Searched defs:pPipeline (Results 1 – 1 of 1) sorted by relevance
2193 static VkBool32 isDynamic(const PIPELINE_NODE *pPipeline, const VkDynamicState state) { in isDynamic()2647 …c VkBool32 validate_pipeline_shaders(layer_data *my_data, VkDevice dev, PIPELINE_NODE *pPipeline) { in validate_pipeline_shaders()3001 PIPELINE_NODE *pPipeline = pPipelines[pipelineIndex]; in verifyPipelineCreateState() local3184 PIPELINE_NODE *pPipeline = new PIPELINE_NODE; in initGraphicsPipeline() local3323 PIPELINE_NODE *pPipeline = my_data->pipelineMap[pipeline]; in validatePipelineState() local