1 /*
2 * Copyright 2011 Google Inc.
3 *
4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file.
6 */
7
8 #include "SkGpuDevice.h"
9
10 #include "GrBlurUtils.h"
11 #include "GrContext.h"
12 #include "SkDraw.h"
13 #include "GrGpu.h"
14 #include "GrGpuResourcePriv.h"
15 #include "GrImageIDTextureAdjuster.h"
16 #include "GrLayerHoister.h"
17 #include "GrRecordReplaceDraw.h"
18 #include "GrStrokeInfo.h"
19 #include "GrTracing.h"
20 #include "SkCanvasPriv.h"
21 #include "SkErrorInternals.h"
22 #include "SkGlyphCache.h"
23 #include "SkGrTexturePixelRef.h"
24 #include "SkGr.h"
25 #include "SkGrPriv.h"
26 #include "SkImage_Base.h"
27 #include "SkImageCacherator.h"
28 #include "SkImageFilter.h"
29 #include "SkLayerInfo.h"
30 #include "SkMaskFilter.h"
31 #include "SkNinePatchIter.h"
32 #include "SkPathEffect.h"
33 #include "SkPicture.h"
34 #include "SkPictureData.h"
35 #include "SkRRect.h"
36 #include "SkRecord.h"
37 #include "SkStroke.h"
38 #include "SkSurface.h"
39 #include "SkSurface_Gpu.h"
40 #include "SkTLazy.h"
41 #include "SkUtils.h"
42 #include "SkVertState.h"
43 #include "SkXfermode.h"
44 #include "batches/GrRectBatchFactory.h"
45 #include "effects/GrBicubicEffect.h"
46 #include "effects/GrDashingEffect.h"
47 #include "effects/GrRRectEffect.h"
48 #include "effects/GrSimpleTextureEffect.h"
49 #include "effects/GrTextureDomain.h"
50 #include "text/GrTextUtils.h"
51
52 #if SK_SUPPORT_GPU
53
54 #define ASSERT_SINGLE_OWNER \
55 SkDEBUGCODE(GrSingleOwner::AutoEnforce debug_SingleOwner(fContext->debugSingleOwner());)
56
57 enum { kDefaultImageFilterCacheSize = 32 * 1024 * 1024 };
58
59 #if 0
60 extern bool (*gShouldDrawProc)();
61 #define CHECK_SHOULD_DRAW(draw) \
62 do { \
63 if (gShouldDrawProc && !gShouldDrawProc()) return; \
64 this->prepareDraw(draw); \
65 } while (0)
66 #else
67 #define CHECK_SHOULD_DRAW(draw) this->prepareDraw(draw)
68 #endif
69
70 ///////////////////////////////////////////////////////////////////////////////
71
72 #define CHECK_FOR_ANNOTATION(paint) \
73 do { if (paint.getAnnotation()) { return; } } while (0)
74
75 ///////////////////////////////////////////////////////////////////////////////
76
77 // Helper for turning a bitmap into a texture. If the bitmap is GrTexture backed this
78 // just accesses the backing GrTexture. Otherwise, it creates a cached texture
79 // representation and releases it in the destructor.
80 class AutoBitmapTexture : public SkNoncopyable {
81 public:
AutoBitmapTexture()82 AutoBitmapTexture() {}
83
AutoBitmapTexture(GrContext * context,const SkBitmap & bitmap,const GrTextureParams & params,GrTexture ** texture)84 AutoBitmapTexture(GrContext* context,
85 const SkBitmap& bitmap,
86 const GrTextureParams& params,
87 GrTexture** texture) {
88 SkASSERT(texture);
89 *texture = this->set(context, bitmap, params);
90 }
91
set(GrContext * context,const SkBitmap & bitmap,const GrTextureParams & params)92 GrTexture* set(GrContext* context,
93 const SkBitmap& bitmap,
94 const GrTextureParams& params) {
95 // Either get the texture directly from the bitmap, or else use the cache and
96 // remember to unref it.
97 if (GrTexture* bmpTexture = bitmap.getTexture()) {
98 fTexture.reset(nullptr);
99 return bmpTexture;
100 } else {
101 fTexture.reset(GrRefCachedBitmapTexture(context, bitmap, params));
102 return fTexture.get();
103 }
104 }
105
106 private:
107 SkAutoTUnref<GrTexture> fTexture;
108 };
109
110 ///////////////////////////////////////////////////////////////////////////////
111
112 /** Checks that the alpha type is legal and gets constructor flags. Returns false if device creation
113 should fail. */
CheckAlphaTypeAndGetFlags(const SkImageInfo * info,SkGpuDevice::InitContents init,unsigned * flags)114 bool SkGpuDevice::CheckAlphaTypeAndGetFlags(
115 const SkImageInfo* info, SkGpuDevice::InitContents init, unsigned* flags) {
116 *flags = 0;
117 if (info) {
118 switch (info->alphaType()) {
119 case kPremul_SkAlphaType:
120 break;
121 case kOpaque_SkAlphaType:
122 *flags |= SkGpuDevice::kIsOpaque_Flag;
123 break;
124 default: // If it is unpremul or unknown don't try to render
125 return false;
126 }
127 }
128 if (kClear_InitContents == init) {
129 *flags |= kNeedClear_Flag;
130 }
131 return true;
132 }
133
Create(GrRenderTarget * rt,const SkSurfaceProps * props,InitContents init)134 SkGpuDevice* SkGpuDevice::Create(GrRenderTarget* rt, const SkSurfaceProps* props,
135 InitContents init) {
136 return SkGpuDevice::Create(rt, rt->width(), rt->height(), props, init);
137 }
138
Create(GrRenderTarget * rt,int width,int height,const SkSurfaceProps * props,InitContents init)139 SkGpuDevice* SkGpuDevice::Create(GrRenderTarget* rt, int width, int height,
140 const SkSurfaceProps* props, InitContents init) {
141 if (!rt || rt->wasDestroyed()) {
142 return nullptr;
143 }
144 unsigned flags;
145 if (!CheckAlphaTypeAndGetFlags(nullptr, init, &flags)) {
146 return nullptr;
147 }
148 return new SkGpuDevice(rt, width, height, props, flags);
149 }
150
Create(GrContext * context,SkBudgeted budgeted,const SkImageInfo & info,int sampleCount,const SkSurfaceProps * props,InitContents init,GrTextureStorageAllocator customAllocator)151 SkGpuDevice* SkGpuDevice::Create(GrContext* context, SkBudgeted budgeted,
152 const SkImageInfo& info, int sampleCount,
153 const SkSurfaceProps* props, InitContents init,
154 GrTextureStorageAllocator customAllocator) {
155 unsigned flags;
156 if (!CheckAlphaTypeAndGetFlags(&info, init, &flags)) {
157 return nullptr;
158 }
159
160 SkAutoTUnref<GrRenderTarget> rt(CreateRenderTarget(
161 context, budgeted, info, sampleCount, customAllocator));
162 if (nullptr == rt) {
163 return nullptr;
164 }
165
166 return new SkGpuDevice(rt, info.width(), info.height(), props, flags);
167 }
168
SkGpuDevice(GrRenderTarget * rt,int width,int height,const SkSurfaceProps * props,unsigned flags)169 SkGpuDevice::SkGpuDevice(GrRenderTarget* rt, int width, int height,
170 const SkSurfaceProps* props, unsigned flags)
171 : INHERITED(SkSurfacePropsCopyOrDefault(props))
172 , fContext(SkRef(rt->getContext()))
173 , fRenderTarget(SkRef(rt)) {
174 fOpaque = SkToBool(flags & kIsOpaque_Flag);
175
176 SkAlphaType at = fOpaque ? kOpaque_SkAlphaType : kPremul_SkAlphaType;
177 SkImageInfo info = rt->surfacePriv().info(at).makeWH(width, height);
178 SkPixelRef* pr = new SkGrPixelRef(info, rt);
179 fLegacyBitmap.setInfo(info);
180 fLegacyBitmap.setPixelRef(pr)->unref();
181
182 fDrawContext.reset(this->context()->drawContext(rt, &this->surfaceProps()));
183 if (flags & kNeedClear_Flag) {
184 this->clearAll();
185 }
186 }
187
CreateRenderTarget(GrContext * context,SkBudgeted budgeted,const SkImageInfo & origInfo,int sampleCount,GrTextureStorageAllocator textureStorageAllocator)188 GrRenderTarget* SkGpuDevice::CreateRenderTarget(
189 GrContext* context, SkBudgeted budgeted, const SkImageInfo& origInfo,
190 int sampleCount, GrTextureStorageAllocator textureStorageAllocator) {
191 if (kUnknown_SkColorType == origInfo.colorType() ||
192 origInfo.width() < 0 || origInfo.height() < 0) {
193 return nullptr;
194 }
195
196 if (!context) {
197 return nullptr;
198 }
199
200 SkColorType ct = origInfo.colorType();
201 SkAlphaType at = origInfo.alphaType();
202 if (kRGB_565_SkColorType == ct) {
203 at = kOpaque_SkAlphaType; // force this setting
204 } else if (ct != kBGRA_8888_SkColorType && ct != kRGBA_8888_SkColorType) {
205 // Fall back from whatever ct was to default of kRGBA or kBGRA which is aliased as kN32
206 ct = kN32_SkColorType;
207 }
208 if (kOpaque_SkAlphaType != at) {
209 at = kPremul_SkAlphaType; // force this setting
210 }
211 const SkImageInfo info = SkImageInfo::Make(origInfo.width(), origInfo.height(), ct, at);
212
213 GrSurfaceDesc desc;
214 desc.fFlags = kRenderTarget_GrSurfaceFlag;
215 desc.fWidth = info.width();
216 desc.fHeight = info.height();
217 desc.fConfig = SkImageInfo2GrPixelConfig(info);
218 desc.fSampleCnt = sampleCount;
219 desc.fTextureStorageAllocator = textureStorageAllocator;
220 GrTexture* texture = context->textureProvider()->createTexture(desc, budgeted, nullptr, 0);
221 if (nullptr == texture) {
222 return nullptr;
223 }
224 SkASSERT(nullptr != texture->asRenderTarget());
225 return texture->asRenderTarget();
226 }
227
228 ///////////////////////////////////////////////////////////////////////////////
229
onReadPixels(const SkImageInfo & dstInfo,void * dstPixels,size_t dstRowBytes,int x,int y)230 bool SkGpuDevice::onReadPixels(const SkImageInfo& dstInfo, void* dstPixels, size_t dstRowBytes,
231 int x, int y) {
232 ASSERT_SINGLE_OWNER
233
234 // TODO: teach fRenderTarget to take ImageInfo directly to specify the src pixels
235 GrPixelConfig config = SkImageInfo2GrPixelConfig(dstInfo);
236 if (kUnknown_GrPixelConfig == config) {
237 return false;
238 }
239
240 uint32_t flags = 0;
241 if (kUnpremul_SkAlphaType == dstInfo.alphaType()) {
242 flags = GrContext::kUnpremul_PixelOpsFlag;
243 }
244 return fRenderTarget->readPixels(x, y, dstInfo.width(), dstInfo.height(), config, dstPixels,
245 dstRowBytes, flags);
246 }
247
onWritePixels(const SkImageInfo & info,const void * pixels,size_t rowBytes,int x,int y)248 bool SkGpuDevice::onWritePixels(const SkImageInfo& info, const void* pixels, size_t rowBytes,
249 int x, int y) {
250 ASSERT_SINGLE_OWNER
251 // TODO: teach fRenderTarget to take ImageInfo directly to specify the src pixels
252 GrPixelConfig config = SkImageInfo2GrPixelConfig(info);
253 if (kUnknown_GrPixelConfig == config) {
254 return false;
255 }
256 uint32_t flags = 0;
257 if (kUnpremul_SkAlphaType == info.alphaType()) {
258 flags = GrContext::kUnpremul_PixelOpsFlag;
259 }
260 fRenderTarget->writePixels(x, y, info.width(), info.height(), config, pixels, rowBytes, flags);
261
262 // need to bump our genID for compatibility with clients that "know" we have a bitmap
263 fLegacyBitmap.notifyPixelsChanged();
264
265 return true;
266 }
267
onAccessBitmap()268 const SkBitmap& SkGpuDevice::onAccessBitmap() {
269 ASSERT_SINGLE_OWNER
270 return fLegacyBitmap;
271 }
272
onAccessPixels(SkPixmap * pmap)273 bool SkGpuDevice::onAccessPixels(SkPixmap* pmap) {
274 ASSERT_SINGLE_OWNER
275 // For compatibility with clients the know we're backed w/ a bitmap, and want to inspect its
276 // genID. When we can hide/remove that fact, we can eliminate this call to notify.
