/external/skia/src/gpu/vk/ |
D | GrVkProgramBuilder.h | 61 GrGLSLUniformHandler* uniformHandler() override { return &fUniformHandler; } in uniformHandler() function 62 const GrGLSLUniformHandler* uniformHandler() const override { return &fUniformHandler; } in uniformHandler() function
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/external/skia/src/gpu/gl/builders/ |
D | GrGLProgramBuilder.h | 59 GrGLSLUniformHandler* uniformHandler() override { return &fUniformHandler; } in uniformHandler() function 60 const GrGLSLUniformHandler* uniformHandler() const override { return &fUniformHandler; } in uniformHandler() function
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/external/skia/src/gpu/glsl/ |
D | GrGLSLGeometryProcessor.cpp | 29 GrGLSLUniformHandler* uniformHandler, in emitTransforms() 135 GrGLSLUniformHandler* uniformHandler, in setupPosition()
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D | GrGLSLPrimitiveProcessor.cpp | 38 GrGLSLUniformHandler* uniformHandler, in setupUniformColor()
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D | GrGLSLXferProcessor.cpp | 22 GrGLSLUniformHandler* uniformHandler = args.fUniformHandler; in emitCode() local
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D | GrGLSLGeometryProcessor.h | 47 GrGLSLUniformHandler* uniformHandler, in emitTransforms()
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D | GrGLSLShaderBuilder.cpp | 64 GrGLSLUniformHandler* uniformHandler = fProgramBuilder->uniformHandler(); in appendTextureLookup() local
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D | GrGLSLProgramBuilder.cpp | 276 GrGLSLUniformHandler* uniformHandler = this->uniformHandler(); in addRTHeightUniform() local
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/external/skia/src/gpu/effects/ |
D | GrDistanceFieldGeoProc.cpp | 43 GrGLSLUniformHandler* uniformHandler = args.fUniformHandler; in onEmitCode() local 285 GrGLSLUniformHandler* uniformHandler = args.fUniformHandler; in onEmitCode() local 491 GrGLSLUniformHandler* uniformHandler = args.fUniformHandler; in onEmitCode() local
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D | GrBezierEffect.cpp | 81 GrGLSLUniformHandler* uniformHandler = args.fUniformHandler; in onEmitCode() local 355 GrGLSLUniformHandler* uniformHandler = args.fUniformHandler; in onEmitCode() local 558 GrGLSLUniformHandler* uniformHandler = args.fUniformHandler; in onEmitCode() local
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D | GrRRectEffect.cpp | 152 GrGLSLUniformHandler* uniformHandler = args.fUniformHandler; in emitCode() local 508 GrGLSLUniformHandler* uniformHandler = args.fUniformHandler; in emitCode() local
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D | GrBitmapTextGeoProc.cpp | 27 GrGLSLUniformHandler* uniformHandler = args.fUniformHandler; in onEmitCode() local
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D | GrBicubicEffect.cpp | 50 GrGLSLUniformHandler* uniformHandler = args.fUniformHandler; in emitCode() local
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D | GrConvolutionEffect.cpp | 37 GrGLSLUniformHandler* uniformHandler = args.fUniformHandler; in emitCode() local
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D | GrTextureDomain.cpp | 47 GrGLSLUniformHandler* uniformHandler, in sampleTexture()
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D | GrCustomXfermode.cpp | 165 GrGLSLUniformHandler* uniformHandler, in emitBlendCodeForDstRead()
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D | GrMatrixConvolutionEffect.cpp | 42 GrGLSLUniformHandler* uniformHandler = args.fUniformHandler; in emitCode() local
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D | GrCoverageSetOpXP.cpp | 204 GrGLSLUniformHandler* uniformHandler, in emitBlendCodeForDstRead()
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/external/skia/src/effects/ |
D | SkLightingImageFilter.cpp | 1732 GrGLSLUniformHandler* uniformHandler = args.fUniformHandler; in emitCode() local 1856 void GrGLDiffuseLightingEffect::emitLightFunc(GrGLSLUniformHandler* uniformHandler, in emitLightFunc() 1945 void GrGLSpecularLightingEffect::emitLightFunc(GrGLSLUniformHandler* uniformHandler, in emitLightFunc() 1986 void GrGLLight::emitLightColorUniform(GrGLSLUniformHandler* uniformHandler) { in emitLightColorUniform() 1992 void GrGLLight::emitLightColor(GrGLSLUniformHandler* uniformHandler, in emitLightColor() 2014 void GrGLDistantLight::emitSurfaceToLight(GrGLSLUniformHandler* uniformHandler, in emitSurfaceToLight() 2034 void GrGLPointLight::emitSurfaceToLight(GrGLSLUniformHandler* uniformHandler, in emitSurfaceToLight() 2060 void GrGLSpotLight::emitSurfaceToLight(GrGLSLUniformHandler* uniformHandler, in emitSurfaceToLight() 2072 void GrGLSpotLight::emitLightColor(GrGLSLUniformHandler* uniformHandler, in emitLightColor()
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D | SkColorCubeFilter.cpp | 240 GrGLSLUniformHandler* uniformHandler = args.fUniformHandler; in emitCode() local
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/external/skia/src/effects/gradients/ |
D | SkTwoPointConicalGradient_gpu.cpp | 228 GrGLSLUniformHandler* uniformHandler = args.fUniformHandler; in emitCode() local 511 GrGLSLUniformHandler* uniformHandler = args.fUniformHandler; in emitCode() local 721 GrGLSLUniformHandler* uniformHandler = args.fUniformHandler; in emitCode() local 973 GrGLSLUniformHandler* uniformHandler = args.fUniformHandler; in emitCode() local 1210 GrGLSLUniformHandler* uniformHandler = args.fUniformHandler; in emitCode() local
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D | SkGradientShader.cpp | 917 void GrGLGradientEffect::emitUniforms(GrGLSLUniformHandler* uniformHandler, in emitUniforms() 1025 GrGLSLUniformHandler* uniformHandler, in emitColor()
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/external/skia/src/gpu/batches/ |
D | GrPLSPathRenderer.cpp | 287 GrGLSLUniformHandler* uniformHandler = args.fUniformHandler; in onEmitCode() local 489 GrGLSLUniformHandler* uniformHandler = args.fUniformHandler; in onEmitCode() local 672 GrGLSLUniformHandler* uniformHandler = args.fUniformHandler; in onEmitCode() local
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/external/skia/src/gpu/ |
D | GrDefaultGeoProcFactory.cpp | 70 GrGLSLUniformHandler* uniformHandler = args.fUniformHandler; in onEmitCode() local
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/external/skia/tools/debugger/ |
D | SkOverdrawMode.cpp | 182 GrGLSLUniformHandler* uniformHandler, in emitBlendCodeForDstRead()
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