1 /**************************************************************************
2  *
3  * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
4  * All Rights Reserved.
5  *
6  * Permission is hereby granted, free of charge, to any person obtaining a
7  * copy of this software and associated documentation files (the
8  * "Software"), to deal in the Software without restriction, including
9  * without limitation the rights to use, copy, modify, merge, publish,
10  * distribute, sub license, and/or sell copies of the Software, and to
11  * permit persons to whom the Software is furnished to do so, subject to
12  * the following conditions:
13  *
14  * The above copyright notice and this permission notice (including the
15  * next paragraph) shall be included in all copies or substantial portions
16  * of the Software.
17  *
18  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20  * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21  * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22  * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23  * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24  * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25  *
26  **************************************************************************/
27 
28 #include "lp_context.h"
29 #include "lp_state.h"
30 #include "lp_texture.h"
31 
32 #include "pipe/p_defines.h"
33 #include "util/u_memory.h"
34 #include "util/u_inlines.h"
35 #include "draw/draw_context.h"
36 #include "tgsi/tgsi_dump.h"
37 #include "tgsi/tgsi_scan.h"
38 #include "tgsi/tgsi_parse.h"
39 
40 
41 static void *
llvmpipe_create_gs_state(struct pipe_context * pipe,const struct pipe_shader_state * templ)42 llvmpipe_create_gs_state(struct pipe_context *pipe,
43                          const struct pipe_shader_state *templ)
44 {
45    struct llvmpipe_context *llvmpipe = llvmpipe_context(pipe);
46    struct lp_geometry_shader *state;
47 
48    state = CALLOC_STRUCT(lp_geometry_shader);
49    if (state == NULL )
50       goto fail;
51 
52    /* debug */
53    if (0)
54       tgsi_dump(templ->tokens, 0);
55 
56    /* copy shader tokens, the ones passed in will go away.
57     */
58    state->shader.tokens = tgsi_dup_tokens(templ->tokens);
59    if (state->shader.tokens == NULL)
60       goto fail;
61 
62    state->draw_data = draw_create_geometry_shader(llvmpipe->draw, templ);
63    if (state->draw_data == NULL)
64       goto fail;
65 
66    return state;
67 
68 fail:
69    if (state) {
70       FREE( (void *)state->shader.tokens );
71       FREE( state->draw_data );
72       FREE( state );
73    }
74    return NULL;
75 }
76 
77 
78 static void
llvmpipe_bind_gs_state(struct pipe_context * pipe,void * gs)79 llvmpipe_bind_gs_state(struct pipe_context *pipe, void *gs)
80 {
81    struct llvmpipe_context *llvmpipe = llvmpipe_context(pipe);
82 
83    llvmpipe->gs = (struct lp_geometry_shader *)gs;
84 
85    draw_bind_geometry_shader(llvmpipe->draw,
86                              (llvmpipe->gs ? llvmpipe->gs->draw_data : NULL));
87 
88    llvmpipe->dirty |= LP_NEW_GS;
89 }
90 
91 
92 static void
llvmpipe_delete_gs_state(struct pipe_context * pipe,void * gs)93 llvmpipe_delete_gs_state(struct pipe_context *pipe, void *gs)
94 {
95    struct llvmpipe_context *llvmpipe = llvmpipe_context(pipe);
96 
97    struct lp_geometry_shader *state =
98       (struct lp_geometry_shader *)gs;
99 
100    draw_delete_geometry_shader(llvmpipe->draw,
101                                (state) ? state->draw_data : 0);
102    FREE(state);
103 }
104 
105 
106 void
llvmpipe_init_gs_funcs(struct llvmpipe_context * llvmpipe)107 llvmpipe_init_gs_funcs(struct llvmpipe_context *llvmpipe)
108 {
109    llvmpipe->pipe.create_gs_state = llvmpipe_create_gs_state;
110    llvmpipe->pipe.bind_gs_state   = llvmpipe_bind_gs_state;
111    llvmpipe->pipe.delete_gs_state = llvmpipe_delete_gs_state;
112 }
113