1 /*
2  * Copyright 2014 The Android Open Source Project
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  *      http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  */
16 
17 #ifndef ANDROID_GUI_BUFFERQUEUECORE_H
18 #define ANDROID_GUI_BUFFERQUEUECORE_H
19 
20 #include <gui/BufferItem.h>
21 #include <gui/BufferQueueDefs.h>
22 #include <gui/BufferSlot.h>
23 
24 #include <utils/Condition.h>
25 #include <utils/Mutex.h>
26 #include <utils/NativeHandle.h>
27 #include <utils/RefBase.h>
28 #include <utils/String8.h>
29 #include <utils/StrongPointer.h>
30 #include <utils/Trace.h>
31 #include <utils/Vector.h>
32 
33 #include <list>
34 #include <set>
35 
36 #define BQ_LOGV(x, ...) ALOGV("[%s] " x, mConsumerName.string(), ##__VA_ARGS__)
37 #define BQ_LOGD(x, ...) ALOGD("[%s] " x, mConsumerName.string(), ##__VA_ARGS__)
38 #define BQ_LOGI(x, ...) ALOGI("[%s] " x, mConsumerName.string(), ##__VA_ARGS__)
39 #define BQ_LOGW(x, ...) ALOGW("[%s] " x, mConsumerName.string(), ##__VA_ARGS__)
40 #define BQ_LOGE(x, ...) ALOGE("[%s] " x, mConsumerName.string(), ##__VA_ARGS__)
41 
42 #define ATRACE_BUFFER_INDEX(index)                                   \
43     if (ATRACE_ENABLED()) {                                          \
44         char ___traceBuf[1024];                                      \
45         snprintf(___traceBuf, 1024, "%s: %d",                        \
46                 mCore->mConsumerName.string(), (index));             \
47         android::ScopedTrace ___bufTracer(ATRACE_TAG, ___traceBuf);  \
48     }
49 
50 namespace android {
51 
52 class IConsumerListener;
53 class IGraphicBufferAlloc;
54 class IProducerListener;
55 
56 class BufferQueueCore : public virtual RefBase {
57 
58     friend class BufferQueueProducer;
59     friend class BufferQueueConsumer;
60 
61 public:
62     // Used as a placeholder slot number when the value isn't pointing to an
63     // existing buffer.
64     enum { INVALID_BUFFER_SLOT = BufferItem::INVALID_BUFFER_SLOT };
65 
66     // We reserve two slots in order to guarantee that the producer and
67     // consumer can run asynchronously.
68     enum { MAX_MAX_ACQUIRED_BUFFERS = BufferQueueDefs::NUM_BUFFER_SLOTS - 2 };
69 
70     enum {
71         // The API number used to indicate the currently connected producer
72         CURRENTLY_CONNECTED_API = -1,
73 
74         // The API number used to indicate that no producer is connected
75         NO_CONNECTED_API        = 0,
76     };
77 
78     typedef Vector<BufferItem> Fifo;
79 
80     // BufferQueueCore manages a pool of gralloc memory slots to be used by
81     // producers and consumers. allocator is used to allocate all the needed
82     // gralloc buffers.
83     BufferQueueCore(const sp<IGraphicBufferAlloc>& allocator = NULL);
84     virtual ~BufferQueueCore();
85 
86 private:
87     // Dump our state in a string
88     void dump(String8& result, const char* prefix) const;
89 
90     // getMinUndequeuedBufferCountLocked returns the minimum number of buffers
91     // that must remain in a state other than DEQUEUED. The async parameter
92     // tells whether we're in asynchronous mode.
93     int getMinUndequeuedBufferCountLocked() const;
94 
95     // getMinMaxBufferCountLocked returns the minimum number of buffers allowed
96     // given the current BufferQueue state. The async parameter tells whether
97     // we're in asynchonous mode.
98     int getMinMaxBufferCountLocked() const;
99 
100     // getMaxBufferCountLocked returns the maximum number of buffers that can be
101     // allocated at once. This value depends on the following member variables:
102     //
103     //     mMaxDequeuedBufferCount
104     //     mMaxAcquiredBufferCount
105     //     mMaxBufferCount
106     //     mAsyncMode
107     //     mDequeueBufferCannotBlock
108     //
109     // Any time one of these member variables is changed while a producer is
110     // connected, mDequeueCondition must be broadcast.
111     int getMaxBufferCountLocked() const;
112 
113     // This performs the same computation but uses the given arguments instead
114     // of the member variables for mMaxBufferCount, mAsyncMode, and
115     // mDequeueBufferCannotBlock.
