space data.
756 */
757 struct pipe_resource *
llvmpipe_user_buffer_create(struct pipe_screen * screen,void * ptr,unsigned bytes,unsigned bind_flags)758 llvmpipe_user_buffer_create(struct pipe_screen *screen,
759 void *ptr,
760 unsigned bytes,
761 unsigned bind_flags)
762 {
763 struct llvmpipe_resource *buffer;
764
765 buffer = CALLOC_STRUCT(llvmpipe_resource);
766 if(!buffer)
767 return NULL;
768
769 pipe_reference_init(&buffer->base.reference, 1);
770 buffer->base.screen = screen;
771 buffer->base.format = PIPE_FORMAT_R8_UNORM; /* ?? */
772 buffer->base.bind = bind_flags;
773 buffer->base.usage = PIPE_USAGE_IMMUTABLE;
774 buffer->base.flags = 0;
775 buffer->base.width0 = bytes;
776 buffer->base.height0 = 1;
777 buffer->base.depth0 = 1;
778 buffer->base.array_size = 1;
779 buffer->userBuffer = TRUE;
780 buffer->data = ptr;
781
782 return &buffer->base;
783 }
784
785
786 /**
787 * Compute size (in bytes) need to store a texture image / mipmap level,
788 * for just one cube face or one 3D texture slice
789 */
790 static unsigned
tex_image_face_size(const struct llvmpipe_resource * lpr,unsigned level,enum lp_texture_layout layout)791 tex_image_face_size(const struct llvmpipe_resource *lpr, unsigned level,
792 enum lp_texture_layout layout)
793 {
794 const unsigned width = u_minify(lpr->base.width0, level);
795 const unsigned height = u_minify(lpr->base.height0, level);
796
797 assert(layout == LP_TEX_LAYOUT_TILED ||
798 layout == LP_TEX_LAYOUT_LINEAR);
799
800 if (layout == LP_TEX_LAYOUT_TILED) {
801 /* for tiled layout, force a 32bpp format */
802 const enum pipe_format format = PIPE_FORMAT_B8G8R8A8_UNORM;
803 const unsigned block_size = util_format_get_blocksize(format);
804 const unsigned nblocksy =
805 util_format_get_nblocksy(format, align(height, TILE_SIZE));
806 const unsigned nblocksx =
807 util_format_get_nblocksx(format, align(width, TILE_SIZE));
808 const unsigned buffer_size = block_size * nblocksy * nblocksx;
809 return buffer_size;
810 }
811 else {
812 /* we already computed this */
813 return lpr->img_stride[level];
814 }
815 }
816
817
818 /**
819 * Compute size (in bytes) need to store a texture image / mipmap level,
820 * including all cube faces or 3D image slices
821 */
822 static unsigned
tex_image_size(const struct llvmpipe_resource * lpr,unsigned level,enum lp_texture_layout layout)823 tex_image_size(const struct llvmpipe_resource *lpr, unsigned level,
824 enum lp_texture_layout layout)
825 {
826 const unsigned buf_size = tex_image_face_size(lpr, level, layout);
827 return buf_size * lpr->num_slices_faces[level];
828 }
829
830
831 /**
832 * This function encapsulates some complicated logic for determining
833 * how to convert a tile of image data from linear layout to tiled
834 * layout, or vice versa.
