1 /*
2 * Copyright 2008 Ben Skeggs
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice shall be included in
12 * all copies or substantial portions of the Software.
13 *
14 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
15 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
16 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
17 * THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
18 * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
19 * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
20 * SOFTWARE.
21 */
22
23 #include <stdint.h>
24
25 #include "pipe/p_defines.h"
26
27 #include "util/u_inlines.h"
28 #include "util/u_pack_color.h"
29 #include "util/u_format.h"
30 #include "util/u_surface.h"
31
32 #include "nv50_context.h"
33 #include "nv50_resource.h"
34
35 #include "nv50_defs.xml.h"
36 #include "nv50_texture.xml.h"
37
38 #define NV50_ENG2D_SUPPORTED_FORMATS 0xff0843e080608409ULL
39
40 /* return TRUE for formats that can be converted among each other by NV50_2D */
41 static INLINE boolean
nv50_2d_format_faithful(enum pipe_format format)42 nv50_2d_format_faithful(enum pipe_format format)
43 {
44 uint8_t id = nv50_format_table[format].rt;
45
46 return (id >= 0xc0) &&
47 (NV50_ENG2D_SUPPORTED_FORMATS & (1ULL << (id - 0xc0)));
48 }
49
50 static INLINE uint8_t
nv50_2d_format(enum pipe_format format)51 nv50_2d_format(enum pipe_format format)
52 {
53 uint8_t id = nv50_format_table[format].rt;
54
55 /* Hardware values for color formats range from 0xc0 to 0xff,
56 * but the 2D engine doesn't support all of them.
57 */
58 if ((id >= 0xc0) && (NV50_ENG2D_SUPPORTED_FORMATS & (1ULL << (id - 0xc0))))
59 return id;
60
61 switch (util_format_get_blocksize(format)) {
62 case 1:
63 return NV50_SURFACE_FORMAT_R8_UNORM;
64 case 2:
65 return NV50_SURFACE_FORMAT_R16_UNORM;
66 case 4:
67 return NV50_SURFACE_FORMAT_BGRA8_UNORM;
68 default:
69 return 0;
70 }
71 }
72
73 static int
nv50_2d_texture_set(struct nouveau_pushbuf * push,int dst,struct nv50_miptree * mt,unsigned level,unsigned layer)74 nv50_2d_texture_set(struct nouveau_pushbuf *push, int dst,
75 struct nv50_miptree *mt, unsigned level, unsigned layer)
76 {
77 struct nouveau_bo *bo = mt->base.bo;
78 uint32_t width, height, depth;
79 uint32_t format;
80 uint32_t mthd = dst ? NV50_2D_DST_FORMAT : NV50_2D_SRC_FORMAT;
81 uint32_t offset = mt->level[level].offset;
82
83 format = nv50_2d_format(mt->base.base.format);
84 if (!format) {
85 NOUVEAU_ERR("invalid/unsupported surface format: %s\n",
86 util_format_name(mt->base.base.format));
87 return 1;
88 }
89
90 width = u_minify(mt->base.base.width0, level) << mt->ms_x;
91 height = u_minify(mt->base.base.height0, level) << mt->ms_y;
92
93 offset = mt->level[level].offset;
94 if (!mt->layout_3d) {
95 offset += mt->layer_stride * layer;
96 depth = 1;
97 layer = 0;
98 } else {
99 depth = u_minify(mt->base.base.depth0, level);
100 }
101
102 if (!nouveau_bo_memtype(bo)) {
103 BEGIN_NV04(push, SUBC_2D(mthd), 2);
104 PUSH_DATA (push, format);
105 PUSH_DATA (push, 1);
106 BEGIN_NV04(push, SUBC_2D(mthd + 0x14), 5);
107 PUSH_DATA (push, mt->level[level].pitch);
108 PUSH_DATA (push, width);
109 PUSH_DATA (push, height);
110 PUSH_DATAh(push, bo->offset + offset);
111 PUSH_DATA (push, bo->offset + offset);
112 } else {
113 BEGIN_NV04(push, SUBC_2D(mthd), 5);
114 PUSH_DATA (push, format);
115 PUSH_DATA (push, 0);
116 PUSH_DATA (push, mt->level[level].tile_mode);
117 PUSH_DATA (push, depth);
118 PUSH_DATA (push, layer);
119 BEGIN_NV04(push, SUBC_2D(mthd + 0x18), 4);
120 PUSH_DATA (push, width);
121 PUSH_DATA (push, height);
122 PUSH_DATAh(push, bo->offset + offset);
123 PUSH_DATA (push, bo->offset + offset);
124 }
125
126 #if 0
127 if (dst) {
128 BEGIN_NV04(push, SUBC_2D(NV50_2D_CLIP_X), 4);
129 PUSH_DATA (push, 0);
130 PUSH_DATA (push, 0);
131 PUSH_DATA (push, width);
132 PUSH_DATA (push, height);
133 }
134 #endif
135 return 0;
136 }
137
138 static int
nv50_2d_texture_do_copy(struct nouveau_pushbuf * push,struct nv50_miptree * dst,unsigned dst_level,unsigned dx,unsigned dy,unsigned dz,struct nv50_miptree * src,unsigned src_level,unsigned sx,unsigned sy,unsigned sz,unsigned w,unsigned h)139 nv50_2d_texture_do_copy(struct nouveau_pushbuf *push,
