1 // Copyright (c) 2010 The Chromium OS Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4 
5 #include <fcntl.h>
6 #include <stdio.h>
7 #include <string.h>
8 #include <sys/mman.h>
9 #include <sys/stat.h>
10 #include <unistd.h>
11 
12 #include "base/logging.h"
13 
14 #include "glinterface.h"
15 #include "main.h"
16 #include "utils.h"
17 
18 using base::FilePath;
19 
20 const char* kGlesHeader =
21     "#ifdef GL_ES\n"
22     "precision highp float;\n"
23     "#endif\n";
24 
25 FilePath *g_base_path = new FilePath();
26 double g_initial_temperature = -1000.0;
27 
28 // Sets the base path for MmapFile to `dirname($argv0)`/$relative.
SetBasePathFromArgv0(const char * argv0,const char * relative)29 void SetBasePathFromArgv0(const char* argv0, const char* relative) {
30   if (g_base_path) {
31     delete g_base_path;
32   }
33   FilePath argv0_path = FilePath(argv0).DirName();
34   FilePath base_path = relative ? argv0_path.Append(relative) : argv0_path;
35   g_base_path = new FilePath(base_path);
36 }
37 
GetBasePath()38 const FilePath& GetBasePath() {
39   return *g_base_path;
40 }
41 
MmapFile(const char * name,size_t * length)42 void *MmapFile(const char* name, size_t* length) {
43   FilePath filename = g_base_path->Append(name);
44   int fd = open(filename.value().c_str(), O_RDONLY);
45   if (fd == -1)
46     return NULL;
47 
48   struct stat sb;
49   CHECK(fstat(fd, &sb) != -1);
50 
51   char *mmap_ptr = static_cast<char *>(
52     mmap(NULL, sb.st_size, PROT_READ, MAP_PRIVATE, fd, 0));
53 
54   close(fd);
55 
56   if (mmap_ptr)
57     *length = sb.st_size;
58 
59   return mmap_ptr;
60 }
61 
read_int_from_file(FilePath filename,int * value)62 bool read_int_from_file(FilePath filename, int *value) {
63   FILE *fd = fopen(filename.value().c_str(), "r");
64   if (!fd) {
65     return false;
66   }
67   int count = fscanf(fd, "%d", value);
68   if (count != 1) {
69     printf("Error: could not read integer from file. (%s)\n",
70            filename.value().c_str());
71     if(count != 1)
72       return false;
73   }
74   fclose(fd);
75   return true;
76 }
77 
78 // Returns temperature at which CPU gets throttled.
79 // TODO(ihf): update this based on the outcome of crbug.com/356422.
get_temperature_critical()80 double get_temperature_critical() {
81   FilePath filename = FilePath("/sys/class/hwmon/hwmon0/temp1_crit");
82   int temperature_mCelsius = 0;
83   if (!read_int_from_file(filename, &temperature_mCelsius)) {
84     // spring is special :-(.
85     filename = FilePath("/sys/devices/virtual/hwmon/hwmon1/temp1_crit");
86     if (!read_int_from_file(filename, &temperature_mCelsius)) {
87       // 85'C is the minimum observed critical temperature so far.
88       printf("Warning: guessing critical temperature as 85'C.\n");
89       return 85.0;
90     }
91   }
92   double temperature_Celsius = 0.001 * temperature_mCelsius;
93   // Simple sanity check for reasonable critical temperatures.
94   assert(temperature_Celsius >= 60.0);
95   assert(temperature_Celsius <= 150.0);
96   return temperature_Celsius;
97 }
98 
99 
100 // Returns currently measured temperature.
101 // TODO(ihf): update this based on the outcome of crbug.com/356422.
get_temperature_input()102 double get_temperature_input() {
103   FilePath filenames[] = {
104       FilePath("/sys/class/hwmon/hwmon0/temp1_input"),
105       FilePath("/sys/class/hwmon/hwmon1/temp1_input"),
106       FilePath("/sys/devices/platform/coretemp.0/temp1_input"),
107       FilePath("/sys/devices/platform/coretemp.0/temp2_input"),
108       FilePath("/sys/devices/platform/coretemp.0/temp3_input"),
109       FilePath("/sys/devices/virtual/hwmon/hwmon0/temp1_input"),
110       FilePath("/sys/devices/virtual/hwmon/hwmon0/temp2_input"),
111       FilePath("/sys/devices/virtual/hwmon/hwmon1/temp1_input"),
112       FilePath("/sys/devices/virtual/hwmon/hwmon2/temp1_input"),
113       FilePath("/sys/devices/virtual/hwmon/hwmon3/temp1_input"),
114       FilePath("/sys/devices/virtual/hwmon/hwmon4/temp1_input"),
115   };
116 
117   int temperature_mCelsius = 0;
118   int max_temperature_mCelsius = -1000000.0;
119   for (unsigned int i = 0; i < sizeof(filenames) / sizeof(FilePath); i++) {
120     if (read_int_from_file(filenames[i], &temperature_mCelsius)) {
121       // Hack: Ignore values outside of 10'C...150'C for now.
