1 /*
2  * Copyright 2010 Christoph Bumiller
3  *
4  * Permission is hereby granted, free of charge, to any person obtaining a
5  * copy of this software and associated documentation files (the "Software"),
6  * to deal in the Software without restriction, including without limitation
7  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8  * and/or sell copies of the Software, and to permit persons to whom the
9  * Software is furnished to do so, subject to the following conditions:
10  *
11  * The above copyright notice and this permission notice shall be included in
12  * all copies or substantial portions of the Software.
13  *
14  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
15  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
16  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
17  * THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
18  * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
19  * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
20  * SOFTWARE.
21  */
22 
23 #include "util/u_double_list.h"
24 
25 #include "nouveau_screen.h"
26 #include "nouveau_winsys.h"
27 #include "nouveau_fence.h"
28 
29 #ifdef PIPE_OS_UNIX
30 #include <sched.h>
31 #endif
32 
33 boolean
nouveau_fence_new(struct nouveau_screen * screen,struct nouveau_fence ** fence,boolean emit)34 nouveau_fence_new(struct nouveau_screen *screen, struct nouveau_fence **fence,
35                   boolean emit)
36 {
37    *fence = CALLOC_STRUCT(nouveau_fence);
38    if (!*fence)
39       return FALSE;
40 
41    (*fence)->screen = screen;
42    (*fence)->ref = 1;
43    LIST_INITHEAD(&(*fence)->work);
44 
45    if (emit)
46       nouveau_fence_emit(*fence);
47 
48    return TRUE;
49 }
50 
51 static void
nouveau_fence_trigger_work(struct nouveau_fence * fence)52 nouveau_fence_trigger_work(struct nouveau_fence *fence)
53 {
54    struct nouveau_fence_work *work, *tmp;
55 
56    LIST_FOR_EACH_ENTRY_SAFE(work, tmp, &fence->work, list) {
57       work->func(work->data);
58       LIST_DEL(&work->list);
59       FREE(work);
60    }
61 }
62 
63 boolean
nouveau_fence_work(struct nouveau_fence * fence,void (* func)(void *),void * data)64 nouveau_fence_work(struct nouveau_fence *fence,
65                    void (*func)(void *), void *data)
66 {
67    struct nouveau_fence_work *work;
68 
69    if (!fence || fence->state == NOUVEAU_FENCE_STATE_SIGNALLED) {
70       func(data);
71       return TRUE;
72    }
73 
74    work = CALLOC_STRUCT(nouveau_fence_work);
75    if (!work)
76       return FALSE;
77    work->func = func;
78    work->data = data;
79    LIST_ADD(&work->list, &fence->work);
80    return TRUE;
81 }
82 
83 void
nouveau_fence_emit(struct nouveau_fence * fence)84 nouveau_fence_emit(struct nouveau_fence *fence)
85 {
86    struct nouveau_screen *screen = fence->screen;
87 
88    assert(fence->state == NOUVEAU_FENCE_STATE_AVAILABLE);
89 
90    /* set this now, so that if fence.emit triggers a flush we don't recurse */
91    fence->state = NOUVEAU_FENCE_STATE_EMITTING;
92 
93    ++fence->ref;
94 
95    if (screen->fence.tail)
96       screen->fence.tail->next = fence;
97    else
98       screen->fence.head = fence;
99 
100    screen->fence.tail = fence;
101 
102    screen->fence.emit(&screen->base, &fence->sequence);
103 
104    assert(fence->state == NOUVEAU_FENCE_STATE_EMITTING);
105    fence->state = NOUVEAU_FENCE_STATE_EMITTED;
106 }
107 
108 void
nouveau_fence_del(struct nouveau_fence * fence)109 nouveau_fence_del(struct nouveau_fence *fence)
110 {
111    struct nouveau_fence *it;
112    struct nouveau_screen *screen = fence->screen;
113 
114    if (fence->state == NOUVEAU_FENCE_STATE_EMITTED ||
115        fence->state == NOUVEAU_FENCE_STATE_FLUSHED) {
116       if (fence == screen->fence.head) {