140 struct nv50_miptree *dst, unsigned dst_level,
141 unsigned dx, unsigned dy, unsigned dz,
142 struct nv50_miptree *src, unsigned src_level,
143 unsigned sx, unsigned sy, unsigned sz,
144 unsigned w, unsigned h)
145 {
146 static const uint32_t duvdxy[5] =
147 {
148 0x40000000, 0x80000000, 0x00000001, 0x00000002, 0x00000004
149 };
150
151 int ret;
152 uint32_t ctrl;
153 #if 0
154 ret = MARK_RING(chan, 2 * 16 + 32, 4);
155 if (ret)
156 return ret;
157 #endif
158 ret = nv50_2d_texture_set(push, 1, dst, dst_level, dz);
159 if (ret)
160 return ret;
161
162 ret = nv50_2d_texture_set(push, 0, src, src_level, sz);
163 if (ret)
164 return ret;
165
166 /* NOTE: 2D engine doesn't work for MS8 */
167 if (src->ms_x)
168 ctrl = 0x11;
169
170 /* 0/1 = CENTER/CORNER, 00/10 = POINT/BILINEAR */
171 BEGIN_NV04(push, NV50_2D(BLIT_CONTROL), 1);
172 PUSH_DATA (push, ctrl);
173 BEGIN_NV04(push, NV50_2D(BLIT_DST_X), 4);
174 PUSH_DATA (push, dx << dst->ms_x);
175 PUSH_DATA (push, dy << dst->ms_y);
176 PUSH_DATA (push, w << dst->ms_x);
177 PUSH_DATA (push, h << dst->ms_y);
178 BEGIN_NV04(push, NV50_2D(BLIT_DU_DX_FRACT), 4);
179 PUSH_DATA (push, duvdxy[2 + ((int)src->ms_x - (int)dst->ms_x)] & 0xf0000000);
180 PUSH_DATA (push, duvdxy[2 + ((int)src->ms_x - (int)dst->ms_x)] & 0x0000000f);
181 PUSH_DATA (push, duvdxy[2 + ((int)src->ms_y - (int)dst->ms_y)] & 0xf0000000);
182 PUSH_DATA (push, duvdxy[2 + ((int)src->ms_y - (int)dst->ms_y)] & 0x0000000f);
183 BEGIN_NV04(push, NV50_2D(BLIT_SRC_X_FRACT), 4);
184 PUSH_DATA (push, 0);
185 PUSH_DATA (push, sx << src->ms_x);
186 PUSH_DATA (push, 0);
187 PUSH_DATA (push, sy << src->ms_y);
188
189 return 0;
190 }
191
192 static void
nv50_resource_copy_region(struct pipe_context * pipe,struct pipe_resource * dst,unsigned dst_level,unsigned dstx,unsigned dsty,unsigned dstz,struct pipe_resource * src,unsigned src_level,const struct pipe_box * src_box)193 nv50_resource_copy_region(struct pipe_context *pipe,
194 struct pipe_resource *dst, unsigned dst_level,
195 unsigned dstx, unsigned dsty, unsigned dstz,
196 struct pipe_resource *src, unsigned src_level,
197 const struct pipe_box *src_box)
198 {
199 struct nv50_context *nv50 = nv50_context(pipe);
200 int ret;
201 boolean m2mf;
202 unsigned dst_layer = dstz, src_layer = src_box->z;
203
204 /* Fallback for buffers. */
205 if (dst->target == PIPE_BUFFER && src->target == PIPE_BUFFER) {
206 util_resource_copy_region(pipe, dst, dst_level, dstx, dsty, dstz,
207 src, src_level, src_box);
208 return;
209 }
210
211 /* 0 and 1 are equal, only supporting 0/1, 2, 4 and 8 */
212 assert((src->nr_samples | 1) == (dst->nr_samples | 1));
213
214 m2mf = (src->format == dst->format) ||
215 (util_format_get_blocksizebits(src->format) ==
216 util_format_get_blocksizebits(dst->format));
217
218 nv04_resource(dst)->status |= NOUVEAU_BUFFER_STATUS_GPU_WRITING;
219
220 if (m2mf) {
221 struct nv50_m2mf_rect drect, srect;
222 unsigned i;
223 unsigned nx = util_format_get_nblocksx(src->format, src_box->width);
224 unsigned ny = util_format_get_nblocksy(src->format, src_box->height);
225
226 nv50_m2mf_rect_setup(&drect, dst, dst_level, dstx, dsty, dstz);
227 nv50_m2mf_rect_setup(&srect, src, src_level,
228 src_box->x, src_box->y, src_box->z);
229
230 for (i = 0; i < src_box->depth; ++i) {
231 nv50_m2mf_transfer_rect(nv50, &drect, &srect, nx, ny);
232
233 if (nv50_miptree(dst)->layout_3d)
234 drect.z++;
235 else
236 drect.base += nv50_miptree(dst)->layer_stride;
237
238 if (nv50_miptree(src)->layout_3d)
239 srect.z++;
240 else
241 srect.base += nv50_miptree(src)->layer_stride;
242 }
243 return;
244 }
245
246 assert((src->format == dst->format) ||
247 (nv50_2d_format_faithful(src->format) &&
248 nv50_2d_format_faithful(dst->format)));
249
250 BCTX_REFN(nv50->bufctx, 2D, nv04_resource(src), RD);
251 BCTX_REFN(nv50->bufctx, 2D, nv04_resource(dst), WR);
252 nouveau_pushbuf_bufctx(nv50->base.pushbuf, nv50->bufctx);
253 nouveau_pushbuf_validate(nv50->base.pushbuf);
254
255 for (; dst_layer < dstz + src_box->depth; ++dst_layer, ++src_layer) {
