Searched defs:textureSampler1 (Results 1 – 1 of 1) sorted by relevance
185 int textureSampler1 = glGetUniformLocation(program, "texture_sampler_1"); in DoubleTextureBlendShaderProgram() local249 int textureSampler1 = glGetUniformLocation(program, "texture_sampler_1"); in TripleTextureBlendShaderProgram() local