1 /*
2  * Copyright 2014 Google Inc.
3  *
4  * Use of this source code is governed by a BSD-style license that can be
5  * found in the LICENSE file.
6  */
7 
8 #include "SkPictureShader.h"
9 
10 #include "SkBitmap.h"
11 #include "SkBitmapProcShader.h"
12 #include "SkCanvas.h"
13 #include "SkImage.h"
14 #include "SkMatrixUtils.h"
15 #include "SkPicture.h"
16 #include "SkReadBuffer.h"
17 #include "SkResourceCache.h"
18 
19 #if SK_SUPPORT_GPU
20 #include "GrContext.h"
21 #include "GrCaps.h"
22 #endif
23 
24 namespace {
25 static unsigned gBitmapSkaderKeyNamespaceLabel;
26 
27 struct BitmapShaderKey : public SkResourceCache::Key {
28 public:
BitmapShaderKey__anon4ea2eed90111::BitmapShaderKey29     BitmapShaderKey(uint32_t pictureID,
30                     const SkRect& tile,
31                     SkShader::TileMode tmx,
32                     SkShader::TileMode tmy,
33                     const SkSize& scale,
34                     const SkMatrix& localMatrix)
35         : fPictureID(pictureID)
36         , fTile(tile)
37         , fTmx(tmx)
38         , fTmy(tmy)
39         , fScale(scale) {
40 
41         for (int i = 0; i < 9; ++i) {
42             fLocalMatrixStorage[i] = localMatrix[i];
43         }
44 
45         static const size_t keySize = sizeof(fPictureID) +
46                                       sizeof(fTile) +
47                                       sizeof(fTmx) + sizeof(fTmy) +
48                                       sizeof(fScale) +
49                                       sizeof(fLocalMatrixStorage);
50         // This better be packed.
51         SkASSERT(sizeof(uint32_t) * (&fEndOfStruct - &fPictureID) == keySize);
52         this->init(&gBitmapSkaderKeyNamespaceLabel, 0, keySize);
53     }
54 
55 private:
56     uint32_t           fPictureID;
57     SkRect             fTile;
58     SkShader::TileMode fTmx, fTmy;
59     SkSize             fScale;
60     SkScalar           fLocalMatrixStorage[9];
61 
62     SkDEBUGCODE(uint32_t fEndOfStruct;)
63 };
64 
65 struct BitmapShaderRec : public SkResourceCache::Rec {
BitmapShaderRec__anon4ea2eed90111::BitmapShaderRec66     BitmapShaderRec(const BitmapShaderKey& key, SkShader* tileShader, size_t bitmapBytes)
67         : fKey(key)
68         , fShader(SkRef(tileShader))
69         , fBitmapBytes(bitmapBytes) {}
70 
71     BitmapShaderKey        fKey;
72     SkAutoTUnref<SkShader> fShader;
73     size_t                 fBitmapBytes;
74 
getKey__anon4ea2eed90111::BitmapShaderRec75     const Key& getKey() const override { return fKey; }
bytesUsed__anon4ea2eed90111::BitmapShaderRec76     size_t bytesUsed() const override {
77         return sizeof(fKey) + sizeof(SkShader) + fBitmapBytes;
78     }
getCategory__anon4ea2eed90111::BitmapShaderRec79     const char* getCategory() const override { return "bitmap-shader"; }
diagnostic_only_getDiscardable__anon4ea2eed90111::BitmapShaderRec80     SkDiscardableMemory* diagnostic_only_getDiscardable() const override { return nullptr; }
81 
Visitor__anon4ea2eed90111::BitmapShaderRec82     static bool Visitor(const SkResourceCache::Rec& baseRec, void* contextShader) {
83         const BitmapShaderRec& rec = static_cast<const BitmapShaderRec&>(baseRec);
84         SkAutoTUnref<SkShader>* result = reinterpret_cast<SkAutoTUnref<SkShader>*>(contextShader);
85 
86         result->reset(SkRef(rec.fShader.get()));
87 
88         // The bitmap shader is backed by an image generator, thus it can always re-generate its
89         // pixels if discarded.