256 ret = nv50_2d_texture_do_copy(nv50->base.pushbuf,
257 nv50_miptree(dst), dst_level,
258 dstx, dsty, dst_layer,
259 nv50_miptree(src), src_level,
260 src_box->x, src_box->y, src_layer,
261 src_box->width, src_box->height);
262 if (ret)
263 break;
264 }
265 nouveau_bufctx_reset(nv50->bufctx, NV50_BIND_2D);
266 }
267
268 static void
nv50_clear_render_target(struct pipe_context * pipe,struct pipe_surface * dst,const union pipe_color_union * color,unsigned dstx,unsigned dsty,unsigned width,unsigned height)269 nv50_clear_render_target(struct pipe_context *pipe,
270 struct pipe_surface *dst,
271 const union pipe_color_union *color,
272 unsigned dstx, unsigned dsty,
273 unsigned width, unsigned height)
274 {
275 struct nv50_context *nv50 = nv50_context(pipe);
276 struct nouveau_pushbuf *push = nv50->base.pushbuf;
277 struct nv50_miptree *mt = nv50_miptree(dst->texture);
278 struct nv50_surface *sf = nv50_surface(dst);
279 struct nouveau_bo *bo = mt->base.bo;
280
281 BEGIN_NV04(push, NV50_3D(CLEAR_COLOR(0)), 4);
282 PUSH_DATAf(push, color->f[0]);
283 PUSH_DATAf(push, color->f[1]);
284 PUSH_DATAf(push, color->f[2]);
285 PUSH_DATAf(push, color->f[3]);
286 #if 0
287 if (MARK_RING(chan, 18, 2))
288 return;
289 #endif
290 BEGIN_NV04(push, NV50_3D(RT_CONTROL), 1);
291 PUSH_DATA (push, 1);
292 BEGIN_NV04(push, NV50_3D(RT_ADDRESS_HIGH(0)), 5);
293 PUSH_DATAh(push, bo->offset + sf->offset);
294 PUSH_DATA (push, bo->offset + sf->offset);
295 PUSH_DATA (push, nv50_format_table[dst->format].rt);
296 PUSH_DATA (push, mt->level[sf->base.u.tex.level].tile_mode);
297 PUSH_DATA (push, 0);
298 BEGIN_NV04(push, NV50_3D(RT_HORIZ(0)), 2);
299 if (nouveau_bo_memtype(bo))
300 PUSH_DATA(push, sf->width);
301 else
302 PUSH_DATA(push, NV50_3D_RT_HORIZ_LINEAR | mt->level[0].pitch);
303 PUSH_DATA (push, sf->height);
304 BEGIN_NV04(push, NV50_3D(RT_ARRAY_MODE), 1);
305 PUSH_DATA (push, 1);
306
307 if (!nouveau_bo_memtype(bo)) {
308 BEGIN_NV04(push, NV50_3D(ZETA_ENABLE), 1);
309 PUSH_DATA (push, 0);
310 }
311
312 /* NOTE: only works with D3D clear flag (5097/0x143c bit 4) */
313
314 BEGIN_NV04(push, NV50_3D(VIEWPORT_HORIZ(0)), 2);
315 PUSH_DATA (push, (width << 16) | dstx);
316 PUSH_DATA (push, (height << 16) | dsty);
317
318 BEGIN_NV04(push, NV50_3D(CLEAR_BUFFERS), 1);
319 PUSH_DATA (push, 0x3c);
320
321 nv50->dirty |= NV50_NEW_FRAMEBUFFER;
322 }
323
324 static void
nv50_clear_depth_stencil(struct pipe_context * pipe,struct pipe_surface * dst,unsigned clear_flags,double depth,unsigned stencil,unsigned dstx,unsigned dsty,unsigned width,unsigned height)325 nv50_clear_depth_stencil(struct pipe_context *pipe,
326 struct pipe_surface *dst,
327 unsigned clear_flags,
328 double depth,
329 unsigned stencil,
330 unsigned dstx, unsigned dsty,
331 unsigned width, unsigned height)
332 {
333 struct nv50_context *nv50 = nv50_context(pipe);
334 struct nouveau_pushbuf *push = nv50->base.pushbuf;
335 struct nv50_miptree *mt = nv50_miptree(dst->texture);
336 struct nv50_surface *sf = nv50_surface(dst);
337 struct nouveau_bo *bo = mt->base.bo;
338 uint32_t mode = 0;
339
340 assert(nouveau_bo_memtype(bo)); /* ZETA cannot be linear */
341
342 if (clear_flags & PIPE_CLEAR_DEPTH) {
343 BEGIN_NV04(push, NV50_3D(CLEAR_DEPTH), 1);
344 PUSH_DATAf(push, depth);
345 mode |= NV50_3D_CLEAR_BUFFERS_Z;
346 }
347
348 if (clear_flags & PIPE_CLEAR_STENCIL) {
349 BEGIN_NV04(push, NV50_3D(CLEAR_STENCIL), 1);
350 PUSH_DATA (push, stencil & 0xff);
351 mode |= NV50_3D_CLEAR_BUFFERS_S;
352 }
353 #if 0
354 if (MARK_RING(chan, 17, 2))
355 return;
356 #endif
357 BEGIN_NV04(push, NV50_3D(ZETA_ADDRESS_HIGH), 5);
358 PUSH_DATAh(push, bo->offset + sf->offset);
359 PUSH_DATA (push, bo->offset + sf->offset);
360 PUSH_DATA (push, nv50_format_table[dst->format].rt);
361 PUSH_DATA (push, mt->level[sf->base.u.tex.level].tile_mode);
362 PUSH_DATA (push, 0);
363 BEGIN_NV04(push, NV50_3D(ZETA_ENABLE), 1);
364 PUSH_DATA (push, 1);
365 BEGIN_NV04(push, NV50_3D(ZETA_HORIZ), 3);
366 PUSH_DATA (push, sf->width);
367 PUSH_DATA (push, sf->height);
368 PUSH_DATA (push, (1 << 16) | 1);
369