116     int getMaxBufferCountLocked(bool asyncMode,
117             bool dequeueBufferCannotBlock, int maxBufferCount) const;
118 
119     // clearBufferSlotLocked frees the GraphicBuffer and sync resources for the
120     // given slot.
121     void clearBufferSlotLocked(int slot);
122 
123     // freeAllBuffersLocked frees the GraphicBuffer and sync resources for
124     // all slots, even if they're currently dequeued, queued, or acquired.
125     void freeAllBuffersLocked();
126 
127     // If delta is positive, makes more slots available. If negative, takes
128     // away slots. Returns false if the request can't be met.
129     bool adjustAvailableSlotsLocked(int delta);
130 
131     // waitWhileAllocatingLocked blocks until mIsAllocating is false.
132     void waitWhileAllocatingLocked() const;
133 
134 #if DEBUG_ONLY_CODE
135     // validateConsistencyLocked ensures that the free lists are in sync with
136     // the information stored in mSlots
137     void validateConsistencyLocked() const;
138 #endif
139 
140     // mAllocator is the connection to SurfaceFlinger that is used to allocate
141     // new GraphicBuffer objects.
142     sp<IGraphicBufferAlloc> mAllocator;
143 
144     // mMutex is the mutex used to prevent concurrent access to the member
145     // variables of BufferQueueCore objects. It must be locked whenever any
146     // member variable is accessed.
147     mutable Mutex mMutex;
148 
149     // mIsAbandoned indicates that the BufferQueue will no longer be used to
150     // consume image buffers pushed to it using the IGraphicBufferProducer
151     // interface. It is initialized to false, and set to true in the
152     // consumerDisconnect method. A BufferQueue that is abandoned will return
153     // the NO_INIT error from all IGraphicBufferProducer methods capable of
154     // returning an error.
155     bool mIsAbandoned;
156 
157     // mConsumerControlledByApp indicates whether the connected consumer is
158     // controlled by the application.
159     bool mConsumerControlledByApp;
160 
161     // mConsumerName is a string used to identify the BufferQueue in log
162     // messages. It is set by the IGraphicBufferConsumer::setConsumerName
163     // method.
164     String8 mConsumerName;
165 
166     // mConsumerListener is used to notify the connected consumer of
167     // asynchronous events that it may wish to react to. It is initially
168     // set to NULL and is written by consumerConnect and consumerDisconnect.
169     sp<IConsumerListener> mConsumerListener;
170 
171     // mConsumerUsageBits contains flags that the consumer wants for
172     // GraphicBuffers.
173     uint32_t mConsumerUsageBits;
174 
175     // mConnectedApi indicates the producer API that is currently connected
176     // to this BufferQueue. It defaults to NO_CONNECTED_API, and gets updated
177     // by the connect and disconnect methods.
178     int mConnectedApi;
179 
180     // mConnectedProducerToken is used to set a binder death notification on
181     // the producer.
182     sp<IProducerListener> mConnectedProducerListener;
183 
184     // mSlots is an array of buffer slots that must be mirrored on the producer
185     // side. This allows buffer ownership to be transferred between the producer
186     // and consumer without sending a GraphicBuffer over Binder. The entire
187     // array is initialized to NULL at construction time, and buffers are
188     // allocated for a slot when requestBuffer is called with that slot's index.
189     BufferQueueDefs::SlotsType mSlots;
190 
191     // mQueue is a FIFO of queued buffers used in synchronous mode.
192     Fifo mQueue;
193 
194     // mFreeSlots contains all of the slots which are FREE and do not currently
195     // have a buffer attached.
196     std::set<int> mFreeSlots;
197 
198     // mFreeBuffers contains all of the slots which are FREE and currently have
199     // a buffer attached.
200     std::list<int> mFreeBuffers;
201 
202     // mUnusedSlots contains all slots that are currently unused. They should be
203     // free and not have a buffer attached.
204     std::list<int> mUnusedSlots;
205 
206     // mActiveBuffers contains all slots which have a non-FREE buffer attached.
207     std::set<int> mActiveBuffers;
208 
209     // mDequeueCondition is a condition variable used for dequeueBuffer in
210     // synchronous mode.
211     mutable Condition mDequeueCondition;
212 
213     // mDequeueBufferCannotBlock indicates whether dequeueBuffer is allowed to
214     // block. This flag is set during connect when both the producer and
215     // consumer are controlled by the application.
216     bool mDequeueBufferCannotBlock;
217 
218     // mDefaultBufferFormat can be set so it will override the buffer format
219     // when it isn't specified in dequeueBuffer.
