1# SDK Add-on Manifest 2# File encoding is UTF-8 3 4# Name and vendor of the add-on. 5# Add-ons are uniquely identified by a string composed of name, vendor and api. 6# 2 add-ons with the same identifier cannot be installed in the same SDK 7# and only the add-on with the highest rev number will be installed. 8# Name and vendor are used to create folder names, so they shouldn't contain 9# any special characters. Also, the character ':' is forbidden. 10# Mandatory character set: a-z A-Z 0-9 _.- 11name=Sample Add-On 12vendor=Android Open Source Project 13description=sample add-on 14 15# version of the Android platform on which this add-on is built. 16api=15 17 18# revision of the add-on. This must be a strict integer. 19revision=1 20 21# list of libraries, separated by a semi-colon. 22# This must be the name of the libraries, as required by the 23# <uses-library> node in the AndroidManifest.xml file. 24libraries=com.example.android.platform_library 25 26# details for each library. format is: 27# <library.name>=<name>.jar;<desc> 28# where 29# <library.name>: the name of the library defined in the property "libraries" above. 30# <name>.jar: the jar file containing the library API. This is to be located in 31# the add-on folder in libs/ 32com.example.android.platform_library=platform_library.jar;Sample optional plaform library 33 34# default skin name. Optional. Only useful if the add-on has its own skin, or 35# if it wishes to override the default skin of the base platform. 36# This should be the name of the skin in the skins/ folder of the add-on. 37skin=WVGAMedDpi 38 39# USB Vendor ID 40# This 16-bit integer allows adb to detect new devices, by extending the list 41# of USB Vendor IDs it knows. After installing an add-on the command 42# 'android update' adb' must be run to update a file that adb reads during 43# start-up. 44#usb-vendor=0x0000 45