1 /*
2  * Copyright 2006 The Android Open Source Project
3  *
4  * Use of this source code is governed by a BSD-style license that can be
5  * found in the LICENSE file.
6  */
7 
8 #include "SkScanPriv.h"
9 #include "SkBlitter.h"
10 #include "SkEdge.h"
11 #include "SkEdgeBuilder.h"
12 #include "SkGeometry.h"
13 #include "SkPath.h"
14 #include "SkQuadClipper.h"
15 #include "SkRasterClip.h"
16 #include "SkRegion.h"
17 #include "SkTemplates.h"
18 #include "SkTSort.h"
19 
20 #define kEDGE_HEAD_Y    SK_MinS32
21 #define kEDGE_TAIL_Y    SK_MaxS32
22 
23 #ifdef SK_DEBUG
validate_sort(const SkEdge * edge)24     static void validate_sort(const SkEdge* edge) {
25         int y = kEDGE_HEAD_Y;
26 
27         while (edge->fFirstY != SK_MaxS32) {
28             edge->validate();
29             SkASSERT(y <= edge->fFirstY);
30 
31             y = edge->fFirstY;
32             edge = edge->fNext;
33         }
34     }
35 #else
36     #define validate_sort(edge)
37 #endif
38 
remove_edge(SkEdge * edge)39 static inline void remove_edge(SkEdge* edge) {
40     edge->fPrev->fNext = edge->fNext;
41     edge->fNext->fPrev = edge->fPrev;
42 }
43 
insert_edge_after(SkEdge * edge,SkEdge * afterMe)44 static inline void insert_edge_after(SkEdge* edge, SkEdge* afterMe) {
45     edge->fPrev = afterMe;
46     edge->fNext = afterMe->fNext;
47     afterMe->fNext->fPrev = edge;
48     afterMe->fNext = edge;
49 }
50 
backward_insert_edge_based_on_x(SkEdge * edge SkDECLAREPARAM (int,curr_y))51 static void backward_insert_edge_based_on_x(SkEdge* edge SkDECLAREPARAM(int, curr_y)) {
52     SkFixed x = edge->fX;
53 
54     SkEdge* prev = edge->fPrev;
55     while (prev->fX > x) {
56         prev = prev->fPrev;
57     }
58     if (prev->fNext != edge) {
59         remove_edge(edge);
60         insert_edge_after(edge, prev);
61     }
62 }
63 
64 // Start from the right side, searching backwards for the point to begin the new edge list
65 // insertion, marching forwards from here. The implementation could have started from the left
66 // of the prior insertion, and search to the right, or with some additional caching, binary
67 // search the starting point. More work could be done to determine optimal new edge insertion.
backward_insert_start(SkEdge * prev,SkFixed x)68 static SkEdge* backward_insert_start(SkEdge* prev, SkFixed x) {
69     while (prev->fX > x) {
70         prev = prev->fPrev;
71     }
72     return prev;
73 }
74 
insert_new_edges(SkEdge * newEdge,int curr_y)75 static void insert_new_edges(SkEdge* newEdge, int curr_y) {
76     if (newEdge->fFirstY != curr_y) {
77         return;
78     }
79     SkEdge* prev = newEdge->fPrev;
80     if (prev->fX <= newEdge->fX) {
81         return;
82     }
83     // find first x pos to insert
84     SkEdge* start = backward_insert_start(prev, newEdge->fX);
85     // insert the lot, fixing up the links as we go
86     do {
87         SkEdge* next = newEdge->fNext;
88         do {
89             if (start->fNext == newEdge) {
90                 goto nextEdge;
91             }
92             SkEdge* after = start->fNext;
93             if (after->fX >= newEdge->fX) {
94                 break;
95             }
96             start = after;
97         } while (true);
98         remove_edge(newEdge);
99         insert_edge_after(newEdge, start);
100 nextEdge:
101         start = newEdge;
102         newEdge = next;
103     } while (newEdge->fFirstY == curr_y);
104 }
105 
106 #ifdef SK_DEBUG
validate_edges_for_y(const SkEdge * edge,int curr_y)107 static void validate_edges_for_y(const SkEdge* edge, int curr_y) {
108     while (edge->fFirstY <= curr_y) {
109         SkASSERT(edge->fPrev && edge->fNext);