835 * \param cur_layout the current tile layout
836 * \param target_layout the desired tile layout
837 * \param usage how the tile will be accessed (R/W vs. read-only, etc)
838 * \param new_layout_return returns the new layout mode
839 * \param convert_return returns TRUE if image conversion is needed
840 */
841 static void
layout_logic(enum lp_texture_layout cur_layout,enum lp_texture_layout target_layout,enum lp_texture_usage usage,enum lp_texture_layout * new_layout_return,boolean * convert)842 layout_logic(enum lp_texture_layout cur_layout,
843 enum lp_texture_layout target_layout,
844 enum lp_texture_usage usage,
845 enum lp_texture_layout *new_layout_return,
846 boolean *convert)
847 {
848 enum lp_texture_layout other_layout, new_layout;
849
850 *convert = FALSE;
851
852 new_layout = 99; /* debug check */
853
854 if (target_layout == LP_TEX_LAYOUT_LINEAR) {
855 other_layout = LP_TEX_LAYOUT_TILED;
856 }
857 else {
858 assert(target_layout == LP_TEX_LAYOUT_TILED);
859 other_layout = LP_TEX_LAYOUT_LINEAR;
860 }
861
862 new_layout = target_layout; /* may get changed below */
863
864 if (cur_layout == LP_TEX_LAYOUT_BOTH) {
865 if (usage == LP_TEX_USAGE_READ) {
866 new_layout = LP_TEX_LAYOUT_BOTH;
867 }
868 }
869 else if (cur_layout == other_layout) {
870 if (usage != LP_TEX_USAGE_WRITE_ALL) {
871 /* need to convert tiled data to linear or vice versa */
872 *convert = TRUE;
873
874 if (usage == LP_TEX_USAGE_READ)
875 new_layout = LP_TEX_LAYOUT_BOTH;
876 }
877 }
878 else {
879 assert(cur_layout == LP_TEX_LAYOUT_NONE ||
880 cur_layout == target_layout);
881 }
882
883 assert(new_layout == LP_TEX_LAYOUT_BOTH ||
884 new_layout == target_layout);
885
886 *new_layout_return = new_layout;
887 }
888
889
890 /**
891 * Return pointer to a 2D texture image/face/slice.
892 * No tiled/linear conversion is done.
893 */
894 ubyte *
llvmpipe_get_texture_image_address(struct llvmpipe_resource * lpr,unsigned face_slice,unsigned level,enum lp_texture_layout layout)895 llvmpipe_get_texture_image_address(struct llvmpipe_resource *lpr,
896 unsigned face_slice, unsigned level,
897 enum lp_texture_layout layout)
898 {
899 struct llvmpipe_texture_image *img;
900 unsigned offset;
901
902 if (layout == LP_TEX_LAYOUT_LINEAR) {
903 img = &lpr->linear[level];
904 }
905 else {
906 assert (layout == LP_TEX_LAYOUT_TILED);
907 img = &lpr->tiled[level];
908 }
909
910 if (face_slice > 0)
911 offset = face_slice * tex_image_face_size(lpr, level, layout);
912 else
913 offset = 0;
914
915 return (ubyte *) img->data + offset;
916 }
917
918
919 static INLINE enum lp_texture_layout
llvmpipe_get_texture_tile_layout(const struct llvmpipe_resource * lpr,unsigned face_slice,unsigned level,unsigned x,unsigned y)920 llvmpipe_get_texture_tile_layout(const struct llvmpipe_resource *lpr,
921 unsigned face_slice, unsigned level,
922 unsigned x, unsigned y)
923 {
924 uint i;
925 assert(resource_is_texture(&lpr->base));
926 assert(x < lpr->tiles_per_row[level]);
927 i = face_slice * lpr->tiles_per_image[level]
928 + y * lpr->tiles_per_row[level] + x;
929 return lpr->layout[level][i];
930 }
931
932
933 static INLINE void
llvmpipe_set_texture_tile_layout(struct llvmpipe_resource * lpr,unsigned face_slice,unsigned level,unsigned x,unsigned y,enum lp_texture_layout layout)934 llvmpipe_set_texture_tile_layout(struct llvmpipe_resource *lpr,
935 unsigned face_slice, unsigned level,
936 unsigned x, unsigned y,
937 enum lp_texture_layout layout)
938 {
939 uint i;
940 assert(resource_is_texture(&lpr->base));
941 assert(x < lpr->tiles_per_row[level]);
942 i = face_slice * lpr->tiles_per_image[level]
943 + y * lpr->tiles_per_row[level] + x;
944 lpr->layout[level][i] = layout;
945 }
946
947
948 /**
949 * Set the layout mode for all tiles in a particular image.
950 */
951 static INLINE void
llvmpipe_set_texture_image_layout(struct llvmpipe_resource * lpr,unsigned face_slice,unsigned level,unsigned width_t,unsigned height_t,enum lp_texture_layout layout)952 llvmpipe_set_texture_image_layout(struct llvmpipe_resource *lpr,
953 unsigned face_slice, unsigned level,
954 unsigned width_t, unsigned height_t,
955 enum lp_texture_layout layout)
956 {
957 const unsigned start = face_slice * lpr->tiles_per_image[level];
958 unsigned i;
959
960 for (i = 0; i < width_t * height_t; i++) {
961 lpr->layout[level][start + i] = layout;
962 }
963 }
964
965
966 /**
967 * Allocate storage for a linear or tile texture image (all cube
968 * faces and all 3D slices.
