Searched defs:ownerToken (Results 1 – 2 of 2) sorted by relevance
91 void TextureCache::resetMarkInUse(void* ownerToken) { in resetMarkInUse()162 bool TextureCache::prefetchAndMarkInUse(void* ownerToken, const SkBitmap* bitmap) { in prefetchAndMarkInUse()
517 void* ownerToken = &info.canvasContext; in pushLayerUpdate() local