370 BEGIN_NV04(push, NV50_3D(VIEWPORT_HORIZ(0)), 2);
371 PUSH_DATA (push, (width << 16) | dstx);
372 PUSH_DATA (push, (height << 16) | dsty);
373
374 BEGIN_NV04(push, NV50_3D(CLEAR_BUFFERS), 1);
375 PUSH_DATA (push, mode);
376
377 nv50->dirty |= NV50_NEW_FRAMEBUFFER;
378 }
379
380 void
nv50_clear(struct pipe_context * pipe,unsigned buffers,const union pipe_color_union * color,double depth,unsigned stencil)381 nv50_clear(struct pipe_context *pipe, unsigned buffers,
382 const union pipe_color_union *color,
383 double depth, unsigned stencil)
384 {
385 struct nv50_context *nv50 = nv50_context(pipe);
386 struct nouveau_pushbuf *push = nv50->base.pushbuf;
387 struct pipe_framebuffer_state *fb = &nv50->framebuffer;
388 unsigned i;
389 uint32_t mode = 0;
390
391 /* don't need NEW_BLEND, COLOR_MASK doesn't affect CLEAR_BUFFERS */
392 if (!nv50_state_validate(nv50, NV50_NEW_FRAMEBUFFER, 9 + (fb->nr_cbufs * 2)))
393 return;
394
395 if (buffers & PIPE_CLEAR_COLOR && fb->nr_cbufs) {
396 BEGIN_NV04(push, NV50_3D(CLEAR_COLOR(0)), 4);
397 PUSH_DATAf(push, color->f[0]);
398 PUSH_DATAf(push, color->f[1]);
399 PUSH_DATAf(push, color->f[2]);
400 PUSH_DATAf(push, color->f[3]);
401 mode =
402 NV50_3D_CLEAR_BUFFERS_R | NV50_3D_CLEAR_BUFFERS_G |
403 NV50_3D_CLEAR_BUFFERS_B | NV50_3D_CLEAR_BUFFERS_A;
404 }
405
406 if (buffers & PIPE_CLEAR_DEPTH) {
407 BEGIN_NV04(push, NV50_3D(CLEAR_DEPTH), 1);
408 PUSH_DATA (push, fui(depth));
409 mode |= NV50_3D_CLEAR_BUFFERS_Z;
410 }
411
412 if (buffers & PIPE_CLEAR_STENCIL) {
413 BEGIN_NV04(push, NV50_3D(CLEAR_STENCIL), 1);
414 PUSH_DATA (push, stencil & 0xff);
415 mode |= NV50_3D_CLEAR_BUFFERS_S;
416 }
417
418 BEGIN_NV04(push, NV50_3D(CLEAR_BUFFERS), 1);
419 PUSH_DATA (push, mode);
420
421 for (i = 1; i < fb->nr_cbufs; i++) {
422 BEGIN_NV04(push, NV50_3D(CLEAR_BUFFERS), 1);
423 PUSH_DATA (push, (i << 6) | 0x3c);
424 }
425 }
426
427
428 struct nv50_blitctx
429 {
430 struct nv50_screen *screen;
431 struct {
432 struct pipe_framebuffer_state fb;
433 struct nv50_program *vp;
434 struct nv50_program *gp;
435 struct nv50_program *fp;
436 unsigned num_textures[3];
437 unsigned num_samplers[3];
438 struct pipe_sampler_view *texture[2];
439 struct nv50_tsc_entry *sampler[2];
440 unsigned dirty;
441 } saved;
442 struct nv50_program vp;
443 struct nv50_program fp;
444 struct nv50_tsc_entry sampler[2]; /* nearest, bilinear */
445 uint32_t fp_offset;
446 uint16_t color_mask;
447 uint8_t filter;
448 };
449
450 static void
nv50_blitctx_make_vp(struct nv50_blitctx * blit)451 nv50_blitctx_make_vp(struct nv50_blitctx *blit)
452 {
453 static const uint32_t code[] =
454 {
455 0x10000001, /* mov b32 o[0x00] s[0x00] */ /* HPOS.x */
456 0x0423c788,
457 0x10000205, /* mov b32 o[0x04] s[0x04] */ /* HPOS.y */
458 0x0423c788,
459 0x10000409, /* mov b32 o[0x08] s[0x08] */ /* TEXC.x */
460 0x0423c788,
461 0x1000060d, /* mov b32 o[0x0c] s[0x0c] */ /* TEXC.y */
462 0x0423c788,
463 0x10000811, /* exit mov b32 o[0x10] s[0x10] */ /* TEXC.z */
464 0x0423c789,
465 };
466
467 blit->vp.type = PIPE_SHADER_VERTEX;
468 blit->vp.translated = TRUE;
469 blit->vp.code = (uint32_t *)code; /* const_cast */
470 blit->vp.code_size = sizeof(code);
471 blit->vp.max_gpr = 4;
472 blit->vp.max_out = 5;
473 blit->vp.out_nr = 2;
474 blit->vp.out[0].mask = 0x3;
475 blit->vp.out[0].sn = TGSI_SEMANTIC_POSITION;
476 blit->vp.out[1].hw = 2;
477 blit->vp.out[1].mask = 0x7;
478 blit->vp.out[1].sn = TGSI_SEMANTIC_GENERIC;
479 blit->vp.vp.attrs[0] = 0x73;
480 blit->vp.vp.psiz = 0x40;
481 blit->vp.vp.edgeflag = 0x40;
482 }
483
484 static void
nv50_blitctx_make_fp(struct nv50_blitctx * blit)485 nv50_blitctx_make_fp(struct nv50_blitctx *blit)
486 {
487 static const uint32_t code[] =
488 {
489 /* 3 coords RGBA in, RGBA out, also for Z32_FLOAT(_S8X24_UINT) */
490 0x80000000, /* interp $r0 v[0x0] */
491 0x80010004, /* interp $r1 v[0x4] */
492 0x80020009, /* interp $r2 flat v[0x8] */
493 0x00040780,
494 0xf6800001, /* texauto live { $r0,1,2,3 } $t0 $s0 { $r0,1,2 } */
495 0x0000c785, /* exit */
496
497 /* 3 coords ZS in, S encoded in R, Z encoded in GBA (8_UNORM) */
498 0x80000000, /* interp $r0 v[0x00] */