277 // ... ugh.
278 fLegacyBitmap.notifyPixelsChanged();
279 return false;
280 }
281
onAttachToCanvas(SkCanvas * canvas)282 void SkGpuDevice::onAttachToCanvas(SkCanvas* canvas) {
283 ASSERT_SINGLE_OWNER
284 INHERITED::onAttachToCanvas(canvas);
285
286 // Canvas promises that this ptr is valid until onDetachFromCanvas is called
287 fClipStack.reset(SkRef(canvas->getClipStack()));
288 }
289
onDetachFromCanvas()290 void SkGpuDevice::onDetachFromCanvas() {
291 ASSERT_SINGLE_OWNER
292 INHERITED::onDetachFromCanvas();
293 fClip.reset();
294 fClipStack.reset(nullptr);
295 }
296
297 // call this every draw call, to ensure that the context reflects our state,
298 // and not the state from some other canvas/device
prepareDraw(const SkDraw & draw)299 void SkGpuDevice::prepareDraw(const SkDraw& draw) {
300 ASSERT_SINGLE_OWNER
301 SkASSERT(fClipStack.get());
302
303 SkASSERT(draw.fClipStack && draw.fClipStack == fClipStack);
304
305 fClip.setClipStack(fClipStack, &this->getOrigin());
306 }
307
accessRenderTarget()308 GrRenderTarget* SkGpuDevice::accessRenderTarget() {
309 ASSERT_SINGLE_OWNER
310 return fRenderTarget;
311 }
312
clearAll()313 void SkGpuDevice::clearAll() {
314 ASSERT_SINGLE_OWNER
315 GrColor color = 0;
316 GR_CREATE_TRACE_MARKER_CONTEXT("SkGpuDevice", "clearAll", fContext);
317 SkIRect rect = SkIRect::MakeWH(this->width(), this->height());
318 fDrawContext->clear(&rect, color, true);
319 }
320
replaceRenderTarget(bool shouldRetainContent)321 void SkGpuDevice::replaceRenderTarget(bool shouldRetainContent) {
322 ASSERT_SINGLE_OWNER
323
324 SkBudgeted budgeted = fRenderTarget->resourcePriv().isBudgeted();
325
326 SkAutoTUnref<GrRenderTarget> newRT(CreateRenderTarget(
327 this->context(), budgeted, this->imageInfo(), fRenderTarget->desc().fSampleCnt,
328 fRenderTarget->desc().fTextureStorageAllocator));
329
330 if (nullptr == newRT) {
331 return;
332 }
333
334 if (shouldRetainContent) {
335 if (fRenderTarget->wasDestroyed()) {
336 return;
337 }
338 this->context()->copySurface(newRT, fRenderTarget);
339 }
340
341 SkASSERT(fRenderTarget != newRT);
342
343 fRenderTarget.reset(newRT.detach());
344
345 #ifdef SK_DEBUG
346 SkImageInfo info = fRenderTarget->surfacePriv().info(fOpaque ? kOpaque_SkAlphaType :
347 kPremul_SkAlphaType);
348 SkASSERT(info == fLegacyBitmap.info());
349 #endif
350 SkPixelRef* pr = new SkGrPixelRef(fLegacyBitmap.info(), fRenderTarget);
351 fLegacyBitmap.setPixelRef(pr)->unref();
352
353 fDrawContext.reset(this->context()->drawContext(fRenderTarget, &this->surfaceProps()));
354 }
355
356 ///////////////////////////////////////////////////////////////////////////////
357
drawPaint(const SkDraw & draw,const SkPaint & paint)358 void SkGpuDevice::drawPaint(const SkDraw& draw, const SkPaint& paint) {
359 ASSERT_SINGLE_OWNER
360 CHECK_SHOULD_DRAW(draw);
361 GR_CREATE_TRACE_MARKER_CONTEXT("SkGpuDevice", "drawPaint", fContext);
362
363 GrPaint grPaint;
364 if (!SkPaintToGrPaint(this->context(), paint, *draw.fMatrix, &grPaint)) {
365 return;
366 }
367
368 fDrawContext->drawPaint(fClip, grPaint, *draw.fMatrix);
369 }
370
371 // must be in SkCanvas::PointMode order
372 static const GrPrimitiveType gPointMode2PrimtiveType[] = {
373 kPoints_GrPrimitiveType,
374 kLines_GrPrimitiveType,
375 kLineStrip_GrPrimitiveType
376 };
377
378 // suppress antialiasing on axis-aligned integer-coordinate lines
needs_antialiasing(SkCanvas::PointMode mode,size_t count,const SkPoint pts[])379 static bool needs_antialiasing(SkCanvas::PointMode mode, size_t count, const SkPoint pts[]) {
380 if (mode == SkCanvas::PointMode::kPoints_PointMode) {
381 return false;
382 }
383 if (count == 2) {
384 // We do not antialias as long as the primary axis of the line is integer-aligned, even if
385 // the other coordinates are not. This does mean the two end pixels of the line will be
386 // sharp even when they shouldn't be, but turning antialiasing on (as things stand
387 // currently) means that the line will turn into a two-pixel-wide blur. While obviously a
388 // more complete fix is possible down the road, for the time being we accept the error on
389 // the two end pixels as being the lesser of two evils.
390 if (pts[0].fX == pts[1].fX) {
391 return ((int) pts[0].fX) != pts[0].fX;
392 }
393 if (pts[0].fY == pts[1].fY) {
394 return ((int) pts[0].fY) != pts[0].fY;
395 }
396 }
397 return true;
398 }
399
drawPoints(const SkDraw & draw,SkCanvas::PointMode mode,size_t count,const SkPoint pts[],const SkPaint & paint)400 void SkGpuDevice::drawPoints(const SkDraw& draw, SkCanvas::PointMode mode,
401 size_t count, const SkPoint pts[], const SkPaint& paint) {
402 ASSERT_SINGLE_OWNER
403 GR_CREATE_TRACE_MARKER_CONTEXT("SkGpuDevice", "drawPoints", fContext);
404 CHECK_FOR_ANNOTATION(paint);
405 CHECK_SHOULD_DRAW(draw);
406
407 SkScalar width = paint.getStrokeWidth();
408 if (width < 0) {
409 return;
410 }
411
412 if (paint.getPathEffect() && 2 == count && SkCanvas::kLines_PointMode == mode) {
413 GrStrokeInfo strokeInfo(paint, SkPaint::kStroke_Style);
414 GrPaint grPaint;
415 if (!SkPaintToGrPaint(this->context(), paint, *draw.fMatrix, &grPaint)) {
416 return;
417 }
418 SkPath path;
419 path.setIsVolatile(true);
420 path.moveTo(pts[0]);
421 path.lineTo(pts[1]);
422 fDrawContext->drawPath(fClip, grPaint, *draw.fMatrix, path, strokeInfo);
423 return;
424 }
425
426 // we only handle non-antialiased hairlines and paints without path effects or mask filters,
427 // else we let the SkDraw call our drawPath()
428 if (width > 0 || paint.getPathEffect() || paint.getMaskFilter() ||
429 (paint.isAntiAlias() && needs_antialiasing(mode, count, pts))) {
430 draw.drawPoints(mode, count, pts, paint, true);
431 return;
432 }
433
434 GrPaint grPaint;
435 if (!SkPaintToGrPaint(this->context(), paint, *draw.fMatrix, &grPaint)) {
436 return;
437 }
438
439 fDrawContext->drawVertices(fClip,
440 grPaint,
441 *draw.fMatrix,
442 gPointMode2PrimtiveType[mode],
443 SkToS32(count),
444 (SkPoint*)pts,
445 nullptr,
446 nullptr,
447 nullptr,
448 0);
449 }
450
451 ///////////////////////////////////////////////////////////////////////////////
452
drawRect(const SkDraw & draw,const SkRect & rect,const SkPaint & paint)453 void SkGpuDevice::drawRect(const SkDraw& draw, const SkRect& rect, const SkPaint& paint) {
454 ASSERT_SINGLE_OWNER
455 GR_CREATE_TRACE_MARKER_CONTEXT("SkGpuDevice", "drawRect", fContext);
456 CHECK_FOR_ANNOTATION(paint);
457 CHECK_SHOULD_DRAW(draw);
458
459 bool doStroke = paint.getStyle() != SkPaint::kFill_Style;
460 SkScalar width = paint.getStrokeWidth();
461
462 /*
463 We have special code for hairline strokes, miter-strokes, bevel-stroke
464 and fills. Anything else we just call our path code.
465 */
466 bool usePath = doStroke && width > 0 &&
467 (paint.getStrokeJoin() == SkPaint::kRound_Join ||
468 (paint.getStrokeJoin() == SkPaint::kBevel_Join && rect.isEmpty()));
469
470 // a few other reasons we might need to call drawPath...
471 if (paint.getMaskFilter() || paint.getPathEffect() ||
472 paint.getStyle() == SkPaint::kStrokeAndFill_Style) { // we can't both stroke and fill rects
473 usePath = true;
474 }
475
476 if (usePath) {
477 SkPath path;
478 path.setIsVolatile(true);
479 path.addRect(rect);
480 GrBlurUtils::drawPathWithMaskFilter(fContext, fDrawContext,
481 fClip, path, paint,
482 *draw.fMatrix, nullptr,
483 draw.fClip->getBounds(), true);
484 return;
485 }
486
487 GrPaint grPaint;
488 if (!SkPaintToGrPaint(this->context(), paint, *draw.fMatrix, &grPaint)) {
489 return;
490 }
491
492 GrStrokeInfo strokeInfo(paint);
493
494 fDrawContext->drawRect(fClip, grPaint, *draw.fMatrix, rect, &strokeInfo);
495 }
496
497 ///////////////////////////////////////////////////////////////////////////////
498
drawRRect(const SkDraw & draw,const SkRRect & rect,const SkPaint & paint)499 void SkGpuDevice::drawRRect(const SkDraw& draw, const SkRRect& rect,
500 const SkPaint& paint) {
501 ASSERT_SINGLE_OWNER
502 GR_CREATE_TRACE_MARKER_CONTEXT("SkGpuDevice", "drawRRect", fContext);
503 CHECK_FOR_ANNOTATION(paint);
504 CHECK_SHOULD_DRAW(draw);
505
506 GrPaint grPaint;
507 if (!SkPaintToGrPaint(this->context(), paint, *draw.fMatrix, &grPaint)) {
508 return;
509 }
510
511 GrStrokeInfo strokeInfo(paint);
512 if (paint.getMaskFilter()) {
513 // try to hit the fast path for drawing filtered round rects
514
515 SkRRect devRRect;
516 if (rect.transform(*draw.fMatrix, &devRRect)) {
517 if (devRRect.allCornersCircular()) {
518 SkRect maskRect;
519 if (paint.getMaskFilter()->canFilterMaskGPU(devRRect,
520 draw.fClip->getBounds(),
521 *draw.fMatrix,
522 &maskRect)) {
523 SkIRect finalIRect;
524 maskRect.roundOut(&finalIRect);
525 if (draw.fClip->quickReject(finalIRect)) {
526 // clipped out
527 return;
528 }
529 if (paint.getMaskFilter()->directFilterRRectMaskGPU(fContext->textureProvider(),
530 fDrawContext,
531 &grPaint,
532 fClip,
533 *draw.fMatrix,
534 strokeInfo,
535 devRRect)) {
536 return;
537 }
538 }
539
540 }
541 }
542 }
543
544 if (paint.getMaskFilter() || paint.getPathEffect()) {
545 // The only mask filter the native rrect drawing code could've handle was taken
546 // care of above.
