1 /**************************************************************************
2  *
3  * Copyright 2009 VMware, Inc.
4  * All Rights Reserved.
5  *
6  * Permission is hereby granted, free of charge, to any person obtaining a
7  * copy of this software and associated documentation files (the
8  * "Software"), to deal in the Software without restriction, including
9  * without limitation the rights to use, copy, modify, merge, publish,
10  * distribute, sub license, and/or sell copies of the Software, and to
11  * permit persons to whom the Software is furnished to do so, subject to
12  * the following conditions:
13  *
14  * The above copyright notice and this permission notice (including the
15  * next paragraph) shall be included in all copies or substantial portions
16  * of the Software.
17  *
18  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20  * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21  * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
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23  * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24  * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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26  **************************************************************************/
27 
28 #ifndef LP_RAST_PRIV_H
29 #define LP_RAST_PRIV_H
30 
31 #include "os/os_thread.h"
32 #include "util/u_format.h"
33 #include "gallivm/lp_bld_debug.h"
34 #include "lp_memory.h"
35 #include "lp_rast.h"
36 #include "lp_scene.h"
37 #include "lp_state.h"
38 #include "lp_texture.h"
39 #include "lp_tile_soa.h"
40 #include "lp_limits.h"
41 
42 
43 /* If we crash in a jitted function, we can examine jit_line and jit_state
44  * to get some info.  This is not thread-safe, however.
45  */
46 #ifdef DEBUG
47 
48 struct lp_rasterizer_task;
49 extern int jit_line;
50 extern const struct lp_rast_state *jit_state;
51 extern const struct lp_rasterizer_task *jit_task;
52 
53 #define BEGIN_JIT_CALL(state, task)                  \
54    do { \
55       jit_line = __LINE__; \
56       jit_state = state; \
57       jit_task = task; \
58    } while (0)
59 
60 #define END_JIT_CALL() \
61    do { \
62       jit_line = 0; \
63       jit_state = NULL; \
64    } while (0)
65 
66 #else
67 
68 #define BEGIN_JIT_CALL(X, Y)
69 #define END_JIT_CALL()
70 
71 #endif
72 
73 
74 struct lp_rasterizer;
75 struct cmd_bin;
76 
77 /**
78  * Per-thread rasterization state
79  */
80 struct lp_rasterizer_task
81 {
82    const struct cmd_bin *bin;
83    const struct lp_rast_state *state;
84 
85    struct lp_scene *scene;
86    unsigned x, y;          /**< Pos of this tile in framebuffer, in pixels */
87 
88    uint8_t *color_tiles[PIPE_MAX_COLOR_BUFS];
89    uint8_t *depth_tile;
90 
91    /** "back" pointer */
92    struct lp_rasterizer *rast;
93 
94    /** "my" index */
95    unsigned thread_index;
96 
97    /* occlude counter for visiable pixels */
98    uint32_t vis_counter;
99    struct llvmpipe_query *query;
100 
101    pipe_semaphore work_ready;
102    pipe_semaphore work_done;
103 };
104 
105 
106 /**
107  * This is the state required while rasterizing tiles.
108  * Note that this contains per-thread information too.
109  * The tile size is TILE_SIZE x TILE_SIZE pixels.
110  */
111 struct lp_rasterizer
112 {
113    boolean exit_flag;
114    boolean no_rast;  /**< For debugging/profiling */
115 
116    /** The incoming queue of scenes ready to rasterize */
117    struct lp_scene_queue *full_scenes;
118 
119    /** The scene currently being rasterized by the threads */
120    struct lp_scene *curr_scene;
121 
122    /** A task object for each rasterization thread */
123    struct lp_rasterizer_task tasks[LP_MAX_THREADS];
124 
125    unsigned num_threads;
126    pipe_thread threads[LP_MAX_THREADS];
127 
128    /** For synchronizing the rasterization threads */
129    pipe_barrier barrier;
130 };
131 
132 
133 void
134 lp_rast_shade_quads_mask(struct lp_rasterizer_task *task,
135                          const struct lp_rast_shader_inputs *inputs,
136                          unsigned x, unsigned y,
137                          unsigned mask);
138 
139 
140 
141 /**
142  * Get the pointer to a 4x4 depth/stencil block.
