1 /* 2 * Copyright (C) 2014 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License 15 */ 16 17 package com.android.cts.verifier.sensors.renderers; 18 19 import android.opengl.GLSurfaceView; 20 import android.opengl.GLU; 21 22 import java.util.concurrent.atomic.AtomicInteger; 23 24 import javax.microedition.khronos.egl.EGLConfig; 25 import javax.microedition.khronos.opengles.GL10; 26 27 /** 28 * Renders a spinning block to indicate how the device should be rotated in the test. 29 */ 30 public class GLRotationGuideRenderer implements GLSurfaceView.Renderer { 31 public static final int BACKGROUND_BLACK = 0; 32 public static final int BACKGROUND_RED = 1; 33 public static final int BACKGROUND_GREEN = 2; 34 private static final double ANGLE_INCREMENT = 1.0; 35 36 private final Monolith mMonolith = new Monolith(); 37 private final AtomicInteger mBackgroundColor = new AtomicInteger(BACKGROUND_BLACK); 38 39 private float mAngle; 40 private float mRotateX; 41 private float mRotateY; 42 private float mRotateZ; 43 44 /** 45 * Sets the rotation of the monolith. 46 */ setRotation(float rotateX, float rotateY, float rotateZ)47 public void setRotation(float rotateX, float rotateY, float rotateZ) { 48 mRotateX = rotateX; 49 mRotateY = rotateY; 50 mRotateZ = rotateZ; 51 } 52 53 /** 54 * Sets the background color. 55 */ setBackgroundColor(int value)56 public void setBackgroundColor(int value) { 57 mBackgroundColor.set(value); 58 } 59 60 /** 61 * {@inheritDoc} 62 */ 63 @Override onDrawFrame(GL10 gl)64 public void onDrawFrame(GL10 gl) { 65 clearBackground(gl); 66 gl.glMatrixMode(GL10.GL_MODELVIEW); 67 gl.glLoadIdentity(); 68 gl.glRotatef(mAngle, mRotateX, mRotateY, mRotateZ); 69 mMonolith.draw(gl); 70 mAngle += ANGLE_INCREMENT; 71 } 72 73 /** 74 * {@inheritDoc} 75 */ 76 @Override onSurfaceChanged(GL10 gl, int width, int height)77 public void onSurfaceChanged(GL10 gl, int width, int height) { 78 gl.glViewport(0, 0, width, height); 79 gl.glMatrixMode(GL10.GL_PROJECTION); 80 gl.glLoadIdentity(); 81 float ratio = (float) width / height; 82 gl.glFrustumf(-ratio, ratio, -1, 1, 3, 15); 83 GLU.gluLookAt(gl, 0, 0, 10, 0, 0, 0, 0, 1, 0); 84 } 85 86 /** 87 * {@inheritDoc} 88 */ 89 @Override onSurfaceCreated(GL10 gl, EGLConfig config)90 public void onSurfaceCreated(GL10 gl, EGLConfig config) { 91 gl.glEnableClientState(GL10.GL_VERTEX_ARRAY); 92 gl.glEnable(GL10.GL_LIGHTING); 93 gl.glEnable(GL10.GL_LIGHT0); 94 gl.glLightfv(GL10.GL_LIGHT0, GL10.GL_AMBIENT, new float[] {0.75f, 0.75f, 0.75f, 1f}, 0); 95 } 96 clearBackground(GL10 gl)97 private void clearBackground(GL10 gl) { 98 switch (mBackgroundColor.get()) { 99 case BACKGROUND_GREEN: 100 gl.glClearColor(0.0f, 1.0f, 0.0f, 1.0f); 101 break; 102 103 case BACKGROUND_RED: 104 gl.glClearColor(1.0f, 0.0f, 0.0f, 1.0f); 105 break; 106 107 default: 108 gl.glClearColor(0.0f, 0.0f, 0.0f, 1.0f); 109 break; 110 } 111 gl.glClear(GL10.GL_COLOR_BUFFER_BIT | GL10.GL_DEPTH_BUFFER_BIT); 112 } 113 } 114