110         SkASSERT(edge->fPrev->fNext == edge);
111         SkASSERT(edge->fNext->fPrev == edge);
112         SkASSERT(edge->fFirstY <= edge->fLastY);
113 
114         SkASSERT(edge->fPrev->fX <= edge->fX);
115         edge = edge->fNext;
116     }
117 }
118 #else
119     #define validate_edges_for_y(edge, curr_y)
120 #endif
121 
122 #if defined _WIN32 && _MSC_VER >= 1300  // disable warning : local variable used without having been initialized
123 #pragma warning ( push )
124 #pragma warning ( disable : 4701 )
125 #endif
126 
127 typedef void (*PrePostProc)(SkBlitter* blitter, int y, bool isStartOfScanline);
128 #define PREPOST_START   true
129 #define PREPOST_END     false
130 
walk_edges(SkEdge * prevHead,SkPath::FillType fillType,SkBlitter * blitter,int start_y,int stop_y,PrePostProc proc,int rightClip)131 static void walk_edges(SkEdge* prevHead, SkPath::FillType fillType,
132                        SkBlitter* blitter, int start_y, int stop_y,
133                        PrePostProc proc, int rightClip) {
134     validate_sort(prevHead->fNext);
135 
136     int curr_y = start_y;
137     // returns 1 for evenodd, -1 for winding, regardless of inverse-ness
138     int windingMask = (fillType & 1) ? 1 : -1;
139 
140     for (;;) {
141         int     w = 0;
142         int     left SK_INIT_TO_AVOID_WARNING;
143         bool    in_interval = false;
144         SkEdge* currE = prevHead->fNext;
145         SkFixed prevX = prevHead->fX;
146 
147         validate_edges_for_y(currE, curr_y);
148 
149         if (proc) {
150             proc(blitter, curr_y, PREPOST_START);    // pre-proc
151         }
152 
153         while (currE->fFirstY <= curr_y) {
154             SkASSERT(currE->fLastY >= curr_y);
155 
156             int x = SkFixedRoundToInt(currE->fX);
157             w += currE->fWinding;
158             if ((w & windingMask) == 0) { // we finished an interval
159                 SkASSERT(in_interval);
160                 int width = x - left;
161                 SkASSERT(width >= 0);
162                 if (width)
163                     blitter->blitH(left, curr_y, width);
164                 in_interval = false;
165             } else if (!in_interval) {
166                 left = x;
167                 in_interval = true;
168             }
169 
170             SkEdge* next = currE->fNext;
171             SkFixed newX;
172 
173             if (currE->fLastY == curr_y) {    // are we done with this edge?
174                 if (currE->fCurveCount < 0) {
175                     if (((SkCubicEdge*)currE)->updateCubic()) {
176                         SkASSERT(currE->fFirstY == curr_y + 1);
177 
178                         newX = currE->fX;
179                         goto NEXT_X;
180                     }
181                 } else if (currE->fCurveCount > 0) {
182                     if (((SkQuadraticEdge*)currE)->updateQuadratic()) {
183                         newX = currE->fX;
184                         goto NEXT_X;
185                     }
186                 }
187                 remove_edge(currE);
188             } else {
189                 SkASSERT(currE->fLastY > curr_y);
190                 newX = currE->fX + currE->fDX;
191                 currE->fX = newX;
192             NEXT_X:
193                 if (newX < prevX) { // ripple currE backwards until it is x-sorted
194                     backward_insert_edge_based_on_x(currE  SkPARAM(curr_y));
195                 } else {
196                     prevX = newX;
197                 }
198             }
199             currE = next;
200             SkASSERT(currE);
201         }
202 
203         // was our right-edge culled away?