547 // A path effect will presumably transform this rrect into something else.
548 SkPath path;
549 path.setIsVolatile(true);
550 path.addRRect(rect);
551 GrBlurUtils::drawPathWithMaskFilter(fContext, fDrawContext,
552 fClip, path, paint,
553 *draw.fMatrix, nullptr,
554 draw.fClip->getBounds(), true);
555 return;
556 }
557
558 SkASSERT(!strokeInfo.isDashed());
559
560 fDrawContext->drawRRect(fClip, grPaint, *draw.fMatrix, rect, strokeInfo);
561 }
562
drawFilledDRRect(const SkMatrix & viewMatrix,const SkRRect & origOuter,const SkRRect & origInner,const SkPaint & paint)563 bool SkGpuDevice::drawFilledDRRect(const SkMatrix& viewMatrix, const SkRRect& origOuter,
564 const SkRRect& origInner, const SkPaint& paint) {
565 SkASSERT(!origInner.isEmpty());
566 SkASSERT(!origOuter.isEmpty());
567
568 bool applyAA = paint.isAntiAlias() && !fRenderTarget->isUnifiedMultisampled();
569
570 GrPrimitiveEdgeType innerEdgeType = applyAA ? kInverseFillAA_GrProcessorEdgeType :
571 kInverseFillBW_GrProcessorEdgeType;
572 GrPrimitiveEdgeType outerEdgeType = applyAA ? kFillAA_GrProcessorEdgeType :
573 kFillBW_GrProcessorEdgeType;
574
575 SkTCopyOnFirstWrite<SkRRect> inner(origInner), outer(origOuter);
576 SkMatrix inverseVM;
577 if (!viewMatrix.isIdentity()) {
578 if (!origInner.transform(viewMatrix, inner.writable())) {
579 return false;
580 }
581 if (!origOuter.transform(viewMatrix, outer.writable())) {
582 return false;
583 }
584 if (!viewMatrix.invert(&inverseVM)) {
585 return false;
586 }
587 } else {
588 inverseVM.reset();
589 }
590
591 GrPaint grPaint;
592
593 if (!SkPaintToGrPaint(this->context(), paint, viewMatrix, &grPaint)) {
594 return false;
595 }
596
597 grPaint.setAntiAlias(false);
598
599 // TODO these need to be a geometry processors
600 SkAutoTUnref<GrFragmentProcessor> innerEffect(GrRRectEffect::Create(innerEdgeType, *inner));
601 if (!innerEffect) {
602 return false;
603 }
604
605 SkAutoTUnref<GrFragmentProcessor> outerEffect(GrRRectEffect::Create(outerEdgeType, *outer));
606 if (!outerEffect) {
607 return false;
608 }
609
610 grPaint.addCoverageFragmentProcessor(innerEffect);
611 grPaint.addCoverageFragmentProcessor(outerEffect);
612
613 SkRect bounds = outer->getBounds();
614 if (applyAA) {
615 bounds.outset(SK_ScalarHalf, SK_ScalarHalf);
616 }
617
618 fDrawContext->fillRectWithLocalMatrix(fClip, grPaint, SkMatrix::I(), bounds, inverseVM);
619 return true;
620 }
621
622
drawDRRect(const SkDraw & draw,const SkRRect & outer,const SkRRect & inner,const SkPaint & paint)623 void SkGpuDevice::drawDRRect(const SkDraw& draw, const SkRRect& outer,
624 const SkRRect& inner, const SkPaint& paint) {
625 ASSERT_SINGLE_OWNER
626 GR_CREATE_TRACE_MARKER_CONTEXT("SkGpuDevice", "drawDRRect", fContext);
627 CHECK_FOR_ANNOTATION(paint);
628 CHECK_SHOULD_DRAW(draw);
629
630 if (outer.isEmpty()) {
631 return;
632 }
633
634 if (inner.isEmpty()) {
635 return this->drawRRect(draw, outer, paint);
636 }
637
638 SkStrokeRec stroke(paint);
639
640 if (stroke.isFillStyle() && !paint.getMaskFilter() && !paint.getPathEffect()) {
641 if (this->drawFilledDRRect(*draw.fMatrix, outer, inner, paint)) {
642 return;
643 }
644 }
645
646 SkPath path;
647 path.setIsVolatile(true);
648 path.addRRect(outer);
649 path.addRRect(inner);
650 path.setFillType(SkPath::kEvenOdd_FillType);
651
652 GrBlurUtils::drawPathWithMaskFilter(fContext, fDrawContext,
653 fClip, path, paint,
654 *draw.fMatrix, nullptr,
655 draw.fClip->getBounds(), true);
656 }
657
658
659 /////////////////////////////////////////////////////////////////////////////
660
drawOval(const SkDraw & draw,const SkRect & oval,const SkPaint & paint)661 void SkGpuDevice::drawOval(const SkDraw& draw, const SkRect& oval, const SkPaint& paint) {
662 ASSERT_SINGLE_OWNER
663 GR_CREATE_TRACE_MARKER_CONTEXT("SkGpuDevice", "drawOval", fContext);
664 CHECK_FOR_ANNOTATION(paint);
665 CHECK_SHOULD_DRAW(draw);
666
667 // Presumably the path effect warps this to something other than an oval
668 if (paint.getPathEffect()) {
669 SkPath path;
670 path.setIsVolatile(true);
671 path.addOval(oval);
672 this->drawPath(draw, path, paint, nullptr, true);
673 return;
674 }
675
676 if (paint.getMaskFilter()) {
677 // The RRect path can handle special case blurring
678 SkRRect rr = SkRRect::MakeOval(oval);
679 return this->drawRRect(draw, rr, paint);
680 }
681
682 GrPaint grPaint;
683 if (!SkPaintToGrPaint(this->context(), paint, *draw.fMatrix, &grPaint)) {
684 return;
685 }
686
687 GrStrokeInfo strokeInfo(paint);
688 SkASSERT(!strokeInfo.isDashed());
689
690 fDrawContext->drawOval(fClip, grPaint, *draw.fMatrix, oval, strokeInfo);
691 }
692
693 #include "SkMaskFilter.h"
694
695 ///////////////////////////////////////////////////////////////////////////////
696
drawPath(const SkDraw & draw,const SkPath & origSrcPath,const SkPaint & paint,const SkMatrix * prePathMatrix,bool pathIsMutable)697 void SkGpuDevice::drawPath(const SkDraw& draw, const SkPath& origSrcPath,
698 const SkPaint& paint, const SkMatrix* prePathMatrix,
699 bool pathIsMutable) {
700 ASSERT_SINGLE_OWNER
701 if (!origSrcPath.isInverseFillType() && !paint.getPathEffect() && !prePathMatrix) {
702 bool isClosed;
703 SkRect rect;
704 if (origSrcPath.isRect(&rect, &isClosed) && isClosed) {
705 this->drawRect(draw, rect, paint);
706 return;
707 }
708 if (origSrcPath.isOval(&rect)) {
709 this->drawOval(draw, rect, paint);
710 return;
711 }
712 SkRRect rrect;
713 if (origSrcPath.isRRect(&rrect)) {
714 this->drawRRect(draw, rrect, paint);
715 return;
716 }
717 }
718
719 CHECK_FOR_ANNOTATION(paint);
720 CHECK_SHOULD_DRAW(draw);
721 GR_CREATE_TRACE_MARKER_CONTEXT("SkGpuDevice", "drawPath", fContext);
722
723 GrBlurUtils::drawPathWithMaskFilter(fContext, fDrawContext,
724 fClip, origSrcPath, paint,
725 *draw.fMatrix, prePathMatrix,
726 draw.fClip->getBounds(), pathIsMutable);
727 }
728
729 static const int kBmpSmallTileSize = 1 << 10;
730
get_tile_count(const SkIRect & srcRect,int tileSize)731 static inline int get_tile_count(const SkIRect& srcRect, int tileSize) {
732 int tilesX = (srcRect.fRight / tileSize) - (srcRect.fLeft / tileSize) + 1;
733 int tilesY = (srcRect.fBottom / tileSize) - (srcRect.fTop / tileSize) + 1;
734 return tilesX * tilesY;
735 }
736
determine_tile_size(const SkIRect & src,int maxTileSize)737 static int determine_tile_size(const SkIRect& src, int maxTileSize) {
738 if (maxTileSize <= kBmpSmallTileSize) {
739 return maxTileSize;
740 }
741
742 size_t maxTileTotalTileSize = get_tile_count(src, maxTileSize);
743 size_t smallTotalTileSize = get_tile_count(src, kBmpSmallTileSize);
744
745 maxTileTotalTileSize *= maxTileSize * maxTileSize;
746 smallTotalTileSize *= kBmpSmallTileSize * kBmpSmallTileSize;
747
748 if (maxTileTotalTileSize > 2 * smallTotalTileSize) {
749 return kBmpSmallTileSize;
750 } else {
751 return maxTileSize;
752 }
753 }
754
755 // Given a bitmap, an optional src rect, and a context with a clip and matrix determine what
756 // pixels from the bitmap are necessary.
determine_clipped_src_rect(const GrRenderTarget * rt,const GrClip & clip,const SkMatrix & viewMatrix,const SkISize & imageSize,const SkRect * srcRectPtr,SkIRect * clippedSrcIRect)757 static void determine_clipped_src_rect(const GrRenderTarget* rt,
758 const GrClip& clip,
759 const SkMatrix& viewMatrix,
760 const SkISize& imageSize,
761 const SkRect* srcRectPtr,
762 SkIRect* clippedSrcIRect) {
763 clip.getConservativeBounds(rt->width(), rt->height(), clippedSrcIRect, nullptr);
764 SkMatrix inv;
765 if (!viewMatrix.invert(&inv)) {
766 clippedSrcIRect->setEmpty();
767 return;
768 }
769 SkRect clippedSrcRect = SkRect::Make(*clippedSrcIRect);
770 inv.mapRect(&clippedSrcRect);
771 if (srcRectPtr) {
772 // we've setup src space 0,0 to map to the top left of the src rect.