969 */
970 static void
alloc_image_data(struct llvmpipe_resource * lpr,unsigned level,enum lp_texture_layout layout)971 alloc_image_data(struct llvmpipe_resource *lpr, unsigned level,
972 enum lp_texture_layout layout)
973 {
974 uint alignment = MAX2(16, util_cpu_caps.cacheline);
975
976 if (lpr->dt)
977 assert(level == 0);
978
979 if (layout == LP_TEX_LAYOUT_TILED) {
980 /* tiled data is stored in regular memory */
981 uint buffer_size = tex_image_size(lpr, level, layout);
982 lpr->tiled[level].data = align_malloc(buffer_size, alignment);
983 if (lpr->tiled[level].data) {
984 memset(lpr->tiled[level].data, 0, buffer_size);
985 }
986 }
987 else {
988 assert(layout == LP_TEX_LAYOUT_LINEAR);
989 if (lpr->dt) {
990 /* we get the linear memory from the winsys, and it has
991 * already been zeroed
992 */
993 struct llvmpipe_screen *screen = llvmpipe_screen(lpr->base.screen);
994 struct sw_winsys *winsys = screen->winsys;
995
996 lpr->linear[0].data =
997 winsys->displaytarget_map(winsys, lpr->dt,
998 PIPE_TRANSFER_READ_WRITE);
999 }
1000 else {
1001 /* not a display target - allocate regular memory */
1002 uint buffer_size = tex_image_size(lpr, level, LP_TEX_LAYOUT_LINEAR);
1003 lpr->linear[level].data = align_malloc(buffer_size, alignment);
1004 if (lpr->linear[level].data) {
1005 memset(lpr->linear[level].data, 0, buffer_size);
1006 }
1007 }
1008 }
1009 }
1010
1011
1012
1013 /**
1014 * Return pointer to texture image data (either linear or tiled layout)
1015 * for a particular cube face or 3D texture slice.
1016 *
1017 * \param face_slice the cube face or 3D slice of interest
1018 * \param usage one of LP_TEX_USAGE_READ/WRITE_ALL/READ_WRITE
1019 * \param layout either LP_TEX_LAYOUT_LINEAR or _TILED or _NONE
1020 */
1021 void *
llvmpipe_get_texture_image(struct llvmpipe_resource * lpr,unsigned face_slice,unsigned level,enum lp_texture_usage usage,enum lp_texture_layout layout)1022 llvmpipe_get_texture_image(struct llvmpipe_resource *lpr,
1023 unsigned face_slice, unsigned level,
1024 enum lp_texture_usage usage,
1025 enum lp_texture_layout layout)
1026 {
1027 /*
1028 * 'target' refers to the image which we're retrieving (either in
1029 * tiled or linear layout).
1030 * 'other' refers to the same image but in the other layout. (it may
1031 * or may not exist.
1032 */
1033 struct llvmpipe_texture_image *target_img;
1034 struct llvmpipe_texture_image *other_img;
1035 void *target_data;
1036 void *other_data;
1037 const unsigned width = u_minify(lpr->base.width0, level);
1038 const unsigned height = u_minify(lpr->base.height0, level);
1039 const unsigned width_t = align(width, TILE_SIZE) / TILE_SIZE;
1040 const unsigned height_t = align(height, TILE_SIZE) / TILE_SIZE;
1041 enum lp_texture_layout other_layout;
1042 boolean only_allocate;
1043
1044 assert(layout == LP_TEX_LAYOUT_NONE ||
1045 layout == LP_TEX_LAYOUT_TILED ||
1046 layout == LP_TEX_LAYOUT_LINEAR);
1047
1048 assert(usage == LP_TEX_USAGE_READ ||
1049 usage == LP_TEX_USAGE_READ_WRITE ||
1050 usage == LP_TEX_USAGE_WRITE_ALL);
1051
1052 /* check for the special case of layout == LP_TEX_LAYOUT_NONE */
1053 if (layout == LP_TEX_LAYOUT_NONE) {
1054 only_allocate = TRUE;
1055 layout = LP_TEX_LAYOUT_TILED;
1056 }
1057 else {
1058 only_allocate = FALSE;
1059 }
1060
1061 if (lpr->dt) {
1062 assert(lpr->linear[level].data);
1063 }
1064
1065 /* which is target? which is other? */
1066 if (layout == LP_TEX_LAYOUT_LINEAR) {
1067 target_img = &lpr->linear[level];