204         if (in_interval) {
205             int width = rightClip - left;
206             if (width > 0) {
207                 blitter->blitH(left, curr_y, width);
208             }
209         }
210 
211         if (proc) {
212             proc(blitter, curr_y, PREPOST_END);    // post-proc
213         }
214 
215         curr_y += 1;
216         if (curr_y >= stop_y) {
217             break;
218         }
219         // now currE points to the first edge with a Yint larger than curr_y
220         insert_new_edges(currE, curr_y);
221     }
222 }
223 
224 // return true if we're done with this edge
update_edge(SkEdge * edge,int last_y)225 static bool update_edge(SkEdge* edge, int last_y) {
226     SkASSERT(edge->fLastY >= last_y);
227     if (last_y == edge->fLastY) {
228         if (edge->fCurveCount < 0) {
229             if (((SkCubicEdge*)edge)->updateCubic()) {
230                 SkASSERT(edge->fFirstY == last_y + 1);
231                 return false;
232             }
233         } else if (edge->fCurveCount > 0) {
234             if (((SkQuadraticEdge*)edge)->updateQuadratic()) {
235                 SkASSERT(edge->fFirstY == last_y + 1);
236                 return false;
237             }
238         }
239         return true;
240     }
241     return false;
242 }
243 
walk_convex_edges(SkEdge * prevHead,SkPath::FillType,SkBlitter * blitter,int start_y,int stop_y,PrePostProc proc)244 static void walk_convex_edges(SkEdge* prevHead, SkPath::FillType,
245                               SkBlitter* blitter, int start_y, int stop_y,
246                               PrePostProc proc) {
247     validate_sort(prevHead->fNext);
248 
249     SkEdge* leftE = prevHead->fNext;
250     SkEdge* riteE = leftE->fNext;
251     SkEdge* currE = riteE->fNext;
252 
253 #if 0
254     int local_top = leftE->fFirstY;
255     SkASSERT(local_top == riteE->fFirstY);
256 #else
257     // our edge choppers for curves can result in the initial edges
258     // not lining up, so we take the max.
259     int local_top = SkMax32(leftE->fFirstY, riteE->fFirstY);
260 #endif
261     SkASSERT(local_top >= start_y);
262 
263     for (;;) {
264         SkASSERT(leftE->fFirstY <= stop_y);
265         SkASSERT(riteE->fFirstY <= stop_y);
266 
267         if (leftE->fX > riteE->fX || (leftE->fX == riteE->fX &&
268                                       leftE->fDX > riteE->fDX)) {
269             SkTSwap(leftE, riteE);
270         }
271 
272         int local_bot = SkMin32(leftE->fLastY, riteE->fLastY);
273         local_bot = SkMin32(local_bot, stop_y - 1);
274         SkASSERT(local_top <= local_bot);
275 
276         SkFixed left = leftE->fX;
277         SkFixed dLeft = leftE->fDX;
278         SkFixed rite = riteE->fX;
279         SkFixed dRite = riteE->fDX;
280         int count = local_bot - local_top;
281         SkASSERT(count >= 0);
282         if (0 == (dLeft | dRite)) {
283             int L = SkFixedRoundToInt(left);
284             int R = SkFixedRoundToInt(rite);
285             if (L < R) {
286                 count += 1;
287                 blitter->blitRect(L, local_top, R - L, count);
288             }
289             local_top = local_bot + 1;
290         } else {
291             do {
292                 int L = SkFixedRoundToInt(left);
293                 int R = SkFixedRoundToInt(rite);
294                 if (L < R) {
295                     blitter->blitH(L, local_top, R - L);
296                 }
297                 left += dLeft;
298                 rite += dRite;
299                 local_top += 1;
300             } while (--count >= 0);
301         }
302 
303         leftE->fX = left;
304         riteE->fX = rite;
305 
306         if (update_edge(leftE, local_bot)) {