90         return true;
91     }
92 };
93 
94 } // namespace
95 
SkPictureShader(const SkPicture * picture,TileMode tmx,TileMode tmy,const SkMatrix * localMatrix,const SkRect * tile)96 SkPictureShader::SkPictureShader(const SkPicture* picture, TileMode tmx, TileMode tmy,
97                                  const SkMatrix* localMatrix, const SkRect* tile)
98     : INHERITED(localMatrix)
99     , fPicture(SkRef(picture))
100     , fTile(tile ? *tile : picture->cullRect())
101     , fTmx(tmx)
102     , fTmy(tmy) {
103 }
104 
Create(const SkPicture * picture,TileMode tmx,TileMode tmy,const SkMatrix * localMatrix,const SkRect * tile)105 SkShader* SkPictureShader::Create(const SkPicture* picture, TileMode tmx, TileMode tmy,
106                                          const SkMatrix* localMatrix, const SkRect* tile) {
107     if (!picture || picture->cullRect().isEmpty() || (tile && tile->isEmpty())) {
108         return SkShader::CreateEmptyShader();
109     }
110     return new SkPictureShader(picture, tmx, tmy, localMatrix, tile);
111 }
112 
CreateProc(SkReadBuffer & buffer)113 SkFlattenable* SkPictureShader::CreateProc(SkReadBuffer& buffer) {
114     SkMatrix lm;
115     buffer.readMatrix(&lm);
116     TileMode mx = (TileMode)buffer.read32();
117     TileMode my = (TileMode)buffer.read32();
118     SkRect tile;
119     buffer.readRect(&tile);
120 
121     SkAutoTUnref<SkPicture> picture;
122 
123     if (buffer.isCrossProcess() && SkPicture::PictureIOSecurityPrecautionsEnabled()) {
124         if (buffer.isVersionLT(SkReadBuffer::kPictureShaderHasPictureBool_Version)) {
125             // Older code blindly serialized pictures.  We don't trust them.
126             buffer.validate(false);
127             return nullptr;
128         }
129         // Newer code won't serialize pictures in disallow-cross-process-picture mode.
130         // Assert that they didn't serialize anything except a false here.
131         buffer.validate(!buffer.readBool());
132     } else {
133         // Old code always serialized the picture.  New code writes a 'true' first if it did.
134         if (buffer.isVersionLT(SkReadBuffer::kPictureShaderHasPictureBool_Version) ||
135             buffer.readBool()) {
136             picture.reset(SkPicture::CreateFromBuffer(buffer));
137         }
138     }
139     return SkPictureShader::Create(picture, mx, my, &lm, &tile);
140 }
141 
flatten(SkWriteBuffer & buffer) const142 void SkPictureShader::flatten(SkWriteBuffer& buffer) const {
143     buffer.writeMatrix(this->getLocalMatrix());
144     buffer.write32(fTmx);
145     buffer.write32(fTmy);
146     buffer.writeRect(fTile);
147 
148     // The deserialization code won't trust that our serialized picture is safe to deserialize.
149     // So write a 'false' telling it that we're not serializing a picture.
150     if (buffer.isCrossProcess() && SkPicture::PictureIOSecurityPrecautionsEnabled()) {
151         buffer.writeBool(false);
152     } else {
153         buffer.writeBool(true);
154         fPicture->flatten(buffer);
155     }
156 }
157 
refBitmapShader(const SkMatrix & viewMatrix,const SkMatrix * localM,const int maxTextureSize) const158 SkShader* SkPictureShader::refBitmapShader(const SkMatrix& viewMatrix, const SkMatrix* localM,
159                                            const int maxTextureSize) const {
160     SkASSERT(fPicture && !fPicture->cullRect().isEmpty());
161 
162     SkMatrix m;
163     m.setConcat(viewMatrix, this->getLocalMatrix());
164     if (localM) {
165         m.preConcat(*localM);
166     }
167 
168     // Use a rotation-invariant scale
169     SkPoint scale;
170     //
171     // TODO: replace this with decomposeScale() -- but beware LayoutTest rebaselines!
172     //
173     if (!SkDecomposeUpper2x2(m, nullptr, &scale, nullptr)) {
174         // Decomposition failed, use an approximation.
