1 /**********************************************************
2  * Copyright 2008-2009 VMware, Inc.  All rights reserved.
3  *
4  * Permission is hereby granted, free of charge, to any person
5  * obtaining a copy of this software and associated documentation
6  * files (the "Software"), to deal in the Software without
7  * restriction, including without limitation the rights to use, copy,
8  * modify, merge, publish, distribute, sublicense, and/or sell copies
9  * of the Software, and to permit persons to whom the Software is
10  * furnished to do so, subject to the following conditions:
11  *
12  * The above copyright notice and this permission notice shall be
13  * included in all copies or substantial portions of the Software.
14  *
15  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
16  * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
17  * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
18  * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
19  * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
20  * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
21  * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
22  * SOFTWARE.
23  *
24  **********************************************************/
25 
26 #include "draw/draw_context.h"
27 #include "util/u_inlines.h"
28 #include "util/u_math.h"
29 #include "util/u_memory.h"
30 #include "util/u_bitmask.h"
31 #include "tgsi/tgsi_parse.h"
32 #include "tgsi/tgsi_text.h"
33 
34 #include "svga_context.h"
35 #include "svga_tgsi.h"
36 #include "svga_hw_reg.h"
37 #include "svga_cmd.h"
38 #include "svga_debug.h"
39 
40 
substitute_vs(unsigned shader_id,const struct tgsi_token * old_tokens)41 static const struct tgsi_token *substitute_vs(
42    unsigned shader_id,
43    const struct tgsi_token *old_tokens )
44 {
45 #if 0
46    if (shader_id == 12) {
47    static struct tgsi_token tokens[300];
48 
49    const char *text =
50       "VERT\n"
51       "DCL IN[0]\n"
52       "DCL IN[1]\n"
53       "DCL IN[2]\n"
54       "DCL OUT[0], POSITION\n"
55       "DCL TEMP[0..4]\n"
56       "IMM FLT32 {     1.0000,     1.0000,     1.0000,     1.0000 }\n"
57       "IMM FLT32 {     0.45,     1.0000,     1.0000,     1.0000 }\n"
58       "IMM FLT32 { 1.297863, 0.039245, 0.035993, 0.035976}\n"
59       "IMM FLT32 { -0.019398, 1.696131, -0.202151, -0.202050  }\n"
60       "IMM FLT32 { 0.051711, -0.348713, -0.979204, -0.978714  }\n"
61       "IMM FLT32 { 0.000000, 0.000003, 139.491577, 141.421356 }\n"
62       "DCL CONST[0..7]\n"
63       "DCL CONST[9..16]\n"
64       "  MOV TEMP[2], IMM[0]\n"
65 
66       "  MOV TEMP[2].xyz, IN[2]\n"
67       "  MOV TEMP[2].xyz, IN[0]\n"
68       "  MOV TEMP[2].xyz, IN[1]\n"
69 
70       "  MUL TEMP[1], IMM[3], TEMP[2].yyyy\n"
71       "  MAD TEMP[3], IMM[2],  TEMP[2].xxxx, TEMP[1]\n"
72       "  MAD TEMP[1], IMM[4], TEMP[2].zzzz, TEMP[3]\n"
73       "  MAD TEMP[4], IMM[5], TEMP[2].wwww, TEMP[1]\n"
74 
75       "  MOV OUT[0], TEMP[4]\n"
76       "  END\n";
77 
78    if (!tgsi_text_translate( text,
79                              tokens,
80                              Elements(tokens) ))
81    {
82       assert(0);
83       return NULL;
84    }
85 
86    return tokens;
87    }
88 #endif
89 
90    return old_tokens;
91 }
92 
93 
94 /***********************************************************************
95  * Vertex shaders
96  */
97 
98 static void *
svga_create_vs_state(struct pipe_context * pipe,const struct pipe_shader_state * templ)99 svga_create_vs_state(struct pipe_context *pipe,
100                      const struct pipe_shader_state *templ)
101 {
102    struct svga_context *svga = svga_context(pipe);
103    struct svga_vertex_shader *vs = CALLOC_STRUCT(svga_vertex_shader);
104    if (!vs)
105       return NULL;
106 
107    /* substitute a debug shader?
108     */
109    vs->base.tokens = tgsi_dup_tokens(substitute_vs(svga->debug.shader_id,
110                                                    templ->tokens));
111 
112 
113    /* Collect basic info that we'll need later:
114     */
115    tgsi_scan_shader(vs->base.tokens, &vs->base.info);
116 
117    {
118       /* Need to do construct a new template in case we substitued a
119        * debug shader.
120        */
121       struct pipe_shader_state tmp2 = *templ;
122       tmp2.tokens = vs->base.tokens;
123       vs->draw_shader = draw_create_vertex_shader(svga->swtnl.draw, &tmp2);
124    }
125 
126    vs->base.id = svga->debug.shader_id++;
127 
128    if (SVGA_DEBUG & DEBUG_TGSI || 0) {
129       debug_printf("%s id: %u, inputs: %u, outputs: %u\n",
130                    __FUNCTION__, vs->base.id,
131                    vs->base.info.num_inputs, vs->base.info.num_outputs);
132    }
133 
134    return vs;
135 }
136 
svga_bind_vs_state(struct pipe_context * pipe,void * shader)137 static void svga_bind_vs_state(struct pipe_context *pipe, void *shader)
138 {
139    struct svga_vertex_shader *vs = (struct svga_vertex_shader *)shader;
140    struct svga_context *svga = svga_context(pipe);
141 
142    svga->curr.vs = vs;
143    svga->dirty |= SVGA_NEW_VS;
144 }
145 
146 
svga_delete_vs_state(struct pipe_context * pipe,void * shader)147 static void svga_delete_vs_state(struct pipe_context *pipe, void *shader)
148 {
149    struct svga_context *svga = svga_context(pipe);
150    struct svga_vertex_shader *vs = (struct svga_vertex_shader *)shader;
151    struct svga_shader_result *result, *tmp;
152    enum pipe_error ret;
153 
154    svga_hwtnl_flush_retry( svga );
155 
156    draw_delete_vertex_shader(svga->swtnl.draw, vs->draw_shader);
157 
158    for (result = vs->base.results; result; result = tmp ) {
159       tmp = result->next;
160 
161       ret = SVGA3D_DestroyShader(svga->swc,
162                                  result->id,
163                                  SVGA3D_SHADERTYPE_VS );
164       if(ret != PIPE_OK) {
165          svga_context_flush(svga, NULL);
166          ret = SVGA3D_DestroyShader(svga->swc,
167                                     result->id,
168                                     SVGA3D_SHADERTYPE_VS );
169          assert(ret == PIPE_OK);
170       }
171 
172       util_bitmask_clear( svga->vs_bm, result->id );
173 
174       svga_destroy_shader_result( result );
175 
176       /*
177        * Remove stale references to this result to ensure a new result on the
178        * same address will be detected as a change.
179        */
180       if(result == svga->state.hw_draw.vs)
181          svga->state.hw_draw.vs = NULL;
182    }
183 
184    FREE((void *)vs->base.tokens);
185    FREE(vs);
186 }
187 
188 
svga_init_vs_functions(struct svga_context * svga)189 void svga_init_vs_functions( struct svga_context *svga )
190 {
191    svga->pipe.create_vs_state = svga_create_vs_state;
192    svga->pipe.bind_vs_state = svga_bind_vs_state;
193    svga->pipe.delete_vs_state = svga_delete_vs_state;
194 }
195 
196