Searched defs:useGLBackend (Results 1 – 1 of 1) sorted by relevance
23 void* SkANGLEGLContext::GetD3DEGLDisplay(void* nativeDisplay, bool useGLBackend) { in GetD3DEGLDisplay()67 SkANGLEGLContext::SkANGLEGLContext(bool useGLBackend) in SkANGLEGLContext()