1 /*
2  * Copyright (C) 2012 The Android Open Source Project
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  *      http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  */
16 #include <GLES2/gl2.h>
17 #include <GLES2/gl2ext.h>
18 
19 #include <stdio.h>
20 #include <stdlib.h>
21 #include "common.h"
22 
loadShader(GLenum shaderType,const char * pSource)23 GLuint loadShader(GLenum shaderType, const char* pSource) {
24     GLuint shader = glCreateShader(shaderType);
25     glShaderSource(shader, 1, &pSource, NULL);
26     glCompileShader(shader);
27     return shader;
28 }
29 
30 
31