773 clippedSrcRect.offset(srcRectPtr->fLeft, srcRectPtr->fTop);
774 if (!clippedSrcRect.intersect(*srcRectPtr)) {
775 clippedSrcIRect->setEmpty();
776 return;
777 }
778 }
779 clippedSrcRect.roundOut(clippedSrcIRect);
780 SkIRect bmpBounds = SkIRect::MakeSize(imageSize);
781 if (!clippedSrcIRect->intersect(bmpBounds)) {
782 clippedSrcIRect->setEmpty();
783 }
784 }
785
shouldTileImageID(uint32_t imageID,const SkIRect & imageRect,const SkMatrix & viewMatrix,const GrTextureParams & params,const SkRect * srcRectPtr,int maxTileSize,int * tileSize,SkIRect * clippedSubset) const786 bool SkGpuDevice::shouldTileImageID(uint32_t imageID, const SkIRect& imageRect,
787 const SkMatrix& viewMatrix,
788 const GrTextureParams& params,
789 const SkRect* srcRectPtr,
790 int maxTileSize,
791 int* tileSize,
792 SkIRect* clippedSubset) const {
793 ASSERT_SINGLE_OWNER
794 // if it's larger than the max tile size, then we have no choice but tiling.
795 if (imageRect.width() > maxTileSize || imageRect.height() > maxTileSize) {
796 determine_clipped_src_rect(fRenderTarget, fClip, viewMatrix, imageRect.size(),
797 srcRectPtr, clippedSubset);
798 *tileSize = determine_tile_size(*clippedSubset, maxTileSize);
799 return true;
800 }
801
802 // If the image would only produce 4 tiles of the smaller size, don't bother tiling it.
803 const size_t area = imageRect.width() * imageRect.height();
804 if (area < 4 * kBmpSmallTileSize * kBmpSmallTileSize) {
805 return false;
806 }
807
808 // At this point we know we could do the draw by uploading the entire bitmap
809 // as a texture. However, if the texture would be large compared to the
810 // cache size and we don't require most of it for this draw then tile to
811 // reduce the amount of upload and cache spill.
812
813 // assumption here is that sw bitmap size is a good proxy for its size as
814 // a texture
815 size_t bmpSize = area * sizeof(SkPMColor); // assume 32bit pixels
816 size_t cacheSize;
817 fContext->getResourceCacheLimits(nullptr, &cacheSize);
818 if (bmpSize < cacheSize / 2) {
819 return false;
820 }
821
822 // Figure out how much of the src we will need based on the src rect and clipping. Reject if
823 // tiling memory savings would be < 50%.
824 determine_clipped_src_rect(fRenderTarget, fClip, viewMatrix, imageRect.size(), srcRectPtr,
825 clippedSubset);
826 *tileSize = kBmpSmallTileSize; // already know whole bitmap fits in one max sized tile.
827 size_t usedTileBytes = get_tile_count(*clippedSubset, kBmpSmallTileSize) *
828 kBmpSmallTileSize * kBmpSmallTileSize;
829
830 return usedTileBytes < 2 * bmpSize;
831 }
832
shouldTileBitmap(const SkBitmap & bitmap,const SkMatrix & viewMatrix,const GrTextureParams & params,const SkRect * srcRectPtr,int maxTileSize,int * tileSize,SkIRect * clippedSrcRect) const833 bool SkGpuDevice::shouldTileBitmap(const SkBitmap& bitmap,
834 const SkMatrix& viewMatrix,
835 const GrTextureParams& params,
836 const SkRect* srcRectPtr,
837 int maxTileSize,
838 int* tileSize,
839 SkIRect* clippedSrcRect) const {
840 ASSERT_SINGLE_OWNER
841 // if bitmap is explictly texture backed then just use the texture
842 if (bitmap.getTexture()) {
843 return false;
844 }
845
846 return this->shouldTileImageID(bitmap.getGenerationID(), bitmap.getSubset(), viewMatrix, params,
847 srcRectPtr, maxTileSize, tileSize, clippedSrcRect);
848 }
849
shouldTileImage(const SkImage * image,const SkRect * srcRectPtr,SkCanvas::SrcRectConstraint constraint,SkFilterQuality quality,const SkMatrix & viewMatrix) const850 bool SkGpuDevice::shouldTileImage(const SkImage* image, const SkRect* srcRectPtr,
851 SkCanvas::SrcRectConstraint constraint, SkFilterQuality quality,
852 const SkMatrix& viewMatrix) const {
853 ASSERT_SINGLE_OWNER
854 // if image is explictly texture backed then just use the texture
855 if (as_IB(image)->peekTexture()) {
856 return false;
857 }
858
859 GrTextureParams params;
860 bool doBicubic;
861 GrTextureParams::FilterMode textureFilterMode =
862 GrSkFilterQualityToGrFilterMode(quality, viewMatrix, SkMatrix::I(), &doBicubic);
863
864 int tileFilterPad;
865 if (doBicubic) {
866 tileFilterPad = GrBicubicEffect::kFilterTexelPad;
867 } else if (GrTextureParams::kNone_FilterMode == textureFilterMode) {
868 tileFilterPad = 0;
869 } else {
870 tileFilterPad = 1;
871 }
872 params.setFilterMode(textureFilterMode);
873
874 int maxTileSize = fContext->caps()->maxTileSize() - 2 * tileFilterPad;
875
876 // these are output, which we safely ignore, as we just want to know the predicate
877 int outTileSize;
878 SkIRect outClippedSrcRect;
879
880 return this->shouldTileImageID(image->unique(), image->bounds(), viewMatrix, params, srcRectPtr,
881 maxTileSize, &outTileSize, &outClippedSrcRect);
882 }
883
drawBitmap(const SkDraw & origDraw,const SkBitmap & bitmap,const SkMatrix & m,const SkPaint & paint)884 void SkGpuDevice::drawBitmap(const SkDraw& origDraw,
885 const SkBitmap& bitmap,
886 const SkMatrix& m,
887 const SkPaint& paint) {
888 ASSERT_SINGLE_OWNER
889 CHECK_SHOULD_DRAW(origDraw);
890 SkMatrix viewMatrix;
891 viewMatrix.setConcat(*origDraw.fMatrix, m);
892 if (bitmap.getTexture()) {
893 GrBitmapTextureAdjuster adjuster(&bitmap);
894 // We can use kFast here because we know texture-backed bitmaps don't support extractSubset.
895 this->drawTextureProducer(&adjuster, nullptr, nullptr, SkCanvas::kFast_SrcRectConstraint,
896 viewMatrix, fClip, paint);
897 return;
898 }
899 int maxTileSize = fContext->caps()->maxTileSize();
900
901 // The tile code path doesn't currently support AA, so if the paint asked for aa and we could
902 // draw untiled, then we bypass checking for tiling purely for optimization reasons.
903 bool drawAA = !fRenderTarget->isUnifiedMultisampled() &&
904 paint.isAntiAlias() &&
905 bitmap.width() <= maxTileSize &&
906 bitmap.height() <= maxTileSize;
907
908 bool skipTileCheck = drawAA || paint.getMaskFilter();
909
910 if (!skipTileCheck) {
911 SkRect srcRect = SkRect::MakeIWH(bitmap.width(), bitmap.height());
912 int tileSize;
913 SkIRect clippedSrcRect;
914
915 GrTextureParams params;
916 bool doBicubic;
917 GrTextureParams::FilterMode textureFilterMode =
918 GrSkFilterQualityToGrFilterMode(paint.getFilterQuality(), viewMatrix, SkMatrix::I(),
919 &doBicubic);
920
921 int tileFilterPad;
922
923 if (doBicubic) {
924 tileFilterPad = GrBicubicEffect::kFilterTexelPad;
925 } else if (GrTextureParams::kNone_FilterMode == textureFilterMode) {
926 tileFilterPad = 0;
927 } else {
928 tileFilterPad = 1;
929 }
930 params.setFilterMode(textureFilterMode);
931
932 int maxTileSizeForFilter = fContext->caps()->maxTileSize() - 2 * tileFilterPad;
933 if (this->shouldTileBitmap(bitmap, viewMatrix, params, &srcRect,
934 maxTileSizeForFilter, &tileSize, &clippedSrcRect)) {
935 this->drawTiledBitmap(bitmap, viewMatrix, srcRect, clippedSrcRect, params, paint,
936 SkCanvas::kStrict_SrcRectConstraint, tileSize, doBicubic);
937 return;
938 }
939 }
940 GrBitmapTextureMaker maker(fContext, bitmap);
941 this->drawTextureProducer(&maker, nullptr, nullptr, SkCanvas::kStrict_SrcRectConstraint,
942 viewMatrix, fClip, paint);
943 }
944
945 // This method outsets 'iRect' by 'outset' all around and then clamps its extents to
946 // 'clamp'. 'offset' is adjusted to remain positioned over the top-left corner
947 // of 'iRect' for all possible outsets/clamps.
clamped_outset_with_offset(SkIRect * iRect,int outset,SkPoint * offset,const SkIRect & clamp)948 static inline void clamped_outset_with_offset(SkIRect* iRect,
949 int outset,
950 SkPoint* offset,
951 const SkIRect& clamp) {
952 iRect->outset(outset, outset);
953
954 int leftClampDelta = clamp.fLeft - iRect->fLeft;
955 if (leftClampDelta > 0) {
956 offset->fX -= outset - leftClampDelta;
957 iRect->fLeft = clamp.fLeft;
958 } else {
959 offset->fX -= outset;
960 }
961
962 int topClampDelta = clamp.fTop - iRect->fTop;
963 if (topClampDelta > 0) {
964 offset->fY -= outset - topClampDelta;
965 iRect->fTop = clamp.fTop;
966 } else {
967 offset->fY -= outset;
968 }
969
970 if (iRect->fRight > clamp.fRight) {
971 iRect->fRight = clamp.fRight;
972 }
973 if (iRect->fBottom > clamp.fBottom) {
974 iRect->fBottom = clamp.fBottom;
975 }
976 }
977
978 // Break 'bitmap' into several tiles to draw it since it has already
979 // been determined to be too large to fit in VRAM
drawTiledBitmap(const SkBitmap & bitmap,const SkMatrix & viewMatrix,const SkRect & srcRect,const SkIRect & clippedSrcIRect,const GrTextureParams & params,const SkPaint & origPaint,SkCanvas::SrcRectConstraint constraint,int tileSize,bool bicubic)980 void SkGpuDevice::drawTiledBitmap(const SkBitmap& bitmap,
981 const SkMatrix& viewMatrix,
982 const SkRect& srcRect,
983 const SkIRect& clippedSrcIRect,
984 const GrTextureParams& params,
985 const SkPaint& origPaint,
986 SkCanvas::SrcRectConstraint constraint,
987 int tileSize,
988 bool bicubic) {
989 ASSERT_SINGLE_OWNER
990
991 // This is the funnel for all paths that draw tiled bitmaps/images. Log histogram entry.
992 SK_HISTOGRAM_BOOLEAN("DrawTiled", true);
993
994 // The following pixel lock is technically redundant, but it is desirable
995 // to lock outside of the tile loop to prevent redecoding the whole image
996 // at each tile in cases where 'bitmap' holds an SkDiscardablePixelRef that
997 // is larger than the limit of the discardable memory pool.
998 SkAutoLockPixels alp(bitmap);
999
1000 const SkPaint* paint = &origPaint;
1001 SkPaint tempPaint;
1002 if (origPaint.isAntiAlias() && !fRenderTarget->isUnifiedMultisampled()) {
1003 // Drop antialiasing to avoid seams at tile boundaries.