175         scale.set(SkScalarSqrt(m.getScaleX() * m.getScaleX() + m.getSkewX() * m.getSkewX()),
176                   SkScalarSqrt(m.getScaleY() * m.getScaleY() + m.getSkewY() * m.getSkewY()));
177     }
178     SkSize scaledSize = SkSize::Make(SkScalarAbs(scale.x() * fTile.width()),
179                                      SkScalarAbs(scale.y() * fTile.height()));
180 
181     // Clamp the tile size to about 4M pixels
182     static const SkScalar kMaxTileArea = 2048 * 2048;
183     SkScalar tileArea = SkScalarMul(scaledSize.width(), scaledSize.height());
184     if (tileArea > kMaxTileArea) {
185         SkScalar clampScale = SkScalarSqrt(kMaxTileArea / tileArea);
186         scaledSize.set(SkScalarMul(scaledSize.width(), clampScale),
187                        SkScalarMul(scaledSize.height(), clampScale));
188     }
189 #if SK_SUPPORT_GPU
190     // Scale down the tile size if larger than maxTextureSize for GPU Path or it should fail on create texture
191     if (maxTextureSize) {
192         if (scaledSize.width() > maxTextureSize || scaledSize.height() > maxTextureSize) {
193             SkScalar downScale = maxTextureSize / SkMaxScalar(scaledSize.width(), scaledSize.height());
194             scaledSize.set(SkScalarFloorToScalar(SkScalarMul(scaledSize.width(), downScale)),
195                            SkScalarFloorToScalar(SkScalarMul(scaledSize.height(), downScale)));
196         }
197     }
198 #endif
199 
200     SkISize tileSize = scaledSize.toRound();
201     if (tileSize.isEmpty()) {
202         return SkShader::CreateEmptyShader();
203     }
204 
205     // The actual scale, compensating for rounding & clamping.
206     SkSize tileScale = SkSize::Make(SkIntToScalar(tileSize.width()) / fTile.width(),
207                                     SkIntToScalar(tileSize.height()) / fTile.height());
208 
209     SkAutoTUnref<SkShader> tileShader;
210     BitmapShaderKey key(fPicture->uniqueID(),
211                         fTile,
212                         fTmx,
213                         fTmy,
214                         tileScale,
215                         this->getLocalMatrix());
216 
217     if (!SkResourceCache::Find(key, BitmapShaderRec::Visitor, &tileShader)) {
218         SkMatrix tileMatrix;
219         tileMatrix.setRectToRect(fTile, SkRect::MakeIWH(tileSize.width(), tileSize.height()),
220                                  SkMatrix::kFill_ScaleToFit);
221 
222         SkAutoTUnref<SkImage> tileImage(
223             SkImage::NewFromPicture(fPicture, tileSize, &tileMatrix, nullptr));
224         if (!tileImage) {
225             return nullptr;
226         }
227 
228         SkMatrix shaderMatrix = this->getLocalMatrix();
229         shaderMatrix.preScale(1 / tileScale.width(), 1 / tileScale.height());
230         tileShader.reset(tileImage->newShader(fTmx, fTmy, &shaderMatrix));
231 
232         const SkImageInfo tileInfo = SkImageInfo::MakeN32Premul(tileSize);
233         SkResourceCache::Add(new BitmapShaderRec(key, tileShader.get(),
234                                                  tileInfo.getSafeSize(tileInfo.minRowBytes())));
235     }
236 
237     return tileShader.detach();
238 }
239 
contextSize(const ContextRec &) const240 size_t SkPictureShader::contextSize(const ContextRec&) const {
241     return sizeof(PictureShaderContext);
242 }
243 
onCreateContext(const ContextRec & rec,void * storage) const244 SkShader::Context* SkPictureShader::onCreateContext(const ContextRec& rec, void* storage) const {
245     SkAutoTUnref<SkShader> bitmapShader(this->refBitmapShader(*rec.fMatrix, rec.fLocalMatrix));
246     if (nullptr == bitmapShader.get()) {
247         return nullptr;
248     }
249     return PictureShaderContext::Create(storage, *this, rec, bitmapShader);