220     PixelFormat mDefaultBufferFormat;
221 
222     // mDefaultWidth holds the default width of allocated buffers. It is used
223     // in dequeueBuffer if a width and height of 0 are specified.
224     uint32_t mDefaultWidth;
225 
226     // mDefaultHeight holds the default height of allocated buffers. It is used
227     // in dequeueBuffer if a width and height of 0 are specified.
228     uint32_t mDefaultHeight;
229 
230     // mDefaultBufferDataSpace holds the default dataSpace of queued buffers.
231     // It is used in queueBuffer if a dataspace of 0 (HAL_DATASPACE_UNKNOWN)
232     // is specified.
233     android_dataspace mDefaultBufferDataSpace;
234 
235     // mMaxBufferCount is the limit on the number of buffers that will be
236     // allocated at one time. This limit can be set by the consumer.
237     int mMaxBufferCount;
238 
239     // mMaxAcquiredBufferCount is the number of buffers that the consumer may
240     // acquire at one time. It defaults to 1, and can be changed by the consumer
241     // via setMaxAcquiredBufferCount, but this may only be done while no
242     // producer is connected to the BufferQueue. This value is used to derive
243     // the value returned for the MIN_UNDEQUEUED_BUFFERS query to the producer.
244     int mMaxAcquiredBufferCount;
245 
246     // mMaxDequeuedBufferCount is the number of buffers that the producer may
247     // dequeue at one time. It defaults to 1, and can be changed by the producer
248     // via setMaxDequeuedBufferCount.
249     int mMaxDequeuedBufferCount;
250 
251     // mBufferHasBeenQueued is true once a buffer has been queued. It is reset
252     // when something causes all buffers to be freed (e.g., changing the buffer
253     // count).
254     bool mBufferHasBeenQueued;
255 
256     // mFrameCounter is the free running counter, incremented on every
257     // successful queueBuffer call and buffer allocation.
258     uint64_t mFrameCounter;
259 
260     // mTransformHint is used to optimize for screen rotations.
261     uint32_t mTransformHint;
262 
263     // mSidebandStream is a handle to the sideband buffer stream, if any
264     sp<NativeHandle> mSidebandStream;
265 
266     // mIsAllocating indicates whether a producer is currently trying to allocate buffers (which
267     // releases mMutex while doing the allocation proper). Producers should not modify any of the
268     // FREE slots while this is true. mIsAllocatingCondition is signaled when this value changes to
269     // false.
270     bool mIsAllocating;
271 
272     // mIsAllocatingCondition is a condition variable used by producers to wait until mIsAllocating
273     // becomes false.
274     mutable Condition mIsAllocatingCondition;
275 
276     // mAllowAllocation determines whether dequeueBuffer is allowed to allocate
277     // new buffers
278     bool mAllowAllocation;
279 
280     // mBufferAge tracks the age of the contents of the most recently dequeued
281     // buffer as the number of frames that have elapsed since it was last queued
282     uint64_t mBufferAge;
283 
284     // mGenerationNumber stores the current generation number of the attached
285     // producer. Any attempt to attach a buffer with a different generation
286     // number will fail.
287     uint32_t mGenerationNumber;
288 
289     // mAsyncMode indicates whether or not async mode is enabled.
290     // In async mode an extra buffer will be allocated to allow the producer to
291     // enqueue buffers without blocking.
292     bool mAsyncMode;
293 
294     // mSharedBufferMode indicates whether or not shared buffer mode is enabled.
295     bool mSharedBufferMode;
296 
297     // When shared buffer mode is enabled, this indicates whether the consumer
298     // should acquire buffers even if BufferQueue doesn't indicate that they are
299     // available.
300     bool mAutoRefresh;
301 
302     // When shared buffer mode is enabled, this tracks which slot contains the
303     // shared buffer.
304     int mSharedBufferSlot;
305 
306     // Cached data about the shared buffer in shared buffer mode
307     struct SharedBufferCache {
SharedBufferCacheSharedBufferCache308         SharedBufferCache(Rect _crop, uint32_t _transform, int _scalingMode,
309                 android_dataspace _dataspace)
310         : crop(_crop),
311           transform(_transform),
312           scalingMode(_scalingMode),
313           dataspace(_dataspace) {
314         };
315 
316         Rect crop;
317         uint32_t transform;
318         uint32_t scalingMode;
319         android_dataspace dataspace;
320     } mSharedBufferCache;
321 
322     // The slot of the last queued buffer
323     int mLastQueuedSlot;
324 
325     const uint64_t mUniqueId;
326 
327 }; // class BufferQueueCore
328 
329 } // namespace android
330 
331 #endif
332