499 0x80010004, /* interp $r1 v[0x04] */
500 0x80020108, /* interp $r2 flat v[0x8] */
501 0x10008010, /* mov b32 $r4 $r0 */
502 0xf2820201, /* texauto live { $r0,#,#,# } $t1 $s1 { $r0,1,2 } */
503 0x00000784,
504 0xa000000d, /* cvt f32 $r3 s32 $r0 */
505 0x44014780,
506 0x10000801, /* mov b32 $r0 $r4 */
507 0x0403c780,
508 0xf2800001, /* texauto live { $r0,#,#,# } $t0 $s0 { $r0,1,2 } */
509 0x00000784,
510 0xc03f0009, /* mul f32 $r2 $r0 (2^24 - 1) */
511 0x04b7ffff,
512 0xa0000409, /* cvt rni s32 $r2 f32 $r2 */
513 0x8c004780,
514 0xc0010601, /* mul f32 $r0 $r3 1/0xff */
515 0x03b8080b,
516 0xd03f0405, /* and b32 $r1 $r2 0x0000ff */
517 0x0000000f,
518 0xd000040d, /* and b32 $r3 $r2 0xff0000 */
519 0x000ff003,
520 0xd0000409, /* and b32 $r2 $r2 0x00ff00 */
521 0x00000ff3,
522 0xa0000205, /* cvt f32 $r1 s32 $r1 */
523 0x44014780,
524 0xa000060d, /* cvt f32 $r3 s32 $r3 */
525 0x44014780,
526 0xa0000409, /* cvt f32 $r2 s32 $r2 */
527 0x44014780,
528 0xc0010205, /* mul f32 $r1 $r1 1/0x0000ff */
529 0x03b8080b,
530 0xc001060d, /* mul f32 $r3 $r3 1/0x00ff00 */
531 0x0338080b,
532 0xc0010409, /* mul f32 $r2 $r2 1/0xff0000 */
533 0x0378080b,
534 0xf0000001, /* exit never nop */
535 0xe0000001,
536
537 /* 3 coords ZS in, Z encoded in RGB, S encoded in A (U8_UNORM) */
538 0x80000000, /* interp $r0 v[0x00] */
539 0x80010004, /* interp $r1 v[0x04] */
540 0x80020108, /* interp $r2 flat v[0x8] */
541 0x10008010, /* mov b32 $r4 $r0 */
542 0xf2820201, /* texauto live { $r0,#,#,# } $t1 $s1 { $r0,1,2 } */
543 0x00000784,
544 0xa000000d, /* cvt f32 $r3 s32 $r0 */
545 0x44014780,
546 0x10000801, /* mov b32 $r0 $r4 */
547 0x0403c780,
548 0xf2800001, /* texauto live { $r0,#,#,# } $t0 $s0 { $r0,1,2 } */
549 0x00000784,
550 0xc03f0009, /* mul f32 $r2 $r0 (2^24 - 1) */
551 0x04b7ffff,
552 0xa0000409, /* cvt rni s32 $r2 f32 $r2 */
553 0x8c004780,
554 0xc001060d, /* mul f32 $r3 $r3 1/0xff */
555 0x03b8080b,
556 0xd03f0401, /* and b32 $r0 $r2 0x0000ff */
557 0x0000000f,
558 0xd0000405, /* and b32 $r1 $r2 0x00ff00 */
559 0x00000ff3,
560 0xd0000409, /* and b32 $r2 $r2 0xff0000 */
561 0x000ff003,
562 0xa0000001, /* cvt f32 $r0 s32 $r0 */
563 0x44014780,
564 0xa0000205, /* cvt f32 $r1 s32 $r1 */
565 0x44014780,
566 0xa0000409, /* cvt f32 $r2 s32 $r2 */
567 0x44014780,
568 0xc0010001, /* mul f32 $r0 $r0 1/0x0000ff */
569 0x03b8080b,
570 0xc0010205, /* mul f32 $r1 $r1 1/0x00ff00 */
571 0x0378080b,
572 0xc0010409, /* mul f32 $r2 $r2 1/0xff0000 */
573 0x0338080b,
574 0xf0000001, /* exit never nop */
575 0xe0000001
576 };
577
578 blit->fp.type = PIPE_SHADER_FRAGMENT;
579 blit->fp.translated = TRUE;
580 blit->fp.code = (uint32_t *)code; /* const_cast */
581 blit->fp.code_size = sizeof(code);
582 blit->fp.max_gpr = 5;
583 blit->fp.max_out = 4;
584 blit->fp.in_nr = 1;
585 blit->fp.in[0].mask = 0x7; /* last component flat */
586 blit->fp.in[0].linear = 1;
587 blit->fp.in[0].sn = TGSI_SEMANTIC_GENERIC;
588 blit->fp.out_nr = 1;
589 blit->fp.out[0].mask = 0xf;
590 blit->fp.out[0].sn = TGSI_SEMANTIC_COLOR;
591 blit->fp.fp.interp = 0x00020403;
592 blit->fp.gp.primid = 0x80;
593 }
594
595 static void
nv50_blitctx_make_sampler(struct nv50_blitctx * blit)596 nv50_blitctx_make_sampler(struct nv50_blitctx *blit)
597 {
598 /* clamp to edge, min/max lod = 0, nearest filtering */
599
600 blit->sampler[0].id = -1;
601
602 blit->sampler[0].tsc[0] = NV50_TSC_0_SRGB_CONVERSION_ALLOWED |
603 (NV50_TSC_WRAP_CLAMP_TO_EDGE << NV50_TSC_0_WRAPS__SHIFT) |
604 (NV50_TSC_WRAP_CLAMP_TO_EDGE << NV50_TSC_0_WRAPT__SHIFT) |
605 (NV50_TSC_WRAP_CLAMP_TO_EDGE << NV50_TSC_0_WRAPR__SHIFT);
606 blit->sampler[0].tsc[1] =
607 NV50_TSC_1_MAGF_NEAREST | NV50_TSC_1_MINF_NEAREST | NV50_TSC_1_MIPF_NONE;
608
609 /* clamp to edge, min/max lod = 0, bilinear filtering */
610
611 blit->sampler[1].id = -1;
612
613 blit->sampler[1].tsc[0] = blit->sampler[0].tsc[0];
614 blit->sampler[1].tsc[1] =
615 NV50_TSC_1_MAGF_LINEAR | NV50_TSC_1_MINF_LINEAR | NV50_TSC_1_MIPF_NONE;
616 }
617
618 /* Since shaders cannot export stencil, we cannot copy stencil values when
619 * rendering to ZETA, so we attach the ZS surface to a colour render target.
