1 /*
2 * Copyright 2014 Google Inc.
3 *
4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file.
6 */
7
8 #include "GrGLSLPrimitiveProcessor.h"
9
10 #include "GrCoordTransform.h"
11 #include "glsl/GrGLSLFragmentShaderBuilder.h"
12 #include "glsl/GrGLSLUniformHandler.h"
13 #include "glsl/GrGLSLVertexShaderBuilder.h"
14
GetTransformMatrix(const SkMatrix & localMatrix,const GrCoordTransform & coordTransform)15 SkMatrix GrGLSLPrimitiveProcessor::GetTransformMatrix(const SkMatrix& localMatrix,
16 const GrCoordTransform& coordTransform) {
17 SkMatrix combined;
18 // We only apply the localmatrix to localcoords
19 if (kLocal_GrCoordSet == coordTransform.sourceCoords()) {
20 combined.setConcat(coordTransform.getMatrix(), localMatrix);
21 } else {
22 combined = coordTransform.getMatrix();
23 }
24 if (coordTransform.reverseY()) {
25 // combined.postScale(1,-1);
26 // combined.postTranslate(0,1);
27 combined.set(SkMatrix::kMSkewY,
28 combined[SkMatrix::kMPersp0] - combined[SkMatrix::kMSkewY]);
29 combined.set(SkMatrix::kMScaleY,
30 combined[SkMatrix::kMPersp1] - combined[SkMatrix::kMScaleY]);
31 combined.set(SkMatrix::kMTransY,
32 combined[SkMatrix::kMPersp2] - combined[SkMatrix::kMTransY]);
33 }
34 return combined;
35 }
36
setupUniformColor(GrGLSLPPFragmentBuilder * fragBuilder,GrGLSLUniformHandler * uniformHandler,const char * outputName,UniformHandle * colorUniform)37 void GrGLSLPrimitiveProcessor::setupUniformColor(GrGLSLPPFragmentBuilder* fragBuilder,
38 GrGLSLUniformHandler* uniformHandler,
39 const char* outputName,
40 UniformHandle* colorUniform) {
41 SkASSERT(colorUniform);
42 const char* stagedLocalVarName;
43 *colorUniform = uniformHandler->addUniform(kFragment_GrShaderFlag,
44 kVec4f_GrSLType,
45 kDefault_GrSLPrecision,
46 "Color",
47 &stagedLocalVarName);
48 fragBuilder->codeAppendf("%s = %s;", outputName, stagedLocalVarName);
49 }
50