1 /**************************************************************************
2  *
3  * Copyright 2009 VMware, Inc.
4  * All Rights Reserved.
5  *
6  * Permission is hereby granted, free of charge, to any person obtaining a
7  * copy of this software and associated documentation files (the
8  * "Software"), to deal in the Software without restriction, including
9  * without limitation the rights to use, copy, modify, merge, publish,
10  * distribute, sub license, and/or sell copies of the Software, and to
11  * permit persons to whom the Software is furnished to do so, subject to
12  * the following conditions:
13  *
14  * The above copyright notice and this permission notice (including the
15  * next paragraph) shall be included in all copies or substantial portions
16  * of the Software.
17  *
18  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20  * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21  * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
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23  * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
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26  **************************************************************************/
27 
28 /**
29  * The rast code is concerned with rasterization of command bins.
30  * Each screen tile has a bin associated with it.  To render the
31  * scene we iterate over the tile bins and execute the commands
32  * in each bin.
33  * We'll do that with multiple threads...
34  */
35 
36 
37 #ifndef LP_RAST_H
38 #define LP_RAST_H
39 
40 #include "pipe/p_compiler.h"
41 #include "lp_jit.h"
42 
43 
44 struct lp_rasterizer;
45 struct lp_scene;
46 struct lp_fence;
47 struct cmd_bin;
48 
49 /** For sub-pixel positioning */
50 #define FIXED_ORDER 4
51 #define FIXED_ONE (1<<FIXED_ORDER)
52 
53 
54 struct lp_rasterizer_task;
55 
56 
57 /**
58  * Rasterization state.
59  * Objects of this type are put into the shared data bin and pointed
60  * to by commands in the per-tile bins.
61  */
62 struct lp_rast_state {
63    /* State for the shader.  This also contains state which feeds into
64     * the fragment shader, such as blend color and alpha ref value.
65     */
66    struct lp_jit_context jit_context;
67 
68    /* The shader itself.  Probably we also need to pass a pointer to
69     * the tile color/z/stencil data somehow
70      */
71    struct lp_fragment_shader_variant *variant;
72 };
73 
74 
75 /**
76  * Coefficients necessary to run the shader at a given location.
77  * First coefficient is position.
78  * These pointers point into the bin data buffer.
79  */
80 struct lp_rast_shader_inputs {
81    unsigned frontfacing:1;      /** True for front-facing */
82    unsigned disable:1;          /** Partially binned, disable this command */
83    unsigned opaque:1;           /** Is opaque */
84    unsigned pad0:29;            /* wasted space */
85    unsigned stride;             /* how much to advance data between a0, dadx, dady */
86    unsigned pad2;               /* wasted space */
87    unsigned pad3;               /* wasted space */
88    /* followed by a0, dadx, dady and planes[] */
89 };
90 
91 /* Note: the order of these values is important as they are loaded by
92  * sse code in rasterization:
93  */
94 struct lp_rast_plane {
95    /* edge function values at minx,miny ?? */
96    int c;
97 
98    int dcdx;
99    int dcdy;
100 
101    /* one-pixel sized trivial reject offsets for each plane */
102    int eo;
103 };
104 
105 /**
106  * Rasterization information for a triangle known to be in this bin,
107  * plus inputs to run the shader:
108  * These fields are tile- and bin-independent.
109  * Objects of this type are put into the lp_setup_context::data buffer.
110  */
111 struct lp_rast_triangle {
112 #ifdef DEBUG
113    float v[3][2];
114    float pad0;
115    float pad1;
116 #endif
117 
118    /* inputs for the shader */
119    struct lp_rast_shader_inputs inputs;
120    /* planes are also allocated here */
121 };
122 
123 
124 #define GET_A0(inputs) ((float (*)[4])((inputs)+1))
125 #define GET_DADX(inputs) ((float (*)[4])((char *)((inputs) + 1) + (inputs)->stride))
126 #define GET_DADY(inputs) ((float (*)[4])((char *)((inputs) + 1) + 2 * (inputs)->stride))
127 #define GET_PLANES(tri) ((struct lp_rast_plane *)((char *)(&(tri)->inputs + 1) + 3 * (tri)->inputs.stride))
128 
129 
130 
131 struct lp_rasterizer *
132 lp_rast_create( unsigned num_threads );
133 
134 void
135 lp_rast_destroy( struct lp_rasterizer * );
136 
137 unsigned
138 lp_rast_get_num_threads( struct lp_rasterizer * );
139 
140 void
141 lp_rast_queue_scene( struct lp_rasterizer *rast,
142                      struct lp_scene *scene );
143 
144 void
145 lp_rast_finish( struct lp_rasterizer *rast );
146 
147 
148 union lp_rast_cmd_arg {
149    const struct lp_rast_shader_inputs *shade_tile;
150    struct {
151       const struct lp_rast_triangle *tri;
152       unsigned plane_mask;
153    } triangle;
154    const struct lp_rast_state *set_state;
155    uint8_t clear_color[4];
156    struct {
157       uint32_t value;
158       uint32_t mask;
159    } clear_zstencil;
160    const struct lp_rast_state *state;
161    struct lp_fence *fence;
162    struct llvmpipe_query *query_obj;
163 };
164 
165 
166 /* Cast wrappers.  Hopefully these compile to noops!