1004 tempPaint = origPaint;
1005 tempPaint.setAntiAlias(false);
1006 paint = &tempPaint;
1007 }
1008 SkRect clippedSrcRect = SkRect::Make(clippedSrcIRect);
1009
1010 int nx = bitmap.width() / tileSize;
1011 int ny = bitmap.height() / tileSize;
1012 for (int x = 0; x <= nx; x++) {
1013 for (int y = 0; y <= ny; y++) {
1014 SkRect tileR;
1015 tileR.set(SkIntToScalar(x * tileSize),
1016 SkIntToScalar(y * tileSize),
1017 SkIntToScalar((x + 1) * tileSize),
1018 SkIntToScalar((y + 1) * tileSize));
1019
1020 if (!SkRect::Intersects(tileR, clippedSrcRect)) {
1021 continue;
1022 }
1023
1024 if (!tileR.intersect(srcRect)) {
1025 continue;
1026 }
1027
1028 SkBitmap tmpB;
1029 SkIRect iTileR;
1030 tileR.roundOut(&iTileR);
1031 SkPoint offset = SkPoint::Make(SkIntToScalar(iTileR.fLeft),
1032 SkIntToScalar(iTileR.fTop));
1033
1034 // Adjust the context matrix to draw at the right x,y in device space
1035 SkMatrix viewM = viewMatrix;
1036 SkMatrix tmpM;
1037 tmpM.setTranslate(offset.fX - srcRect.fLeft, offset.fY - srcRect.fTop);
1038 viewM.preConcat(tmpM);
1039
1040 if (GrTextureParams::kNone_FilterMode != params.filterMode() || bicubic) {
1041 SkIRect iClampRect;
1042
1043 if (SkCanvas::kFast_SrcRectConstraint == constraint) {
1044 // In bleed mode we want to always expand the tile on all edges
1045 // but stay within the bitmap bounds
1046 iClampRect = SkIRect::MakeWH(bitmap.width(), bitmap.height());
1047 } else {
1048 // In texture-domain/clamp mode we only want to expand the
1049 // tile on edges interior to "srcRect" (i.e., we want to
1050 // not bleed across the original clamped edges)
1051 srcRect.roundOut(&iClampRect);
1052 }
1053 int outset = bicubic ? GrBicubicEffect::kFilterTexelPad : 1;
1054 clamped_outset_with_offset(&iTileR, outset, &offset, iClampRect);
1055 }
1056
1057 if (bitmap.extractSubset(&tmpB, iTileR)) {
1058 // now offset it to make it "local" to our tmp bitmap
1059 tileR.offset(-offset.fX, -offset.fY);
1060 GrTextureParams paramsTemp = params;
1061 // de-optimized this determination
1062 bool needsTextureDomain = true;
1063 this->internalDrawBitmap(tmpB,
1064 viewM,
1065 tileR,
1066 paramsTemp,
1067 *paint,
1068 constraint,
1069 bicubic,
1070 needsTextureDomain);
1071 }
1072 }
1073 }
1074 }
1075
1076 /*
1077 * This is called by drawBitmap(), which has to handle images that may be too
1078 * large to be represented by a single texture.
1079 *
1080 * internalDrawBitmap assumes that the specified bitmap will fit in a texture
1081 * and that non-texture portion of the GrPaint has already been setup.
1082 */
internalDrawBitmap(const SkBitmap & bitmap,const SkMatrix & viewMatrix,const SkRect & srcRect,const GrTextureParams & params,const SkPaint & paint,SkCanvas::SrcRectConstraint constraint,bool bicubic,bool needsTextureDomain)1083 void SkGpuDevice::internalDrawBitmap(const SkBitmap& bitmap,
1084 const SkMatrix& viewMatrix,
1085 const SkRect& srcRect,
1086 const GrTextureParams& params,
1087 const SkPaint& paint,
1088 SkCanvas::SrcRectConstraint constraint,
1089 bool bicubic,
1090 bool needsTextureDomain) {
1091 // We should have already handled bitmaps larger than the max texture size.
1092 SkASSERT(bitmap.width() <= fContext->caps()->maxTextureSize() &&
1093 bitmap.height() <= fContext->caps()->maxTextureSize());
1094 // Unless the bitmap is inherently texture-backed, we should be respecting the max tile size
1095 // by the time we get here.
1096 SkASSERT(bitmap.getTexture() ||
1097 (bitmap.width() <= fContext->caps()->maxTileSize() &&
1098 bitmap.height() <= fContext->caps()->maxTileSize()));
1099
1100 GrTexture* texture;
1101 AutoBitmapTexture abt(fContext, bitmap, params, &texture);
1102 if (nullptr == texture) {
1103 return;
1104 }
1105
1106 SkRect dstRect = {0, 0, srcRect.width(), srcRect.height() };
1107 SkRect paintRect;
1108 SkScalar wInv = SkScalarInvert(SkIntToScalar(texture->width()));
1109 SkScalar hInv = SkScalarInvert(SkIntToScalar(texture->height()));
1110 paintRect.setLTRB(SkScalarMul(srcRect.fLeft, wInv),
1111 SkScalarMul(srcRect.fTop, hInv),
1112 SkScalarMul(srcRect.fRight, wInv),
1113 SkScalarMul(srcRect.fBottom, hInv));
1114
1115 SkMatrix texMatrix;
1116 texMatrix.reset();
1117 if (kAlpha_8_SkColorType == bitmap.colorType() && paint.getShader()) {
1118 // In cases where we are doing an A8 bitmap draw with a shader installed, we cannot use
1119 // local coords with the bitmap draw since it may mess up texture look ups for the shader.
1120 // Thus we need to pass in the transform matrix directly to the texture processor used for
1121 // the bitmap draw.
1122 texMatrix.setScale(wInv, hInv);
1123 }
1124
1125 SkRect textureDomain = SkRect::MakeEmpty();
1126
1127 // Construct a GrPaint by setting the bitmap texture as the first effect and then configuring
1128 // the rest from the SkPaint.
1129 SkAutoTUnref<const GrFragmentProcessor> fp;
1130
1131 if (needsTextureDomain && (SkCanvas::kStrict_SrcRectConstraint == constraint)) {
1132 // Use a constrained texture domain to avoid color bleeding
1133 SkScalar left, top, right, bottom;
1134 if (srcRect.width() > SK_Scalar1) {
1135 SkScalar border = SK_ScalarHalf / texture->width();
1136 left = paintRect.left() + border;
1137 right = paintRect.right() - border;
1138 } else {
1139 left = right = SkScalarHalf(paintRect.left() + paintRect.right());
1140 }
1141 if (srcRect.height() > SK_Scalar1) {
1142 SkScalar border = SK_ScalarHalf / texture->height();
1143 top = paintRect.top() + border;
1144 bottom = paintRect.bottom() - border;
1145 } else {
1146 top = bottom = SkScalarHalf(paintRect.top() + paintRect.bottom());
1147 }
1148 textureDomain.setLTRB(left, top, right, bottom);
1149 if (bicubic) {
1150 fp.reset(GrBicubicEffect::Create(texture, texMatrix, textureDomain));
1151 } else {
1152 fp.reset(GrTextureDomainEffect::Create(texture,
1153 texMatrix,
1154 textureDomain,
1155 GrTextureDomain::kClamp_Mode,
1156 params.filterMode()));
1157 }
1158 } else if (bicubic) {
1159 SkASSERT(GrTextureParams::kNone_FilterMode == params.filterMode());
1160 SkShader::TileMode tileModes[2] = { params.getTileModeX(), params.getTileModeY() };
1161 fp.reset(GrBicubicEffect::Create(texture, texMatrix, tileModes));
1162 } else {
1163 fp.reset(GrSimpleTextureEffect::Create(texture, texMatrix, params));
1164 }
1165
1166 GrPaint grPaint;
1167 if (!SkPaintToGrPaintWithTexture(this->context(), paint, viewMatrix, fp,
1168 kAlpha_8_SkColorType == bitmap.colorType(), &grPaint)) {
1169 return;
1170 }
1171
1172 if (kAlpha_8_SkColorType == bitmap.colorType() && paint.getShader()) {
1173 // We don't have local coords in this case and have previously set the transform
1174 // matrices directly on the texture processor.
1175 fDrawContext->drawRect(fClip, grPaint, viewMatrix, dstRect);
1176 } else {
1177 fDrawContext->fillRectToRect(fClip, grPaint, viewMatrix, dstRect, paintRect);
1178 }
1179 }
1180
filterTexture(GrContext * context,GrTexture * texture,int width,int height,const SkImageFilter * filter,const SkImageFilter::Context & ctx,SkBitmap * result,SkIPoint * offset)1181 bool SkGpuDevice::filterTexture(GrContext* context, GrTexture* texture,
1182 int width, int height,
1183 const SkImageFilter* filter,
1184 const SkImageFilter::Context& ctx,
1185 SkBitmap* result, SkIPoint* offset) {
1186 ASSERT_SINGLE_OWNER
1187 SkASSERT(filter);
1188
1189 SkImageFilter::DeviceProxy proxy(this);
1190
1191 if (filter->canFilterImageGPU()) {
1192 SkBitmap bm;
1193 GrWrapTextureInBitmap(texture, width, height, false, &bm);
1194 return filter->filterImageGPUDeprecated(&proxy, bm, ctx, result, offset);
1195 } else {
1196 return false;
1197 }
1198 }
1199
drawSprite(const SkDraw & draw,const SkBitmap & bitmap,int left,int top,const SkPaint & paint)1200 void SkGpuDevice::drawSprite(const SkDraw& draw, const SkBitmap& bitmap,
1201 int left, int top, const SkPaint& paint) {
1202 ASSERT_SINGLE_OWNER
1203 // drawSprite is defined to be in device coords.
1204 CHECK_SHOULD_DRAW(draw);
1205
1206 SkAutoLockPixels alp(bitmap, !bitmap.getTexture());
1207 if (!bitmap.getTexture() && !bitmap.readyToDraw()) {
1208 return;
1209 }
1210
1211 int w = bitmap.width();
1212 int h = bitmap.height();
1213
1214 GrTexture* texture;
1215 // draw sprite neither filters nor tiles.
1216 AutoBitmapTexture abt(fContext, bitmap, GrTextureParams::ClampNoFilter(), &texture);
1217 if (!texture) {
1218 return;
1219 }
1220
1221 bool alphaOnly = kAlpha_8_SkColorType == bitmap.colorType();
1222
1223 SkImageFilter* filter = paint.getImageFilter();
1224 // This bitmap will own the filtered result as a texture.
1225 SkBitmap filteredBitmap;
1226
1227 if (filter) {
1228 SkIPoint offset = SkIPoint::Make(0, 0);
1229 SkMatrix matrix(*draw.fMatrix);
1230 matrix.postTranslate(SkIntToScalar(-left), SkIntToScalar(-top));
1231 SkIRect clipBounds = draw.fClip->getBounds().makeOffset(-left, -top);
1232 SkAutoTUnref<SkImageFilter::Cache> cache(getImageFilterCache());
1233 // This cache is transient, and is freed (along with all its contained
1234 // textures) when it goes out of scope.