620 */
621 static INLINE enum pipe_format
nv50_blit_zeta_to_colour_format(enum pipe_format format)622 nv50_blit_zeta_to_colour_format(enum pipe_format format)
623 {
624 switch (format) {
625 case PIPE_FORMAT_Z16_UNORM: return PIPE_FORMAT_R16_UNORM;
626 case PIPE_FORMAT_Z24_UNORM_S8_UINT:
627 case PIPE_FORMAT_S8_UINT_Z24_UNORM:
628 case PIPE_FORMAT_Z24X8_UNORM: return PIPE_FORMAT_R8G8B8A8_UNORM;
629 case PIPE_FORMAT_Z32_FLOAT: return PIPE_FORMAT_R32_FLOAT;
630 case PIPE_FORMAT_Z32_FLOAT_S8X24_UINT: return PIPE_FORMAT_R32G32_FLOAT;
631 default:
632 assert(0);
633 return PIPE_FORMAT_NONE;
634 }
635 }
636
637 static void
nv50_blitctx_get_color_mask_and_fp(struct nv50_blitctx * blit,enum pipe_format format,uint8_t mask)638 nv50_blitctx_get_color_mask_and_fp(struct nv50_blitctx *blit,
639 enum pipe_format format, uint8_t mask)
640 {
641 blit->color_mask = 0;
642
643 switch (format) {
644 case PIPE_FORMAT_Z24X8_UNORM:
645 case PIPE_FORMAT_Z24_UNORM_S8_UINT:
646 blit->fp_offset = 0xb0;
647 if (mask & PIPE_MASK_Z)
648 blit->color_mask |= 0x0111;
649 if (mask & PIPE_MASK_S)
650 blit->color_mask |= 0x1000;
651 break;
652 case PIPE_FORMAT_S8_UINT_Z24_UNORM:
653 blit->fp_offset = 0x18;
654 if (mask & PIPE_MASK_Z)
655 blit->color_mask |= 0x1110;
656 if (mask & PIPE_MASK_S)
657 blit->color_mask |= 0x0001;
658 break;
659 default:
660 blit->fp_offset = 0;
661 if (mask & (PIPE_MASK_R | PIPE_MASK_Z)) blit->color_mask |= 0x0001;
662 if (mask & (PIPE_MASK_G | PIPE_MASK_S)) blit->color_mask |= 0x0010;
663 if (mask & PIPE_MASK_B) blit->color_mask |= 0x0100;
664 if (mask & PIPE_MASK_A) blit->color_mask |= 0x1000;
665 break;
666 }
667 }
668
669 static void
nv50_blit_set_dst(struct nv50_context * nv50,struct pipe_resource * res,unsigned level,unsigned layer)670 nv50_blit_set_dst(struct nv50_context *nv50,
671 struct pipe_resource *res, unsigned level, unsigned layer)
672 {
673 struct pipe_context *pipe = &nv50->base.pipe;
674 struct pipe_surface templ;
675
676 if (util_format_is_depth_or_stencil(res->format))
677 templ.format = nv50_blit_zeta_to_colour_format(res->format);
678 else
679 templ.format = res->format;
680
681 templ.usage = PIPE_USAGE_STREAM;
682 templ.u.tex.level = level;
683 templ.u.tex.first_layer = templ.u.tex.last_layer = layer;
684
685 nv50->framebuffer.cbufs[0] = nv50_miptree_surface_new(pipe, res, &templ);
686 nv50->framebuffer.nr_cbufs = 1;
687 nv50->framebuffer.zsbuf = NULL;
688 nv50->framebuffer.width = nv50->framebuffer.cbufs[0]->width;
689 nv50->framebuffer.height = nv50->framebuffer.cbufs[0]->height;
690 }
691
692 static INLINE void
nv50_blit_fixup_tic_entry(struct pipe_sampler_view * view)693 nv50_blit_fixup_tic_entry(struct pipe_sampler_view *view)
694 {
695 struct nv50_tic_entry *ent = nv50_tic_entry(view);
696
697 ent->tic[2] &= ~(1 << 31); /* scaled coordinates, ok with 3d textures ? */
698
699 /* magic: */
700
701 ent->tic[3] = 0x20000000; /* affects quality of near vertical edges in MS8 */
702 }
703
704 static void
nv50_blit_set_src(struct nv50_context * nv50,struct pipe_resource * res,unsigned level,unsigned layer)705 nv50_blit_set_src(struct nv50_context *nv50,
706 struct pipe_resource *res, unsigned level, unsigned layer)
707 {
708 struct pipe_context *pipe = &nv50->base.pipe;
709 struct pipe_sampler_view templ;
710
711 templ.format = res->format;
712 templ.u.tex.first_layer = templ.u.tex.last_layer = layer;
713 templ.u.tex.first_level = templ.u.tex.last_level = level;
714 templ.swizzle_r = PIPE_SWIZZLE_RED;
715 templ.swizzle_g = PIPE_SWIZZLE_GREEN;
716 templ.swizzle_b = PIPE_SWIZZLE_BLUE;
717 templ.swizzle_a = PIPE_SWIZZLE_ALPHA;
718
719 nv50->textures[2][0] = nv50_create_sampler_view(pipe, res, &templ);
720 nv50->textures[2][1] = NULL;
721
722 nv50_blit_fixup_tic_entry(nv50->textures[2][0]);
723
724 nv50->num_textures[0] = nv50->num_textures[1] = 0;
725 nv50->num_textures[2] = 1;
726
727 templ.format = nv50_zs_to_s_format(res->format);
728 if (templ.format != res->format) {
729 nv50->textures[2][1] = nv50_create_sampler_view(pipe, res, &templ);
730 nv50_blit_fixup_tic_entry(nv50->textures[2][1]);
731 nv50->num_textures[2] = 2;
732 }
733 }
734
735 static void
nv50_blitctx_prepare_state(struct nv50_blitctx * blit)736 nv50_blitctx_prepare_state(struct nv50_blitctx *blit)
737 {
738 struct nouveau_pushbuf *push = blit->screen->base.pushbuf;
739
740 /* blend state */
