1 /**************************************************************************
2  *
3  * Copyright 2011 Lauri Kasanen
4  * All Rights Reserved.
5  *
6  * Permission is hereby granted, free of charge, to any person obtaining a
7  * copy of this software and associated documentation files (the
8  * "Software"), to deal in the Software without restriction, including
9  * without limitation the rights to use, copy, modify, merge, publish,
10  * distribute, sub license, and/or sell copies of the Software, and to
11  * permit persons to whom the Software is furnished to do so, subject to
12  * the following conditions:
13  *
14  * The above copyright notice and this permission notice (including the
15  * next paragraph) shall be included in all copies or substantial portions
16  * of the Software.
17  *
18  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20  * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21  * IN NO EVENT SHALL THE AUTHORS BE LIABLE FOR
22  * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23  * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24  * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25  *
26  **************************************************************************/
27 
28 #ifndef PP_EXTERNAL_FILTERS_H
29 #define PP_EXTERNAL_FILTERS_H
30 
31 #include "postprocess/postprocess.h"
32 
33 typedef void (*pp_init_func) (struct pp_queue_t *, unsigned int,
34                               unsigned int);
35 
36 struct pp_filter_t
37 {
38    const char *name;            /* Config name */
39    unsigned int inner_tmps;     /* Request how many inner temps */
40    unsigned int shaders;        /* Request how many shaders */
41    unsigned int verts;          /* How many are vertex shaders */
42    pp_init_func init;           /* Init function */
43    pp_func main;                /* Run function */
44 };
45 
46 /*	Order matters. Put new filters in a suitable place. */
47 
48 static const struct pp_filter_t pp_filters[PP_FILTERS] = {
49 /*    name			inner	shaders	verts	init			run */
50    { "pp_noblue",		0,	2,	1,	pp_noblue_init,		pp_nocolor },
51    { "pp_nogreen",		0,	2,	1,	pp_nogreen_init,	pp_nocolor },
52    { "pp_nored",		0,	2,	1,	pp_nored_init,		pp_nocolor },
53    { "pp_celshade",		0,	2,	1,	pp_celshade_init,	pp_nocolor },
54    { "pp_jimenezmlaa",		2,	5,	2,	pp_jimenezmlaa_init,	pp_jimenezmlaa },
55    { "pp_jimenezmlaa_color",	2,	5,	2,	pp_jimenezmlaa_init_color, pp_jimenezmlaa_color },
56 };
57 
58 #endif
59