1235 SkImageFilter::Context ctx(matrix, clipBounds, cache);
1236 if (this->filterTexture(fContext, texture, w, h, filter, ctx, &filteredBitmap,
1237 &offset)) {
1238 texture = (GrTexture*) filteredBitmap.getTexture();
1239 w = filteredBitmap.width();
1240 h = filteredBitmap.height();
1241 left += offset.x();
1242 top += offset.y();
1243 } else {
1244 return;
1245 }
1246 SkASSERT(!GrPixelConfigIsAlphaOnly(texture->config()));
1247 alphaOnly = false;
1248 }
1249
1250 GrPaint grPaint;
1251 SkAutoTUnref<const GrFragmentProcessor> fp(
1252 GrSimpleTextureEffect::Create(texture, SkMatrix::I()));
1253 if (alphaOnly) {
1254 fp.reset(GrFragmentProcessor::MulOutputByInputUnpremulColor(fp));
1255 } else {
1256 fp.reset(GrFragmentProcessor::MulOutputByInputAlpha(fp));
1257 }
1258 if (!SkPaintToGrPaintReplaceShader(this->context(), paint, fp, &grPaint)) {
1259 return;
1260 }
1261
1262 fDrawContext->fillRectToRect(fClip,
1263 grPaint,
1264 SkMatrix::I(),
1265 SkRect::MakeXYWH(SkIntToScalar(left),
1266 SkIntToScalar(top),
1267 SkIntToScalar(w),
1268 SkIntToScalar(h)),
1269 SkRect::MakeXYWH(0,
1270 0,
1271 SK_Scalar1 * w / texture->width(),
1272 SK_Scalar1 * h / texture->height()));
1273 }
1274
drawBitmapRect(const SkDraw & draw,const SkBitmap & bitmap,const SkRect * src,const SkRect & origDst,const SkPaint & paint,SkCanvas::SrcRectConstraint constraint)1275 void SkGpuDevice::drawBitmapRect(const SkDraw& draw, const SkBitmap& bitmap,
1276 const SkRect* src, const SkRect& origDst,
1277 const SkPaint& paint, SkCanvas::SrcRectConstraint constraint) {
1278 ASSERT_SINGLE_OWNER
1279 CHECK_SHOULD_DRAW(draw);
1280 if (bitmap.getTexture()) {
1281 GrBitmapTextureAdjuster adjuster(&bitmap);
1282 this->drawTextureProducer(&adjuster, src, &origDst, constraint, *draw.fMatrix, fClip,
1283 paint);
1284 return;
1285 }
1286 // The src rect is inferred to be the bmp bounds if not provided. Otherwise, the src rect must
1287 // be clipped to the bmp bounds. To determine tiling parameters we need the filter mode which
1288 // in turn requires knowing the src-to-dst mapping. If the src was clipped to the bmp bounds
1289 // then we use the src-to-dst mapping to compute a new clipped dst rect.
1290 const SkRect* dst = &origDst;
1291 const SkRect bmpBounds = SkRect::MakeIWH(bitmap.width(), bitmap.height());
1292 // Compute matrix from the two rectangles
1293 if (!src) {
1294 src = &bmpBounds;
1295 }
1296
1297 SkMatrix srcToDstMatrix;
1298 if (!srcToDstMatrix.setRectToRect(*src, *dst, SkMatrix::kFill_ScaleToFit)) {
1299 return;
1300 }
1301 SkRect tmpSrc, tmpDst;
1302 if (src != &bmpBounds) {
1303 if (!bmpBounds.contains(*src)) {
1304 tmpSrc = *src;
1305 if (!tmpSrc.intersect(bmpBounds)) {
1306 return; // nothing to draw
1307 }
1308 src = &tmpSrc;
1309 srcToDstMatrix.mapRect(&tmpDst, *src);
1310 dst = &tmpDst;
1311 }
1312 }
1313
1314 int maxTileSize = fContext->caps()->maxTileSize();
1315
1316 // The tile code path doesn't currently support AA, so if the paint asked for aa and we could
1317 // draw untiled, then we bypass checking for tiling purely for optimization reasons.
1318 bool drawAA = !fRenderTarget->isUnifiedMultisampled() &&
1319 paint.isAntiAlias() &&
1320 bitmap.width() <= maxTileSize &&
1321 bitmap.height() <= maxTileSize;
1322
1323 bool skipTileCheck = drawAA || paint.getMaskFilter();
1324
1325 if (!skipTileCheck) {
1326 int tileSize;
1327 SkIRect clippedSrcRect;
1328
1329 GrTextureParams params;
1330 bool doBicubic;
1331 GrTextureParams::FilterMode textureFilterMode =
1332 GrSkFilterQualityToGrFilterMode(paint.getFilterQuality(), *draw.fMatrix, srcToDstMatrix,
1333 &doBicubic);
1334
1335 int tileFilterPad;
1336
1337 if (doBicubic) {
1338 tileFilterPad = GrBicubicEffect::kFilterTexelPad;
1339 } else if (GrTextureParams::kNone_FilterMode == textureFilterMode) {
1340 tileFilterPad = 0;
1341 } else {
1342 tileFilterPad = 1;
1343 }
1344 params.setFilterMode(textureFilterMode);
1345
1346 int maxTileSizeForFilter = fContext->caps()->maxTileSize() - 2 * tileFilterPad;
1347 // Fold the dst rect into the view matrix. This is only OK because we don't get here if
1348 // we have a mask filter.
1349 SkMatrix viewMatrix = *draw.fMatrix;
1350 viewMatrix.preTranslate(dst->fLeft, dst->fTop);
1351 viewMatrix.preScale(dst->width()/src->width(), dst->height()/src->height());
1352 if (this->shouldTileBitmap(bitmap, viewMatrix, params, src,
1353 maxTileSizeForFilter, &tileSize, &clippedSrcRect)) {
1354 this->drawTiledBitmap(bitmap, viewMatrix, *src, clippedSrcRect, params, paint,
1355 constraint, tileSize, doBicubic);
1356 return;
1357 }
1358 }
1359 GrBitmapTextureMaker maker(fContext, bitmap);
1360 this->drawTextureProducer(&maker, src, dst, constraint, *draw.fMatrix, fClip, paint);
1361 }
1362
drawDevice(const SkDraw & draw,SkBaseDevice * device,int x,int y,const SkPaint & paint)1363 void SkGpuDevice::drawDevice(const SkDraw& draw, SkBaseDevice* device,
1364 int x, int y, const SkPaint& paint) {
1365 ASSERT_SINGLE_OWNER
1366 // clear of the source device must occur before CHECK_SHOULD_DRAW
1367 GR_CREATE_TRACE_MARKER_CONTEXT("SkGpuDevice", "drawDevice", fContext);
1368 SkGpuDevice* dev = static_cast<SkGpuDevice*>(device);
1369
1370 // drawDevice is defined to be in device coords.
1371 CHECK_SHOULD_DRAW(draw);
1372
1373 GrRenderTarget* devRT = dev->accessRenderTarget();
1374 GrTexture* devTex;
1375 if (nullptr == (devTex = devRT->asTexture())) {
1376 return;
1377 }
1378
1379 const SkImageInfo ii = dev->imageInfo();
1380 int w = ii.width();
1381 int h = ii.height();
1382
1383 SkImageFilter* filter = paint.getImageFilter();
1384 // This bitmap will own the filtered result as a texture.
1385 SkBitmap filteredBitmap;
1386
1387 if (filter) {
1388 SkIPoint offset = SkIPoint::Make(0, 0);
1389 SkMatrix matrix(*draw.fMatrix);
1390 matrix.postTranslate(SkIntToScalar(-x), SkIntToScalar(-y));
1391 SkIRect clipBounds = draw.fClip->getBounds().makeOffset(-x, -y);
1392 // This cache is transient, and is freed (along with all its contained
1393 // textures) when it goes out of scope.
1394 SkAutoTUnref<SkImageFilter::Cache> cache(getImageFilterCache());
1395 SkImageFilter::Context ctx(matrix, clipBounds, cache);
1396 if (this->filterTexture(fContext, devTex, device->width(), device->height(),
1397 filter, ctx, &filteredBitmap, &offset)) {
1398 devTex = filteredBitmap.getTexture();
1399 w = filteredBitmap.width();
1400 h = filteredBitmap.height();
1401 x += offset.fX;
1402 y += offset.fY;
1403 } else {
1404 return;
1405 }
1406 }
1407
1408 GrPaint grPaint;
1409 SkAutoTUnref<const GrFragmentProcessor> fp(
1410 GrSimpleTextureEffect::Create(devTex, SkMatrix::I()));
1411 if (GrPixelConfigIsAlphaOnly(devTex->config())) {
1412 // Can this happen?
1413 fp.reset(GrFragmentProcessor::MulOutputByInputUnpremulColor(fp));
1414 } else {
1415 fp.reset(GrFragmentProcessor::MulOutputByInputAlpha(fp));
1416 }
1417
1418 if (!SkPaintToGrPaintReplaceShader(this->context(), paint, fp, &grPaint)) {
1419 return;
1420 }
1421
1422 SkRect dstRect = SkRect::MakeXYWH(SkIntToScalar(x),
1423 SkIntToScalar(y),
1424 SkIntToScalar(w),
1425 SkIntToScalar(h));
1426
1427 // The device being drawn may not fill up its texture (e.g. saveLayer uses approximate
1428 // scratch texture).
1429 SkRect srcRect = SkRect::MakeWH(SK_Scalar1 * w / devTex->width(),
1430 SK_Scalar1 * h / devTex->height());
1431
1432 fDrawContext->fillRectToRect(fClip, grPaint, SkMatrix::I(), dstRect, srcRect);
1433 }
1434
canHandleImageFilter(const SkImageFilter * filter)1435 bool SkGpuDevice::canHandleImageFilter(const SkImageFilter* filter) {
1436 ASSERT_SINGLE_OWNER
1437 return filter->canFilterImageGPU();
1438 }
1439
filterImage(const SkImageFilter * filter,const SkBitmap & src,const SkImageFilter::Context & ctx,SkBitmap * result,SkIPoint * offset)1440 bool SkGpuDevice::filterImage(const SkImageFilter* filter, const SkBitmap& src,
1441 const SkImageFilter::Context& ctx,
1442 SkBitmap* result, SkIPoint* offset) {
1443 ASSERT_SINGLE_OWNER
1444 // want explicitly our impl, so guard against a subclass of us overriding it
1445 if (!this->SkGpuDevice::canHandleImageFilter(filter)) {
1446 return false;
1447 }
1448
1449 SkAutoLockPixels alp(src, !src.getTexture());
1450 if (!src.getTexture() && !src.readyToDraw()) {
1451 return false;
1452 }
1453
1454 GrTexture* texture;
1455 // We assume here that the filter will not attempt to tile the src. Otherwise, this cache lookup
1456 // must be pushed upstack.