1068 other_img = &lpr->tiled[level];
1069 other_layout = LP_TEX_LAYOUT_TILED;
1070 }
1071 else {
1072 target_img = &lpr->tiled[level];
1073 other_img = &lpr->linear[level];
1074 other_layout = LP_TEX_LAYOUT_LINEAR;
1075 }
1076
1077 target_data = target_img->data;
1078 other_data = other_img->data;
1079
1080 if (!target_data) {
1081 /* allocate memory for the target image now */
1082 alloc_image_data(lpr, level, layout);
1083 target_data = target_img->data;
1084 }
1085
1086 if (face_slice > 0) {
1087 unsigned target_offset, other_offset;
1088
1089 target_offset = face_slice * tex_image_face_size(lpr, level, layout);
1090 other_offset = face_slice * tex_image_face_size(lpr, level, other_layout);
1091 if (target_data) {
1092 target_data = (uint8_t *) target_data + target_offset;
1093 }
1094 if (other_data) {
1095 other_data = (uint8_t *) other_data + other_offset;
1096 }
1097 }
1098
1099 if (only_allocate) {
1100 /* Just allocating tiled memory. Don't initialize it from the
1101 * linear data if it exists.
1102 */
1103 return target_data;
1104 }
1105
1106 if (other_data) {
1107 /* may need to convert other data to the requested layout */
1108 enum lp_texture_layout new_layout;
1109 unsigned x, y;
1110
1111 /* loop over all image tiles, doing layout conversion where needed */
1112 for (y = 0; y < height_t; y++) {
1113 for (x = 0; x < width_t; x++) {
1114 enum lp_texture_layout cur_layout =
1115 llvmpipe_get_texture_tile_layout(lpr, face_slice, level, x, y);
1116 boolean convert;
1117
1118 layout_logic(cur_layout, layout, usage, &new_layout, &convert);
1119
1120 if (convert && other_data && target_data) {
1121 if (layout == LP_TEX_LAYOUT_TILED) {
1122 lp_linear_to_tiled(other_data, target_data,
1123 x * TILE_SIZE, y * TILE_SIZE,
1124 TILE_SIZE, TILE_SIZE,
1125 lpr->base.format,
1126 lpr->row_stride[level],
1127 lpr->tiles_per_row[level]);
1128 }
1129 else {
1130 assert(layout == LP_TEX_LAYOUT_LINEAR);
1131 lp_tiled_to_linear(other_data, target_data,
1132 x * TILE_SIZE, y * TILE_SIZE,
1133 TILE_SIZE, TILE_SIZE,
1134 lpr->base.format,
1135 lpr->row_stride[level],
1136 lpr->tiles_per_row[level]);
1137 }
1138 }
1139
1140 if (new_layout != cur_layout)
1141 llvmpipe_set_texture_tile_layout(lpr, face_slice, level, x, y,
1142 new_layout);
1143 }
1144 }
1145 }
1146 else {
1147 /* no other data */
1148 llvmpipe_set_texture_image_layout(lpr, face_slice, level,
1149 width_t, height_t, layout);
1150 }
1151
1152 return target_data;
1153 }
1154
1155
1156 /**
1157 * Return pointer to start of a texture image (1D, 2D, 3D, CUBE).
1158 * All cube faces and 3D slices will be converted to the requested
1159 * layout if needed.
1160 * This is typically used when we're about to sample from a texture.
1161 */
1162 void *
llvmpipe_get_texture_image_all(struct llvmpipe_resource * lpr,unsigned level,enum lp_texture_usage usage,enum lp_texture_layout layout)1163 llvmpipe_get_texture_image_all(struct llvmpipe_resource *lpr,
1164 unsigned level,
1165 enum lp_texture_usage usage,
1166 enum lp_texture_layout layout)
1167 {
1168 const int slices = lpr->num_slices_faces[level];
1169 int slice;
1170 void *map = NULL;
1171
1172 assert(slices > 0);
1173
1174 for (slice = slices - 1; slice >= 0; slice--) {
1175 map = llvmpipe_get_texture_image(lpr, slice, level, usage, layout);
1176 }
1177
1178 return map;
1179 }
1180
1181
1182 /**
1183 * Get pointer to a linear image (not the tile!) where the tile at (x,y)
1184 * is known to be in linear layout.