167  */
168 static INLINE union lp_rast_cmd_arg
lp_rast_arg_inputs(const struct lp_rast_shader_inputs * shade_tile)169 lp_rast_arg_inputs( const struct lp_rast_shader_inputs *shade_tile )
170 {
171    union lp_rast_cmd_arg arg;
172    arg.shade_tile = shade_tile;
173    return arg;
174 }
175 
176 static INLINE union lp_rast_cmd_arg
lp_rast_arg_triangle(const struct lp_rast_triangle * triangle,unsigned plane_mask)177 lp_rast_arg_triangle( const struct lp_rast_triangle *triangle,
178                       unsigned plane_mask)
179 {
180    union lp_rast_cmd_arg arg;
181    arg.triangle.tri = triangle;
182    arg.triangle.plane_mask = plane_mask;
183    return arg;
184 }
185 
186 /**
187  * Build argument for a contained triangle.
188  *
189  * All planes are enabled, so instead of the plane mask we pass the upper
190  * left coordinates of the a block that fully encloses the triangle.
191  */
192 static INLINE union lp_rast_cmd_arg
lp_rast_arg_triangle_contained(const struct lp_rast_triangle * triangle,unsigned x,unsigned y)193 lp_rast_arg_triangle_contained( const struct lp_rast_triangle *triangle,
194                                 unsigned x, unsigned y)
195 {
196    union lp_rast_cmd_arg arg;
197    arg.triangle.tri = triangle;
198    arg.triangle.plane_mask = x | (y << 8);
199    return arg;
200 }
201 
202 static INLINE union lp_rast_cmd_arg
lp_rast_arg_state(const struct lp_rast_state * state)203 lp_rast_arg_state( const struct lp_rast_state *state )
204 {
205    union lp_rast_cmd_arg arg;
206    arg.set_state = state;
207    return arg;
208 }
209 
210 static INLINE union lp_rast_cmd_arg
lp_rast_arg_fence(struct lp_fence * fence)211 lp_rast_arg_fence( struct lp_fence *fence )
212 {
213    union lp_rast_cmd_arg arg;
214    arg.fence = fence;
215    return arg;
216 }
217 
218 
219 static INLINE union lp_rast_cmd_arg
lp_rast_arg_clearzs(unsigned value,unsigned mask)220 lp_rast_arg_clearzs( unsigned value, unsigned mask )
221 {
222    union lp_rast_cmd_arg arg;
223    arg.clear_zstencil.value = value;
224    arg.clear_zstencil.mask = mask;
225    return arg;
226 }
227 
228 
229 static INLINE union lp_rast_cmd_arg
lp_rast_arg_query(struct llvmpipe_query * pq)230 lp_rast_arg_query( struct llvmpipe_query *pq )
231 {
232    union lp_rast_cmd_arg arg;
233    arg.query_obj = pq;
234    return arg;
235 }
236 
237 static INLINE union lp_rast_cmd_arg
lp_rast_arg_null(void)238 lp_rast_arg_null( void )
239 {
240    union lp_rast_cmd_arg arg;
241    arg.set_state = NULL;
242    return arg;
243 }
244 
245 
246 /**
247  * Binnable Commands.
248  * These get put into bins by the setup code and are called when
249  * the bins are executed.
250  */
251 #define LP_RAST_OP_CLEAR_COLOR       0x0
252 #define LP_RAST_OP_CLEAR_ZSTENCIL    0x1
253 #define LP_RAST_OP_TRIANGLE_1        0x2
254 #define LP_RAST_OP_TRIANGLE_2        0x3
255 #define LP_RAST_OP_TRIANGLE_3        0x4
256 #define LP_RAST_OP_TRIANGLE_4        0x5
257 #define LP_RAST_OP_TRIANGLE_5        0x6
258 #define LP_RAST_OP_TRIANGLE_6        0x7
259 #define LP_RAST_OP_TRIANGLE_7        0x8
260 #define LP_RAST_OP_TRIANGLE_8        0x9
261 #define LP_RAST_OP_TRIANGLE_3_4      0xa
262 #define LP_RAST_OP_TRIANGLE_3_16     0xb
263 #define LP_RAST_OP_TRIANGLE_4_16     0xc
264 #define LP_RAST_OP_SHADE_TILE        0xd
265 #define LP_RAST_OP_SHADE_TILE_OPAQUE 0xe
266 #define LP_RAST_OP_BEGIN_QUERY       0xf
267 #define LP_RAST_OP_END_QUERY         0x10
268 #define LP_RAST_OP_SET_STATE         0x11
269 
270 #define LP_RAST_OP_MAX               0x12
271 #define LP_RAST_OP_MASK              0xff
272 
273 void
274 lp_debug_bins( struct lp_scene *scene );
275 void
276 lp_debug_draw_bins_by_cmd_length( struct lp_scene *scene );
277 void
278 lp_debug_draw_bins_by_coverage( struct lp_scene *scene );
279 
280 
281 #endif
282