1 /*
2 * Copyright 2014 Google Inc.
3 *
4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file.
6 */
7
8 #include "GrGLSLVertexShaderBuilder.h"
9 #include "glsl/GrGLSLProgramBuilder.h"
10 #include "glsl/GrGLSLUniformHandler.h"
11 #include "glsl/GrGLSLVarying.h"
12
GrGLSLVertexBuilder(GrGLSLProgramBuilder * program)13 GrGLSLVertexBuilder::GrGLSLVertexBuilder(GrGLSLProgramBuilder* program)
14 : INHERITED(program)
15 , fRtAdjustName(nullptr) {
16 }
17
transformToNormalizedDeviceSpace(const GrShaderVar & posVar)18 void GrGLSLVertexBuilder::transformToNormalizedDeviceSpace(const GrShaderVar& posVar) {
19 SkASSERT(!fRtAdjustName);
20
21 // setup RT Uniform
22 fProgramBuilder->addRTAdjustmentUniform(kHigh_GrSLPrecision,
23 fProgramBuilder->rtAdjustment(),
24 &fRtAdjustName);
25 if (this->getProgramBuilder()->desc().header().fSnapVerticesToPixelCenters) {
26 if (kVec3f_GrSLType == posVar.getType()) {
27 const char* p = posVar.c_str();
28 this->codeAppendf("{vec2 _posTmp = vec2(%s.x/%s.z, %s.y/%s.z);", p, p, p, p);
29 } else {
30 SkASSERT(kVec2f_GrSLType == posVar.getType());
31 this->codeAppendf("{vec2 _posTmp = %s;", posVar.c_str());
32 }
33 this->codeAppendf("_posTmp = floor(_posTmp) + vec2(0.5, 0.5);"
34 "gl_Position = vec4(_posTmp.x * %s.x + %s.y,"
35 "_posTmp.y * %s.z + %s.w, 0, 1);}",
36 fRtAdjustName, fRtAdjustName, fRtAdjustName, fRtAdjustName);
37 } else if (kVec3f_GrSLType == posVar.getType()) {
38 this->codeAppendf("gl_Position = vec4(dot(%s.xz, %s.xy), dot(%s.yz, %s.zw), 0, %s.z);",
39 posVar.c_str(), fRtAdjustName,
40 posVar.c_str(), fRtAdjustName,
41 posVar.c_str());
42 } else {
43 SkASSERT(kVec2f_GrSLType == posVar.getType());
44 this->codeAppendf("gl_Position = vec4(%s.x * %s.x + %s.y, %s.y * %s.z + %s.w, 0, 1);",
45 posVar.c_str(), fRtAdjustName, fRtAdjustName,
46 posVar.c_str(), fRtAdjustName, fRtAdjustName);
47 }
48 // We could have the GrGeometryProcessor do this, but its just easier to have it performed
49 // here. If we ever need to set variable pointsize, then we can reinvestigate
50 this->codeAppend("gl_PointSize = 1.0;");
51 }
52
onFinalize()53 void GrGLSLVertexBuilder::onFinalize() {
54 fProgramBuilder->varyingHandler()->getVertexDecls(&this->inputs(), &this->outputs());
55 }
56
57