1185 * Conversion from tiled to linear will be done if necessary.
1186 * \return pointer to start of image/face (not the tile)
1187 */
1188 ubyte *
llvmpipe_get_texture_tile_linear(struct llvmpipe_resource * lpr,unsigned face_slice,unsigned level,enum lp_texture_usage usage,unsigned x,unsigned y)1189 llvmpipe_get_texture_tile_linear(struct llvmpipe_resource *lpr,
1190 unsigned face_slice, unsigned level,
1191 enum lp_texture_usage usage,
1192 unsigned x, unsigned y)
1193 {
1194 struct llvmpipe_texture_image *linear_img = &lpr->linear[level];
1195 enum lp_texture_layout cur_layout, new_layout;
1196 const unsigned tx = x / TILE_SIZE, ty = y / TILE_SIZE;
1197 boolean convert;
1198 uint8_t *tiled_image, *linear_image;
1199
1200 assert(resource_is_texture(&lpr->base));
1201 assert(x % TILE_SIZE == 0);
1202 assert(y % TILE_SIZE == 0);
1203
1204 if (!linear_img->data) {
1205 /* allocate memory for the linear image now */
1206 alloc_image_data(lpr, level, LP_TEX_LAYOUT_LINEAR);
1207 }
1208
1209 /* compute address of the slice/face of the image that contains the tile */
1210 tiled_image = llvmpipe_get_texture_image_address(lpr, face_slice, level,
1211 LP_TEX_LAYOUT_TILED);
1212 linear_image = llvmpipe_get_texture_image_address(lpr, face_slice, level,
1213 LP_TEX_LAYOUT_LINEAR);
1214
1215 /* get current tile layout and determine if data conversion is needed */
1216 cur_layout = llvmpipe_get_texture_tile_layout(lpr, face_slice, level, tx, ty);
1217
1218 layout_logic(cur_layout, LP_TEX_LAYOUT_LINEAR, usage,
1219 &new_layout, &convert);
1220
1221 if (convert && tiled_image && linear_image) {
1222 lp_tiled_to_linear(tiled_image, linear_image,
1223 x, y, TILE_SIZE, TILE_SIZE, lpr->base.format,
1224 lpr->row_stride[level],
1225 lpr->tiles_per_row[level]);
1226 }
1227
1228 if (new_layout != cur_layout)
1229 llvmpipe_set_texture_tile_layout(lpr, face_slice, level, tx, ty, new_layout);
1230
1231 return linear_image;
1232 }
1233
1234
1235 /**
1236 * Get pointer to tiled data for rendering.
1237 * \return pointer to the tiled data at the given tile position
1238 */
1239 ubyte *
llvmpipe_get_texture_tile(struct llvmpipe_resource * lpr,unsigned face_slice,unsigned level,enum lp_texture_usage usage,unsigned x,unsigned y)1240 llvmpipe_get_texture_tile(struct llvmpipe_resource *lpr,
1241 unsigned face_slice, unsigned level,
1242 enum lp_texture_usage usage,
1243 unsigned x, unsigned y)
1244 {
1245 struct llvmpipe_texture_image *tiled_img = &lpr->tiled[level];
1246 enum lp_texture_layout cur_layout, new_layout;
1247 const unsigned tx = x / TILE_SIZE, ty = y / TILE_SIZE;
1248 boolean convert;
1249 uint8_t *tiled_image, *linear_image;
1250 unsigned tile_offset;
1251
1252 assert(x % TILE_SIZE == 0);
1253 assert(y % TILE_SIZE == 0);
1254
1255 if (!tiled_img->data) {
1256 /* allocate memory for the tiled image now */
1257 alloc_image_data(lpr, level, LP_TEX_LAYOUT_TILED);
1258 }
1259
1260 /* compute address of the slice/face of the image that contains the tile */
1261 tiled_image = llvmpipe_get_texture_image_address(lpr, face_slice, level,
1262 LP_TEX_LAYOUT_TILED);
1263 linear_image = llvmpipe_get_texture_image_address(lpr, face_slice, level,
1264 LP_TEX_LAYOUT_LINEAR);
1265
1266 /* get current tile layout and see if we need to convert the data */
1267 cur_layout = llvmpipe_get_texture_tile_layout(lpr, face_slice, level, tx, ty);
1268
1269 layout_logic(cur_layout, LP_TEX_LAYOUT_TILED, usage, &new_layout, &convert);
1270 if (convert && linear_image && tiled_image) {
1271 lp_linear_to_tiled(linear_image, tiled_image,
1272 x, y, TILE_SIZE, TILE_SIZE, lpr->base.format,
1273 lpr->row_stride[level],
1274 lpr->tiles_per_row[level]);
1275 }
1276
1277 if (!tiled_image)
1278 return NULL;
1279
1280 if (new_layout != cur_layout)
1281 llvmpipe_set_texture_tile_layout(lpr, face_slice, level, tx, ty, new_layout);
1282
1283 /* compute, return address of the 64x64 tile */
1284 tile_offset = (ty * lpr->tiles_per_row[level] + tx)
1285 * TILE_SIZE * TILE_SIZE * 4;
1286
1287 return (ubyte *) tiled_image + tile_offset;
1288 }
1289
1290
1291 /**
1292 * Get pointer to tiled data for rendering.