143  * We'll map the z/stencil buffer on demand here.
144  * Note that this may be called even when there's no z/stencil buffer - return
145  * NULL in that case.
146  * \param x, y location of 4x4 block in window coords
147  */
148 static INLINE void *
lp_rast_get_depth_block_pointer(struct lp_rasterizer_task * task,unsigned x,unsigned y)149 lp_rast_get_depth_block_pointer(struct lp_rasterizer_task *task,
150                                 unsigned x, unsigned y)
151 {
152    const struct lp_scene *scene = task->scene;
153    void *depth;
154 
155    assert(x < scene->tiles_x * TILE_SIZE);
156    assert(y < scene->tiles_y * TILE_SIZE);
157    assert((x % TILE_VECTOR_WIDTH) == 0);
158    assert((y % TILE_VECTOR_HEIGHT) == 0);
159 
160    if (!scene->zsbuf.map) {
161       /* Either out of memory or no zsbuf.  Can't tell without access
162        * to the state.  Just use dummy tile memory, but don't print
163        * the oom warning as this most likely because there is no
164        * zsbuf.
165        */
166       return lp_dummy_tile;
167    }
168 
169    depth = (scene->zsbuf.map +
170             scene->zsbuf.stride * y +
171             scene->zsbuf.blocksize * x * TILE_VECTOR_HEIGHT);
172 
173    assert(lp_check_alignment(depth, 16));
174    return depth;
175 }
176 
177 
178 /**
179  * Get pointer to the swizzled color tile
180  */
181 static INLINE uint8_t *
lp_rast_get_color_tile_pointer(struct lp_rasterizer_task * task,unsigned buf,enum lp_texture_usage usage)182 lp_rast_get_color_tile_pointer(struct lp_rasterizer_task *task,
183                                unsigned buf, enum lp_texture_usage usage)
184 {
185    const struct lp_scene *scene = task->scene;
186 
187    assert(task->x < scene->tiles_x * TILE_SIZE);
188    assert(task->y < scene->tiles_y * TILE_SIZE);
189    assert(task->x % TILE_SIZE == 0);
190    assert(task->y % TILE_SIZE == 0);
191    assert(buf < scene->fb.nr_cbufs);
192 
193    if (!task->color_tiles[buf]) {
194       struct pipe_surface *cbuf = scene->fb.cbufs[buf];
195       struct llvmpipe_resource *lpt;
196       assert(cbuf);
197       lpt = llvmpipe_resource(cbuf->texture);
198       task->color_tiles[buf] = lp_swizzled_cbuf[task->thread_index][buf];
199 
200       if (usage != LP_TEX_USAGE_WRITE_ALL) {
201          llvmpipe_swizzle_cbuf_tile(lpt,
202                                     cbuf->u.tex.first_layer,
203                                     cbuf->u.tex.level,
204                                     task->x, task->y,
205                                     task->color_tiles[buf]);
206       }
207    }
208 
209    return task->color_tiles[buf];
210 }
211 
212 
213 /**
214  * Get the pointer to a 4x4 color block (within a 64x64 tile).
215  * We'll map the color buffer on demand here.
216  * Note that this may be called even when there's no color buffers - return
217  * NULL in that case.