307             if (currE->fFirstY >= stop_y) {
308                 break;
309             }
310             leftE = currE;
311             currE = currE->fNext;
312         }
313         if (update_edge(riteE, local_bot)) {
314             if (currE->fFirstY >= stop_y) {
315                 break;
316             }
317             riteE = currE;
318             currE = currE->fNext;
319         }
320 
321         SkASSERT(leftE);
322         SkASSERT(riteE);
323 
324         // check our bottom clip
325         SkASSERT(local_top == local_bot + 1);
326         if (local_top >= stop_y) {
327             break;
328         }
329     }
330 }
331 
332 ///////////////////////////////////////////////////////////////////////////////
333 
334 // this guy overrides blitH, and will call its proxy blitter with the inverse
335 // of the spans it is given (clipped to the left/right of the cliprect)
336 //
337 // used to implement inverse filltypes on paths
338 //
339 class InverseBlitter : public SkBlitter {
340 public:
setBlitter(SkBlitter * blitter,const SkIRect & clip,int shift)341     void setBlitter(SkBlitter* blitter, const SkIRect& clip, int shift) {
342         fBlitter = blitter;
343         fFirstX = clip.fLeft << shift;
344         fLastX = clip.fRight << shift;
345     }
prepost(int y,bool isStart)346     void prepost(int y, bool isStart) {
347         if (isStart) {
348             fPrevX = fFirstX;
349         } else {
350             int invWidth = fLastX - fPrevX;
351             if (invWidth > 0) {
352                 fBlitter->blitH(fPrevX, y, invWidth);
353             }
354         }
355     }
356 
357     // overrides
blitH(int x,int y,int width)358     void blitH(int x, int y, int width) override {
359         int invWidth = x - fPrevX;
360         if (invWidth > 0) {
361             fBlitter->blitH(fPrevX, y, invWidth);
362         }
363         fPrevX = x + width;
364     }
365 
366     // we do not expect to get called with these entrypoints
blitAntiH(int,int,const SkAlpha[],const int16_t runs[])367     void blitAntiH(int, int, const SkAlpha[], const int16_t runs[]) override {
368         SkDEBUGFAIL("blitAntiH unexpected");
369     }
blitV(int x,int y,int height,SkAlpha alpha)370     void blitV(int x, int y, int height, SkAlpha alpha) override {
371         SkDEBUGFAIL("blitV unexpected");
372     }
blitRect(int x,int y,int width,int height)373     void blitRect(int x, int y, int width, int height) override {
374         SkDEBUGFAIL("blitRect unexpected");
375     }
blitMask(const SkMask &,const SkIRect & clip)376     void blitMask(const SkMask&, const SkIRect& clip) override {
377         SkDEBUGFAIL("blitMask unexpected");
378     }
justAnOpaqueColor(uint32_t * value)379     const SkPixmap* justAnOpaqueColor(uint32_t* value) override {
380         SkDEBUGFAIL("justAnOpaqueColor unexpected");
381         return nullptr;
382     }
383 
384 private:
385     SkBlitter*  fBlitter;
386     int         fFirstX, fLastX, fPrevX;
387 };
388 
PrePostInverseBlitterProc(SkBlitter * blitter,int y,bool isStart)389 static void PrePostInverseBlitterProc(SkBlitter* blitter, int y, bool isStart) {
390     ((InverseBlitter*)blitter)->prepost(y, isStart);
391 }
392 
393 ///////////////////////////////////////////////////////////////////////////////
394 
395 #if defined _WIN32 && _MSC_VER >= 1300
396 #pragma warning ( pop )
397 #endif
398 
operator <(const SkEdge & a,const SkEdge & b)399 static bool operator<(const SkEdge& a, const SkEdge& b) {
400     int valuea = a.fFirstY;
401     int valueb = b.fFirstY;
402 
403     if (valuea == valueb) {
404         valuea = a.fX;
405         valueb = b.fX;
406     }
407 
408     return valuea < valueb;