250 }
251 
252 /////////////////////////////////////////////////////////////////////////////////////////
253 
Create(void * storage,const SkPictureShader & shader,const ContextRec & rec,SkShader * bitmapShader)254 SkShader::Context* SkPictureShader::PictureShaderContext::Create(void* storage,
255                    const SkPictureShader& shader, const ContextRec& rec, SkShader* bitmapShader) {
256     PictureShaderContext* ctx = new (storage) PictureShaderContext(shader, rec, bitmapShader);
257     if (nullptr == ctx->fBitmapShaderContext) {
258         ctx->~PictureShaderContext();
259         ctx = nullptr;
260     }
261     return ctx;
262 }
263 
PictureShaderContext(const SkPictureShader & shader,const ContextRec & rec,SkShader * bitmapShader)264 SkPictureShader::PictureShaderContext::PictureShaderContext(
265         const SkPictureShader& shader, const ContextRec& rec, SkShader* bitmapShader)
266     : INHERITED(shader, rec)
267     , fBitmapShader(SkRef(bitmapShader))
268 {
269     fBitmapShaderContextStorage = sk_malloc_throw(bitmapShader->contextSize(rec));
270     fBitmapShaderContext = bitmapShader->createContext(rec, fBitmapShaderContextStorage);
271     //if fBitmapShaderContext is null, we are invalid
272 }
273 
~PictureShaderContext()274 SkPictureShader::PictureShaderContext::~PictureShaderContext() {
275     if (fBitmapShaderContext) {
276         fBitmapShaderContext->~Context();
277     }
278     sk_free(fBitmapShaderContextStorage);
279 }
280 
getFlags() const281 uint32_t SkPictureShader::PictureShaderContext::getFlags() const {
282     SkASSERT(fBitmapShaderContext);
283     return fBitmapShaderContext->getFlags();
284 }
285 
asAShadeProc(void ** ctx)286 SkShader::Context::ShadeProc SkPictureShader::PictureShaderContext::asAShadeProc(void** ctx) {
287     SkASSERT(fBitmapShaderContext);
288     return fBitmapShaderContext->asAShadeProc(ctx);
289 }
290 
shadeSpan(int x,int y,SkPMColor dstC[],int count)291 void SkPictureShader::PictureShaderContext::shadeSpan(int x, int y, SkPMColor dstC[], int count) {
292     SkASSERT(fBitmapShaderContext);
293     fBitmapShaderContext->shadeSpan(x, y, dstC, count);
294 }
295 
296 #ifndef SK_IGNORE_TO_STRING
toString(SkString * str) const297 void SkPictureShader::toString(SkString* str) const {
298     static const char* gTileModeName[SkShader::kTileModeCount] = {
299         "clamp", "repeat", "mirror"
300     };
301 
302     str->appendf("PictureShader: [%f:%f:%f:%f] ",
303                  fPicture->cullRect().fLeft,
304                  fPicture->cullRect().fTop,
305                  fPicture->cullRect().fRight,
306                  fPicture->cullRect().fBottom);
307 
308     str->appendf("(%s, %s)", gTileModeName[fTmx], gTileModeName[fTmy]);
309 
310     this->INHERITED::toString(str);
311 }
312 #endif
313 
314 #if SK_SUPPORT_GPU
asFragmentProcessor(GrContext * context,const SkMatrix & viewM,const SkMatrix * localMatrix,SkFilterQuality fq) const315 const GrFragmentProcessor* SkPictureShader::asFragmentProcessor(
316                                                     GrContext* context,
317                                                     const SkMatrix& viewM,
318                                                     const SkMatrix* localMatrix,
319                                                     SkFilterQuality fq) const {
320     int maxTextureSize = 0;
321     if (context) {
322         maxTextureSize = context->caps()->maxTextureSize();
323     }
324     SkAutoTUnref<SkShader> bitmapShader(this->refBitmapShader(viewM, localMatrix, maxTextureSize));
325     if (!bitmapShader) {
326         return nullptr;
327     }
328     return bitmapShader->asFragmentProcessor(context, viewM, nullptr, fq);
329 }
330 #endif
331