218  * \param x, y location of 4x4 block in window coords
219  */
220 static INLINE uint8_t *
lp_rast_get_color_block_pointer(struct lp_rasterizer_task * task,unsigned buf,unsigned x,unsigned y)221 lp_rast_get_color_block_pointer(struct lp_rasterizer_task *task,
222                                 unsigned buf, unsigned x, unsigned y)
223 {
224    unsigned px, py, pixel_offset;
225    uint8_t *color;
226 
227    assert(x < task->scene->tiles_x * TILE_SIZE);
228    assert(y < task->scene->tiles_y * TILE_SIZE);
229    assert((x % TILE_VECTOR_WIDTH) == 0);
230    assert((y % TILE_VECTOR_HEIGHT) == 0);
231 
232    color = lp_rast_get_color_tile_pointer(task, buf, LP_TEX_USAGE_READ_WRITE);
233    assert(color);
234 
235    px = x % TILE_SIZE;
236    py = y % TILE_SIZE;
237    pixel_offset = tile_pixel_offset(px, py, 0);
238 
239    color = color + pixel_offset;
240 
241    assert(lp_check_alignment(color, 16));
242    return color;
243 }
244 
245 
246 
247 /**
248  * Shade all pixels in a 4x4 block.  The fragment code omits the
249  * triangle in/out tests.
250  * \param x, y location of 4x4 block in window coords
251  */
252 static INLINE void
lp_rast_shade_quads_all(struct lp_rasterizer_task * task,const struct lp_rast_shader_inputs * inputs,unsigned x,unsigned y)253 lp_rast_shade_quads_all( struct lp_rasterizer_task *task,
254                          const struct lp_rast_shader_inputs *inputs,
255                          unsigned x, unsigned y )
256 {
257    const struct lp_scene *scene = task->scene;
258    const struct lp_rast_state *state = task->state;
259    struct lp_fragment_shader_variant *variant = state->variant;
260    uint8_t *color[PIPE_MAX_COLOR_BUFS];
261    void *depth;
262    unsigned i;
263 
264    /* color buffer */
265    for (i = 0; i < scene->fb.nr_cbufs; i++)
266       color[i] = lp_rast_get_color_block_pointer(task, i, x, y);
267 
268    depth = lp_rast_get_depth_block_pointer(task, x, y);
269 
270    /* run shader on 4x4 block */
271    BEGIN_JIT_CALL(state, task);
272    variant->jit_function[RAST_WHOLE]( &state->jit_context,
273                                       x, y,
274                                       inputs->frontfacing,
275                                       GET_A0(inputs),
276                                       GET_DADX(inputs),
277                                       GET_DADY(inputs),
278                                       color,
279                                       depth,
280                                       0xffff,
281                                       &task->vis_counter );
282    END_JIT_CALL();
283 }
284 
285 void lp_rast_triangle_1( struct lp_rasterizer_task *,
286                          const union lp_rast_cmd_arg );
287 void lp_rast_triangle_2( struct lp_rasterizer_task *,
288                          const union lp_rast_cmd_arg );
289 void lp_rast_triangle_3( struct lp_rasterizer_task *,
290                          const union lp_rast_cmd_arg );
291 void lp_rast_triangle_4( struct lp_rasterizer_task *,
292                          const union lp_rast_cmd_arg );
293 void lp_rast_triangle_5( struct lp_rasterizer_task *,
294                          const union lp_rast_cmd_arg );
295 void lp_rast_triangle_6( struct lp_rasterizer_task *,
296                          const union lp_rast_cmd_arg );
297 void lp_rast_triangle_7( struct lp_rasterizer_task *,
298                          const union lp_rast_cmd_arg );
299 void lp_rast_triangle_8( struct lp_rasterizer_task *,
300                          const union lp_rast_cmd_arg );
301 
302 void lp_rast_triangle_3_4(struct lp_rasterizer_task *,
303 			  const union lp_rast_cmd_arg );
304 
305 void lp_rast_triangle_3_16( struct lp_rasterizer_task *,
306                             const union lp_rast_cmd_arg );
307 
308 void lp_rast_triangle_4_16( struct lp_rasterizer_task *,
309                             const union lp_rast_cmd_arg );
310 
311 void
312 lp_rast_set_state(struct lp_rasterizer_task *task,
313                   const union lp_rast_cmd_arg arg);
314 
315 void
316 lp_debug_bin( const struct cmd_bin *bin );
317 
318 #endif
319