Searched defs:tex_id (Results 1 – 4 of 4) sorted by relevance
53 BQ_BufferSourceThread(int tex_id, sp<Camera> camera) : BufferSourceThread(camera) { in BQ_BufferSourceThread()126 BQ_BufferSourceInput(int tex_id, sp<Camera> camera) : in BQ_BufferSourceInput()
130 ST_BufferSourceThread(int tex_id, sp<Camera> camera) : BufferSourceThread(camera) { in ST_BufferSourceThread()201 ST_BufferSourceInput(int tex_id, sp<Camera> camera) : in ST_BufferSourceInput()
116 GLint tex_id = 0; in test_format() local
502 void SurfaceTextureBase::initialize(int tex_id, EGLenum tex_target) { in initialize()531 void SurfaceTextureGL::initialize(int display, int tex_id) { in initialize()