1 /**********************************************************
2  * Copyright 2008-2009 VMware, Inc.  All rights reserved.
3  *
4  * Permission is hereby granted, free of charge, to any person
5  * obtaining a copy of this software and associated documentation
6  * files (the "Software"), to deal in the Software without
7  * restriction, including without limitation the rights to use, copy,
8  * modify, merge, publish, distribute, sublicense, and/or sell copies
9  * of the Software, and to permit persons to whom the Software is
10  * furnished to do so, subject to the following conditions:
11  *
12  * The above copyright notice and this permission notice shall be
13  * included in all copies or substantial portions of the Software.
14  *
15  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
16  * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
17  * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
18  * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
19  * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
20  * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
21  * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
22  * SOFTWARE.
23  *
24  **********************************************************/
25 
26 #ifndef SVGA_TGSI_H
27 #define SVGA_TGSI_H
28 
29 #include "pipe/p_state.h"
30 
31 #include "svga_hw_reg.h"
32 
33 
34 /**
35  * We use a 32-bit mask to keep track of the generic indexes.
36  */
37 #define MAX_GENERIC_VARYING 32
38 
39 
40 struct svga_fragment_shader;
41 struct svga_vertex_shader;
42 struct svga_shader;
43 struct tgsi_shader_info;
44 struct tgsi_token;
45 
46 
47 struct svga_vs_compile_key
48 {
49    unsigned fs_generic_inputs;
50    unsigned need_prescale:1;
51    unsigned allow_psiz:1;
52 };
53 
54 struct svga_fs_compile_key
55 {
56    unsigned light_twoside:1;
57    unsigned front_ccw:1;
58    unsigned white_fragments:1;
59    unsigned num_textures:8;
60    unsigned num_unnormalized_coords:8;
61    unsigned sprite_origin_lower_left:1;
62    struct {
63       unsigned compare_mode:1;
64       unsigned compare_func:3;
65       unsigned unnormalized:1;
66       unsigned width_height_idx:7;
67       unsigned texture_target:8;
68       unsigned sprite_texgen:1;
69       unsigned swizzle_r:3;
70       unsigned swizzle_g:3;
71       unsigned swizzle_b:3;
72       unsigned swizzle_a:3;
73    } tex[PIPE_MAX_SAMPLERS];
74 };
75 
76 struct svga_compile_key {
77    struct svga_vs_compile_key vkey;
78    struct svga_fs_compile_key fkey;
79    int8_t generic_remap_table[MAX_GENERIC_VARYING];
80 };
81 
82 
83 /**
84  * A single TGSI shader may be compiled into different variants of
85  * SVGA3D shaders depending on the compile key.  Each user shader
86  * will have a linked list of these results.
87  */
88 struct svga_shader_result
89 {
90    const struct svga_shader *shader;
91 
92    /* Parameters used to generate this compilation result:
93     */
94    struct svga_compile_key key;
95 
96    /* Compiled shader tokens:
97     */
98    const unsigned *tokens;
99    unsigned nr_tokens;
100 
101    /** Per-context shader identifier used with SVGA_3D_CMD_SHADER_DEFINE,
102     * SVGA_3D_CMD_SET_SHADER and SVGA_3D_CMD_SHADER_DESTROY.
103     */
104    unsigned id;
105 
106    /* Next compilation result:
107     */
108    struct svga_shader_result *next;
109 };
110 
111 
112 /* TGSI doesn't provide use with VS input semantics (they're actually
113  * pretty meaningless), so we just generate some plausible ones here.
114  * This is called both from within the TGSI translator and when
115  * building vdecls to ensure they match up.
116  *
117  * The real use of this information is matching vertex elements to
118  * fragment shader inputs in the case where vertex shader is disabled.
119  */
svga_generate_vdecl_semantics(unsigned idx,unsigned * usage,unsigned * usage_index)120 static INLINE void svga_generate_vdecl_semantics( unsigned idx,
121                                                   unsigned *usage,
122                                                   unsigned *usage_index )
123 {
124    if (idx == 0) {
125       *usage = SVGA3D_DECLUSAGE_POSITION;
126       *usage_index = 0;
127    }
128    else {
129       *usage = SVGA3D_DECLUSAGE_TEXCOORD;
130       *usage_index = idx - 1;
131    }
132 }
133 
134 
135 
svga_vs_key_size(const struct svga_vs_compile_key * key)136 static INLINE unsigned svga_vs_key_size( const struct svga_vs_compile_key *key )
137 {
138    return sizeof *key;
139 }
140 
svga_fs_key_size(const struct svga_fs_compile_key * key)141 static INLINE unsigned svga_fs_key_size( const struct svga_fs_compile_key *key )
142 {
143    return (const char *)&key->tex[key->num_textures] - (const char *)key;
144 }
145 
146 struct svga_shader_result *
147 svga_translate_fragment_program( const struct svga_fragment_shader *fs,
148                                  const struct svga_fs_compile_key *fkey );
149 
150 struct svga_shader_result *
151 svga_translate_vertex_program( const struct svga_vertex_shader *fs,
152                                const struct svga_vs_compile_key *vkey );
153 
154 
155 void svga_destroy_shader_result( struct svga_shader_result *result );
156 
157 unsigned
158 svga_get_generic_inputs_mask(const struct tgsi_shader_info *info);
159 
160 unsigned
161 svga_get_generic_outputs_mask(const struct tgsi_shader_info *info);
162 
163 void
164 svga_remap_generics(unsigned generics_mask,
165                     int8_t remap_table[MAX_GENERIC_VARYING]);
166 
167 int
168 svga_remap_generic_index(int8_t remap_table[MAX_GENERIC_VARYING],
169                          int generic_index);
170 
171 #endif
172