1293 * \return pointer to the tiled data at the given tile position
1294 */
1295 void
llvmpipe_unswizzle_cbuf_tile(struct llvmpipe_resource * lpr,unsigned face_slice,unsigned level,unsigned x,unsigned y,uint8_t * tile)1296 llvmpipe_unswizzle_cbuf_tile(struct llvmpipe_resource *lpr,
1297 unsigned face_slice, unsigned level,
1298 unsigned x, unsigned y,
1299 uint8_t *tile)
1300 {
1301 struct llvmpipe_texture_image *linear_img = &lpr->linear[level];
1302 const unsigned tx = x / TILE_SIZE, ty = y / TILE_SIZE;
1303 uint8_t *linear_image;
1304
1305 assert(x % TILE_SIZE == 0);
1306 assert(y % TILE_SIZE == 0);
1307
1308 if (!linear_img->data) {
1309 /* allocate memory for the linear image now */
1310 alloc_image_data(lpr, level, LP_TEX_LAYOUT_LINEAR);
1311 }
1312
1313 /* compute address of the slice/face of the image that contains the tile */
1314 linear_image = llvmpipe_get_texture_image_address(lpr, face_slice, level,
1315 LP_TEX_LAYOUT_LINEAR);
1316
1317 {
1318 uint ii = x, jj = y;
1319 uint tile_offset = jj / TILE_SIZE + ii / TILE_SIZE;
1320 uint byte_offset = tile_offset * TILE_SIZE * TILE_SIZE * 4;
1321
1322 /* Note that lp_tiled_to_linear expects the tile parameter to
1323 * point at the first tile in a whole-image sized array. In
1324 * this code, we have only a single tile and have to do some
1325 * pointer arithmetic to figure out where the "image" would have
1326 * started.
1327 */
1328 lp_tiled_to_linear(tile - byte_offset, linear_image,
1329 x, y, TILE_SIZE, TILE_SIZE,
1330 lpr->base.format,
1331 lpr->row_stride[level],
1332 1); /* tiles per row */
1333 }
1334
1335 llvmpipe_set_texture_tile_layout(lpr, face_slice, level, tx, ty,
1336 LP_TEX_LAYOUT_LINEAR);
1337 }
1338
1339
1340 /**
1341 * Get pointer to tiled data for rendering.
1342 * \return pointer to the tiled data at the given tile position
1343 */
1344 void
llvmpipe_swizzle_cbuf_tile(struct llvmpipe_resource * lpr,unsigned face_slice,unsigned level,unsigned x,unsigned y,uint8_t * tile)1345 llvmpipe_swizzle_cbuf_tile(struct llvmpipe_resource *lpr,
1346 unsigned face_slice, unsigned level,
1347 unsigned x, unsigned y,
1348 uint8_t *tile)
1349 {
1350 uint8_t *linear_image;
1351
1352 assert(x % TILE_SIZE == 0);
1353 assert(y % TILE_SIZE == 0);
1354
1355 /* compute address of the slice/face of the image that contains the tile */
1356 linear_image = llvmpipe_get_texture_image_address(lpr, face_slice, level,
1357 LP_TEX_LAYOUT_LINEAR);
1358
1359 if (linear_image) {
1360 uint ii = x, jj = y;
1361 uint tile_offset = jj / TILE_SIZE + ii / TILE_SIZE;
1362 uint byte_offset = tile_offset * TILE_SIZE * TILE_SIZE * 4;
1363
1364 /* Note that lp_linear_to_tiled expects the tile parameter to
1365 * point at the first tile in a whole-image sized array. In
1366 * this code, we have only a single tile and have to do some
1367 * pointer arithmetic to figure out where the "image" would have
1368 * started.