122       if (temperature_mCelsius < 10000 || temperature_mCelsius > 150000) {
123         printf("Warning: ignoring temperature reading of %d m'C.\n",
124                temperature_mCelsius);
125       } else {
126         max_temperature_mCelsius = std::max(max_temperature_mCelsius,
127                                             temperature_mCelsius);
128       }
129     }
130   }
131 
132   double temperature_Celsius = 0.001 * max_temperature_mCelsius;
133   if (temperature_Celsius < 10.0 || temperature_Celsius > 150.0) {
134     printf("Warning: ignoring temperature reading of %f'C.\n",
135            temperature_Celsius);
136   }
137 
138   return temperature_Celsius;
139 }
140 
GetInitialMachineTemperature()141 const double GetInitialMachineTemperature() {
142   return g_initial_temperature;
143 }
144 
145 // TODO(ihf): update this based on the outcome of crbug.com/356422.
146 // In particular we should probably just have a system script that we can call
147 // and read the output from.
GetMachineTemperature()148 double GetMachineTemperature() {
149   double max_temperature = get_temperature_input();
150   return max_temperature;
151 }
152 
153 // Waits up to timeout seconds to reach cold_temperature in Celsius.
WaitForCoolMachine(double cold_temperature,double timeout,double * temperature)154 double WaitForCoolMachine(double cold_temperature, double timeout,
155                           double *temperature) {
156   // Integer times are in micro-seconds.
157   uint64_t time_start = GetUTime();
158   uint64_t time_now = time_start;
159   uint64_t time_end = time_now + 1e6 * timeout;
160   *temperature = GetMachineTemperature();
161   while (time_now < time_end) {
162     if (*temperature < cold_temperature)
163       break;
164     sleep(1.0);
165     time_now = GetUTime();
166     *temperature = GetMachineTemperature();
167   }
168   double wait_time = 1.0e-6 * (time_now - time_start);
169   assert(wait_time >= 0);
170   assert(wait_time < timeout + 5.0);
171   return wait_time;
172 }
173 
174 namespace glbench {
175 
SetupTexture(GLsizei size_log2)176 GLuint SetupTexture(GLsizei size_log2) {
177   GLsizei size = 1 << size_log2;
178   GLuint name = ~0;
179   glGenTextures(1, &name);
180   glBindTexture(GL_TEXTURE_2D, name);
181   glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
182   glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
183 
184   unsigned char *pixels = new unsigned char[size * size * 4];
185   if (!pixels)
186     return 0;
187 
188   for (GLint level = 0; size > 0; level++, size /= 2) {
189     unsigned char *p = pixels;
190     for (int i = 0; i < size; i++) {
191       for (int j = 0; j < size; j++) {
192         *p++ = level %3 != 0 ? (i ^ j) << level : 0;
193         *p++ = level %3 != 1 ? (i ^ j) << level : 0;
194         *p++ = level %3 != 2 ? (i ^ j) << level : 0;
195         *p++ = 255;
196       }
197     }
198     if (size == 1) {
199       unsigned char *p = pixels;
200       *p++ = 255;
201       *p++ = 255;
202       *p++ = 255;
203       *p++ = 255;
204     }
205     glTexImage2D(GL_TEXTURE_2D, level, GL_RGBA, size, size, 0,
206                  GL_RGBA, GL_UNSIGNED_BYTE, pixels);
207   }
208   delete[] pixels;
209   return name;
210 }
211 
SetupVBO(GLenum target,GLsizeiptr size,const GLvoid * data)212 GLuint SetupVBO(GLenum target, GLsizeiptr size, const GLvoid *data) {
213   GLuint buf = ~0;
214   glGenBuffers(1, &buf);
215   glBindBuffer(target, buf);
216   glBufferData(target, size, data, GL_STATIC_DRAW);
217   CHECK(!glGetError());
218   return buf;
219 }
220 
221 // Generates a lattice symmetric around the origin (all quadrants).
CreateLattice(GLfloat ** vertices,GLsizeiptr * size,GLfloat size_x,GLfloat size_y,int width,int height)222 void CreateLattice(GLfloat **vertices, GLsizeiptr *size,
223                    GLfloat size_x, GLfloat size_y, int width, int height)
224 {
225   GLfloat *vptr = *vertices = new GLfloat[2 * (width + 1) * (height + 1)];
226   GLfloat shift_x = size_x * width;
227   GLfloat shift_y = size_y * height;
228   for (int j = 0; j <= height; j++) {
229     for (int i = 0; i <= width; i++) {
230       *vptr++ = 2 * i * size_x - shift_x;
231       *vptr++ = 2 * j * size_y - shift_y;
232     }
233   }
234   *size = (vptr - *vertices) * sizeof(GLfloat);
235 }
236 
237 // Generates a mesh of 2*width*height triangles.  The ratio of front facing to
238 // back facing triangles is culled_ratio/RAND_MAX.  Returns the number of
239 // vertices in the mesh.
