Searched defs:spot (Results 1 – 3 of 3) sorted by relevance
296 Spot* spot = getSpotLocked(id); in setSpots() local306 Spot* spot = mLocked.spots.itemAt(i); in setSpots() local531 Spot* spot = mLocked.spots.itemAt(i); in doFadingAnimationLocked() local641 Spot* spot = mLocked.spots.itemAt(i); in getSpotLocked() local652 Spot* spot = removeFirstFadingSpotLocked(); in createAndAddSpotLocked() local670 Spot* spot = new Spot(id, sprite); in createAndAddSpotLocked() local677 Spot* spot = mLocked.spots.itemAt(i); in removeFirstFadingSpotLocked() local686 void PointerController::releaseSpotLocked(Spot* spot) { in releaseSpotLocked()696 void PointerController::fadeOutAndReleaseSpotLocked(Spot* spot) { in fadeOutAndReleaseSpotLocked()705 Spot* spot = mLocked.spots.itemAt(i); in fadeOutAndReleaseAllSpotsLocked() local
73 const SkPath& shape, VertexBuffer* ambient, VertexBuffer* spot) { in tessellateShadows()88 VertexBuffer spot; in BM_TessellateShadows_roundrect_opaque() local105 std::unique_ptr<VertexBuffer> spot(new VertexBuffer); in BM_TessellateShadows_roundrect_translucent() local
META-INF/ META-INF/MANIFEST.MF android/ android/databinding/ android/ ...