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Searched defs:shaderContext (Results 1 – 7 of 7) sorted by relevance

/external/skia/src/core/
DSkBlitter_PM4f.cpp140 SkShader::Context* shaderContext) in SkState_Shader_Blitter()
285 static bool is_opaque(const SkPaint& paint, const SkShader::Context* shaderContext) { in is_opaque()
372 SkShader::Context* shaderContext, in create()
388 SkShader::Context* shaderContext, in SkBlitter_ARGB32_Create()
394 SkShader::Context* shaderContext, in SkBlitter_ARGB64_Create()
DSkColorFilterShader.cpp58 SkShader::Context* shaderContext = fShader->createContext(rec, shaderContextStorage); in onCreateContext() local
71 SkShader::Context* shaderContext, in FilterShaderContext()
DSkBlitter_ARGB32.cpp323 const SkPaint& paint, SkShader::Context* shaderContext) in SkARGB32_Shader_Blitter()
387 SkShader::Context* shaderContext = fShaderContext; in blitRect() local
461 SkShader::Context* shaderContext = fShaderContext; in blitAntiH() local
541 SkShader::Context* shaderContext = fShaderContext; in blitMask() local
594 SkShader::Context* shaderContext = fShaderContext; in blitV() local
DSkBlitter_A8.cpp231 SkShader::Context* shaderContext) in SkA8_Shader_Blitter()
254 SkShader::Context* shaderContext = fShaderContext; in blitH() local
287 SkShader::Context* shaderContext = fShaderContext; in blitAntiH() local
334 SkShader::Context* shaderContext = fShaderContext; in blitMask() local
DSkBlitter_RGB16.cpp683 SkShader::Context* shaderContext) in SkRGB16_Shader_Blitter()
720 SkShader::Context* shaderContext = fShaderContext; in blitRect() local
760 SkShader::Context* shaderContext = fShaderContext; in blitAntiH() local
809 SkShader::Context* shaderContext) in SkRGB16_Shader_Xfermode_Blitter()
839 SkShader::Context* shaderContext = fShaderContext; in blitAntiH() local
894 SkShader::Context* shaderContext, in SkBlitter_ChooseD565()
DSkBlitter.cpp746 Sk3DBlitter(SkBlitter* proxy, SkShader::Context* shaderContext) in Sk3DBlitter()
886 SkShader::Context* shaderContext = nullptr; in Choose() local
987 SkShader::Context* shaderContext) in SkShaderBlitter()
DSkDraw.cpp1910 SkShader::Context* shaderContext = blitter->getShaderContext(); in drawVertices() local