1# SDK Add-on Manifest
2# File encoding is UTF-8
3
4# Name and vendor of the add-on.
5# Add-ons are uniquely identified by a string composed of name, vendor and api.
6# 2 add-ons with the same identifier cannot be installed in the same SDK
7# and only the add-on with the highest rev number will be installed.
8# Name and vendor are used to create folder names, so they shouldn't contain
9# any special characters. Also, the character ':' is forbidden.
10# Mandatory character set: a-z A-Z 0-9 _.-
11name=Sample Add-On
12vendor=Android Open Source Project
13description=sample add-on
14
15# version of the Android platform on which this add-on is built.
16api=15
17
18# revision of the add-on. This must be a strict integer.
19revision=1
20
21# list of libraries, separated by a semi-colon.
22# This must be the name of the libraries, as required by the
23# <uses-library> node in the AndroidManifest.xml file.
24libraries=com.example.android.platform_library
25
26# details for each library. format is:
27# <library.name>=<name>.jar;<desc>
28# where
29# <library.name>: the name of the library defined in the property "libraries" above.
30# <name>.jar: the jar file containing the library API. This is to be located in
31#             the add-on folder in libs/
32com.example.android.platform_library=platform_library.jar;Sample optional plaform library
33
34# default skin name. Optional. Only useful if the add-on has its own skin, or
35# if it wishes to override the default skin of the base platform.
36# This should be the name of the skin in the skins/ folder of the add-on.
37skin=WVGAMedDpi
38
39# USB Vendor ID
40# This 16-bit integer allows adb to detect new devices, by extending the list
41# of USB Vendor IDs it knows. After installing an add-on the command
42# 'android update' adb' must be run to update a file that adb reads during
43# start-up.
44#usb-vendor=0x0000
45