1457 AutoBitmapTexture abt(fContext, src, GrTextureParams::ClampNoFilter(), &texture);
1458 if (!texture) {
1459 return false;
1460 }
1461
1462 return this->filterTexture(fContext, texture, src.width(), src.height(),
1463 filter, ctx, result, offset);
1464 }
1465
drawImage(const SkDraw & draw,const SkImage * image,SkScalar x,SkScalar y,const SkPaint & paint)1466 void SkGpuDevice::drawImage(const SkDraw& draw, const SkImage* image, SkScalar x, SkScalar y,
1467 const SkPaint& paint) {
1468 ASSERT_SINGLE_OWNER
1469 SkMatrix viewMatrix = *draw.fMatrix;
1470 viewMatrix.preTranslate(x, y);
1471 if (as_IB(image)->peekTexture()) {
1472 CHECK_SHOULD_DRAW(draw);
1473 GrImageTextureAdjuster adjuster(as_IB(image));
1474 this->drawTextureProducer(&adjuster, nullptr, nullptr, SkCanvas::kFast_SrcRectConstraint,
1475 viewMatrix, fClip, paint);
1476 return;
1477 } else {
1478 SkBitmap bm;
1479 if (this->shouldTileImage(image, nullptr, SkCanvas::kFast_SrcRectConstraint,
1480 paint.getFilterQuality(), *draw.fMatrix)) {
1481 // only support tiling as bitmap at the moment, so force raster-version
1482 if (!as_IB(image)->getROPixels(&bm)) {
1483 return;
1484 }
1485 this->drawBitmap(draw, bm, SkMatrix::MakeTrans(x, y), paint);
1486 } else if (SkImageCacherator* cacher = as_IB(image)->peekCacherator()) {
1487 CHECK_SHOULD_DRAW(draw);
1488 GrImageTextureMaker maker(fContext, cacher, image, SkImage::kAllow_CachingHint);
1489 this->drawTextureProducer(&maker, nullptr, nullptr, SkCanvas::kFast_SrcRectConstraint,
1490 viewMatrix, fClip, paint);
1491 } else if (as_IB(image)->getROPixels(&bm)) {
1492 this->drawBitmap(draw, bm, SkMatrix::MakeTrans(x, y), paint);
1493 }
1494 }
1495 }
1496
drawImageRect(const SkDraw & draw,const SkImage * image,const SkRect * src,const SkRect & dst,const SkPaint & paint,SkCanvas::SrcRectConstraint constraint)1497 void SkGpuDevice::drawImageRect(const SkDraw& draw, const SkImage* image, const SkRect* src,
1498 const SkRect& dst, const SkPaint& paint,
1499 SkCanvas::SrcRectConstraint constraint) {
1500 ASSERT_SINGLE_OWNER
1501 if (as_IB(image)->peekTexture()) {
1502 CHECK_SHOULD_DRAW(draw);
1503 GrImageTextureAdjuster adjuster(as_IB(image));
1504 this->drawTextureProducer(&adjuster, src, &dst, constraint, *draw.fMatrix, fClip, paint);
1505 return;
1506 }
1507 SkBitmap bm;
1508 SkMatrix totalMatrix = *draw.fMatrix;
1509 totalMatrix.preScale(dst.width() / (src ? src->width() : image->width()),
1510 dst.height() / (src ? src->height() : image->height()));
1511 if (this->shouldTileImage(image, src, constraint, paint.getFilterQuality(), totalMatrix)) {
1512 // only support tiling as bitmap at the moment, so force raster-version
1513 if (!as_IB(image)->getROPixels(&bm)) {
1514 return;
1515 }
1516 this->drawBitmapRect(draw, bm, src, dst, paint, constraint);
1517 } else if (SkImageCacherator* cacher = as_IB(image)->peekCacherator()) {
1518 CHECK_SHOULD_DRAW(draw);
1519 GrImageTextureMaker maker(fContext, cacher, image, SkImage::kAllow_CachingHint);
1520 this->drawTextureProducer(&maker, src, &dst, constraint, *draw.fMatrix, fClip, paint);
1521 } else if (as_IB(image)->getROPixels(&bm)) {
1522 this->drawBitmapRect(draw, bm, src, dst, paint, constraint);
1523 }
1524 }
1525
drawProducerNine(const SkDraw & draw,GrTextureProducer * producer,const SkIRect & center,const SkRect & dst,const SkPaint & paint)1526 void SkGpuDevice::drawProducerNine(const SkDraw& draw, GrTextureProducer* producer,
1527 const SkIRect& center, const SkRect& dst, const SkPaint& paint) {
1528 GR_CREATE_TRACE_MARKER_CONTEXT("SkGpuDevice", "drawProducerNine", fContext);
1529
1530 CHECK_FOR_ANNOTATION(paint);
1531 CHECK_SHOULD_DRAW(draw);
1532
1533 bool useFallback = paint.getMaskFilter() || paint.isAntiAlias() ||
1534 fRenderTarget->isUnifiedMultisampled();
1535 bool doBicubic;
1536 GrTextureParams::FilterMode textureFilterMode =
1537 GrSkFilterQualityToGrFilterMode(paint.getFilterQuality(), *draw.fMatrix, SkMatrix::I(),
1538 &doBicubic);
1539 if (useFallback || doBicubic || GrTextureParams::kNone_FilterMode != textureFilterMode) {
1540 SkNinePatchIter iter(producer->width(), producer->height(), center, dst);
1541
1542 SkRect srcR, dstR;
1543 while (iter.next(&srcR, &dstR)) {
1544 this->drawTextureProducer(producer, &srcR, &dstR, SkCanvas::kStrict_SrcRectConstraint,
1545 *draw.fMatrix, fClip, paint);
1546 }
1547 return;
1548 }
1549
1550 static const GrTextureParams::FilterMode kMode = GrTextureParams::kNone_FilterMode;
1551 SkAutoTUnref<const GrFragmentProcessor> fp(
1552 producer->createFragmentProcessor(SkMatrix::I(),
1553 SkRect::MakeIWH(producer->width(), producer->height()),
1554 GrTextureProducer::kNo_FilterConstraint, true,
1555 &kMode));
1556 GrPaint grPaint;
1557 if (!SkPaintToGrPaintWithTexture(this->context(), paint, *draw.fMatrix, fp,
1558 producer->isAlphaOnly(), &grPaint)) {
1559 return;
1560 }
1561
1562 fDrawContext->drawImageNine(fClip, grPaint, *draw.fMatrix, producer->width(),
1563 producer->height(), center, dst);
1564 }
1565
drawImageNine(const SkDraw & draw,const SkImage * image,const SkIRect & center,const SkRect & dst,const SkPaint & paint)1566 void SkGpuDevice::drawImageNine(const SkDraw& draw, const SkImage* image,
1567 const SkIRect& center, const SkRect& dst, const SkPaint& paint) {
1568 ASSERT_SINGLE_OWNER
1569 if (as_IB(image)->peekTexture()) {
1570 GrImageTextureAdjuster adjuster(as_IB(image));
1571 this->drawProducerNine(draw, &adjuster, center, dst, paint);
1572 } else {
1573 SkBitmap bm;
1574 if (SkImageCacherator* cacher = as_IB(image)->peekCacherator()) {
1575 GrImageTextureMaker maker(fContext, cacher, image, SkImage::kAllow_CachingHint);
1576 this->drawProducerNine(draw, &maker, center, dst, paint);
1577 } else if (as_IB(image)->getROPixels(&bm)) {
1578 this->drawBitmapNine(draw, bm, center, dst, paint);
1579 }
1580 }
1581 }
1582
drawBitmapNine(const SkDraw & draw,const SkBitmap & bitmap,const SkIRect & center,const SkRect & dst,const SkPaint & paint)1583 void SkGpuDevice::drawBitmapNine(const SkDraw& draw, const SkBitmap& bitmap, const SkIRect& center,
1584 const SkRect& dst, const SkPaint& paint) {
1585 ASSERT_SINGLE_OWNER
1586 if (bitmap.getTexture()) {
1587 GrBitmapTextureAdjuster adjuster(&bitmap);
1588 this->drawProducerNine(draw, &adjuster, center, dst, paint);
1589 } else {
1590 GrBitmapTextureMaker maker(fContext, bitmap);
1591 this->drawProducerNine(draw, &maker, center, dst, paint);
1592 }
1593 }
1594
1595 ///////////////////////////////////////////////////////////////////////////////
1596
1597 // must be in SkCanvas::VertexMode order
1598 static const GrPrimitiveType gVertexMode2PrimitiveType[] = {
1599 kTriangles_GrPrimitiveType,
1600 kTriangleStrip_GrPrimitiveType,
1601 kTriangleFan_GrPrimitiveType,
1602 };
1603
drawVertices(const SkDraw & draw,SkCanvas::VertexMode vmode,int vertexCount,const SkPoint vertices[],const SkPoint texs[],const SkColor colors[],SkXfermode * xmode,const uint16_t indices[],int indexCount,const SkPaint & paint)1604 void SkGpuDevice::drawVertices(const SkDraw& draw, SkCanvas::VertexMode vmode,
1605 int vertexCount, const SkPoint vertices[],
1606 const SkPoint texs[], const SkColor colors[],
1607 SkXfermode* xmode,
1608 const uint16_t indices[], int indexCount,
1609 const SkPaint& paint) {
1610 ASSERT_SINGLE_OWNER
1611 CHECK_SHOULD_DRAW(draw);
1612 GR_CREATE_TRACE_MARKER_CONTEXT("SkGpuDevice", "drawVertices", fContext);
1613
1614 // If both textures and vertex-colors are nullptr, strokes hairlines with the paint's color.
1615 if ((nullptr == texs || nullptr == paint.getShader()) && nullptr == colors) {
1616
1617 texs = nullptr;
1618
1619 SkPaint copy(paint);
1620 copy.setStyle(SkPaint::kStroke_Style);
1621 copy.setStrokeWidth(0);
1622
1623 GrPaint grPaint;
1624 // we ignore the shader if texs is null.
1625 if (!SkPaintToGrPaintNoShader(this->context(), copy, &grPaint)) {
1626 return;
1627 }
1628
1629 int triangleCount = 0;
1630 int n = (nullptr == indices) ? vertexCount : indexCount;
1631 switch (vmode) {
1632 case SkCanvas::kTriangles_VertexMode:
1633 triangleCount = n / 3;
1634 break;
1635 case SkCanvas::kTriangleStrip_VertexMode:
1636 case SkCanvas::kTriangleFan_VertexMode:
1637 triangleCount = n - 2;
1638 break;
1639 }
1640
1641 VertState state(vertexCount, indices, indexCount);
1642 VertState::Proc vertProc = state.chooseProc(vmode);
1643
1644 //number of indices for lines per triangle with kLines
1645 indexCount = triangleCount * 6;
1646
1647 SkAutoTDeleteArray<uint16_t> lineIndices(new uint16_t[indexCount]);
1648 int i = 0;
1649 while (vertProc(&state)) {
1650 lineIndices[i] = state.f0;
1651 lineIndices[i + 1] = state.f1;
1652 lineIndices[i + 2] = state.f1;
1653 lineIndices[i + 3] = state.f2;
1654 lineIndices[i + 4] = state.f2;
1655 lineIndices[i + 5] = state.f0;
1656 i += 6;
1657 }
1658 fDrawContext->drawVertices(fClip,
1659 grPaint,
1660 *draw.fMatrix,
1661 kLines_GrPrimitiveType,
1662 vertexCount,
1663 vertices,
1664 texs,
1665 colors,
1666 lineIndices.get(),
1667 indexCount);
1668 return;
1669 }
1670
1671 GrPrimitiveType primType = gVertexMode2PrimitiveType[vmode];
1672
1673 SkAutoSTMalloc<128, GrColor> convertedColors(0);
1674 if (colors) {
1675 // need to convert byte order and from non-PM to PM. TODO: Keep unpremul until after
1676 // interpolation.
1677 convertedColors.reset(vertexCount);
1678 for (int i = 0; i < vertexCount; ++i) {
1679 convertedColors[i] = SkColorToPremulGrColor(colors[i]);
1680 }
1681 colors = convertedColors.get();
1682 }
1683 GrPaint grPaint;
1684 if (texs && paint.getShader()) {
1685 if (colors) {
1686 // When there are texs and colors the shader and colors are combined using xmode. A null
1687 // xmode is defined to mean modulate.
1688 SkXfermode::Mode colorMode;
1689 if (xmode) {
1690 if (!xmode->asMode(&colorMode)) {
1691 return;
1692 }
1693 } else {
1694 colorMode = SkXfermode::kModulate_Mode;
1695 }
1696 if (!SkPaintToGrPaintWithXfermode(this->context(), paint, *draw.fMatrix, colorMode,
1697 false, &grPaint)) {
1698 return;
1699 }
1700 } else {
1701 // We have a shader, but no colors to blend it against.
1702 if (!SkPaintToGrPaint(this->context(), paint, *draw.fMatrix, &grPaint)) {
1703 return;
1704 }
1705 }
1706 } else {
1707 if (colors) {
1708 // We have colors, but either have no shader or no texture coords (which implies that
1709 // we should ignore the shader).
1710 if (!SkPaintToGrPaintWithPrimitiveColor(this->context(), paint, &grPaint)) {
1711 return;
1712 }
1713 } else {
1714 // No colors and no shaders. Just draw with the paint color.
