Searched defs:tri1 (Results 1 – 2 of 2) sorted by relevance
2050 const bool tri1 = (wx+posEps)/dstW + (wy+posEps)/dstH >= 1.0f; in computeTextureLookupDiff() local2224 const bool tri1 = (wx+posEps)/dstW + (wy+posEps)/dstH >= 1.0f; in computeTextureLookupDiff() local2697 const bool tri1 = nx + ny + posEps >= 1.0f; in computeTextureLookupDiff() local
1109 IRTriop *tri1 = e1->Iex.Triop.details; in sameIRExprs_aux2() local