Searched defs:shaderContext (Results 1 – 7 of 7) sorted by relevance
140 SkShader::Context* shaderContext) in SkState_Shader_Blitter()285 static bool is_opaque(const SkPaint& paint, const SkShader::Context* shaderContext) { in is_opaque()372 SkShader::Context* shaderContext, in create()388 SkShader::Context* shaderContext, in SkBlitter_ARGB32_Create()394 SkShader::Context* shaderContext, in SkBlitter_ARGB64_Create()
58 SkShader::Context* shaderContext = fShader->createContext(rec, shaderContextStorage); in onCreateContext() local71 SkShader::Context* shaderContext, in FilterShaderContext()
323 const SkPaint& paint, SkShader::Context* shaderContext) in SkARGB32_Shader_Blitter()387 SkShader::Context* shaderContext = fShaderContext; in blitRect() local461 SkShader::Context* shaderContext = fShaderContext; in blitAntiH() local541 SkShader::Context* shaderContext = fShaderContext; in blitMask() local594 SkShader::Context* shaderContext = fShaderContext; in blitV() local
231 SkShader::Context* shaderContext) in SkA8_Shader_Blitter()254 SkShader::Context* shaderContext = fShaderContext; in blitH() local287 SkShader::Context* shaderContext = fShaderContext; in blitAntiH() local334 SkShader::Context* shaderContext = fShaderContext; in blitMask() local
683 SkShader::Context* shaderContext) in SkRGB16_Shader_Blitter()720 SkShader::Context* shaderContext = fShaderContext; in blitRect() local760 SkShader::Context* shaderContext = fShaderContext; in blitAntiH() local809 SkShader::Context* shaderContext) in SkRGB16_Shader_Xfermode_Blitter()839 SkShader::Context* shaderContext = fShaderContext; in blitAntiH() local894 SkShader::Context* shaderContext, in SkBlitter_ChooseD565()
746 Sk3DBlitter(SkBlitter* proxy, SkShader::Context* shaderContext) in Sk3DBlitter()886 SkShader::Context* shaderContext = nullptr; in Choose() local987 SkShader::Context* shaderContext) in SkShaderBlitter()
1910 SkShader::Context* shaderContext = blitter->getShaderContext(); in drawVertices() local