1715 if (!SkPaintToGrPaintNoShader(this->context(), paint, &grPaint)) {
1716 return;
1717 }
1718 }
1719 }
1720
1721 fDrawContext->drawVertices(fClip,
1722 grPaint,
1723 *draw.fMatrix,
1724 primType,
1725 vertexCount,
1726 vertices,
1727 texs,
1728 colors,
1729 indices,
1730 indexCount);
1731 }
1732
1733 ///////////////////////////////////////////////////////////////////////////////
1734
drawAtlas(const SkDraw & draw,const SkImage * atlas,const SkRSXform xform[],const SkRect texRect[],const SkColor colors[],int count,SkXfermode::Mode mode,const SkPaint & paint)1735 void SkGpuDevice::drawAtlas(const SkDraw& draw, const SkImage* atlas, const SkRSXform xform[],
1736 const SkRect texRect[], const SkColor colors[], int count,
1737 SkXfermode::Mode mode, const SkPaint& paint) {
1738 ASSERT_SINGLE_OWNER
1739 if (paint.isAntiAlias()) {
1740 this->INHERITED::drawAtlas(draw, atlas, xform, texRect, colors, count, mode, paint);
1741 return;
1742 }
1743
1744 CHECK_SHOULD_DRAW(draw);
1745 GR_CREATE_TRACE_MARKER_CONTEXT("SkGpuDevice", "drawText", fContext);
1746
1747 SkPaint p(paint);
1748 p.setShader(atlas->newShader(SkShader::kClamp_TileMode, SkShader::kClamp_TileMode))->unref();
1749
1750 GrPaint grPaint;
1751 if (colors) {
1752 if (!SkPaintToGrPaintWithXfermode(this->context(), p, *draw.fMatrix, mode, true,
1753 &grPaint)) {
1754 return;
1755 }
1756 } else {
1757 if (!SkPaintToGrPaint(this->context(), p, *draw.fMatrix, &grPaint)) {
1758 return;
1759 }
1760 }
1761
1762 SkDEBUGCODE(this->validate();)
1763 fDrawContext->drawAtlas(fClip, grPaint, *draw.fMatrix, count, xform, texRect, colors);
1764 }
1765
1766 ///////////////////////////////////////////////////////////////////////////////
1767
drawText(const SkDraw & draw,const void * text,size_t byteLength,SkScalar x,SkScalar y,const SkPaint & paint)1768 void SkGpuDevice::drawText(const SkDraw& draw, const void* text,
1769 size_t byteLength, SkScalar x, SkScalar y,
1770 const SkPaint& paint) {
1771 ASSERT_SINGLE_OWNER
1772 CHECK_SHOULD_DRAW(draw);
1773 GR_CREATE_TRACE_MARKER_CONTEXT("SkGpuDevice", "drawText", fContext);
1774
1775 GrPaint grPaint;
1776 if (!SkPaintToGrPaint(this->context(), paint, *draw.fMatrix, &grPaint)) {
1777 return;
1778 }
1779
1780 SkDEBUGCODE(this->validate();)
1781
1782 fDrawContext->drawText(fClip, grPaint, paint, *draw.fMatrix,
1783 (const char *)text, byteLength, x, y, draw.fClip->getBounds());
1784 }
1785
drawPosText(const SkDraw & draw,const void * text,size_t byteLength,const SkScalar pos[],int scalarsPerPos,const SkPoint & offset,const SkPaint & paint)1786 void SkGpuDevice::drawPosText(const SkDraw& draw, const void* text, size_t byteLength,
1787 const SkScalar pos[], int scalarsPerPos,
1788 const SkPoint& offset, const SkPaint& paint) {
1789 ASSERT_SINGLE_OWNER
1790 GR_CREATE_TRACE_MARKER_CONTEXT("SkGpuDevice", "drawPosText", fContext);
1791 CHECK_SHOULD_DRAW(draw);
1792
1793 GrPaint grPaint;
1794 if (!SkPaintToGrPaint(this->context(), paint, *draw.fMatrix, &grPaint)) {
1795 return;
1796 }
1797
1798 SkDEBUGCODE(this->validate();)
1799
1800 fDrawContext->drawPosText(fClip, grPaint, paint, *draw.fMatrix,
1801 (const char *)text, byteLength, pos, scalarsPerPos, offset,
1802 draw.fClip->getBounds());
1803 }
1804
drawTextBlob(const SkDraw & draw,const SkTextBlob * blob,SkScalar x,SkScalar y,const SkPaint & paint,SkDrawFilter * drawFilter)1805 void SkGpuDevice::drawTextBlob(const SkDraw& draw, const SkTextBlob* blob, SkScalar x, SkScalar y,
1806 const SkPaint& paint, SkDrawFilter* drawFilter) {
1807 ASSERT_SINGLE_OWNER
1808 GR_CREATE_TRACE_MARKER_CONTEXT("SkGpuDevice", "drawTextBlob", fContext);
1809 CHECK_SHOULD_DRAW(draw);
1810
1811 SkDEBUGCODE(this->validate();)
1812
1813 fDrawContext->drawTextBlob(fClip, paint, *draw.fMatrix,
1814 blob, x, y, drawFilter, draw.fClip->getBounds());
1815 }
1816
1817 ///////////////////////////////////////////////////////////////////////////////
1818
onShouldDisableLCD(const SkPaint & paint) const1819 bool SkGpuDevice::onShouldDisableLCD(const SkPaint& paint) const {
1820 return GrTextUtils::ShouldDisableLCD(paint);
1821 }
1822
flush()1823 void SkGpuDevice::flush() {
1824 ASSERT_SINGLE_OWNER
1825
1826 fRenderTarget->prepareForExternalIO();
1827 }
1828
1829 ///////////////////////////////////////////////////////////////////////////////
1830
onCreateDevice(const CreateInfo & cinfo,const SkPaint *)1831 SkBaseDevice* SkGpuDevice::onCreateDevice(const CreateInfo& cinfo, const SkPaint*) {
1832 ASSERT_SINGLE_OWNER
1833 GrSurfaceDesc desc;
1834 desc.fConfig = fRenderTarget->config();
1835 desc.fFlags = kRenderTarget_GrSurfaceFlag;
1836 desc.fWidth = cinfo.fInfo.width();
1837 desc.fHeight = cinfo.fInfo.height();
1838 desc.fSampleCnt = fRenderTarget->desc().fSampleCnt;
1839
1840 SkAutoTUnref<GrTexture> texture;
1841 // Skia's convention is to only clear a device if it is non-opaque.
1842 InitContents init = cinfo.fInfo.isOpaque() ? kUninit_InitContents : kClear_InitContents;
1843
1844 // layers are never draw in repeat modes, so we can request an approx
1845 // match and ignore any padding.
1846 if (kNever_TileUsage == cinfo.fTileUsage) {
1847 texture.reset(fContext->textureProvider()->createApproxTexture(desc));
1848 } else {
1849 texture.reset(fContext->textureProvider()->createTexture(desc, SkBudgeted::kYes));
1850 }
1851
1852 if (texture) {
1853 SkSurfaceProps props(this->surfaceProps().flags(), cinfo.fPixelGeometry);
1854 return SkGpuDevice::Create(
1855 texture->asRenderTarget(), cinfo.fInfo.width(), cinfo.fInfo.height(), &props, init);
1856 } else {
1857 SkErrorInternals::SetError( kInternalError_SkError,
1858 "---- failed to create gpu device texture [%d %d]\n",
1859 cinfo.fInfo.width(), cinfo.fInfo.height());
1860 return nullptr;
1861 }
1862 }
1863
newSurface(const SkImageInfo & info,const SkSurfaceProps & props)1864 SkSurface* SkGpuDevice::newSurface(const SkImageInfo& info, const SkSurfaceProps& props) {
1865 ASSERT_SINGLE_OWNER
1866 // TODO: Change the signature of newSurface to take a budgeted parameter.
1867 static const SkBudgeted kBudgeted = SkBudgeted::kNo;
1868 return SkSurface::NewRenderTarget(fContext, kBudgeted, info, fRenderTarget->desc().fSampleCnt,
1869 &props);
1870 }
1871
EXPERIMENTAL_drawPicture(SkCanvas * mainCanvas,const SkPicture * mainPicture,const SkMatrix * matrix,const SkPaint * paint)1872 bool SkGpuDevice::EXPERIMENTAL_drawPicture(SkCanvas* mainCanvas, const SkPicture* mainPicture,
1873 const SkMatrix* matrix, const SkPaint* paint) {
1874 ASSERT_SINGLE_OWNER
1875 #ifndef SK_IGNORE_GPU_LAYER_HOISTING
1876 // todo: should handle this natively
1877 if (paint) {
1878 return false;
1879 }
1880
1881 const SkBigPicture::AccelData* data = nullptr;
1882 if (const SkBigPicture* bp = mainPicture->asSkBigPicture()) {
1883 data = bp->accelData();
1884 }
1885 if (!data) {
1886 return false;
1887 }
1888
1889 const SkLayerInfo *gpuData = static_cast<const SkLayerInfo*>(data);
1890 if (0 == gpuData->numBlocks()) {
1891 return false;
1892 }
1893
1894 SkTDArray<GrHoistedLayer> atlasedNeedRendering, atlasedRecycled;
1895
1896 SkIRect iBounds;
1897 if (!mainCanvas->getClipDeviceBounds(&iBounds)) {
1898 return false;
1899 }
1900
1901 SkRect clipBounds = SkRect::Make(iBounds);
1902
1903 SkMatrix initialMatrix = mainCanvas->getTotalMatrix();
1904
1905 GrLayerHoister::Begin(fContext);
1906
1907 GrLayerHoister::FindLayersToAtlas(fContext, mainPicture,
1908 initialMatrix,
1909 clipBounds,
1910 &atlasedNeedRendering, &atlasedRecycled,
1911 fRenderTarget->numColorSamples());
1912
1913 GrLayerHoister::DrawLayersToAtlas(fContext, atlasedNeedRendering);
1914
1915 SkTDArray<GrHoistedLayer> needRendering, recycled;
1916
1917 SkAutoCanvasMatrixPaint acmp(mainCanvas, matrix, paint, mainPicture->cullRect());
1918
1919 GrLayerHoister::FindLayersToHoist(fContext, mainPicture,
1920 initialMatrix,
1921 clipBounds,
1922 &needRendering, &recycled,
1923 fRenderTarget->numColorSamples());
1924
1925 GrLayerHoister::DrawLayers(fContext, needRendering);
1926
1927 // Render the entire picture using new layers
1928 GrRecordReplaceDraw(mainPicture, mainCanvas, fContext->getLayerCache(),
1929 initialMatrix, nullptr);
1930
1931 GrLayerHoister::UnlockLayers(fContext, needRendering);
1932 GrLayerHoister::UnlockLayers(fContext, recycled);
1933 GrLayerHoister::UnlockLayers(fContext, atlasedNeedRendering);
1934 GrLayerHoister::UnlockLayers(fContext, atlasedRecycled);
1935 GrLayerHoister::End(fContext);
1936
1937 return true;
1938 #else
1939 return false;
1940 #endif
1941 }
1942
NewImageFilterCache()1943 SkImageFilter::Cache* SkGpuDevice::NewImageFilterCache() {
1944 return SkImageFilter::Cache::Create(kDefaultImageFilterCacheSize);
1945 }
1946
getImageFilterCache()1947 SkImageFilter::Cache* SkGpuDevice::getImageFilterCache() {
1948 ASSERT_SINGLE_OWNER
1949 // We always return a transient cache, so it is freed after each
1950 // filter traversal.
1951 return SkGpuDevice::NewImageFilterCache();
1952 }
1953
1954 #endif
1955