409 }
410 
sort_edges(SkEdge * list[],int count,SkEdge ** last)411 static SkEdge* sort_edges(SkEdge* list[], int count, SkEdge** last) {
412     SkTQSort(list, list + count - 1);
413 
414     // now make the edges linked in sorted order
415     for (int i = 1; i < count; i++) {
416         list[i - 1]->fNext = list[i];
417         list[i]->fPrev = list[i - 1];
418     }
419 
420     *last = list[count - 1];
421     return list[0];
422 }
423 
424 // clipRect may be null, even though we always have a clip. This indicates that
425 // the path is contained in the clip, and so we can ignore it during the blit
426 //
427 // clipRect (if no null) has already been shifted up
428 //
sk_fill_path(const SkPath & path,const SkIRect * clipRect,SkBlitter * blitter,int start_y,int stop_y,int shiftEdgesUp,const SkRegion & clipRgn)429 void sk_fill_path(const SkPath& path, const SkIRect* clipRect, SkBlitter* blitter,
430                   int start_y, int stop_y, int shiftEdgesUp, const SkRegion& clipRgn) {
431     SkASSERT(blitter);
432 
433     SkEdgeBuilder   builder;
434 
435     // If we're convex, then we need both edges, even the right edge is past the clip
436     const bool canCullToTheRight = !path.isConvex();
437 
438     int count = builder.build(path, clipRect, shiftEdgesUp, canCullToTheRight);
439     SkASSERT(count >= 0);
440 
441     SkEdge**    list = builder.edgeList();
442 
443     if (0 == count) {
444         if (path.isInverseFillType()) {
445             /*
446              *  Since we are in inverse-fill, our caller has already drawn above
447              *  our top (start_y) and will draw below our bottom (stop_y). Thus
448              *  we need to restrict our drawing to the intersection of the clip
449              *  and those two limits.
450              */
451             SkIRect rect = clipRgn.getBounds();
452             if (rect.fTop < start_y) {
453                 rect.fTop = start_y;
454             }
455             if (rect.fBottom > stop_y) {
456                 rect.fBottom = stop_y;
457             }
458             if (!rect.isEmpty()) {
459                 blitter->blitRect(rect.fLeft << shiftEdgesUp,
460                                   rect.fTop << shiftEdgesUp,
461                                   rect.width() << shiftEdgesUp,
462                                   rect.height() << shiftEdgesUp);
463             }
464         }
465         return;
466     }
467 
468     SkEdge headEdge, tailEdge, *last;
469     // this returns the first and last edge after they're sorted into a dlink list
470     SkEdge* edge = sort_edges(list, count, &last);
471 
472     headEdge.fPrev = nullptr;
473     headEdge.fNext = edge;
474     headEdge.fFirstY = kEDGE_HEAD_Y;
475     headEdge.fX = SK_MinS32;
476     edge->fPrev = &headEdge;
477 
478     tailEdge.fPrev = last;
479     tailEdge.fNext = nullptr;
480     tailEdge.fFirstY = kEDGE_TAIL_Y;
481     last->fNext = &tailEdge;
482 
483     // now edge is the head of the sorted linklist
484 
485     start_y = SkLeftShift(start_y, shiftEdgesUp);
486     stop_y = SkLeftShift(stop_y, shiftEdgesUp);
487     if (clipRect && start_y < clipRect->fTop) {
488         start_y = clipRect->fTop;
489     }
490     if (clipRect && stop_y > clipRect->fBottom) {
491         stop_y = clipRect->fBottom;
492     }
493 
494     InverseBlitter  ib;
495     PrePostProc     proc = nullptr;
496 
497     if (path.isInverseFillType()) {
498         ib.setBlitter(blitter, clipRgn.getBounds(), shiftEdgesUp);
499         blitter = &ib;
500         proc = PrePostInverseBlitterProc;
501     }
502 
503     if (path.isConvex() && (nullptr == proc)) {
504         SkASSERT(count >= 2);   // convex walker does not handle missing right edges