741 BEGIN_NV04(push, NV50_3D(COLOR_MASK(0)), 1);
742 PUSH_DATA (push, blit->color_mask);
743 BEGIN_NV04(push, NV50_3D(BLEND_ENABLE(0)), 1);
744 PUSH_DATA (push, 0);
745 BEGIN_NV04(push, NV50_3D(LOGIC_OP_ENABLE), 1);
746 PUSH_DATA (push, 0);
747
748 /* rasterizer state */
749 #ifndef NV50_SCISSORS_CLIPPING
750 BEGIN_NV04(push, NV50_3D(SCISSOR_ENABLE(0)), 1);
751 PUSH_DATA (push, 1);
752 #endif
753 BEGIN_NV04(push, NV50_3D(VERTEX_TWO_SIDE_ENABLE), 1);
754 PUSH_DATA (push, 0);
755 BEGIN_NV04(push, NV50_3D(FRAG_COLOR_CLAMP_EN), 1);
756 PUSH_DATA (push, 0);
757 BEGIN_NV04(push, NV50_3D(MULTISAMPLE_ENABLE), 1);
758 PUSH_DATA (push, 0);
759 BEGIN_NV04(push, NV50_3D(MSAA_MASK(0)), 4);
760 PUSH_DATA (push, 0xffff);
761 PUSH_DATA (push, 0xffff);
762 PUSH_DATA (push, 0xffff);
763 PUSH_DATA (push, 0xffff);
764 BEGIN_NV04(push, NV50_3D(POLYGON_MODE_FRONT), 3);
765 PUSH_DATA (push, NV50_3D_POLYGON_MODE_FRONT_FILL);
766 PUSH_DATA (push, NV50_3D_POLYGON_MODE_BACK_FILL);
767 PUSH_DATA (push, 0);
768 BEGIN_NV04(push, NV50_3D(CULL_FACE_ENABLE), 1);
769 PUSH_DATA (push, 0);
770 BEGIN_NV04(push, NV50_3D(POLYGON_STIPPLE_ENABLE), 1);
771 PUSH_DATA (push, 0);
772 BEGIN_NV04(push, NV50_3D(POLYGON_OFFSET_FILL_ENABLE), 1);
773 PUSH_DATA (push, 0);
774
775 /* zsa state */
776 BEGIN_NV04(push, NV50_3D(DEPTH_TEST_ENABLE), 1);
777 PUSH_DATA (push, 0);
778 BEGIN_NV04(push, NV50_3D(STENCIL_ENABLE), 1);
779 PUSH_DATA (push, 0);
780 BEGIN_NV04(push, NV50_3D(ALPHA_TEST_ENABLE), 1);
781 PUSH_DATA (push, 0);
782 }
783
784 static void
nv50_blitctx_pre_blit(struct nv50_blitctx * blit,struct nv50_context * nv50)785 nv50_blitctx_pre_blit(struct nv50_blitctx *blit, struct nv50_context *nv50)
786 {
787 int s;
788
789 blit->saved.fb.width = nv50->framebuffer.width;
790 blit->saved.fb.height = nv50->framebuffer.height;
791 blit->saved.fb.nr_cbufs = nv50->framebuffer.nr_cbufs;
792 blit->saved.fb.cbufs[0] = nv50->framebuffer.cbufs[0];
793 blit->saved.fb.zsbuf = nv50->framebuffer.zsbuf;
794
795 blit->saved.vp = nv50->vertprog;
796 blit->saved.gp = nv50->gmtyprog;
797 blit->saved.fp = nv50->fragprog;
798
799 nv50->vertprog = &blit->vp;
800 nv50->gmtyprog = NULL;
801 nv50->fragprog = &blit->fp;
802
803 for (s = 0; s < 3; ++s) {
804 blit->saved.num_textures[s] = nv50->num_textures[s];
805 blit->saved.num_samplers[s] = nv50->num_samplers[s];
806 }
807 blit->saved.texture[0] = nv50->textures[2][0];
808 blit->saved.texture[1] = nv50->textures[2][1];
809 blit->saved.sampler[0] = nv50->samplers[2][0];
810 blit->saved.sampler[1] = nv50->samplers[2][1];
811
812 nv50->samplers[2][0] = &blit->sampler[blit->filter];
813 nv50->samplers[2][1] = &blit->sampler[blit->filter];
814
815 nv50->num_samplers[0] = nv50->num_samplers[1] = 0;
816 nv50->num_samplers[2] = 2;
817
818 blit->saved.dirty = nv50->dirty;
819
820 nv50->dirty =
821 NV50_NEW_FRAMEBUFFER |
822 NV50_NEW_VERTPROG | NV50_NEW_FRAGPROG | NV50_NEW_GMTYPROG |
823 NV50_NEW_TEXTURES | NV50_NEW_SAMPLERS;
824 }
825
826 static void
nv50_blitctx_post_blit(struct nv50_context * nv50,struct nv50_blitctx * blit)827 nv50_blitctx_post_blit(struct nv50_context *nv50, struct nv50_blitctx *blit)
828 {
829 int s;
830
831 pipe_surface_reference(&nv50->framebuffer.cbufs[0], NULL);
832
833 nv50->framebuffer.width = blit->saved.fb.width;
834 nv50->framebuffer.height = blit->saved.fb.height;
835 nv50->framebuffer.nr_cbufs = blit->saved.fb.nr_cbufs;
836 nv50->framebuffer.cbufs[0] = blit->saved.fb.cbufs[0];
837 nv50->framebuffer.zsbuf = blit->saved.fb.zsbuf;
838
839 nv50->vertprog = blit->saved.vp;
840 nv50->gmtyprog = blit->saved.gp;
841 nv50->fragprog = blit->saved.fp;
842
843 pipe_sampler_view_reference(&nv50->textures[2][0], NULL);
844 pipe_sampler_view_reference(&nv50->textures[2][1], NULL);
845
846 for (s = 0; s < 3; ++s) {
847 nv50->num_textures[s] = blit->saved.num_textures[s];
848 nv50->num_samplers[s] = blit->saved.num_samplers[s];
849 }
850 nv50->textures[2][0] = blit->saved.texture[0];
851 nv50->textures[2][1] = blit->saved.texture[1];
852 nv50->samplers[2][0] = blit->saved.sampler[0];
853 nv50->samplers[2][1] = blit->saved.sampler[1];
854
855 nv50->dirty = blit->saved.dirty |
856 (NV50_NEW_FRAMEBUFFER | NV50_NEW_SCISSOR | NV50_NEW_SAMPLE_MASK |
857 NV50_NEW_RASTERIZER | NV50_NEW_ZSA | NV50_NEW_BLEND |
858 NV50_NEW_TEXTURES | NV50_NEW_SAMPLERS |
859 NV50_NEW_VERTPROG | NV50_NEW_GMTYPROG | NV50_NEW_FRAGPROG);
860 }
861