1369 */
1370 lp_linear_to_tiled(linear_image, tile - byte_offset,
1371 x, y, TILE_SIZE, TILE_SIZE,
1372 lpr->base.format,
1373 lpr->row_stride[level],
1374 1); /* tiles per row */
1375 }
1376 }
1377
1378
1379 /**
1380 * Return size of resource in bytes
1381 */
1382 unsigned
llvmpipe_resource_size(const struct pipe_resource * resource)1383 llvmpipe_resource_size(const struct pipe_resource *resource)
1384 {
1385 const struct llvmpipe_resource *lpr = llvmpipe_resource_const(resource);
1386 unsigned lvl, size = 0;
1387
1388 for (lvl = 0; lvl <= lpr->base.last_level; lvl++) {
1389 if (lpr->linear[lvl].data)
1390 size += tex_image_size(lpr, lvl, LP_TEX_LAYOUT_LINEAR);
1391
1392 if (lpr->tiled[lvl].data)
1393 size += tex_image_size(lpr, lvl, LP_TEX_LAYOUT_TILED);
1394 }
1395
1396 return size;
1397 }
1398
1399
1400 #ifdef DEBUG
1401 void
llvmpipe_print_resources(void)1402 llvmpipe_print_resources(void)
1403 {
1404 struct llvmpipe_resource *lpr;
1405 unsigned n = 0, total = 0;
1406
1407 debug_printf("LLVMPIPE: current resources:\n");
1408 foreach(lpr, &resource_list) {
1409 unsigned size = llvmpipe_resource_size(&lpr->base);
1410 debug_printf("resource %u at %p, size %ux%ux%u: %u bytes, refcount %u\n",
1411 lpr->id, (void *) lpr,
1412 lpr->base.width0, lpr->base.height0, lpr->base.depth0,
1413 size, lpr->base.reference.count);
1414 total += size;
1415 n++;
1416 }
1417 debug_printf("LLVMPIPE: total size of %u resources: %u\n", n, total);
1418 }
1419 #endif
1420
1421
1422 void
llvmpipe_init_screen_resource_funcs(struct pipe_screen * screen)1423 llvmpipe_init_screen_resource_funcs(struct pipe_screen *screen)
1424 {
1425 #ifdef DEBUG
1426 /* init linked list for tracking resources */
1427 {
1428 static boolean first_call = TRUE;
1429 if (first_call) {
1430 memset(&resource_list, 0, sizeof(resource_list));
1431 make_empty_list(&resource_list);
1432 first_call = FALSE;
1433 }
1434 }
1435 #endif
1436
1437 screen->resource_create = llvmpipe_resource_create;
1438 screen->resource_destroy = llvmpipe_resource_destroy;
1439 screen->resource_from_handle = llvmpipe_resource_from_handle;
1440 screen->resource_get_handle = llvmpipe_resource_get_handle;
1441 }
1442
1443
1444 void
llvmpipe_init_context_resource_funcs(struct pipe_context * pipe)1445 llvmpipe_init_context_resource_funcs(struct pipe_context *pipe)
1446 {
1447 pipe->get_transfer = llvmpipe_get_transfer;
1448 pipe->transfer_destroy = llvmpipe_transfer_destroy;
1449 pipe->transfer_map = llvmpipe_transfer_map;
1450 pipe->transfer_unmap = llvmpipe_transfer_unmap;
1451
1452 pipe->transfer_flush_region = u_default_transfer_flush_region;
1453 pipe->transfer_inline_write = u_default_transfer_inline_write;
1454
1455 pipe->create_surface = llvmpipe_create_surface;
1456 pipe->surface_destroy = llvmpipe_surface_destroy;
1457 }
1458