505         walk_convex_edges(&headEdge, path.getFillType(), blitter, start_y, stop_y, nullptr);
506     } else {
507         int rightEdge;
508         if (clipRect) {
509             rightEdge = clipRect->right();
510         } else {
511             rightEdge = SkScalarRoundToInt(path.getBounds().right()) << shiftEdgesUp;
512         }
513 
514         walk_edges(&headEdge, path.getFillType(), blitter, start_y, stop_y, proc, rightEdge);
515     }
516 }
517 
sk_blit_above(SkBlitter * blitter,const SkIRect & ir,const SkRegion & clip)518 void sk_blit_above(SkBlitter* blitter, const SkIRect& ir, const SkRegion& clip) {
519     const SkIRect& cr = clip.getBounds();
520     SkIRect tmp;
521 
522     tmp.fLeft = cr.fLeft;
523     tmp.fRight = cr.fRight;
524     tmp.fTop = cr.fTop;
525     tmp.fBottom = ir.fTop;
526     if (!tmp.isEmpty()) {
527         blitter->blitRectRegion(tmp, clip);
528     }
529 }
530 
sk_blit_below(SkBlitter * blitter,const SkIRect & ir,const SkRegion & clip)531 void sk_blit_below(SkBlitter* blitter, const SkIRect& ir, const SkRegion& clip) {
532     const SkIRect& cr = clip.getBounds();
533     SkIRect tmp;
534 
535     tmp.fLeft = cr.fLeft;
536     tmp.fRight = cr.fRight;
537     tmp.fTop = ir.fBottom;
538     tmp.fBottom = cr.fBottom;
539     if (!tmp.isEmpty()) {
540         blitter->blitRectRegion(tmp, clip);
541     }
542 }
543 
544 ///////////////////////////////////////////////////////////////////////////////
545 
546 /**
547  *  If the caller is drawing an inverse-fill path, then it pass true for
548  *  skipRejectTest, so we don't abort drawing just because the src bounds (ir)
549  *  is outside of the clip.
550  */
SkScanClipper(SkBlitter * blitter,const SkRegion * clip,const SkIRect & ir,bool skipRejectTest)551 SkScanClipper::SkScanClipper(SkBlitter* blitter, const SkRegion* clip,
552                              const SkIRect& ir, bool skipRejectTest) {
553     fBlitter = nullptr;     // null means blit nothing
554     fClipRect = nullptr;
555 
556     if (clip) {
557         fClipRect = &clip->getBounds();
558         if (!skipRejectTest && !SkIRect::Intersects(*fClipRect, ir)) { // completely clipped out
559             return;
560         }
561 
562         if (clip->isRect()) {
563             if (fClipRect->contains(ir)) {
564                 fClipRect = nullptr;
565             } else {
566                 // only need a wrapper blitter if we're horizontally clipped
567                 if (fClipRect->fLeft > ir.fLeft || fClipRect->fRight < ir.fRight) {
568                     fRectBlitter.init(blitter, *fClipRect);
569                     blitter = &fRectBlitter;
570                 }
571             }
572         } else {
573             fRgnBlitter.init(blitter, clip);
574             blitter = &fRgnBlitter;
575         }
576     }
577     fBlitter = blitter;
578 }
579 
580 ///////////////////////////////////////////////////////////////////////////////
581 
clip_to_limit(const SkRegion & orig,SkRegion * reduced)582 static bool clip_to_limit(const SkRegion& orig, SkRegion* reduced) {
583     const int32_t limit = 32767;
584 
585     SkIRect limitR;
586     limitR.set(-limit, -limit, limit, limit);
587     if (limitR.contains(orig.getBounds())) {
588         return false;
589     }
590     reduced->op(orig, limitR, SkRegion::kIntersect_Op);
591     return true;
592 }
593 
594 /**
595   * Variant of SkScalarRoundToInt, identical to SkDScalarRoundToInt except when the input fraction
596   * is 0.5. In this case only, round the value down. This is used to round the top and left
597   * of a rectangle, and corresponds to the way the scan converter treats the top and left edges.