862 static void
nv50_resource_resolve(struct pipe_context * pipe,const struct pipe_resolve_info * info)863 nv50_resource_resolve(struct pipe_context *pipe,
864 const struct pipe_resolve_info *info)
865 {
866 struct nv50_context *nv50 = nv50_context(pipe);
867 struct nv50_screen *screen = nv50->screen;
868 struct nv50_blitctx *blit = screen->blitctx;
869 struct nouveau_pushbuf *push = nv50->base.pushbuf;
870 struct pipe_resource *src = info->src.res;
871 struct pipe_resource *dst = info->dst.res;
872 float x0, x1, y0, y1, z;
873 float x_range, y_range;
874
875 nv50_blitctx_get_color_mask_and_fp(blit, dst->format, info->mask);
876
877 blit->filter = util_format_is_depth_or_stencil(dst->format) ? 0 : 1;
878
879 nv50_blitctx_pre_blit(blit, nv50);
880
881 nv50_blit_set_dst(nv50, dst, info->dst.level, info->dst.layer);
882 nv50_blit_set_src(nv50, src, 0, info->src.layer);
883
884 nv50_blitctx_prepare_state(blit);
885
886 nv50_state_validate(nv50, ~0, 36);
887
888 x_range =
889 (float)(info->src.x1 - info->src.x0) /
890 (float)(info->dst.x1 - info->dst.x0);
891 y_range =
892 (float)(info->src.y1 - info->src.y0) /
893 (float)(info->dst.y1 - info->dst.y0);
894
895 x0 = (float)info->src.x0 - x_range * (float)info->dst.x0;
896 y0 = (float)info->src.y0 - y_range * (float)info->dst.y0;
897
898 x1 = x0 + 16384.0f * x_range;
899 y1 = y0 + 16384.0f * y_range;
900
901 x0 *= (float)(1 << nv50_miptree(src)->ms_x);
902 x1 *= (float)(1 << nv50_miptree(src)->ms_x);
903 y0 *= (float)(1 << nv50_miptree(src)->ms_y);
904 y1 *= (float)(1 << nv50_miptree(src)->ms_y);
905
906 z = (float)info->src.layer;
907
908 BEGIN_NV04(push, NV50_3D(FP_START_ID), 1);
909 PUSH_DATA (push,
910 blit->fp.code_base + blit->fp_offset);
911
912 BEGIN_NV04(push, NV50_3D(VIEWPORT_TRANSFORM_EN), 1);
913 PUSH_DATA (push, 0);
914
915 /* Draw a large triangle in screen coordinates covering the whole
916 * render target, with scissors defining the destination region.
917 * The vertex is supplied with non-normalized texture coordinates
918 * arranged in a way to yield the desired offset and scale.
919 */
920
921 BEGIN_NV04(push, NV50_3D(SCISSOR_HORIZ(0)), 2);
922 PUSH_DATA (push, (info->dst.x1 << 16) | info->dst.x0);
923 PUSH_DATA (push, (info->dst.y1 << 16) | info->dst.y0);
924
925 BEGIN_NV04(push, NV50_3D(VERTEX_BEGIN_GL), 1);
926 PUSH_DATA (push, NV50_3D_VERTEX_BEGIN_GL_PRIMITIVE_TRIANGLES);
927 BEGIN_NV04(push, NV50_3D(VTX_ATTR_3F_X(1)), 3);
928 PUSH_DATAf(push, x0);
929 PUSH_DATAf(push, y0);
930 PUSH_DATAf(push, z);
931 BEGIN_NV04(push, NV50_3D(VTX_ATTR_2F_X(0)), 2);
932 PUSH_DATAf(push, 0.0f);
933 PUSH_DATAf(push, 0.0f);
934 BEGIN_NV04(push, NV50_3D(VTX_ATTR_3F_X(1)), 3);
935 PUSH_DATAf(push, x1);
936 PUSH_DATAf(push, y0);
937 PUSH_DATAf(push, z);
938 BEGIN_NV04(push, NV50_3D(VTX_ATTR_2F_X(0)), 2);
939 PUSH_DATAf(push, 16384 << nv50_miptree(dst)->ms_x);
940 PUSH_DATAf(push, 0.0f);
941 BEGIN_NV04(push, NV50_3D(VTX_ATTR_3F_X(1)), 3);
942 PUSH_DATAf(push, x0);
943 PUSH_DATAf(push, y1);
944 PUSH_DATAf(push, z);
945 BEGIN_NV04(push, NV50_3D(VTX_ATTR_2F_X(0)), 2);
946 PUSH_DATAf(push, 0.0f);
947 PUSH_DATAf(push, 16384 << nv50_miptree(dst)->ms_y);
948 BEGIN_NV04(push, NV50_3D(VERTEX_END_GL), 1);
949 PUSH_DATA (push, 0);
950
951 /* re-enable normally constant state */
952
953 BEGIN_NV04(push, NV50_3D(VIEWPORT_TRANSFORM_EN), 1);
954 PUSH_DATA (push, 1);
955
956 nv50_blitctx_post_blit(nv50, blit);
957 }
958
959 boolean
nv50_blitctx_create(struct nv50_screen * screen)960 nv50_blitctx_create(struct nv50_screen *screen)
961 {
962 screen->blitctx = CALLOC_STRUCT(nv50_blitctx);
963 if (!screen->blitctx) {
964 NOUVEAU_ERR("failed to allocate blit context\n");
965 return FALSE;
966 }
967
968 screen->blitctx->screen = screen;
969
970 nv50_blitctx_make_vp(screen->blitctx);
971 nv50_blitctx_make_fp(screen->blitctx);
972
973 nv50_blitctx_make_sampler(screen->blitctx);
974
975 screen->blitctx->color_mask = 0x1111;
976
977 return TRUE;
978 }
979
980 void
nv50_init_surface_functions(struct nv50_context * nv50)981 nv50_init_surface_functions(struct nv50_context *nv50)
982 {
983 struct pipe_context *pipe = &nv50->base.pipe;
984
985 pipe->resource_copy_region = nv50_resource_copy_region;
986 pipe->resource_resolve = nv50_resource_resolve;
987 pipe->clear_render_target = nv50_clear_render_target;
988 pipe->clear_depth_stencil = nv50_clear_depth_stencil;
989 }
990
991
992