117          screen->fence.head = fence->next;
118          if (!screen->fence.head)
119             screen->fence.tail = NULL;
120       } else {
121          for (it = screen->fence.head; it && it->next != fence; it = it->next);
122          it->next = fence->next;
123          if (screen->fence.tail == fence)
124             screen->fence.tail = it;
125       }
126    }
127 
128    if (!LIST_IS_EMPTY(&fence->work)) {
129       debug_printf("WARNING: deleting fence with work still pending !\n");
130       nouveau_fence_trigger_work(fence);
131    }
132 
133    FREE(fence);
134 }
135 
136 void
nouveau_fence_update(struct nouveau_screen * screen,boolean flushed)137 nouveau_fence_update(struct nouveau_screen *screen, boolean flushed)
138 {
139    struct nouveau_fence *fence;
140    struct nouveau_fence *next = NULL;
141    u32 sequence = screen->fence.update(&screen->base);
142 
143    if (screen->fence.sequence_ack == sequence)
144       return;
145    screen->fence.sequence_ack = sequence;
146 
147    for (fence = screen->fence.head; fence; fence = next) {
148       next = fence->next;
149       sequence = fence->sequence;
150 
151       fence->state = NOUVEAU_FENCE_STATE_SIGNALLED;
152 
153       nouveau_fence_trigger_work(fence);
154       nouveau_fence_ref(NULL, &fence);
155 
156       if (sequence == screen->fence.sequence_ack)
157          break;
158    }
159    screen->fence.head = next;
160    if (!next)
161       screen->fence.tail = NULL;
162 
163    if (flushed) {
164       for (fence = next; fence; fence = fence->next)
165          if (fence->state == NOUVEAU_FENCE_STATE_EMITTED)
166             fence->state = NOUVEAU_FENCE_STATE_FLUSHED;
167    }
168 }
169 
170 #define NOUVEAU_FENCE_MAX_SPINS (1 << 31)
171 
172 boolean
nouveau_fence_signalled(struct nouveau_fence * fence)173 nouveau_fence_signalled(struct nouveau_fence *fence)
174 {
175    struct nouveau_screen *screen = fence->screen;
176 
177    if (fence->state >= NOUVEAU_FENCE_STATE_EMITTED)
178       nouveau_fence_update(screen, FALSE);
179 
180    return fence->state == NOUVEAU_FENCE_STATE_SIGNALLED;
181 }
182 
183 boolean
nouveau_fence_wait(struct nouveau_fence * fence)184 nouveau_fence_wait(struct nouveau_fence *fence)
185 {
186    struct nouveau_screen *screen = fence->screen;
187    uint32_t spins = 0;
188 
189    /* wtf, someone is waiting on a fence in flush_notify handler? */
190    assert(fence->state != NOUVEAU_FENCE_STATE_EMITTING);
191 
192    if (fence->state < NOUVEAU_FENCE_STATE_EMITTED) {
193       nouveau_fence_emit(fence);
194 
195       if (fence == screen->fence.current)
196          nouveau_fence_new(screen, &screen->fence.current, FALSE);
197    }
198    if (fence->state < NOUVEAU_FENCE_STATE_FLUSHED)
199       nouveau_pushbuf_kick(screen->pushbuf, screen->pushbuf->channel);
200 
201    do {
202       nouveau_fence_update(screen, FALSE);
203 
204       if (fence->state == NOUVEAU_FENCE_STATE_SIGNALLED)
205          return TRUE;
206       spins++;
207 #ifdef PIPE_OS_UNIX
208       if (!(spins % 8)) /* donate a few cycles */
209          sched_yield();
210 #endif
211    } while (spins < NOUVEAU_FENCE_MAX_SPINS);
212 
213    debug_printf("Wait on fence %u (ack = %u, next = %u) timed out !\n",
214                 fence->sequence,
215                 screen->fence.sequence_ack, screen->fence.sequence);
216 
217    return FALSE;
218 }
219 
220 void
nouveau_fence_next(struct nouveau_screen * screen)221 nouveau_fence_next(struct nouveau_screen *screen)
222 {
223    if (screen->fence.current->state < NOUVEAU_FENCE_STATE_EMITTING)
224       nouveau_fence_emit(screen->fence.current);
225 
226    nouveau_fence_ref(NULL, &screen->fence.current);
227 
228    nouveau_fence_new(screen, &screen->fence.current, FALSE);
229 }
230