598   */
round_down_to_int(SkScalar x)599 static inline int round_down_to_int(SkScalar x) {
600     double xx = x;
601     xx += 0.5;
602     double floorXX = floor(xx);
603     return (int)floorXX - (xx == floorXX);
604 }
605 
606 /**
607   *  Variant of SkRect::round() that explicitly performs the rounding step (i.e. floor(x + 0.5))
608   *  using double instead of SkScalar (float). It does this by calling SkDScalarRoundToInt(),
609   *  which may be slower than calling SkScalarRountToInt(), but gives slightly more accurate
610   *  results. Also rounds top and left using double, flooring when the fraction is exactly 0.5f.
611   *
612   *  e.g.
613   *      SkScalar left = 0.5f;
614   *      int ileft = SkScalarRoundToInt(left);
615   *      SkASSERT(0 == ileft);  // <--- fails
616   *      int ileft = round_down_to_int(left);
617   *      SkASSERT(0 == ileft);  // <--- succeeds
618   *      SkScalar right = 0.49999997f;
619   *      int iright = SkScalarRoundToInt(right);
620   *      SkASSERT(0 == iright);  // <--- fails
621   *      iright = SkDScalarRoundToInt(right);
622   *      SkASSERT(0 == iright);  // <--- succeeds
623   */
round_asymmetric_to_int(const SkRect & src,SkIRect * dst)624 static void round_asymmetric_to_int(const SkRect& src, SkIRect* dst) {
625     SkASSERT(dst);
626     dst->set(round_down_to_int(src.fLeft), round_down_to_int(src.fTop),
627              SkDScalarRoundToInt(src.fRight), SkDScalarRoundToInt(src.fBottom));
628 }
629 
FillPath(const SkPath & path,const SkRegion & origClip,SkBlitter * blitter)630 void SkScan::FillPath(const SkPath& path, const SkRegion& origClip,
631                       SkBlitter* blitter) {
632     if (origClip.isEmpty()) {
633         return;
634     }
635 
636     // Our edges are fixed-point, and don't like the bounds of the clip to
637     // exceed that. Here we trim the clip just so we don't overflow later on
638     const SkRegion* clipPtr = &origClip;
639     SkRegion finiteClip;
640     if (clip_to_limit(origClip, &finiteClip)) {
641         if (finiteClip.isEmpty()) {
642             return;
643         }
644         clipPtr = &finiteClip;
645     }
646         // don't reference "origClip" any more, just use clipPtr
647 
648     SkIRect ir;
649     // We deliberately call round_asymmetric_to_int() instead of round(), since we can't afford
650     // to generate a bounds that is tighter than the corresponding SkEdges. The edge code basically
651     // converts the floats to fixed, and then "rounds". If we called round() instead of
652     // round_asymmetric_to_int() here, we could generate the wrong ir for values like 0.4999997.
653     round_asymmetric_to_int(path.getBounds(), &ir);
654     if (ir.isEmpty()) {
655         if (path.isInverseFillType()) {
656             blitter->blitRegion(*clipPtr);
657         }
658         return;
659     }
660 
661     SkScanClipper clipper(blitter, clipPtr, ir, path.isInverseFillType());
662 
663     blitter = clipper.getBlitter();
664     if (blitter) {
665         // we have to keep our calls to blitter in sorted order, so we
666         // must blit the above section first, then the middle, then the bottom.
667         if (path.isInverseFillType()) {
668             sk_blit_above(blitter, ir, *clipPtr);
669         }
670         sk_fill_path(path, clipper.getClipRect(), blitter, ir.fTop, ir.fBottom,
671                      0, *clipPtr);
672         if (path.isInverseFillType()) {
673             sk_blit_below(blitter, ir, *clipPtr);
674         }
675     } else {
676         // what does it mean to not have a blitter if path.isInverseFillType???
