1 /*
2  * Copyright (C) 2007 The Android Open Source Project
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  *      http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  */
16 
17 #ifndef ANDROID_BOOTANIMATION_H
18 #define ANDROID_BOOTANIMATION_H
19 
20 #include <stdint.h>
21 #include <sys/types.h>
22 
23 #include <androidfw/AssetManager.h>
24 #include <utils/Thread.h>
25 
26 #include <EGL/egl.h>
27 #include <GLES/gl.h>
28 
29 class SkBitmap;
30 
31 namespace android {
32 
33 class AudioPlayer;
34 class Surface;
35 class SurfaceComposerClient;
36 class SurfaceControl;
37 
38 // ---------------------------------------------------------------------------
39 
40 class BootAnimation : public Thread, public IBinder::DeathRecipient
41 {
42 public:
43                 BootAnimation();
44     virtual     ~BootAnimation();
45 
46     sp<SurfaceComposerClient> session() const;
47 
48 private:
49     virtual bool        threadLoop();
50     virtual status_t    readyToRun();
51     virtual void        onFirstRef();
52     virtual void        binderDied(const wp<IBinder>& who);
53 
54     struct Texture {
55         GLint   w;
56         GLint   h;
57         GLuint  name;
58     };
59 
60     struct Animation {
61         struct Frame {
62             String8 name;
63             FileMap* map;
64             mutable GLuint tid;
65             bool operator < (const Frame& rhs) const {
66                 return name < rhs.name;
67             }
68         };
69         struct Part {
70             int count;  // The number of times this part should repeat, 0 for infinite
71             int pause;  // The number of frames to pause for at the end of this part
72             int clockPosY;  // The y position of the clock, in pixels, from the bottom of the
73                             // display (the clock is centred horizontally). -1 to disable the clock
74             String8 path;
75             SortedVector<Frame> frames;
76             bool playUntilComplete;
77             float backgroundColor[3];
78             FileMap* audioFile;
79             Animation* animation;
80         };
81         int fps;
82         int width;
83         int height;
84         Vector<Part> parts;
85         String8 audioConf;
86         String8 fileName;
87         ZipFileRO* zip;
88     };
89 
90     status_t initTexture(Texture* texture, AssetManager& asset, const char* name);
91     status_t initTexture(const Animation::Frame& frame);
92     bool android();
93     bool movie();
94     void drawTime(const Texture& clockTex, const int yPos);
95     Animation* loadAnimation(const String8&);
96     bool playAnimation(const Animation&);
97     void releaseAnimation(Animation*) const;
98     bool parseAnimationDesc(Animation&);
99     bool preloadZip(Animation &animation);
100 
101     void checkExit();
102 
103     sp<SurfaceComposerClient>       mSession;
104     sp<AudioPlayer>                 mAudioPlayer;
105     AssetManager mAssets;
106     Texture     mAndroid[2];
107     Texture     mClock;
108     int         mWidth;
109     int         mHeight;
110     EGLDisplay  mDisplay;
111     EGLDisplay  mContext;
112     EGLDisplay  mSurface;
113     sp<SurfaceControl> mFlingerSurfaceControl;
114     sp<Surface> mFlingerSurface;
115     bool        mClockEnabled;
116     String8     mZipFileName;
117     SortedVector<String8> mLoadedFiles;
118 };
119 
120 // ---------------------------------------------------------------------------
121 
122 }; // namespace android
123 
124 #endif // ANDROID_BOOTANIMATION_H
125