CreateMesh(GLushort ** indices,GLsizeiptr * size,int width,int height,int culled_ratio)240 int CreateMesh(GLushort **indices, GLsizeiptr *size,
241                int width, int height, int culled_ratio) {
242   srand(0);
243 
244   // We use 16 bit indices for compatibility with GL ES
245   CHECK(height * width + width + height <= 65535);
246 
247   GLushort *iptr = *indices = new GLushort[2 * 3 * (width * height)];
248   const int swath_height = 4;
249 
250   CHECK(width % swath_height == 0 && height % swath_height == 0);
251 
252   for (int j = 0; j < height; j += swath_height) {
253     for (int i = 0; i < width; i++) {
254       for (int j2 = 0; j2 < swath_height; j2++) {
255         GLushort first = (j + j2) * (width + 1) + i;
256         GLushort second = first + 1;
257         GLushort third = first + (width + 1);
258         GLushort fourth = third + 1;
259 
260         bool flag = rand() < culled_ratio;
261         *iptr++ = first;
262         *iptr++ = flag ? second : third;
263         *iptr++ = flag ? third : second;
264 
265         *iptr++ = fourth;
266         *iptr++ = flag ? third : second;
267         *iptr++ = flag ? second : third;
268       }
269     }
270   }
271   *size = (iptr - *indices) * sizeof(GLushort);
272 
273   return iptr - *indices;
274 }
275 
print_info_log(int obj,bool shader)276 static void print_info_log(int obj, bool shader)
277 {
278   char info_log[4096];
279   int length;
280 
281   if (shader)
282     glGetShaderInfoLog(obj, sizeof(info_log)-1, &length, info_log);
283   else
284     glGetProgramInfoLog(obj, sizeof(info_log)-1, &length, info_log);
285 
286   char *p = info_log;
287   while (p < info_log + length) {
288     char *newline = strchr(p, '\n');
289     if (newline)
290       *newline = '\0';
291     printf("# Info: glGet%sInfoLog: %s\n", shader ? "Shader" : "Program", p);
292     if (!newline)
293       break;
294     p = newline + 1;
295   }
296 }
297 
print_shader_log(int shader)298 static void print_shader_log(int shader)
299 {
300   print_info_log(shader, true);
301 }
302 
print_program_log(int program)303 static void print_program_log(int program)
304 {
305   print_info_log(program, false);
306 }
307 
308 
InitShaderProgram(const char * vertex_src,const char * fragment_src)309 GLuint InitShaderProgram(const char *vertex_src, const char *fragment_src) {
310   return InitShaderProgramWithHeader(NULL, vertex_src, fragment_src);
311 }
312 
InitShaderProgramWithHeader(const char * header,const char * vertex_src,const char * fragment_src)313 GLuint InitShaderProgramWithHeader(const char* header,
314                                    const char* vertex_src,
315                                    const char* fragment_src) {
316   const char* headers[] = {kGlesHeader, header};
317   return InitShaderProgramWithHeaders(headers,
318                                       arraysize(headers) - (header ? 0 : 1),
319                                       vertex_src, fragment_src);
320 }
321 
InitShaderProgramWithHeaders(const char ** headers,int count,const char * vertex_src,const char * fragment_src)322 GLuint InitShaderProgramWithHeaders(const char** headers,
323                                     int count,
324                                     const char* vertex_src,
325                                     const char* fragment_src) {
326   GLuint vertex_shader = glCreateShader(GL_VERTEX_SHADER);
327   GLuint fragment_shader = glCreateShader(GL_FRAGMENT_SHADER);
328 
329   const char** header_and_body = new const char*[count + 1];
330   if (count != 0)
331     memcpy(header_and_body, headers, count * sizeof(const char*));
332   header_and_body[count] = vertex_src;
333   glShaderSource(vertex_shader, count + 1, header_and_body, NULL);
334   header_and_body[count] = fragment_src;
335   glShaderSource(fragment_shader, count + 1, header_and_body, NULL);
336   delete[] header_and_body;
337 
338   glCompileShader(vertex_shader);
339   print_shader_log(vertex_shader);
340   glCompileShader(fragment_shader);
341   print_shader_log(fragment_shader);
342 
343   GLuint program = glCreateProgram();
344   glAttachShader(program, vertex_shader);
345   glAttachShader(program, fragment_shader);
346   glLinkProgram(program);
347   print_program_log(program);
348   glUseProgram(program);
349 
350   glDeleteShader(vertex_shader);
351   glDeleteShader(fragment_shader);
352 
353   return program;
354 }
355 
ClearBuffers()356 void ClearBuffers() {
357   glClearColor(1.f, 0, 0, 1.f);
358   glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT);
359   g_main_gl_interface->SwapBuffers();
360   glClearColor(0, 1.f, 0, 1.f);
361   glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT);
362   g_main_gl_interface->SwapBuffers();
363   glClearColor(0, 0, 0.f, 1.f);
364 }
365 
366 } // namespace glbench
367