677     }
678 }
679 
FillPath(const SkPath & path,const SkIRect & ir,SkBlitter * blitter)680 void SkScan::FillPath(const SkPath& path, const SkIRect& ir,
681                       SkBlitter* blitter) {
682     SkRegion rgn(ir);
683     FillPath(path, rgn, blitter);
684 }
685 
686 ///////////////////////////////////////////////////////////////////////////////
687 
build_tri_edges(SkEdge edge[],const SkPoint pts[],const SkIRect * clipRect,SkEdge * list[])688 static int build_tri_edges(SkEdge edge[], const SkPoint pts[],
689                            const SkIRect* clipRect, SkEdge* list[]) {
690     SkEdge** start = list;
691 
692     if (edge->setLine(pts[0], pts[1], clipRect, 0)) {
693         *list++ = edge;
694         edge = (SkEdge*)((char*)edge + sizeof(SkEdge));
695     }
696     if (edge->setLine(pts[1], pts[2], clipRect, 0)) {
697         *list++ = edge;
698         edge = (SkEdge*)((char*)edge + sizeof(SkEdge));
699     }
700     if (edge->setLine(pts[2], pts[0], clipRect, 0)) {
701         *list++ = edge;
702     }
703     return (int)(list - start);
704 }
705 
706 
sk_fill_triangle(const SkPoint pts[],const SkIRect * clipRect,SkBlitter * blitter,const SkIRect & ir)707 static void sk_fill_triangle(const SkPoint pts[], const SkIRect* clipRect,
708                              SkBlitter* blitter, const SkIRect& ir) {
709     SkASSERT(pts && blitter);
710 
711     SkEdge edgeStorage[3];
712     SkEdge* list[3];
713 
714     int count = build_tri_edges(edgeStorage, pts, clipRect, list);
715     if (count < 2) {
716         return;
717     }
718 
719     SkEdge headEdge, tailEdge, *last;
720 
721     // this returns the first and last edge after they're sorted into a dlink list
722     SkEdge* edge = sort_edges(list, count, &last);
723 
724     headEdge.fPrev = nullptr;
725     headEdge.fNext = edge;
726     headEdge.fFirstY = kEDGE_HEAD_Y;
727     headEdge.fX = SK_MinS32;
728     edge->fPrev = &headEdge;
729 
730     tailEdge.fPrev = last;
731     tailEdge.fNext = nullptr;
732     tailEdge.fFirstY = kEDGE_TAIL_Y;
733     last->fNext = &tailEdge;
734 
735     // now edge is the head of the sorted linklist
736     int stop_y = ir.fBottom;
737     if (clipRect && stop_y > clipRect->fBottom) {
738         stop_y = clipRect->fBottom;
739     }
740     int start_y = ir.fTop;
741     if (clipRect && start_y < clipRect->fTop) {
742         start_y = clipRect->fTop;
743     }
744     walk_convex_edges(&headEdge, SkPath::kEvenOdd_FillType, blitter, start_y, stop_y, nullptr);
745 //    walk_edges(&headEdge, SkPath::kEvenOdd_FillType, blitter, start_y, stop_y, nullptr);
746 }
747 
FillTriangle(const SkPoint pts[],const SkRasterClip & clip,SkBlitter * blitter)748 void SkScan::FillTriangle(const SkPoint pts[], const SkRasterClip& clip,
749                           SkBlitter* blitter) {
750     if (clip.isEmpty()) {
751         return;
752     }
753 
754     SkRect  r;
755     SkIRect ir;
756     r.set(pts, 3);
757     r.round(&ir);
758     if (ir.isEmpty() || !SkIRect::Intersects(ir, clip.getBounds())) {
759         return;
760     }
761 
762     SkAAClipBlitterWrapper wrap;
763     const SkRegion* clipRgn;
764     if (clip.isBW()) {
765         clipRgn = &clip.bwRgn();
766     } else {
767         wrap.init(clip, blitter);
768         clipRgn = &wrap.getRgn();
769         blitter = wrap.getBlitter();
770     }
771 
772     SkScanClipper clipper(blitter, clipRgn, ir);
773     blitter = clipper.getBlitter();
774     if (blitter) {
775         sk_fill_triangle(pts, clipper.getClipRect(), blitter, ir);
776     }
777 }
778