D | glsTextureTestUtil.cpp | 477 tcu::Vec3 triT[2] = { tq.swizzle(0, 1, 2), tq.swizzle(3, 2, 1) }; in sampleTextureNonProjected() local 555 tcu::Vec3 triT[2] = { tq.swizzle(0, 1, 2), tq.swizzle(3, 2, 1) }; in sampleTextureProjected() local 660 const tcu::Vec3 triT[2] = { tq.swizzle(0, 1, 2), tq.swizzle(3, 2, 1) }; in sampleTextureCube() local 719 tcu::Vec3 triT[2] = { tq.swizzle(0, 1, 2), tq.swizzle(3, 2, 1) }; in sampleTextureNonProjected() local 768 tcu::Vec3 triT[2] = { tq.swizzle(0, 1, 2), tq.swizzle(3, 2, 1) }; in sampleTextureNonProjected() local 814 tcu::Vec3 triT[2] = { tq.swizzle(0, 1, 2), tq.swizzle(3, 2, 1) }; in sampleTextureNonProjected() local 855 tcu::Vec3 triT[2] = { tq.swizzle(0, 1, 2), tq.swizzle(3, 2, 1) }; in sampleTextureProjected() local 912 tcu::Vec3 triT[2] = { tq.swizzle(0, 1, 2), tq.swizzle(3, 2, 1) }; in sampleTextureCubeArray() local 1820 const tcu::Vec3 triT[2] = { tq.swizzle(0, 1, 2), tq.swizzle(3, 2, 1) }; in computeTextureLookupDiff() local 2004 const tcu::Vec3 triT[2] = { tq.swizzle(0, 1, 2), tq.swizzle(3, 2, 1) }; in computeTextureLookupDiff() local [all …]
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